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19 lines
558 B
Text
19 lines
558 B
Text
uniform sampler2D _MainTex;
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uniform sampler2D _LightTexture0;
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uniform vec4 _LightColor0;
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uniform vec4 _Color;
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void main ()
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{
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vec3 tmpvar_1;
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tmpvar_1 = gl_TexCoord[3].xyz;
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vec4 c;
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vec4 tmpvar_2;
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tmpvar_2 = (texture2D (_MainTex, gl_TexCoord[0].xy) * _Color);
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vec4 c_i0_i1;
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c_i0_i1.xyz = ((tmpvar_2.xyz * _LightColor0.xyz) * ((max (0.0, dot (gl_TexCoord[1].xyz, normalize (gl_TexCoord[2].xyz))) * texture2D (_LightTexture0, vec2(dot (tmpvar_1, tmpvar_1))).w) * 2.0));
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c_i0_i1.w = tmpvar_2.w;
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c = c_i0_i1;
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c.w = 0.0;
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gl_FragData[0] = c;
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}
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