mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
116 lines
2.6 KiB
Text
116 lines
2.6 KiB
Text
struct v2f {
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vec4 pos;
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float fog;
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vec2 bumpuv[2];
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vec3 viewDir;
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};
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varying vec4 xlv_FOG;
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uniform vec4 _horizonColor;
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uniform sampler2D _ColorControl;
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uniform sampler2D _BumpMap;
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vec4 UnpackNormal (
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in vec4 packednormal_1
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)
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{
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vec4 normal_2;
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vec2 tmpvar_3;
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tmpvar_3 = ((packednormal_1.wy * 2.0) - 1.0);
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normal_2.xy = tmpvar_3.xy.xy;
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float tmpvar_4;
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tmpvar_4 = sqrt (((1.0 - (normal_2.x * normal_2.x)) - (normal_2.y * normal_2.y)));
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float tmpvar_5;
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tmpvar_5 = tmpvar_4;
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normal_2.z = vec3(tmpvar_5).z;
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return normal_2;
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}
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vec4 frag (
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in v2f i_6
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)
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{
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vec4 col_7;
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vec4 water_8;
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float fresnel_9;
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vec3 bump_10;
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vec3 bump2_11;
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vec3 bump1_12;
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vec4 tmpvar_13;
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tmpvar_13 = texture2D (_BumpMap, i_6.bumpuv[0]);
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vec4 tmpvar_14;
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tmpvar_14 = UnpackNormal (tmpvar_13);
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vec3 tmpvar_15;
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tmpvar_15 = tmpvar_14.xyz;
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bump1_12 = tmpvar_15;
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vec4 tmpvar_16;
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tmpvar_16 = texture2D (_BumpMap, i_6.bumpuv[1]);
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vec4 tmpvar_17;
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tmpvar_17 = UnpackNormal (tmpvar_16);
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vec3 tmpvar_18;
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tmpvar_18 = tmpvar_17.xyz;
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bump2_11 = tmpvar_18;
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vec3 tmpvar_19;
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tmpvar_19 = ((bump1_12 + bump2_11) * 0.5);
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bump_10 = tmpvar_19;
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float tmpvar_20;
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tmpvar_20 = dot (i_6.viewDir, bump_10);
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float tmpvar_21;
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tmpvar_21 = tmpvar_20;
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fresnel_9 = tmpvar_21;
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vec2 tmpvar_22;
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tmpvar_22.x = fresnel_9;
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tmpvar_22.y = fresnel_9;
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vec4 tmpvar_23;
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tmpvar_23 = texture2D (_ColorControl, tmpvar_22);
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vec4 tmpvar_24;
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tmpvar_24 = tmpvar_23;
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water_8 = tmpvar_24;
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vec3 tmpvar_25;
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tmpvar_25 = vec3(water_8.w);
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vec3 tmpvar_26;
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tmpvar_26 = mix (water_8.xyz, _horizonColor.xyz, tmpvar_25);
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vec3 tmpvar_27;
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tmpvar_27 = tmpvar_26;
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col_7.xyz = tmpvar_27.xyz.xyz;
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float tmpvar_28;
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tmpvar_28 = _horizonColor.w;
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col_7.w = vec4(tmpvar_28).w;
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return col_7;
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}
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void main ()
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{
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v2f xlt_i_29;
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vec4 xl_retval_30;
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vec4 tmpvar_31;
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tmpvar_31 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_i_29.pos = tmpvar_31;
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float tmpvar_32;
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tmpvar_32 = xlv_FOG.x;
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xlt_i_29.fog = tmpvar_32;
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vec2 tmpvar_33;
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tmpvar_33 = gl_TexCoord[0].xy;
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vec2 tmpvar_34;
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tmpvar_34 = tmpvar_33;
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xlt_i_29.bumpuv[0] = tmpvar_34;
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vec2 tmpvar_35;
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tmpvar_35 = gl_TexCoord[1].xy;
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vec2 tmpvar_36;
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tmpvar_36 = tmpvar_35;
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xlt_i_29.bumpuv[1] = tmpvar_36;
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vec3 tmpvar_37;
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tmpvar_37 = gl_TexCoord[2].xyz;
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vec3 tmpvar_38;
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tmpvar_38 = tmpvar_37;
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xlt_i_29.viewDir = tmpvar_38;
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vec4 tmpvar_39;
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tmpvar_39 = frag (xlt_i_29);
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vec4 tmpvar_40;
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tmpvar_40 = tmpvar_39;
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xl_retval_30 = tmpvar_40;
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vec4 tmpvar_41;
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tmpvar_41 = xl_retval_30.xyzw;
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vec4 tmpvar_42;
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tmpvar_42 = tmpvar_41;
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gl_FragData[0] = tmpvar_42;
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}
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