bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Hidden_Camera-DepthNormalTexture1-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

22 lines
527 B
Text

uniform sampler2D _MainTex;
uniform float _Cutoff;
void main ()
{
vec4 tmpvar_1;
tmpvar_1 = gl_TexCoord[1];
float x;
x = (texture2D (_MainTex, gl_TexCoord[0].xy).w - _Cutoff);
if ((x < 0.0)) {
discard;
};
vec4 enc;
enc.xy = ((((tmpvar_1.xy / (tmpvar_1.z + 1.0)) / 1.7777) * 0.5) + 0.5);
vec2 enc_i0_i1;
vec2 tmpvar_2;
tmpvar_2 = fract ((vec2(1.0, 255.0) * tmpvar_1.w));
enc_i0_i1 = tmpvar_2;
enc_i0_i1.x = (tmpvar_2.x - (tmpvar_2.y * 0.00392157));
enc.zw = enc_i0_i1;
gl_FragData[0] = enc;
}