mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
821 lines
21 KiB
C++
821 lines
21 KiB
C++
/*
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* Copyright 2014-2016 Dario Manesku. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include <vector>
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#include <string>
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#include "common.h"
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#include "bgfx_utils.h"
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#include "imgui/imgui.h"
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#include "nanovg/nanovg.h"
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#include <bx/readerwriter.h>
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#include <bx/string.h>
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static float s_texelHalf = 0.0f;
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struct Uniforms
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{
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enum { NumVec4 = 12 };
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void init()
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{
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u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4, NumVec4);
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}
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void submit()
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{
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bgfx::setUniform(u_params, m_params, NumVec4);
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}
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void destroy()
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{
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bgfx::destroyUniform(u_params);
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}
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union
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{
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struct
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{
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union
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{
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float m_mtx[16];
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/* 0*/ struct { float m_mtx0[4]; };
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/* 1*/ struct { float m_mtx1[4]; };
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/* 2*/ struct { float m_mtx2[4]; };
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/* 3*/ struct { float m_mtx3[4]; };
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};
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/* 4*/ struct { float m_glossiness, m_reflectivity, m_exposure, m_bgType; };
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/* 5*/ struct { float m_metalOrSpec, m_unused5[3]; };
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/* 6*/ struct { float m_doDiffuse, m_doSpecular, m_doDiffuseIbl, m_doSpecularIbl; };
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/* 7*/ struct { float m_cameraPos[3], m_unused7[1]; };
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/* 8*/ struct { float m_rgbDiff[4]; };
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/* 9*/ struct { float m_rgbSpec[4]; };
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/*10*/ struct { float m_lightDir[3], m_unused10[1]; };
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/*11*/ struct { float m_lightCol[3], m_unused11[1]; };
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};
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float m_params[NumVec4*4];
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};
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bgfx::UniformHandle u_params;
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};
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struct PosColorTexCoord0Vertex
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{
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float m_x;
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float m_y;
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float m_z;
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uint32_t m_rgba;
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float m_u;
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float m_v;
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static void init()
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{
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ms_decl
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.begin()
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.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
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.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
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.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
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.end();
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}
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static bgfx::VertexDecl ms_decl;
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};
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bgfx::VertexDecl PosColorTexCoord0Vertex::ms_decl;
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void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBottomLeft = false, float _width = 1.0f, float _height = 1.0f)
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{
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if (bgfx::checkAvailTransientVertexBuffer(3, PosColorTexCoord0Vertex::ms_decl) )
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{
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bgfx::TransientVertexBuffer vb;
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bgfx::allocTransientVertexBuffer(&vb, 3, PosColorTexCoord0Vertex::ms_decl);
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PosColorTexCoord0Vertex* vertex = (PosColorTexCoord0Vertex*)vb.data;
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const float zz = 0.0f;
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const float minx = -_width;
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const float maxx = _width;
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const float miny = 0.0f;
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const float maxy = _height*2.0f;
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const float texelHalfW = s_texelHalf/_textureWidth;
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const float texelHalfH = s_texelHalf/_textureHeight;
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const float minu = -1.0f + texelHalfW;
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const float maxu = 1.0f + texelHalfW;
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float minv = texelHalfH;
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float maxv = 2.0f + texelHalfH;
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if (_originBottomLeft)
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{
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std::swap(minv, maxv);
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minv -= 1.0f;
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maxv -= 1.0f;
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}
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vertex[0].m_x = minx;
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vertex[0].m_y = miny;
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vertex[0].m_z = zz;
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vertex[0].m_rgba = 0xffffffff;
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vertex[0].m_u = minu;
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vertex[0].m_v = minv;
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vertex[1].m_x = maxx;
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vertex[1].m_y = miny;
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vertex[1].m_z = zz;
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vertex[1].m_rgba = 0xffffffff;
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vertex[1].m_u = maxu;
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vertex[1].m_v = minv;
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vertex[2].m_x = maxx;
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vertex[2].m_y = maxy;
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vertex[2].m_z = zz;
