bgfx/3rdparty/glsl-optimizer/tests/fragment/opt-deadcode-out.txt
2012-10-07 20:41:18 -07:00

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Text

void main ()
{
gl_FragColor = vec4((((gl_FragCoord.x * 2.0) + gl_FragCoord.x) + (gl_FragCoord.x * 4.0)));
}