bgfx/3rdparty/glsl-optimizer/tests/vertex/zun-RenderFX_Skybox_Cubed-ir.txt
2012-10-07 20:41:18 -07:00

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Text

struct v2f {
vec4 vertex;
vec3 texcoord;
};
struct appdata_t {
vec4 vertex;
vec3 texcoord;
};
v2f vert (
in appdata_t v_1
)
{
v2f o_2;
vec4 tmpvar_3;
tmpvar_3 = (gl_ModelViewProjectionMatrix * v_1.vertex);
o_2.vertex = tmpvar_3;
vec3 tmpvar_4;
tmpvar_4 = v_1.texcoord;
o_2.texcoord = tmpvar_4;
return o_2;
}
void main ()
{
appdata_t xlt_v_5;
v2f xl_retval_6;
vec4 tmpvar_7;
tmpvar_7 = gl_Vertex.xyzw;
vec4 tmpvar_8;
tmpvar_8 = tmpvar_7;
xlt_v_5.vertex = tmpvar_8;
vec3 tmpvar_9;
tmpvar_9 = gl_MultiTexCoord0.xyz;
vec3 tmpvar_10;
tmpvar_10 = tmpvar_9;
xlt_v_5.texcoord = tmpvar_10;
v2f tmpvar_11;
tmpvar_11 = vert (xlt_v_5);
v2f tmpvar_12;
tmpvar_12 = tmpvar_11;
xl_retval_6 = tmpvar_12;
vec4 tmpvar_13;
tmpvar_13 = xl_retval_6.vertex.xyzw;
vec4 tmpvar_14;
tmpvar_14 = tmpvar_13;
gl_Position = tmpvar_14;
vec4 tmpvar_15;
tmpvar_15.w = 0.0;
tmpvar_15.xyz = xl_retval_6.texcoord.xyz;
vec4 tmpvar_16;
tmpvar_16 = tmpvar_15;
gl_TexCoord[0] = tmpvar_16;
}