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vertex[2].m_rgba = 0xffffffff;
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vertex[2].m_u = maxu;
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vertex[2].m_v = maxv;
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bgfx::setVertexBuffer(&vb);
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}
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}
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struct LightProbe
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{
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enum Enum
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{
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Bolonga,
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Kyoto,
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Count
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};
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void load(const char* _name)
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{
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char filePath[512];
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strcpy(filePath, _name);
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strcat(filePath, "_lod.dds");
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m_tex = loadTexture(filePath, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP);
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strcpy(filePath, _name);
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strcat(filePath, "_irr.dds");
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m_texIrr = loadTexture(filePath, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP);
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}
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void destroy()
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{
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bgfx::destroyTexture(m_tex);
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bgfx::destroyTexture(m_texIrr);
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}
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bgfx::TextureHandle m_tex;
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bgfx::TextureHandle m_texIrr;
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};
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struct Camera
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{
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Camera()
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{
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reset();
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}
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void reset()
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{
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m_target.curr[0] = 0.0f;
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m_target.curr[1] = 0.0f;
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m_target.curr[2] = 0.0f;
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m_target.dest[0] = 0.0f;
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m_target.dest[1] = 0.0f;
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m_target.dest[2] = 0.0f;
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m_pos.curr[0] = 0.0f;
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m_pos.curr[1] = 0.0f;
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m_pos.curr[2] = -3.0f;
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m_pos.dest[0] = 0.0f;
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m_pos.dest[1] = 0.0f;
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m_pos.dest[2] = -3.0f;
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m_orbit[0] = 0.0f;
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m_orbit[1] = 0.0f;
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}
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void mtxLookAt(float* _outViewMtx)
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{
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bx::mtxLookAt(_outViewMtx, m_pos.curr, m_target.curr);
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}
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void orbit(float _dx, float _dy)
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{
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m_orbit[0] += _dx;
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m_orbit[1] += _dy;
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}
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void dolly(float _dz)
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{
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const float cnear = 1.0f;
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const float cfar = 10.0f;
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const float toTarget[3] =
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{
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m_target.dest[0] - m_pos.dest[0],
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m_target.dest[1] - m_pos.dest[1],
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m_target.dest[2] - m_pos.dest[2],
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};
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const float toTargetLen = bx::vec3Length(toTarget);
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const float invToTargetLen = 1.0f/(toTargetLen+FLT_MIN);
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const float toTargetNorm[3] =
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{
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toTarget[0]*invToTargetLen,
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toTarget[1]*invToTargetLen,
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toTarget[2]*invToTargetLen,
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};
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float delta = toTargetLen*_dz;
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float newLen = toTargetLen + delta;
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if ( (cnear < newLen || _dz < 0.0f)
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&& (newLen < cfar || _dz > 0.0f) )
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{
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m_pos.dest[0] += toTargetNorm[0]*delta;
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m_pos.dest[1] += toTargetNorm[1]*delta;
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m_pos.dest[2] += toTargetNorm[2]*delta;
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}
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}
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void consumeOrbit(float _amount)
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{
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float consume[2];
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consume[0] = m_orbit[0]*_amount;
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consume[1] = m_orbit[1]*_amount;
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m_orbit[0] -= consume[0];
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m_orbit[1] -= consume[1];
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const float toPos[3] =
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{
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m_pos.curr[0] - m_target.curr[0],
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m_pos.curr[1] - m_target.curr[1],
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m_pos.curr[2] - m_target.curr[2],
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};
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const float toPosLen = bx::vec3Length(toPos);
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const float invToPosLen = 1.0f/(toPosLen+FLT_MIN);
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const float toPosNorm[3] =
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{
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toPos[0]*invToPosLen,
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toPos[1]*invToPosLen,
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toPos[2]*invToPosLen,
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};
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float ll[2];
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latLongFromVec(ll[0], ll[1], toPosNorm);
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ll[0] += consume[0];
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ll[1] -= consume[1];
