mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
95 lines
1.7 KiB
Text
95 lines
1.7 KiB
Text
struct SurfaceOutput {
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vec3 Albedo;
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vec3 Normal;
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vec3 Emission;
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float Specular;
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float Gloss;
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float Alpha;
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};
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struct Input {
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vec2 uv_MainTex;
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};
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struct v2f_surf {
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vec4 pos;
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vec3 normal;
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};
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uniform sampler2D _MainTex;
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uniform vec4 _Color;
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void surf (
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in Input IN,
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inout SurfaceOutput o
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)
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{
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vec4 c;
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vec4 tmpvar_1;
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tmpvar_1 = texture2D (_MainTex, IN.uv_MainTex);
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vec4 tmpvar_2;
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tmpvar_2 = (tmpvar_1 * _Color);
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c = tmpvar_2;
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vec3 tmpvar_3;
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tmpvar_3 = c.xyz;
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o.Albedo = tmpvar_3;
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float tmpvar_4;
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tmpvar_4 = c.w;
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o.Alpha = tmpvar_4;
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}
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vec4 frag_surf (
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in v2f_surf IN
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)
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{
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vec4 res;
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Input surfIN;
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SurfaceOutput o;
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vec3 tmpvar_1;
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tmpvar_1 = vec3(0.0, 0.0, 0.0);
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o.Albedo = tmpvar_1;
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vec3 tmpvar_2;
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tmpvar_2 = vec3(0.0, 0.0, 0.0);
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o.Emission = tmpvar_2;
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float tmpvar_3;
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tmpvar_3 = 0.0;
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o.Specular = tmpvar_3;
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float tmpvar_4;
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tmpvar_4 = 0.0;
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o.Alpha = tmpvar_4;
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float tmpvar_5;
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tmpvar_5 = 0.0;
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o.Gloss = tmpvar_5;
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vec3 tmpvar_6;
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tmpvar_6 = IN.normal;
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o.Normal = tmpvar_6;
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surf (surfIN, o);
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vec3 tmpvar_7;
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tmpvar_7 = ((o.Normal * vec3(0.5, 0.5, -0.5)) + 0.5);
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res.xyz = tmpvar_7.xyz.xyz;
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float tmpvar_8;
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tmpvar_8 = o.Specular;
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res.w = vec4(tmpvar_8).w;
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return res;
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}
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void main ()
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{
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v2f_surf xlt_IN;
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vec4 xl_retval;
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vec4 tmpvar_1;
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tmpvar_1 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN.pos = tmpvar_1;
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vec3 tmpvar_2;
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tmpvar_2 = gl_TexCoord[0].xyz;
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vec3 tmpvar_3;
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tmpvar_3 = tmpvar_2;
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xlt_IN.normal = tmpvar_3;
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vec4 tmpvar_4;
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tmpvar_4 = frag_surf (xlt_IN);
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vec4 tmpvar_5;
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tmpvar_5 = tmpvar_4;
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xl_retval = tmpvar_5;
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vec4 tmpvar_6;
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tmpvar_6 = xl_retval.xyzw;
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vec4 tmpvar_7;
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tmpvar_7 = tmpvar_6;
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gl_FragData[0] = tmpvar_7;
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}
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