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18 lines
482 B
Text
18 lines
482 B
Text
uniform sampler2D _MainTex;
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uniform vec4 _LightPositionRange;
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uniform float _Cutoff;
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uniform vec4 _Color;
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void main ()
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{
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vec3 tmpvar_1;
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tmpvar_1 = gl_TexCoord[0].xyz;
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float x;
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x = ((texture2D (_MainTex, gl_TexCoord[1].xy) * _Color).w - _Cutoff);
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if ((x < 0.0)) {
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discard;
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};
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vec4 tmpvar_2;
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tmpvar_2 = fract ((vec4(1.0, 255.0, 65025.0, 160580992.0) * (length (tmpvar_1) * _LightPositionRange.w)));
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gl_FragData[0] = (tmpvar_2 - (tmpvar_2.yzww * 0.00392157));
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}
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