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ll[1] = bx::fclamp(ll[1], 0.02f, 0.98f);
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float tmp[3];
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vecFromLatLong(tmp, ll[0], ll[1]);
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float diff[3];
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diff[0] = (tmp[0]-toPosNorm[0])*toPosLen;
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diff[1] = (tmp[1]-toPosNorm[1])*toPosLen;
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diff[2] = (tmp[2]-toPosNorm[2])*toPosLen;
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m_pos.curr[0] += diff[0];
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m_pos.curr[1] += diff[1];
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m_pos.curr[2] += diff[2];
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m_pos.dest[0] += diff[0];
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m_pos.dest[1] += diff[1];
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m_pos.dest[2] += diff[2];
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}
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void update(float _dt)
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{
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const float amount = bx::fmin(_dt/0.12f, 1.0f);
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consumeOrbit(amount);
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m_target.curr[0] = bx::flerp(m_target.curr[0], m_target.dest[0], amount);
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m_target.curr[1] = bx::flerp(m_target.curr[1], m_target.dest[1], amount);
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m_target.curr[2] = bx::flerp(m_target.curr[2], m_target.dest[2], amount);
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m_pos.curr[0] = bx::flerp(m_pos.curr[0], m_pos.dest[0], amount);
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m_pos.curr[1] = bx::flerp(m_pos.curr[1], m_pos.dest[1], amount);
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m_pos.curr[2] = bx::flerp(m_pos.curr[2], m_pos.dest[2], amount);
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}
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void envViewMtx(float* _mtx)
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{
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const float toTarget[3] =
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{
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m_target.curr[0] - m_pos.curr[0],
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m_target.curr[1] - m_pos.curr[1],
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m_target.curr[2] - m_pos.curr[2],
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};
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const float toTargetLen = bx::vec3Length(toTarget);
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const float invToTargetLen = 1.0f/(toTargetLen+FLT_MIN);
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const float toTargetNorm[3] =
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{
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toTarget[0]*invToTargetLen,
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toTarget[1]*invToTargetLen,
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toTarget[2]*invToTargetLen,
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};
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float tmp[3];
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const float fakeUp[3] = { 0.0f, 1.0f, 0.0f };
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float right[3];
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bx::vec3Cross(tmp, fakeUp, toTargetNorm);
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bx::vec3Norm(right, tmp);
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float up[3];
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bx::vec3Cross(tmp, toTargetNorm, right);
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bx::vec3Norm(up, tmp);
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_mtx[ 0] = right[0];
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_mtx[ 1] = right[1];
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_mtx[ 2] = right[2];
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_mtx[ 3] = 0.0f;
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_mtx[ 4] = up[0];
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_mtx[ 5] = up[1];
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_mtx[ 6] = up[2];
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_mtx[ 7] = 0.0f;
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_mtx[ 8] = toTargetNorm[0];
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_mtx[ 9] = toTargetNorm[1];
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_mtx[10] = toTargetNorm[2];
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_mtx[11] = 0.0f;
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_mtx[12] = 0.0f;
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_mtx[13] = 0.0f;
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_mtx[14] = 0.0f;
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_mtx[15] = 1.0f;
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}
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static inline void vecFromLatLong(float _vec[3], float _u, float _v)
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{
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const float phi = _u * 2.0f*bx::pi;
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const float theta = _v * bx::pi;
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const float st = bx::fsin(theta);
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const float sp = bx::fsin(phi);
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const float ct = bx::fcos(theta);
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const float cp = bx::fcos(phi);
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_vec[0] = -st*sp;
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_vec[1] = ct;
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_vec[2] = -st*cp;
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}
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static inline void latLongFromVec(float& _u, float& _v, const float _vec[3])
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{
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const float phi = atan2f(_vec[0], _vec[2]);
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const float theta = acosf(_vec[1]);
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_u = (bx::pi + phi)*bx::invPi*0.5f;
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_v = theta*bx::invPi;
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}
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struct Interp3f
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{
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float curr[3];
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float dest[3];
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};
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Interp3f m_target;
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Interp3f m_pos;
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float m_orbit[2];
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};
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struct Mouse
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{
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Mouse()
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{
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m_dx = 0.0f;
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m_dy = 0.0f;
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m_prevMx = 0.0f;
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m_prevMx = 0.0f;
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m_scroll = 0;
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m_scrollPrev = 0;
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}
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void update(float _mx, float _my, int32_t _mz, uint32_t _width, uint32_t _height)
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{
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const float widthf = float(int32_t(_width));
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const float heightf = float(int32_t(_height));
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// Delta movement.
