mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
394 lines
8.8 KiB
C++
394 lines
8.8 KiB
C++
/*
|
|
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
|
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
|
*/
|
|
|
|
#ifndef BGFX_RENDERER_D3D9_H_HEADER_GUARD
|
|
#define BGFX_RENDERER_D3D9_H_HEADER_GUARD
|
|
|
|
#define BGFX_CONFIG_RENDERER_DIRECT3D9EX (BX_PLATFORM_WINDOWS && 0)
|
|
|
|
#if BX_PLATFORM_WINDOWS
|
|
# if !BGFX_CONFIG_RENDERER_DIRECT3D9EX
|
|
//# define D3D_DISABLE_9EX
|
|
# endif // !BGFX_CONFIG_RENDERER_DIRECT3D9EX
|
|
# include <d3d9.h>
|
|
|
|
#elif BX_PLATFORM_XBOX360
|
|
# include <xgraphics.h>
|
|
# define D3DUSAGE_DYNAMIC 0 // not supported on X360
|
|
# define D3DLOCK_DISCARD 0 // not supported on X360
|
|
# define D3DERR_DEVICEHUNG D3DERR_DEVICELOST // not supported on X360
|
|
# define D3DERR_DEVICEREMOVED D3DERR_DEVICELOST // not supported on X360
|
|
# define D3DMULTISAMPLE_8_SAMPLES D3DMULTISAMPLE_4_SAMPLES
|
|
# define D3DMULTISAMPLE_16_SAMPLES D3DMULTISAMPLE_4_SAMPLES
|
|
|
|
# define D3DFMT_DF24 D3DFMT_D24FS8
|
|
|
|
# define _PIX_SETMARKER(_col, _name) BX_NOOP()
|
|
# define _PIX_BEGINEVENT(_col, _name) BX_NOOP()
|
|
# define _PIX_ENDEVENT() BX_NOOP
|
|
#endif // BX_PLATFORM_
|
|
|
|
#ifndef D3DSTREAMSOURCE_INDEXEDDATA
|
|
# define D3DSTREAMSOURCE_INDEXEDDATA (1<<30)
|
|
#endif// D3DSTREAMSOURCE_INDEXEDDATA
|
|
|
|
#ifndef D3DSTREAMSOURCE_INSTANCEDATA
|
|
# define D3DSTREAMSOURCE_INSTANCEDATA (2<<30)
|
|
#endif // D3DSTREAMSOURCE_INSTANCEDATA
|
|
|
|
#include "renderer.h"
|
|
#include "renderer_d3d.h"
|
|
|
|
namespace bgfx { namespace d3d9
|
|
{
|
|
# if defined(D3D_DISABLE_9EX)
|
|
# define D3DFMT_S8_LOCKABLE D3DFORMAT( 85)
|
|
# define D3DFMT_A1 D3DFORMAT(118)
|
|
# endif // defined(D3D_DISABLE_9EX)
|
|
|
|
# ifndef D3DFMT_ATI1
|
|
# define D3DFMT_ATI1 ( (D3DFORMAT)BX_MAKEFOURCC('A', 'T', 'I', '1') )
|
|
# endif // D3DFMT_ATI1
|
|
|
|
# ifndef D3DFMT_ATI2
|
|
# define D3DFMT_ATI2 ( (D3DFORMAT)BX_MAKEFOURCC('A', 'T', 'I', '2') )
|
|
# endif // D3DFMT_ATI2
|
|
|
|
# ifndef D3DFMT_ATOC
|
|
# define D3DFMT_ATOC ( (D3DFORMAT)BX_MAKEFOURCC('A', 'T', 'O', 'C') )
|
|
# endif // D3DFMT_ATOC
|
|
|
|
# ifndef D3DFMT_DF16
|
|
# define D3DFMT_DF16 ( (D3DFORMAT)BX_MAKEFOURCC('D', 'F', '1', '6') )
|
|
# endif // D3DFMT_DF16
|
|
|
|
# ifndef D3DFMT_DF24
|
|
# define D3DFMT_DF24 ( (D3DFORMAT)BX_MAKEFOURCC('D', 'F', '2', '4') )
|
|
# endif // D3DFMT_DF24
|
|
|
|
# ifndef D3DFMT_INST
|
|
