bgfx/include/bgfxdefines.h
2015-08-17 16:43:56 -07:00

392 lines
24 KiB
C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef BGFX_DEFINES_H_HEADER_GUARD
#define BGFX_DEFINES_H_HEADER_GUARD
///
#define BGFX_STATE_RGB_WRITE UINT64_C(0x0000000000000001) //!< Enable RGB write.
#define BGFX_STATE_ALPHA_WRITE UINT64_C(0x0000000000000002) //!< Enable alpha write.
#define BGFX_STATE_DEPTH_WRITE UINT64_C(0x0000000000000004) //!< Enable depth write.
#define BGFX_STATE_DEPTH_TEST_LESS UINT64_C(0x0000000000000010) //!< Enable depth test, less.
#define BGFX_STATE_DEPTH_TEST_LEQUAL UINT64_C(0x0000000000000020) //!< Enable depth test, less equal.
#define BGFX_STATE_DEPTH_TEST_EQUAL UINT64_C(0x0000000000000030) //!<
#define BGFX_STATE_DEPTH_TEST_GEQUAL UINT64_C(0x0000000000000040) //!<
#define BGFX_STATE_DEPTH_TEST_GREATER UINT64_C(0x0000000000000050) //!<
#define BGFX_STATE_DEPTH_TEST_NOTEQUAL UINT64_C(0x0000000000000060) //!<
#define BGFX_STATE_DEPTH_TEST_NEVER UINT64_C(0x0000000000000070) //!<
#define BGFX_STATE_DEPTH_TEST_ALWAYS UINT64_C(0x0000000000000080) //!<
#define BGFX_STATE_DEPTH_TEST_SHIFT 4
#define BGFX_STATE_DEPTH_TEST_MASK UINT64_C(0x00000000000000f0) //!< Depth test state bit mask.
#define BGFX_STATE_BLEND_ZERO UINT64_C(0x0000000000001000) //!<
#define BGFX_STATE_BLEND_ONE UINT64_C(0x0000000000002000) //!<
#define BGFX_STATE_BLEND_SRC_COLOR UINT64_C(0x0000000000003000) //!<
#define BGFX_STATE_BLEND_INV_SRC_COLOR UINT64_C(0x0000000000004000) //!<
#define BGFX_STATE_BLEND_SRC_ALPHA UINT64_C(0x0000000000005000) //!<
#define BGFX_STATE_BLEND_INV_SRC_ALPHA UINT64_C(0x0000000000006000) //!<
#define BGFX_STATE_BLEND_DST_ALPHA UINT64_C(0x0000000000007000) //!<
#define BGFX_STATE_BLEND_INV_DST_ALPHA UINT64_C(0x0000000000008000) //!<
#define BGFX_STATE_BLEND_DST_COLOR UINT64_C(0x0000000000009000) //!<
#define BGFX_STATE_BLEND_INV_DST_COLOR UINT64_C(0x000000000000a000) //!<
#define BGFX_STATE_BLEND_SRC_ALPHA_SAT UINT64_C(0x000000000000b000) //!<
#define BGFX_STATE_BLEND_FACTOR UINT64_C(0x000000000000c000) //!<
#define BGFX_STATE_BLEND_INV_FACTOR UINT64_C(0x000000000000d000) //!<
#define BGFX_STATE_BLEND_SHIFT 12 //!< Blend state bit shift.
#define BGFX_STATE_BLEND_MASK UINT64_C(0x000000000ffff000) //!< Blend state bit mask.
#define BGFX_STATE_BLEND_EQUATION_ADD UINT64_C(0x0000000000000000) //!<
#define BGFX_STATE_BLEND_EQUATION_SUB UINT64_C(0x0000000010000000) //!<
#define BGFX_STATE_BLEND_EQUATION_REVSUB UINT64_C(0x0000000020000000) //!<
#define BGFX_STATE_BLEND_EQUATION_MIN UINT64_C(0x0000000030000000) //!<
#define BGFX_STATE_BLEND_EQUATION_MAX UINT64_C(0x0000000040000000) //!<
#define BGFX_STATE_BLEND_EQUATION_SHIFT 28 //!< Blend equation bit shift.
#define BGFX_STATE_BLEND_EQUATION_MASK UINT64_C(0x00000003f0000000) //!< Blend equation bit mask.
#define BGFX_STATE_BLEND_INDEPENDENT UINT64_C(0x0000000400000000) //!< Enable blend independent.
#define BGFX_STATE_CULL_CW UINT64_C(0x0000001000000000) //!< Cull clockwise triangles.
#define BGFX_STATE_CULL_CCW UINT64_C(0x0000002000000000) //!< Cull counter-clockwise triangles.
#define BGFX_STATE_CULL_SHIFT 36 //!< Culling mode bit shift.
#define BGFX_STATE_CULL_MASK UINT64_C(0x0000003000000000) //!< Culling mode bit mask.
#define BGFX_STATE_ALPHA_REF_SHIFT 40 //!<
#define BGFX_STATE_ALPHA_REF_MASK UINT64_C(0x0000ff0000000000) //!<
#define BGFX_STATE_PT_TRISTRIP UINT64_C(0x0001000000000000) //!< Tristrip.