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m_dx = float(_mx - m_prevMx)/widthf;
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m_dy = float(_my - m_prevMy)/heightf;
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m_prevMx = _mx;
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m_prevMy = _my;
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// Scroll.
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m_scroll = _mz - m_scrollPrev;
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m_scrollPrev = _mz;
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}
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float m_dx; // Screen space.
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float m_dy;
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float m_prevMx;
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float m_prevMy;
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int32_t m_scroll;
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int32_t m_scrollPrev;
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};
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int _main_(int _argc, char** _argv)
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{
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Args args(_argc, _argv);
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uint32_t width = 1280;
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uint32_t height = 720;
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uint32_t debug = BGFX_DEBUG_TEXT;
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uint32_t reset = BGFX_RESET_VSYNC;
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bgfx::init(args.m_type, args.m_pciId);
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bgfx::reset(width, height, reset);
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// Enable debug text.
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bgfx::setDebug(debug);
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// Set views clear state.
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bgfx::setViewClear(0
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, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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, 0x303030ff
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, 1.0f
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, 0
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);
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// Imgui.
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imguiCreate();
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// Uniforms.
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Uniforms uniforms;
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uniforms.init();
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// Vertex declarations.
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PosColorTexCoord0Vertex::init();
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LightProbe lightProbes[LightProbe::Count];
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lightProbes[LightProbe::Bolonga].load("bolonga");
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lightProbes[LightProbe::Kyoto ].load("kyoto");
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LightProbe::Enum currentLightProbe = LightProbe::Bolonga;
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bgfx::UniformHandle u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Mat4);
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bgfx::UniformHandle u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4);