# define D3DFMT_INST ( (D3DFORMAT)BX_MAKEFOURCC('I', 'N', 'S', 'T') )
|
|
# endif // D3DFMT_INST
|
|
|
|
# ifndef D3DFMT_INTZ
|
|
# define D3DFMT_INTZ ( (D3DFORMAT)BX_MAKEFOURCC('I', 'N', 'T', 'Z') )
|
|
# endif // D3DFMT_INTZ
|
|
|
|
# ifndef D3DFMT_NULL
|
|
# define D3DFMT_NULL ( (D3DFORMAT)BX_MAKEFOURCC('N', 'U', 'L', 'L') )
|
|
# endif // D3DFMT_NULL
|
|
|
|
# ifndef D3DFMT_RESZ
|
|
# define D3DFMT_RESZ ( (D3DFORMAT)BX_MAKEFOURCC('R', 'E', 'S', 'Z') )
|
|
# endif // D3DFMT_RESZ
|
|
|
|
# ifndef D3DFMT_RAWZ
|
|
# define D3DFMT_RAWZ ( (D3DFORMAT)BX_MAKEFOURCC('R', 'A', 'W', 'Z') )
|
|
# endif // D3DFMT_RAWZ
|
|
|
|
# ifndef D3DFMT_S8_LOCKABLE
|
|
# define D3DFMT_S8_LOCKABLE ( (D3DFORMAT)85)
|
|
# endif // D3DFMT_S8_LOCKABLE
|
|
|
|
# ifndef D3DFMT_A1
|
|
# define D3DFMT_A1 ( (D3DFORMAT)118)
|
|
# endif // D3DFMT_A1
|
|
|
|
struct ExtendedFormat
|
|
{
|
|
enum Enum
|
|
{
|
|
Ati1,
|
|
Ati2,
|
|
Df16,
|
|
Df24,
|
|
Inst,
|
|
Intz,
|
|
Null,
|
|
Resz,
|
|
Rawz,
|
|
|
|
Count,
|
|
};
|
|
|
|
D3DFORMAT m_fmt;
|
|
DWORD m_usage;
|
|
D3DRESOURCETYPE m_type;
|
|
bool m_supported;
|
|
};
|
|
|
|
struct Msaa
|
|
{
|
|
D3DMULTISAMPLE_TYPE m_type;
|
|
DWORD m_quality;
|
|
};
|
|
|
|
struct IndexBufferD3D9
|
|
{
|
|
IndexBufferD3D9()
|
|
: m_ptr(NULL)
|
|
, m_size(0)
|
|
, m_flags(BGFX_BUFFER_NONE)
|
|
, m_dynamic(false)
|
|
{
|
|
}
|
|
|
|
void create(uint32_t _size, void* _data, uint8_t _flags);
|
|
void update(uint32_t _offset, uint32_t _size, void* _data, bool _discard = false)
|
|
{
|
|
void* buffer;
|
|
DX_CHECK(m_ptr->Lock(_offset
|
|
, _size
|
|
, &buffer
|
|
, _discard || (m_dynamic && 0 == _offset && m_size == _size) ? D3DLOCK_DISCARD : 0
|
|
) );
|
|
|
|
memcpy(buffer, _data, _size);
|
|
|
|
DX_CHECK(m_ptr->Unlock() );
|
|
}
|
|
|
|
void destroy()
|
|
{
|
|
if (NULL != m_ptr)
|
|
{
|
|
DX_RELEASE(m_ptr, 0);
|
|
m_dynamic = false;
|
|
}
|
|
}
|
|
|
|
void preReset();
|
|
void postReset();
|
|
|
|
IDirect3DIndexBuffer9* m_ptr;
|
|
uint32_t m_size;
|
|
uint8_t m_flags;
|
|
bool m_dynamic;
|
|
};
|
|
|
|
struct VertexBufferD3D9
|
|
{
|
|
VertexBufferD3D9()
|
|
: m_ptr(NULL)
|
|
, m_dynamic(false)
|
|
{
|
|
}
|
|
|
|
void create(uint32_t _size, void* _data, VertexDeclHandle _declHandle);
|
|
void update(uint32_t _offset, uint32_t _size, void* _data, bool _discard = false)
|
|
{
|
|
void* buffer;
|
|
DX_CHECK(m_ptr->Lock(_offset
|
|
, _size
|
|
, &buffer
|
|
, _discard || (m_dynamic && 0 == _offset && m_size == _size) ? D3DLOCK_DISCARD : 0
|
|
) );
|
|
|
|
