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8 lines
126 B
Text
8 lines
126 B
Text
void main ()
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{
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gl_FragData[0] = vec4(0.5, 0.5, 0.5, 0.5);
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gl_FragDepth = 0.9;
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}
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// inputs: 0, stats: 2 alu 0 tex 0 flow
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