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bgfx::UniformHandle u_flags = bgfx::createUniform("u_flags", bgfx::UniformType::Vec4);
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bgfx::UniformHandle u_camPos = bgfx::createUniform("u_camPos", bgfx::UniformType::Vec4);
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bgfx::UniformHandle s_texCube = bgfx::createUniform("s_texCube", bgfx::UniformType::Int1);
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bgfx::UniformHandle s_texCubeIrr = bgfx::createUniform("s_texCubeIrr", bgfx::UniformType::Int1);
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bgfx::ProgramHandle programMesh = loadProgram("vs_ibl_mesh", "fs_ibl_mesh");
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bgfx::ProgramHandle programSky = loadProgram("vs_ibl_skybox", "fs_ibl_skybox");
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Mesh* meshBunny;
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meshBunny = meshLoad("meshes/bunny.bin");
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Mesh* meshOrb;
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meshOrb = meshLoad("meshes/orb.bin");
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Camera camera;
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Mouse mouse;
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struct Settings
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{
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Settings()
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{
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m_envRotCurr = 0.0f;
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m_envRotDest = 0.0f;
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m_lightDir[0] = -0.8f;
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m_lightDir[1] = 0.2f;
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m_lightDir[2] = -0.5f;
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m_lightCol[0] = 1.0f;
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m_lightCol[1] = 1.0f;
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m_lightCol[2] = 1.0f;
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m_glossiness = 0.7f;
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m_exposure = 0.0f;
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m_bgType = 3.0f;
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m_radianceSlider = 2.0f;
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m_reflectivity = 0.85f;
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m_rgbDiff[0] = 1.0f;
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m_rgbDiff[1] = 1.0f;
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m_rgbDiff[2] = 1.0f;
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m_rgbSpec[0] = 1.0f;
|
|
m_rgbSpec[1] = 1.0f;
|
|
m_rgbSpec[2] = 1.0f;
|
|
m_lod = 0.0f;
|
|
m_doDiffuse = false;
|
|
m_doSpecular = false;
|
|
m_doDiffuseIbl = true;
|
|
m_doSpecularIbl = true;
|
|
m_showLightColorWheel = true;
|
|
m_showDiffColorWheel = true;
|
|
m_showSpecColorWheel = true;
|
|
m_metalOrSpec = 0;
|
|
m_meshSelection = 0;
|
|
m_crossCubemapPreview = ImguiCubemap::Latlong;
|
|
}
|
|
|
|
float m_envRotCurr;
|
|
float m_envRotDest;
|
|
float m_lightDir[3];
|
|
float m_lightCol[3];
|
|
float m_glossiness;
|
|
float m_exposure;
|
|
float m_radianceSlider;
|
|
float m_bgType;
|
|
float m_reflectivity;
|
|
float m_rgbDiff[3];
|
|
float m_rgbSpec[3];
|
|
float m_lod;
|
|
bool m_doDiffuse;
|
|
bool m_doSpecular;
|
|
bool m_doDiffuseIbl;
|
|
