bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-ir.txt
2012-10-07 20:41:18 -07:00

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Text

struct SurfaceOutput {
vec3 Albedo;
vec3 Normal;
vec3 Emission;
float Specular;
float Gloss;
float Alpha;
};
struct Input {
vec2 uv_MainTex;
vec4 color;
};
struct v2f_surf {
vec4 pos;
vec2 hip_pack0;
vec4 lop_color;
};
uniform sampler2D _MainTex;
uniform float _Cutoff;
void xll_clip (
in float x_1
)
{
if ((x_1 < 0.0)) {
discard;
};
}
void surf (
in Input IN_2,
inout SurfaceOutput o_3
)
{
vec4 c_4;
vec4 tmpvar_5;
tmpvar_5 = texture2D (_MainTex, IN_2.uv_MainTex);
vec4 tmpvar_6;
tmpvar_6 = (tmpvar_5 * IN_2.color);
c_4 = tmpvar_6;
vec3 tmpvar_7;
tmpvar_7 = c_4.xyz;
o_3.Albedo = tmpvar_7;
float tmpvar_8;
tmpvar_8 = c_4.w;
o_3.Alpha = tmpvar_8;
}
vec4 frag_surf (
in v2f_surf IN_9
)
{
SurfaceOutput o_10;
Input surfIN_11;
vec2 tmpvar_12;
tmpvar_12 = IN_9.hip_pack0.xy;
surfIN_11.uv_MainTex = tmpvar_12;
vec4 tmpvar_13;
tmpvar_13 = IN_9.lop_color;
surfIN_11.color = tmpvar_13;
vec3 tmpvar_14;
tmpvar_14 = vec3(0.0, 0.0, 0.0);
o_10.Albedo = tmpvar_14;
vec3 tmpvar_15;
tmpvar_15 = vec3(0.0, 0.0, 0.0);
o_10.Emission = tmpvar_15;
float tmpvar_16;
tmpvar_16 = 0.0;
o_10.Specular = tmpvar_16;
float tmpvar_17;
tmpvar_17 = 0.0;
o_10.Alpha = tmpvar_17;
float tmpvar_18;
tmpvar_18 = 0.0;
o_10.Gloss = tmpvar_18;
surf (surfIN_11, o_10);
xll_clip ((o_10.Alpha - _Cutoff));
return vec4(0.0, 0.0, 0.0, 0.0);
}
void main ()
{
v2f_surf xlt_IN_19;
vec4 xl_retval_20;
vec4 tmpvar_21;
tmpvar_21 = vec4(0.0, 0.0, 0.0, 0.0);
xlt_IN_19.pos = tmpvar_21;
vec2 tmpvar_22;
tmpvar_22 = gl_TexCoord[1].xy;
vec2 tmpvar_23;
tmpvar_23 = tmpvar_22;
xlt_IN_19.hip_pack0 = tmpvar_23;
vec4 tmpvar_24;
tmpvar_24 = gl_Color.xyzw;
vec4 tmpvar_25;
tmpvar_25 = tmpvar_24;
xlt_IN_19.lop_color = tmpvar_25;
vec4 tmpvar_26;
tmpvar_26 = frag_surf (xlt_IN_19);
vec4 tmpvar_27;
tmpvar_27 = tmpvar_26;
xl_retval_20 = tmpvar_27;
vec4 tmpvar_28;
tmpvar_28 = xl_retval_20.xyzw;
vec4 tmpvar_29;
tmpvar_29 = tmpvar_28;
gl_FragData[0] = tmpvar_29;
}