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11 lines
253 B
Text
11 lines
253 B
Text
void main ()
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{
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float tmpvar_1;
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tmpvar_1 = sqrt(gl_Vertex.x);
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gl_Position = vec4((((gl_Vertex.x + tmpvar_1) + (gl_Vertex.x * tmpvar_1)) + sqrt(tmpvar_1)));
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}
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// stats: 6 alu 0 tex 0 flow
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// inputs: 1
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// #0: gl_Vertex (high float) 4x1 [-1] loc 0
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