bool m_doSpecularIbl;
|
|
bool m_showLightColorWheel;
|
|
bool m_showDiffColorWheel;
|
|
bool m_showSpecColorWheel;
|
|
uint8_t m_metalOrSpec;
|
|
uint8_t m_meshSelection;
|
|
ImguiCubemap::Enum m_crossCubemapPreview;
|
|
};
|
|
|
|
Settings settings;
|
|
|
|
int32_t leftScrollArea = 0;
|
|
|
|
entry::MouseState mouseState;
|
|
while (!entry::processEvents(width, height, debug, reset, &mouseState) )
|
|
{
|
|
imguiBeginFrame(mouseState.m_mx
|
|
, mouseState.m_my
|
|
, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
|
|
| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
|
|
| (mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
|
|
, mouseState.m_mz
|
|
, width
|
|
, height
|
|
);
|
|
|
|
static int32_t rightScrollArea = 0;
|
|
imguiBeginScrollArea("", width - 256 - 10, 10, 256, 700, &rightScrollArea);
|
|
|
|
imguiLabel("Environment light:");
|
|
imguiIndent();
|
|
imguiBool("IBL Diffuse", settings.m_doDiffuseIbl);
|
|
imguiBool("IBL Specular", settings.m_doSpecularIbl);
|
|
currentLightProbe = LightProbe::Enum(imguiTabs(currentLightProbe, true, ImguiAlign::LeftIndented, 16, 2, 2
|
|
, "Bolonga"
|
|
, "Kyoto"
|
|
) );
|
|
if (imguiCube(lightProbes[currentLightProbe].m_tex, settings.m_lod, settings.m_crossCubemapPreview, true) )
|
|
{
|
|
settings.m_crossCubemapPreview = ImguiCubemap::Enum( (settings.m_crossCubemapPreview+1) % ImguiCubemap::Count);
|
|
}
|
|
imguiSlider("Texture LOD", settings.m_lod, 0.0f, 10.1f, 0.1f);
|
|
imguiUnindent();
|
|
|
|
imguiSeparator(8);
|
|
imguiLabel("Directional light:");
|
|
imguiIndent();
|
|
imguiBool("Diffuse", settings.m_doDiffuse);
|
|
imguiBool("Specular", settings.m_doSpecular);
|
|
const bool doDirectLighting = settings.m_doDiffuse || settings.m_doSpecular;
|
|
imguiSlider("Light direction X", settings.m_lightDir[0], -1.0f, 1.0f, 0.1f, doDirectLighting);
|
|
imguiSlider("Light direction Y", settings.m_lightDir[1], -1.0f, 1.0f, 0.1f, doDirectLighting);
|
|
imguiSlider("Light direction Z", settings.m_lightDir[2], -1.0f, 1.0f, 0.1f, doDirectLighting);
|
|
imguiColorWheel("Color:", settings.m_lightCol, settings.m_showLightColorWheel, 0.6f, doDirectLighting);
|
|
imguiUnindent();
|
|
|
|
imguiSeparator(8);
|
|
imguiLabel("Background:");
|
|
imguiIndent();
|
|
{
|
|
int32_t selection;
|
|
if (0.0f == settings.m_bgType) { selection = 0; }
|
|
else if (7.0f == settings.m_bgType) { selection = 2; }
|
|
else { selection = 1; }
|
|
selection = imguiTabs(selection, true, ImguiAlign::LeftIndented, 16, 2, 3
|
|
, "Skybox"
|
|
, "Radiance"
|
|
, "Irradiance"
|
|
);
|
|
if (0 == selection) { settings.m_bgType = 0.0f; }
|
|
else if (2 == selection) { settings.m_bgType = 7.0f; }
|
|
else { settings.m_bgType = settings.m_radianceSlider; }
|
|
const bool isRadiance = (selection == 1);
|
|
imguiSlider("Mip level", settings.m_radianceSlider, 1.0f, 6.0f, 0.1f, isRadiance);
|
|
}
|
|
imguiUnindent();
|
|
|
|
imguiSeparator(8);
|
|
imguiLabel("Post processing:");
|
|
imguiIndent();
|
|
imguiSlider("Exposure", settings.m_exposure, -4.0f, 4.0f, 0.1f);
|
|
imguiUnindent();
|
|
|
|
imguiSeparator();
|
|
|
|
imguiEndScrollArea();
|
|
|
|
imguiBeginScrollArea("", 10, 70, 256, 636, &leftScrollArea);
|
|
|
|
imguiLabel("Mesh:");
|
|
imguiIndent();
|
|
settings.m_meshSelection = imguiChoose(settings.m_meshSelection, "Bunny", "Orbs");
|
|
imguiUnindent();
|
|
|
|
const bool isBunny = (0 == settings.m_meshSelection);
|
|
if (!isBunny)
|
|
{
|
|
settings.m_metalOrSpec = 0;
|
|
}
|
|
|
|
imguiSeparator(4);
|
|
imguiLabel("Workflow:");
|
|
imguiIndent();
|
|
if (imguiCheck("Metalness", 0 == settings.m_metalOrSpec, isBunny) ) { settings.m_metalOrSpec = 0; }
