bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Nature_Soft_Occlusion_Bark2-out.txt
2012-10-07 20:41:18 -07:00

10 lines
302 B
Text

uniform vec4 _LightPositionRange;
void main ()
{
vec3 tmpvar_1;
tmpvar_1 = gl_TexCoord[0].xyz;
vec4 tmpvar_2;
tmpvar_2 = fract((vec4(1.0, 255.0, 65025.0, 1.60581e+08) * (sqrt(dot (tmpvar_1, tmpvar_1)) * _LightPositionRange.w)));
gl_FragData[0] = (tmpvar_2 - (tmpvar_2.yzww * 0.00392157));
}