mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
21 lines
597 B
Text
21 lines
597 B
Text
uniform sampler2D _Ramp;
|
|
uniform sampler2D _MainTex;
|
|
uniform sampler2D _LightTexture0;
|
|
uniform vec4 _LightColor0;
|
|
uniform vec4 _Color;
|
|
void main ()
|
|
{
|
|
vec4 c;
|
|
vec4 c_i0_i1;
|
|
float tmpvar_1;
|
|
tmpvar_1 = ((dot (gl_TexCoord[1].xyz, gl_TexCoord[2].xyz) * 0.5) + 0.5);
|
|
vec2 tmpvar_2;
|
|
tmpvar_2.x = tmpvar_1;
|
|
tmpvar_2.y = tmpvar_1;
|
|
c_i0_i1.xyz = ((((texture2D (_MainTex, gl_TexCoord[0].xy) * _Color).xyz * _LightColor0.xyz) * texture2D (_Ramp, tmpvar_2).xyz) * (texture2D (_LightTexture0, gl_TexCoord[3].xy).w * 2.0));
|
|
c_i0_i1.w = 0.0;
|
|
c = c_i0_i1;
|
|
c.w = 0.0;
|
|
gl_FragData[0] = c;
|
|
}
|
|
|