bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Grab_Invert-out.txt
2012-10-07 20:41:18 -07:00

6 lines
123 B
Text

uniform sampler2D _GrabTexture;
void main ()
{
gl_FragData[0] = (1.0 - texture2DProj (_GrabTexture, gl_TexCoord[0]));
}