memcpy(buffer, _data, _size);
|
|
|
|
DX_CHECK(m_ptr->Unlock() );
|
|
}
|
|
|
|
void destroy()
|
|
{
|
|
if (NULL != m_ptr)
|
|
{
|
|
DX_RELEASE(m_ptr, 0);
|
|
m_dynamic = false;
|
|
}
|
|
}
|
|
|
|
void preReset();
|
|
void postReset();
|
|
|
|
IDirect3DVertexBuffer9* m_ptr;
|
|
uint32_t m_size;
|
|
VertexDeclHandle m_decl;
|
|
bool m_dynamic;
|
|
};
|
|
|
|
struct VertexDeclD3D9
|
|
{
|
|
VertexDeclD3D9()
|
|
: m_ptr(NULL)
|
|
{
|
|
}
|
|
|
|
void create(const VertexDecl& _decl);
|
|
|
|
void destroy()
|
|
{
|
|
DX_RELEASE(m_ptr, 0);
|
|
}
|
|
|
|
IDirect3DVertexDeclaration9* m_ptr;
|
|
VertexDecl m_decl;
|
|
};
|
|
|
|
struct ShaderD3D9
|
|
{
|
|
ShaderD3D9()
|
|
: m_vertexShader(NULL)
|
|
, m_constantBuffer(NULL)
|
|
, m_numPredefined(0)
|
|
, m_type(0)
|
|
{
|
|
}
|
|
|
|
void create(const Memory* _mem);
|
|
DWORD* getShaderCode(uint8_t _fragmentBit, const Memory* _mem);
|
|
|
|
void destroy()
|
|
{
|
|
if (NULL != m_constantBuffer)
|
|
{
|
|
ConstantBuffer::destroy(m_constantBuffer);
|
|
m_constantBuffer = NULL;
|
|
}
|
|
m_numPredefined = 0;
|
|
|
|
switch (m_type)
|
|
{
|
|
case 0: DX_RELEASE(m_vertexShader, 0);
|
|
default: DX_RELEASE(m_pixelShader, 0);
|
|
}
|
|
}
|
|
|
|
union
|
|
{
|
|
// X360 doesn't have interface inheritance (can't use IUnknown*).
|
|
IDirect3DVertexShader9* m_vertexShader;
|
|
IDirect3DPixelShader9* m_pixelShader;
|
|
};
|
|
ConstantBuffer* m_constantBuffer;
|
|
PredefinedUniform m_predefined[PredefinedUniform::Count];
|
|
uint8_t m_numPredefined;
|
|
uint8_t m_type;
|
|
};
|
|
|
|
struct ProgramD3D9
|
|
{
|
|
void create(const ShaderD3D9& _vsh, const ShaderD3D9& _fsh)
|
|
{
|
|
BX_CHECK(NULL != _vsh.m_vertexShader, "Vertex shader doesn't exist.");
|
|
m_vsh = &_vsh;
|
|
|
|
BX_CHECK(NULL != _fsh.m_pixelShader, "Fragment shader doesn't exist.");
|
|
m_fsh = &_fsh;
|
|
|
|
memcpy(&m_predefined[0], _vsh.m_predefined, _vsh.m_numPredefined*sizeof(PredefinedUniform) );
|
|
memcpy(&m_predefined[_vsh.m_numPredefined], _fsh.m_predefined, _fsh.m_numPredefined*sizeof(PredefinedUniform) );
|
|
m_numPredefined = _vsh.m_numPredefined + _fsh.m_numPredefined;
|
|
}
|
|
|
|
void destroy()
|
|
{
|
|
m_numPredefined = 0;
|
|
m_vsh = NULL;
|
|
m_fsh = NULL;
|
|
}
|
|
|
|
const ShaderD3D9* m_vsh;
|
|
const ShaderD3D9* m_fsh;
|
|
|
|
PredefinedUniform m_predefined[PredefinedUniform::Count*2];
|
|
uint8_t m_numPredefined;
|
|
};
|
|
|
|
struct TextureD3D9
|
|
{
|
|
enum Enum
|
|
{
|
|
Texture2D,
|
|
Texture3D,
|
|
TextureCube,
|
|
};
|
|
|
|