|
|
if (imguiCheck("Specular", 1 == settings.m_metalOrSpec, isBunny) ) { settings.m_metalOrSpec = 1; }
|
|
imguiUnindent();
|
|
|
|
imguiSeparator(4);
|
|
imguiLabel("Material:");
|
|
imguiIndent();
|
|
imguiSlider("Glossiness", settings.m_glossiness, 0.0f, 1.0f, 0.01f, isBunny);
|
|
imguiSlider(0 == settings.m_metalOrSpec ? "Metalness" : "Diffuse - Specular", settings.m_reflectivity, 0.0f, 1.0f, 0.01f, isBunny);
|
|
imguiUnindent();
|
|
|
|
imguiColorWheel("Diffuse:", &settings.m_rgbDiff[0], settings.m_showDiffColorWheel, 0.7f);
|
|
imguiSeparator();
|
|
imguiColorWheel("Specular:", &settings.m_rgbSpec[0], settings.m_showSpecColorWheel, 0.7f, (1 == settings.m_metalOrSpec) && isBunny);
|
|
|
|
imguiEndScrollArea();
|
|
|
|
imguiEndFrame();
|
|
|
|
uniforms.m_glossiness = settings.m_glossiness;
|
|
uniforms.m_reflectivity = settings.m_reflectivity;
|
|
uniforms.m_exposure = settings.m_exposure;
|
|
uniforms.m_bgType = settings.m_bgType;
|
|
uniforms.m_metalOrSpec = float(settings.m_metalOrSpec);
|
|
uniforms.m_doDiffuse = float(settings.m_doDiffuse);
|
|
uniforms.m_doSpecular = float(settings.m_doSpecular);
|
|
uniforms.m_doDiffuseIbl = float(settings.m_doDiffuseIbl);
|
|
uniforms.m_doSpecularIbl = float(settings.m_doSpecularIbl);
|
|
memcpy(uniforms.m_rgbDiff, settings.m_rgbDiff, 3*sizeof(float) );
|
|
memcpy(uniforms.m_rgbSpec, settings.m_rgbSpec, 3*sizeof(float) );
|
|
memcpy(uniforms.m_lightDir, settings.m_lightDir, 3*sizeof(float) );
|
|
memcpy(uniforms.m_lightCol, settings.m_lightCol, 3*sizeof(float) );
|
|
|
|
int64_t now = bx::getHPCounter();
|
|
static int64_t last = now;
|
|
const int64_t frameTime = now - last;
|
|
last = now;
|
|
const double freq = double(bx::getHPFrequency() );
|
|
const double toMs = 1000.0/freq;
|
|
const float deltaTimeSec = float(double(frameTime)/freq);
|
|
|
|
// Use debug font to print information about this example.
|
|
bgfx::dbgTextClear();
|
|
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/18-ibl");
|
|
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Image-based lighting.");
|
|
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
|
|
|
|
// Camera.
|
|
const bool mouseOverGui = imguiMouseOverArea();
|
|
mouse.update(float(mouseState.m_mx), float(mouseState.m_my), mouseState.m_mz, width, height);
|
|
if (!mouseOverGui)
|
|
{
|
|
if (mouseState.m_buttons[entry::MouseButton::Left])
|
|
{
|
|
camera.orbit(mouse.m_dx, mouse.m_dy);
|
|
}
|
|
else if (mouseState.m_buttons[entry::MouseButton::Right])
|
|
{
|
|
camera.dolly(mouse.m_dx + mouse.m_dy);
|
|
}
|
|
else if (mouseState.m_buttons[entry::MouseButton::Middle])
|
|
{
|
|
settings.m_envRotDest += mouse.m_dx*2.0f;
|
|
}
|
|
else if (0 != mouse.m_scroll)
|
|
{
|
|
camera.dolly(float(mouse.m_scroll)*0.05f);
|
|
}
|
|
}
|
|
camera.update(deltaTimeSec);
|
|
memcpy(uniforms.m_cameraPos, camera.m_pos.curr, 3*sizeof(float) );
|
|
|
|
// View Transform 0.
|
|
float view[16];
|
|
float proj[16];
|
|
bx::mtxIdentity(view);
|
|
bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f);
|
|
bgfx::setViewTransform(0, view, proj);
|
|
|
|
// View Transform 1.
|
|
camera.mtxLookAt(view);
|
|
bx::mtxProj(proj, 45.0f, float(width)/float(height), 0.1f, 100.0f);
|
|
bgfx::setViewTransform(1, view, proj);
|
|
|
|
// View rect.
|
|
bgfx::setViewRect(0, 0, 0, width, height);
|
|
bgfx::setViewRect(1, 0, 0, width, height);
|
|
|
|
// Env rotation.
|
|
const float amount = bx::fmin(deltaTimeSec/0.12f, 1.0f);
|
|
settings.m_envRotCurr = bx::flerp(settings.m_envRotCurr, settings.m_envRotDest, amount);
|
|
|
|
// Env mtx.
