bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-TexGen_Cube_Refl-out.txt
2012-10-07 20:41:18 -07:00

6 lines
111 B
Text

uniform samplerCube _MainTex;
void main ()
{
gl_FragData[0] = textureCube (_MainTex, gl_TexCoord[0].xyz);
}