mirror of
https://github.com/scratchfoundation/bgfx.git
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23 lines
640 B
Text
23 lines
640 B
Text
#version 300 es
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precision mediump float;
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float xll_shadow2D(sampler2DShadow s, vec3 coord) { return texture (s, coord); }
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float xll_shadow2Dproj(sampler2DShadow s, vec4 coord) { return textureProj (s, coord); }
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uniform sampler2DShadow shadowmap;
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lowp vec4 xlat_main (in highp vec4 uv) {
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lowp float s1;
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lowp float s2;
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s1 = xll_shadow2D( shadowmap, uv.xyz);
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s2 = xll_shadow2Dproj( shadowmap, uv);
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#line 8
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return vec4( (s1 + s2));
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}
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in highp vec4 uvHi;
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in mediump vec4 uvMed;
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out vec4 _fragColor;
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void main() {
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lowp vec4 r;
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r = xlat_main(uvHi);
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r.x += texture (shadowmap, uvMed.xyz);
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_fragColor = r;
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}
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