bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Hidden_Camera-DepthTexture-ir.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

52 lines
836 B
Text

struct v2f {
vec4 pos;
vec2 uv;
};
uniform sampler2D _MainTex;
void xll_clip (
in float x
)
{
if ((x < 0.0)) {
discard;
};
}
vec4 frag (
in v2f i
)
{
vec4 texcol;
vec4 tmpvar_1;
tmpvar_1 = texture2D (_MainTex, i.uv);
vec4 tmpvar_2;
tmpvar_2 = tmpvar_1;
texcol = tmpvar_2;
xll_clip ((texcol.w - 0.001));
return vec4(0.0, 0.0, 0.0, 0.0);
}
void main ()
{
v2f xlt_i;
vec4 xl_retval;
vec4 tmpvar_1;
tmpvar_1 = vec4(0.0, 0.0, 0.0, 0.0);
xlt_i.pos = tmpvar_1;
vec2 tmpvar_2;
tmpvar_2 = gl_TexCoord[0].xy;
vec2 tmpvar_3;
tmpvar_3 = tmpvar_2;
xlt_i.uv = tmpvar_3;
vec4 tmpvar_4;
tmpvar_4 = frag (xlt_i);
vec4 tmpvar_5;
tmpvar_5 = tmpvar_4;
xl_retval = tmpvar_5;
vec4 tmpvar_6;
tmpvar_6 = xl_retval.xyzw;
vec4 tmpvar_7;
tmpvar_7 = tmpvar_6;
gl_FragData[0] = tmpvar_7;
}