mirror of
https://github.com/scratchfoundation/bgfx.git
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130 lines
3.4 KiB
Text
130 lines
3.4 KiB
Text
# Microsoft Developer Studio Project File - Name="cjpeg" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** NICHT BEARBEITEN **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=cjpeg - Win32
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!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
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!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl
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!MESSAGE
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!MESSAGE NMAKE /f "cjpeg.mak".
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!MESSAGE
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!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
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!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
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!MESSAGE
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!MESSAGE NMAKE /f "cjpeg.mak" CFG="cjpeg - Win32"
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!MESSAGE
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!MESSAGE Für die Konfiguration stehen zur Auswahl:
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!MESSAGE
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!MESSAGE "cjpeg - Win32" (basierend auf "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir ".\cjpeg\Release"
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# PROP BASE Intermediate_Dir ".\cjpeg\Release"
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# PROP BASE Target_Dir ".\cjpeg"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir ".\cjpeg\Release"
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# PROP Intermediate_Dir ".\cjpeg\Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ".\cjpeg"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
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# ADD CPP /nologo /G6 /MT /W3 /GX /Ox /Oa /Ob2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 Release\jpeg.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# Begin Target
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# Name "cjpeg - Win32"
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# Begin Group "Quellcodedateien"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
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# Begin Source File
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SOURCE=.\cdjpeg.c
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# End Source File
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# Begin Source File
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SOURCE=.\cjpeg.c
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# End Source File
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# Begin Source File
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SOURCE=.\rdbmp.c
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# End Source File
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# Begin Source File
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SOURCE=.\rdgif.c
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# End Source File
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# Begin Source File
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SOURCE=.\rdppm.c
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# End Source File
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# Begin Source File
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SOURCE=.\rdrle.c
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# End Source File
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# Begin Source File
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SOURCE=.\rdswitch.c
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# End Source File
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# Begin Source File
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SOURCE=.\rdtarga.c
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# End Source File
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# End Group
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# Begin Group "Header-Dateien"
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# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
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# Begin Source File
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SOURCE=.\cderror.h
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# End Source File
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# Begin Source File
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SOURCE=.\cdjpeg.h
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# End Source File
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# Begin Source File
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SOURCE=.\jconfig.h
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# End Source File
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# Begin Source File
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SOURCE=.\jerror.h
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# End Source File
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# Begin Source File
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SOURCE=.\jinclude.h
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# End Source File
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# Begin Source File
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SOURCE=.\jmorecfg.h
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# End Source File
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# Begin Source File
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SOURCE=.\jpeglib.h
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# End Source File
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# Begin Source File
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SOURCE=.\jversion.h
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# End Source File
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# End Group
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# Begin Group "Ressourcendateien"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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# End Group
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# End Target
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# End Project
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