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21 lines
353 B
Text
21 lines
353 B
Text
uniform sampler2D tex;
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varying vec2 uv;
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void main ()
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{
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vec4 v;
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vec4 tmpvar_1;
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tmpvar_1 = texture2D (tex, uv);
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vec4 tmpvar_2;
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tmpvar_2 = tmpvar_1;
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v = tmpvar_2;
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vec2 tmpvar_3;
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tmpvar_3 = v.yx;
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v.xy = tmpvar_3.xy.xy;
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float tmpvar_4;
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tmpvar_4 = -(v.x);
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v.x = tmpvar_4;
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vec4 tmpvar_5;
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tmpvar_5 = v;
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gl_FragColor = tmpvar_5;
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}
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