TextureD3D9()
|
|
: m_ptr(NULL)
|
|
, m_surface(NULL)
|
|
, m_textureFormat(TextureFormat::Unknown)
|
|
{
|
|
}
|
|
|
|
void createTexture(uint32_t _width, uint32_t _height, uint8_t _numMips);
|
|
void createVolumeTexture(uint32_t _width, uint32_t _height, uint32_t _depth, uint32_t _numMips);
|
|
void createCubeTexture(uint32_t _edge, uint32_t _numMips);
|
|
|
|
uint8_t* lock(uint8_t _side, uint8_t _lod, uint32_t& _pitch, uint32_t& _slicePitch, const Rect* _rect = NULL);
|
|
void unlock(uint8_t _side, uint8_t _lod);
|
|
void dirty(uint8_t _side, const Rect& _rect, uint16_t _z, uint16_t _depth);
|
|
|
|
void create(const Memory* _mem, uint32_t _flags, uint8_t _skip);
|
|
|
|
void destroy()
|
|
{
|
|
DX_RELEASE(m_ptr, 0);
|
|
DX_RELEASE(m_surface, 0);
|
|
m_textureFormat = TextureFormat::Unknown;
|
|
}
|
|
|
|
void updateBegin(uint8_t _side, uint8_t _mip);
|
|
void update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem);
|
|
void updateEnd();
|
|
void commit(uint8_t _stage, uint32_t _flags = BGFX_SAMPLER_DEFAULT_FLAGS);
|
|
void resolve() const;
|
|
|
|
void preReset();
|
|
void postReset();
|
|
|
|
union
|
|
{
|
|
IDirect3DBaseTexture9* m_ptr;
|
|
IDirect3DTexture9* m_texture2d;
|
|
IDirect3DVolumeTexture9* m_texture3d;
|
|
IDirect3DCubeTexture9* m_textureCube;
|
|
};
|
|
|
|
IDirect3DSurface9* m_surface;
|
|
uint32_t m_flags;
|
|
uint16_t m_width;
|
|
uint16_t m_height;
|
|
uint8_t m_numMips;
|
|
uint8_t m_type;
|
|
uint8_t m_requestedFormat;
|
|
uint8_t m_textureFormat;
|
|
};
|
|
|
|
struct FrameBufferD3D9
|
|
{
|
|
FrameBufferD3D9()
|
|
: m_hwnd(NULL)
|
|
, m_denseIdx(UINT16_MAX)
|
|
, m_num(0)
|
|
, m_needResolve(0)
|
|
{
|
|
m_depthHandle.idx = invalidHandle;
|
|
}
|
|
|
|
void create(uint8_t _num, const TextureHandle* _handles);
|
|
void create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat);
|
|
uint16_t destroy();
|
|
HRESULT present();
|
|
void resolve() const;
|
|
void preReset();
|
|
void postReset();
|
|
void createNullColorRT();
|
|
|
|
IDirect3DSurface9* m_color[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS-1];
|
|
IDirect3DSurface9* m_depthStencil;
|
|
IDirect3DSwapChain9* m_swapChain;
|
|
HWND m_hwnd;
|
|
|
|
TextureHandle m_colorHandle[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS-1];
|
|
TextureHandle m_depthHandle;
|
|
uint16_t m_denseIdx;
|
|
uint8_t m_num;
|
|
bool m_needResolve;
|
|
};
|
|
|
|
} /* namespace d3d9 */ } // namespace bgfx
|
|
|
|
#endif // BGFX_RENDERER_D3D9_H_HEADER_GUARD
|