bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Test_FontShaderCull-out.txt
2012-10-07 20:41:18 -07:00

7 lines
138 B
Text

uniform sampler2D _MainTex;
uniform vec4 _Color;
void main ()
{
gl_FragData[0] = (texture2D (_MainTex, gl_TexCoord[0].xy) * _Color);
}