bgfx/examples/common/imgui/fs_imgui_texture.sc
2015-01-02 14:43:11 -08:00

16 lines
340 B
Scala

$input v_texcoord0, v_color0
/*
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include <bgfx_shader.sh>
SAMPLER2D(s_texColor, 0);
void main()
{
float alpha = texture2D(s_texColor, v_texcoord0).x;
gl_FragColor = vec4(v_color0.xyz, v_color0.w * alpha);
}