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12 lines
267 B
Text
12 lines
267 B
Text
uniform sampler2D _MainTex;
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varying lowp vec4 xlv_COLOR;
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varying mediump vec2 xlv_TEXCOORD0;
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void main ()
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{
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lowp vec4 tmpvar_1;
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tmpvar_1 = (xlv_COLOR * texture2D (_MainTex, xlv_TEXCOORD0));
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gl_FragData[0] = tmpvar_1;
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}
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// inputs: 2, stats: 1 alu 1 tex 0 flow
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