mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
121 lines
2.5 KiB
Text
121 lines
2.5 KiB
Text
struct SurfaceOutput {
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vec3 Albedo;
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vec3 Normal;
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vec3 Emission;
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float Specular;
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float Gloss;
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float Alpha;
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};
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struct Input {
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vec2 uv_MainTex;
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vec3 worldRefl;
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};
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struct v2f_surf {
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vec4 pos;
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vec3 normal;
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};
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uniform float _Shininess;
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uniform vec4 _ReflectColor;
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uniform sampler2D _MainTex;
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uniform samplerCube _Cube;
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uniform vec4 _Color;
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void surf (
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in Input IN_1,
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inout SurfaceOutput o_2
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)
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{
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vec4 reflcol_3;
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vec4 c_4;
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vec4 tex_5;
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vec4 tmpvar_6;
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tmpvar_6 = texture2D (_MainTex, IN_1.uv_MainTex);
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vec4 tmpvar_7;
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tmpvar_7 = tmpvar_6;
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tex_5 = tmpvar_7;
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vec4 tmpvar_8;
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tmpvar_8 = (tex_5 * _Color);
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c_4 = tmpvar_8;
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vec3 tmpvar_9;
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tmpvar_9 = c_4.xyz;
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o_2.Albedo = tmpvar_9;
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float tmpvar_10;
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tmpvar_10 = tex_5.w;
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o_2.Gloss = tmpvar_10;
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float tmpvar_11;
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tmpvar_11 = _Shininess;
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o_2.Specular = tmpvar_11;
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vec4 tmpvar_12;
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tmpvar_12 = textureCube (_Cube, IN_1.worldRefl);
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vec4 tmpvar_13;
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tmpvar_13 = tmpvar_12;
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reflcol_3 = tmpvar_13;
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vec4 tmpvar_14;
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tmpvar_14 = (reflcol_3 * tex_5.w);
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reflcol_3 = tmpvar_14;
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vec3 tmpvar_15;
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tmpvar_15 = (reflcol_3.xyz * _ReflectColor.xyz);
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o_2.Emission = tmpvar_15;
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float tmpvar_16;
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tmpvar_16 = (reflcol_3.w * _ReflectColor.w);
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o_2.Alpha = tmpvar_16;
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}
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vec4 frag_surf (
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in v2f_surf IN_17
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)
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{
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vec4 res_18;
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Input surfIN_19;
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SurfaceOutput o_20;
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vec3 tmpvar_21;
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tmpvar_21 = vec3(0.0, 0.0, 0.0);
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o_20.Albedo = tmpvar_21;
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vec3 tmpvar_22;
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tmpvar_22 = vec3(0.0, 0.0, 0.0);
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o_20.Emission = tmpvar_22;
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float tmpvar_23;
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tmpvar_23 = 0.0;
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o_20.Specular = tmpvar_23;
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float tmpvar_24;
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tmpvar_24 = 0.0;
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o_20.Alpha = tmpvar_24;
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float tmpvar_25;
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tmpvar_25 = 0.0;
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o_20.Gloss = tmpvar_25;
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vec3 tmpvar_26;
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tmpvar_26 = IN_17.normal;
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o_20.Normal = tmpvar_26;
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surf (surfIN_19, o_20);
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vec3 tmpvar_27;
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tmpvar_27 = ((o_20.Normal * vec3(0.5, 0.5, -0.5)) + 0.5);
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res_18.xyz = tmpvar_27.xyz.xyz;
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float tmpvar_28;
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tmpvar_28 = o_20.Specular;
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res_18.w = vec4(tmpvar_28).w;
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return res_18;
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}
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void main ()
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{
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v2f_surf xlt_IN_29;
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vec4 xl_retval_30;
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vec4 tmpvar_31;
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tmpvar_31 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN_29.pos = tmpvar_31;
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vec3 tmpvar_32;
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tmpvar_32 = gl_TexCoord[0].xyz;
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vec3 tmpvar_33;
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tmpvar_33 = tmpvar_32;
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xlt_IN_29.normal = tmpvar_33;
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vec4 tmpvar_34;
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tmpvar_34 = frag_surf (xlt_IN_29);
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vec4 tmpvar_35;
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tmpvar_35 = tmpvar_34;
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xl_retval_30 = tmpvar_35;
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vec4 tmpvar_36;
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tmpvar_36 = xl_retval_30.xyzw;
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vec4 tmpvar_37;
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tmpvar_37 = tmpvar_36;
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gl_FragData[0] = tmpvar_37;
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}
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