bgfx/3rdparty/glsl-optimizer/tests/vertex/zun-Surface_ScreenPos2-out.txt
2012-10-07 20:41:18 -07:00

13 lines
379 B
Text

void main ()
{
mat3 tmpvar_1;
tmpvar_1[0] = gl_ModelViewMatrixInverseTranspose[0].xyz;
tmpvar_1[1] = gl_ModelViewMatrixInverseTranspose[1].xyz;
tmpvar_1[2] = gl_ModelViewMatrixInverseTranspose[2].xyz;
gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
vec4 tmpvar_2;
tmpvar_2.w = 0.0;
tmpvar_2.xyz = (tmpvar_1 * gl_Normal);
gl_TexCoord[0] = tmpvar_2;
}