mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
206 lines
4.5 KiB
Text
206 lines
4.5 KiB
Text
struct SurfaceOutput {
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vec3 Albedo;
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vec3 Normal;
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vec3 Emission;
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float Specular;
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float Gloss;
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float Alpha;
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};
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struct Input {
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vec2 uv_MainTex;
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vec3 worldRefl;
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};
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struct v2f_surf {
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vec4 pos;
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float fog;
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vec2 hip_pack0;
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vec3 normal;
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vec3 lightDir;
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vec4 _LightCoord;
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};
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varying vec4 xlv_FOG;
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uniform vec4 _ReflectColor;
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uniform sampler2D _MainTex;
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uniform sampler2D _LightTextureB0;
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uniform sampler2D _LightTexture0;
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uniform vec4 _LightColor0;
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uniform samplerCube _Cube;
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uniform vec4 _Color;
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void surf (
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in Input IN_1,
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inout SurfaceOutput o_2
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)
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{
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vec4 reflcol_3;
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vec4 c_4;
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vec4 tex_5;
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vec4 tmpvar_6;
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tmpvar_6 = texture2D (_MainTex, IN_1.uv_MainTex);
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vec4 tmpvar_7;
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tmpvar_7 = tmpvar_6;
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tex_5 = tmpvar_7;
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vec4 tmpvar_8;
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tmpvar_8 = (tex_5 * _Color);
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c_4 = tmpvar_8;
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vec3 tmpvar_9;
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tmpvar_9 = c_4.xyz;
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o_2.Albedo = tmpvar_9;
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vec4 tmpvar_10;
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tmpvar_10 = textureCube (_Cube, IN_1.worldRefl);
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vec4 tmpvar_11;
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tmpvar_11 = tmpvar_10;
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reflcol_3 = tmpvar_11;
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vec4 tmpvar_12;
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tmpvar_12 = (reflcol_3 * tex_5.w);
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reflcol_3 = tmpvar_12;
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vec3 tmpvar_13;
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tmpvar_13 = (reflcol_3.xyz * _ReflectColor.xyz);
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o_2.Emission = tmpvar_13;
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float tmpvar_14;
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tmpvar_14 = (reflcol_3.w * _ReflectColor.w);
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o_2.Alpha = tmpvar_14;
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}
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float UnitySpotCookie (
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in vec4 LightCoord_15
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)
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{
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vec4 tmpvar_16;
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tmpvar_16 = texture2D (_LightTexture0, ((LightCoord_15.xy / LightCoord_15.w) + 0.5));
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return tmpvar_16.w;
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}
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float UnitySpotAttenuate (
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in vec3 LightCoord_17
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)
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{
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float tmpvar_18;
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tmpvar_18 = dot (LightCoord_17, LightCoord_17);
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vec2 tmpvar_19;
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tmpvar_19 = vec2(tmpvar_18);
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vec2 tmpvar_20;
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tmpvar_20 = tmpvar_19.xy;
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vec4 tmpvar_21;
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tmpvar_21 = texture2D (_LightTextureB0, tmpvar_20);
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return tmpvar_21.w;
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}
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vec4 LightingLambert (
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in SurfaceOutput s_22,
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in vec3 lightDir_23,
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in float atten_24
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)
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{
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vec4 c_25;
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float diff_26;
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float tmpvar_27;
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tmpvar_27 = dot (s_22.Normal, lightDir_23);
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float tmpvar_28;
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tmpvar_28 = max (0.0, tmpvar_27);
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float tmpvar_29;
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tmpvar_29 = tmpvar_28;
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diff_26 = tmpvar_29;
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vec3 tmpvar_30;
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tmpvar_30 = ((s_22.Albedo * _LightColor0.xyz) * ((diff_26 * atten_24) * 2.0));
