bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Decal2-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

30 lines
749 B
Text

uniform vec4 unity_Ambient;
uniform sampler2D _MainTex;
uniform sampler2D _LightBuffer;
uniform sampler2D _DecalTex;
uniform vec4 _Color;
void main ()
{
vec4 tmpvar_1;
tmpvar_1 = gl_TexCoord[0];
vec4 light;
vec4 c;
vec4 tmpvar_2;
tmpvar_2 = texture2D (_MainTex, tmpvar_1.xy);
c = tmpvar_2;
vec4 tmpvar_3;
tmpvar_3 = texture2D (_DecalTex, tmpvar_1.zw);
c.xyz = mix (tmpvar_2.xyz, tmpvar_3.xyz, tmpvar_3.www);
vec4 tmpvar_4;
tmpvar_4 = (c * _Color);
c = tmpvar_4;
vec4 tmpvar_5;
tmpvar_5 = -(log2 (texture2DProj (_LightBuffer, gl_TexCoord[1])));
light = tmpvar_5;
light.xyz = (tmpvar_5.xyz + unity_Ambient.xyz);
vec4 c_i0;
c_i0.xyz = (tmpvar_4.xyz * light.xyz);
c_i0.w = tmpvar_4.w;
gl_FragData[0] = c_i0;
}