#define BGFX_STATE_PT_LINES UINT64_C(0x0002000000000000) //!< Lines.
#define BGFX_STATE_PT_LINESTRIP UINT64_C(0x0003000000000000) //!< Line strip.
#define BGFX_STATE_PT_POINTS UINT64_C(0x0004000000000000) //!< Points.
#define BGFX_STATE_PT_SHIFT 48 //!< Primitive type bit shift.
#define BGFX_STATE_PT_MASK UINT64_C(0x0007000000000000) //!< Primitive type bit mask.
#define BGFX_STATE_POINT_SIZE_SHIFT 52 //!<
#define BGFX_STATE_POINT_SIZE_MASK UINT64_C(0x0ff0000000000000) //!<
/// Enable MSAA write when writing into MSAA frame buffer. This flag is ignored when not writing into
/// MSAA frame buffer.
#define BGFX_STATE_MSAA UINT64_C(0x1000000000000000) //!<
#define BGFX_STATE_RESERVED_MASK UINT64_C(0xe000000000000000) //!<
#define BGFX_STATE_NONE UINT64_C(0x0000000000000000) //!<
#define BGFX_STATE_MASK UINT64_C(0xffffffffffffffff) //!<
/// Default state is write to RGB, alpha, and depth with depth test less enabled, with clockwise
/// culling and MSAA (when writting into MSAA frame buffer, otherwise this flag is ignored).
#define BGFX_STATE_DEFAULT (0 \
| BGFX_STATE_RGB_WRITE \
| BGFX_STATE_ALPHA_WRITE \
| BGFX_STATE_DEPTH_TEST_LESS \
| BGFX_STATE_DEPTH_WRITE \
| BGFX_STATE_CULL_CW \
| BGFX_STATE_MSAA \
)
#define BGFX_STATE_ALPHA_REF(_ref) ( ( (uint64_t)(_ref )<<BGFX_STATE_ALPHA_REF_SHIFT )&BGFX_STATE_ALPHA_REF_MASK)
#define BGFX_STATE_POINT_SIZE(_size) ( ( (uint64_t)(_size)<<BGFX_STATE_POINT_SIZE_SHIFT)&BGFX_STATE_POINT_SIZE_MASK)
///
#define BGFX_STATE_BLEND_FUNC_SEPARATE(_srcRGB, _dstRGB, _srcA, _dstA) (UINT64_C(0) \
| ( ( (uint64_t)(_srcRGB)|( (uint64_t)(_dstRGB)<<4) ) ) \
| ( ( (uint64_t)(_srcA )|( (uint64_t)(_dstA )<<4) )<<8) \
)
#define BGFX_STATE_BLEND_EQUATION_SEPARATE(_rgb, _a) ( (uint64_t)(_rgb)|( (uint64_t)(_a)<<3) )
///
#define BGFX_STATE_BLEND_FUNC(_src, _dst) BGFX_STATE_BLEND_FUNC_SEPARATE(_src, _dst, _src, _dst)
#define BGFX_STATE_BLEND_EQUATION(_equation) BGFX_STATE_BLEND_EQUATION_SEPARATE(_equation, _equation)
#define BGFX_STATE_BLEND_ADD (BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE ) )
#define BGFX_STATE_BLEND_ALPHA (BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) )
#define BGFX_STATE_BLEND_DARKEN (BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE ) | BGFX_STATE_BLEND_EQUATION(BGFX_STATE_BLEND_EQUATION_MIN) )
#define BGFX_STATE_BLEND_LIGHTEN (BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE ) | BGFX_STATE_BLEND_EQUATION(BGFX_STATE_BLEND_EQUATION_MAX) )
#define BGFX_STATE_BLEND_MULTIPLY (BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_DST_COLOR, BGFX_STATE_BLEND_ZERO ) )
#define BGFX_STATE_BLEND_NORMAL (BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_INV_SRC_ALPHA) )
#define BGFX_STATE_BLEND_SCREEN (BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_INV_SRC_COLOR) )
#define BGFX_STATE_BLEND_LINEAR_BURN (BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_DST_COLOR, BGFX_STATE_BLEND_INV_DST_COLOR) | BGFX_STATE_BLEND_EQUATION(BGFX_STATE_BLEND_EQUATION_SUB) )
///
#define BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst) (0 \
| ( uint32_t( (_src)>>BGFX_STATE_BLEND_SHIFT) \
| ( uint32_t( (_dst)>>BGFX_STATE_BLEND_SHIFT)<<4) ) \
)
#define BGFX_STATE_BLEND_FUNC_RT_xE(_src, _dst, _equation) (0 \
| BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst) \
| ( uint32_t( (_equation)>>BGFX_STATE_BLEND_EQUATION_SHIFT)<<8) \
)
#define BGFX_STATE_BLEND_FUNC_RT_1(_src, _dst) (BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst)<< 0)
#define BGFX_STATE_BLEND_FUNC_RT_2(_src, _dst) (BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst)<<11)
#define BGFX_STATE_BLEND_FUNC_RT_3(_src, _dst) (BGFX_STATE_BLEND_FUNC_RT_x(_src, _dst)<<22)
#define BGFX_STATE_BLEND_FUNC_RT_1E(_src, _dst, _equation) (BGFX_STATE_BLEND_FUNC_RT_xE(_src, _dst, _equation)<< 0)
#define BGFX_STATE_BLEND_FUNC_RT_2E(_src, _dst, _equation) (BGFX_STATE_BLEND_FUNC_RT_xE(_src, _dst, _equation)<<11)
#define BGFX_STATE_BLEND_FUNC_RT_3E(_src, _dst, _equation) (BGFX_STATE_BLEND_FUNC_RT_xE(_src, _dst, _equation)<<22)
///
#define BGFX_STENCIL_FUNC_REF_SHIFT 0 //!<
#define BGFX_STENCIL_FUNC_REF_MASK UINT32_C(0x000000ff) //!<
#define BGFX_STENCIL_FUNC_RMASK_SHIFT 8 //!<
#define BGFX_STENCIL_FUNC_RMASK_MASK UINT32_C(0x0000ff00) //!<
#define BGFX_STENCIL_TEST_LESS UINT32_C(0x00010000) //!< Enable stencil test, less.