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c_25.xyz = tmpvar_30.xyz.xyz;
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float tmpvar_31;
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tmpvar_31 = s_22.Alpha;
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c_25.w = vec4(tmpvar_31).w;
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return c_25;
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}
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vec4 frag_surf (
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in v2f_surf IN_32
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)
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{
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vec4 c_33;
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vec3 lightDir_34;
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SurfaceOutput o_35;
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Input surfIN_36;
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vec2 tmpvar_37;
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tmpvar_37 = IN_32.hip_pack0.xy;
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surfIN_36.uv_MainTex = tmpvar_37;
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vec3 tmpvar_38;
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tmpvar_38 = vec3(0.0, 0.0, 0.0);
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o_35.Albedo = tmpvar_38;
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vec3 tmpvar_39;
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tmpvar_39 = vec3(0.0, 0.0, 0.0);
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o_35.Emission = tmpvar_39;
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float tmpvar_40;
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tmpvar_40 = 0.0;
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o_35.Specular = tmpvar_40;
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float tmpvar_41;
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tmpvar_41 = 0.0;
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o_35.Alpha = tmpvar_41;
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float tmpvar_42;
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tmpvar_42 = 0.0;
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o_35.Gloss = tmpvar_42;
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vec3 tmpvar_43;
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tmpvar_43 = IN_32.normal;
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o_35.Normal = tmpvar_43;
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surf (surfIN_36, o_35);
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vec3 tmpvar_44;
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tmpvar_44 = IN_32.lightDir;
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lightDir_34 = tmpvar_44;
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vec3 tmpvar_45;
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tmpvar_45 = normalize (lightDir_34);
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vec3 tmpvar_46;
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tmpvar_46 = tmpvar_45;
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lightDir_34 = tmpvar_46;
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float tmpvar_47;
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tmpvar_47 = UnitySpotCookie (IN_32._LightCoord);
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float tmpvar_48;
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tmpvar_48 = UnitySpotAttenuate (IN_32._LightCoord.xyz);
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vec4 tmpvar_49;
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tmpvar_49 = LightingLambert (o_35, lightDir_34, ((float((IN_32._LightCoord.z > 0.0)) * tmpvar_47) * tmpvar_48));
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vec4 tmpvar_50;
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tmpvar_50 = tmpvar_49;
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c_33 = tmpvar_50;
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float tmpvar_51;
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tmpvar_51 = 0.0;
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c_33.w = vec4(tmpvar_51).w;
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return c_33;
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}
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void main ()
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{
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v2f_surf xlt_IN_52;
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vec4 xl_retval_53;
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vec4 tmpvar_54;
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tmpvar_54 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN_52.pos = tmpvar_54;
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float tmpvar_55;
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tmpvar_55 = xlv_FOG.x;
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xlt_IN_52.fog = tmpvar_55;
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vec2 tmpvar_56;
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tmpvar_56 = gl_TexCoord[0].xy;
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vec2 tmpvar_57;
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tmpvar_57 = tmpvar_56;
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xlt_IN_52.hip_pack0 = tmpvar_57;
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vec3 tmpvar_58;
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tmpvar_58 = gl_TexCoord[1].xyz;
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vec3 tmpvar_59;
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tmpvar_59 = tmpvar_58;
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xlt_IN_52.normal = tmpvar_59;
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vec3 tmpvar_60;
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tmpvar_60 = gl_TexCoord[2].xyz;
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vec3 tmpvar_61;
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tmpvar_61 = tmpvar_60;
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xlt_IN_52.lightDir = tmpvar_61;
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vec4 tmpvar_62;
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tmpvar_62 = gl_TexCoord[3].xyzw;
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vec4 tmpvar_63;
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tmpvar_63 = tmpvar_62;
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xlt_IN_52._LightCoord = tmpvar_63;
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vec4 tmpvar_64;
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tmpvar_64 = frag_surf (xlt_IN_52);
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vec4 tmpvar_65;
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tmpvar_65 = tmpvar_64;
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xl_retval_53 = tmpvar_65;
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vec4 tmpvar_66;
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tmpvar_66 = xl_retval_53.xyzw;
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vec4 tmpvar_67;
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tmpvar_67 = tmpvar_66;
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gl_FragData[0] = tmpvar_67;
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}
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