bgfx/3rdparty/glsl-optimizer/tests/vertex/zun-RenderFX_Skybox_Cubed-in.txt
2012-10-07 20:41:18 -07:00

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struct v2f_vertex_lit {
vec2 uv;
vec4 diff;
vec4 spec;
};
struct v2f_img {
vec4 pos;
vec2 uv;
};
struct appdata_img {
vec4 vertex;
vec2 texcoord;
};
struct v2f {
vec4 vertex;
vec3 texcoord;
};
struct appdata_t {
vec4 vertex;
vec3 texcoord;
};
v2f vert( in appdata_t v );
v2f vert( in appdata_t v ) {
v2f o;
o.vertex = ( gl_ModelViewProjectionMatrix * v.vertex );
o.texcoord = v.texcoord;
return o;
}
void main() {
v2f xl_retval;
appdata_t xlt_v;
xlt_v.vertex = vec4( gl_Vertex);
xlt_v.texcoord = vec3( gl_MultiTexCoord0);
xl_retval = vert( xlt_v);
gl_Position = vec4( xl_retval.vertex);
gl_TexCoord[0] = vec4( xl_retval.texcoord, 0.0);
}