bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Hidden_ShowDepthTexture-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

13 lines
360 B
Text

uniform vec4 _ZBufferParams;
uniform sampler2D _MainTex;
uniform sampler2D _CameraDepthTexture;
void main ()
{
vec2 tmpvar_1;
tmpvar_1 = gl_TexCoord[0].xy;
vec4 col;
col = texture2D (_MainTex, tmpvar_1);
col.xy = vec2(((1.0/(((_ZBufferParams.z * texture2D (_CameraDepthTexture, tmpvar_1).x) + _ZBufferParams.w))) * 0.01));
gl_FragData[0] = col;
}