bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Surface_ScreenPos-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

18 lines
610 B
Text

uniform sampler2D _LightTextureB0;
uniform sampler2D _LightTexture0;
uniform vec4 _LightColor0;
void main ()
{
vec4 tmpvar_1;
tmpvar_1 = gl_TexCoord[2];
vec4 c;
vec3 LightCoord_i0;
LightCoord_i0 = tmpvar_1.xyz;
vec4 c_i0;
c_i0.xyz = ((vec3(0.5, 0.5, 0.5) * _LightColor0.xyz) * ((max (0.0, dot (gl_TexCoord[0].xyz, normalize (gl_TexCoord[1].xyz))) * ((float((tmpvar_1.z > 0.0)) * texture2D (_LightTexture0, ((tmpvar_1.xy / tmpvar_1.w) + 0.5)).w) * texture2D (_LightTextureB0, vec2(dot (LightCoord_i0, LightCoord_i0))).w)) * 2.0));
c_i0.w = 0.0;
c = c_i0;
c.w = 0.0;
gl_FragData[0] = c;
}