mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
37 lines
1.1 KiB
Text
37 lines
1.1 KiB
Text
varying vec4 xlv_FOG;
|
|
uniform vec4 unity_LightmapST;
|
|
uniform vec4 unity_LightmapFade;
|
|
uniform vec4 _ProjectionParams;
|
|
uniform vec4 _MainTex_ST;
|
|
uniform vec4 _Illum_ST;
|
|
void main ()
|
|
{
|
|
vec4 tmpvar_1;
|
|
vec3 tmpvar_2;
|
|
vec4 tmpvar_3;
|
|
tmpvar_3 = (gl_ModelViewProjectionMatrix * gl_Vertex);
|
|
tmpvar_1.xy = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
|
|
tmpvar_1.zw = ((gl_MultiTexCoord0.xy * _Illum_ST.xy) + _Illum_ST.zw);
|
|
vec4 o_4;
|
|
vec4 tmpvar_5;
|
|
tmpvar_5 = (tmpvar_3 * 0.5);
|
|
vec2 tmpvar_6;
|
|
tmpvar_6.x = tmpvar_5.x;
|
|
tmpvar_6.y = (tmpvar_5.y * _ProjectionParams.x);
|
|
o_4.xy = (tmpvar_6 + tmpvar_5.w);
|
|
o_4.zw = tmpvar_3.zw;
|
|
tmpvar_2.xy = ((gl_MultiTexCoord1.xy * unity_LightmapST.xy) + unity_LightmapST.zw);
|
|
tmpvar_2.z = ((-((gl_ModelViewMatrix * gl_Vertex).z) * unity_LightmapFade.z) + unity_LightmapFade.w);
|
|
gl_Position = tmpvar_3;
|
|
vec4 tmpvar_7;
|
|
tmpvar_7.yzw = vec3(0.0, 0.0, 0.0);
|
|
tmpvar_7.x = tmpvar_3.z;
|
|
xlv_FOG = tmpvar_7;
|
|
gl_TexCoord[0] = tmpvar_1;
|
|
gl_TexCoord[1] = o_4;
|
|
vec4 tmpvar_8;
|
|
tmpvar_8.w = 0.0;
|
|
tmpvar_8.xyz = tmpvar_2;
|
|
gl_TexCoord[2] = tmpvar_8;
|
|
}
|
|
|