bgfx/3rdparty/glsl-optimizer/tests/fragment/fragdepth-out.txt
2013-03-17 11:29:03 -07:00

6 lines
85 B
Text

void main ()
{
gl_FragData[0] = vec4(0.5, 0.5, 0.5, 0.5);
gl_FragDepth = 0.9;
}