|
|
float mtxEnvView[16];
|
|
camera.envViewMtx(mtxEnvView);
|
|
float mtxEnvRot[16];
|
|
bx::mtxRotateY(mtxEnvRot, settings.m_envRotCurr);
|
|
bx::mtxMul(uniforms.m_mtx, mtxEnvView, mtxEnvRot);
|
|
|
|
// Submit view 0.
|
|
bgfx::setTexture(0, s_texCube, lightProbes[currentLightProbe].m_tex);
|
|
bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
|
|
screenSpaceQuad( (float)width, (float)height, true);
|
|
uniforms.submit();
|
|
bgfx::submit(0, programSky);
|
|
|
|
// Submit view 1.
|
|
if (0 == settings.m_meshSelection)
|
|
{
|
|
// Submit bunny.
|
|
float mtx[16];
|
|
bx::mtxSRT(mtx, 1.0f, 1.0f, 1.0f, 0.0f, bx::pi, 0.0f, 0.0f, -0.80f, 0.0f);
|
|
bgfx::setTexture(0, s_texCube, lightProbes[currentLightProbe].m_tex);
|
|
bgfx::setTexture(1, s_texCubeIrr, lightProbes[currentLightProbe].m_texIrr);
|
|
meshSubmit(meshBunny, 1, programMesh, mtx);
|
|
}
|
|
else
|
|
{
|
|
// Submit orbs.
|
|
for (float yy = 0, yend = 5.0f; yy < yend; yy+=1.0f)
|
|
{
|
|
for (float xx = 0, xend = 5.0f; xx < xend; xx+=1.0f)
|
|
{
|
|
const float scale = 1.2f;
|
|
const float spacing = 2.2f;
|
|
const float yAdj = -0.8f;
|
|
|
|
float mtx[16];
|
|
bx::mtxSRT(mtx
|
|
, scale/xend
|
|
, scale/xend
|
|
, scale/xend
|
|
, 0.0f
|
|
, 0.0f
|
|
, 0.0f
|
|
, 0.0f + (xx/xend)*spacing - (1.0f + (scale-1.0f)*0.5f - 1.0f/xend)
|
|
, yAdj/yend + (yy/yend)*spacing - (1.0f + (scale-1.0f)*0.5f - 1.0f/yend)
|
|
, 0.0f
|
|
);
|
|
|
|
uniforms.m_glossiness = xx*(1.0f/xend);
|
|
uniforms.m_reflectivity = (yend-yy)*(1.0f/yend);
|
|
uniforms.m_metalOrSpec = 0.0f;
|
|
uniforms.submit();
|
|
|
|
bgfx::setTexture(0, s_texCube, lightProbes[currentLightProbe].m_tex);
|
|
bgfx::setTexture(1, s_texCubeIrr, lightProbes[currentLightProbe].m_texIrr);
|
|
meshSubmit(meshOrb, 1, programMesh, mtx);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Advance to next frame. Rendering thread will be kicked to
|
|
// process submitted rendering primitives.
|
|
bgfx::frame();
|
|
}
|
|
|
|
meshUnload(meshBunny);
|
|
meshUnload(meshOrb);
|
|
|
|
// Cleanup.
|
|
bgfx::destroyProgram(programMesh);
|
|
bgfx::destroyProgram(programSky);
|
|
|
|
bgfx::destroyUniform(u_camPos);
|
|
bgfx::destroyUniform(u_flags);
|
|
bgfx::destroyUniform(u_params);
|
|
bgfx::destroyUniform(u_mtx);
|
|
|
|
bgfx::destroyUniform(s_texCube);
|
|
bgfx::destroyUniform(s_texCubeIrr);
|
|
|
|
for (uint8_t ii = 0; ii < LightProbe::Count; ++ii)
|
|
{
|
|
lightProbes[ii].destroy();
|
|
}
|
|
|
|
uniforms.destroy();
|
|
|
|
imguiDestroy();
|
|
|
|
// Shutdown bgfx.
|
|
bgfx::shutdown();
|
|
|
|
return 0;
|
|
}
|