#define BGFX_STENCIL_TEST_LEQUAL UINT32_C(0x00020000) //!<
#define BGFX_STENCIL_TEST_EQUAL UINT32_C(0x00030000) //!<
#define BGFX_STENCIL_TEST_GEQUAL UINT32_C(0x00040000) //!<
#define BGFX_STENCIL_TEST_GREATER UINT32_C(0x00050000) //!<
#define BGFX_STENCIL_TEST_NOTEQUAL UINT32_C(0x00060000) //!<
#define BGFX_STENCIL_TEST_NEVER UINT32_C(0x00070000) //!<
#define BGFX_STENCIL_TEST_ALWAYS UINT32_C(0x00080000) //!<
#define BGFX_STENCIL_TEST_SHIFT 16 //!<
#define BGFX_STENCIL_TEST_MASK UINT32_C(0x000f0000) //!<
#define BGFX_STENCIL_OP_FAIL_S_ZERO UINT32_C(0x00000000) //!<
#define BGFX_STENCIL_OP_FAIL_S_KEEP UINT32_C(0x00100000) //!<
#define BGFX_STENCIL_OP_FAIL_S_REPLACE UINT32_C(0x00200000) //!<
#define BGFX_STENCIL_OP_FAIL_S_INCR UINT32_C(0x00300000) //!<
#define BGFX_STENCIL_OP_FAIL_S_INCRSAT UINT32_C(0x00400000) //!<
#define BGFX_STENCIL_OP_FAIL_S_DECR UINT32_C(0x00500000) //!<
#define BGFX_STENCIL_OP_FAIL_S_DECRSAT UINT32_C(0x00600000) //!<
#define BGFX_STENCIL_OP_FAIL_S_INVERT UINT32_C(0x00700000) //!<
#define BGFX_STENCIL_OP_FAIL_S_SHIFT 20 //!<
#define BGFX_STENCIL_OP_FAIL_S_MASK UINT32_C(0x00f00000) //!<
#define BGFX_STENCIL_OP_FAIL_Z_ZERO UINT32_C(0x00000000) //!<
#define BGFX_STENCIL_OP_FAIL_Z_KEEP UINT32_C(0x01000000) //!<
#define BGFX_STENCIL_OP_FAIL_Z_REPLACE UINT32_C(0x02000000) //!<
#define BGFX_STENCIL_OP_FAIL_Z_INCR UINT32_C(0x03000000) //!<
#define BGFX_STENCIL_OP_FAIL_Z_INCRSAT UINT32_C(0x04000000) //!<
#define BGFX_STENCIL_OP_FAIL_Z_DECR UINT32_C(0x05000000) //!<
#define BGFX_STENCIL_OP_FAIL_Z_DECRSAT UINT32_C(0x06000000) //!<
#define BGFX_STENCIL_OP_FAIL_Z_INVERT UINT32_C(0x07000000) //!<
#define BGFX_STENCIL_OP_FAIL_Z_SHIFT 24 //!<
#define BGFX_STENCIL_OP_FAIL_Z_MASK UINT32_C(0x0f000000) //!<
#define BGFX_STENCIL_OP_PASS_Z_ZERO UINT32_C(0x00000000) //!<
#define BGFX_STENCIL_OP_PASS_Z_KEEP UINT32_C(0x10000000) //!<
#define BGFX_STENCIL_OP_PASS_Z_REPLACE UINT32_C(0x20000000) //!<
#define BGFX_STENCIL_OP_PASS_Z_INCR UINT32_C(0x30000000) //!<
#define BGFX_STENCIL_OP_PASS_Z_INCRSAT UINT32_C(0x40000000) //!<
#define BGFX_STENCIL_OP_PASS_Z_DECR UINT32_C(0x50000000) //!<
#define BGFX_STENCIL_OP_PASS_Z_DECRSAT UINT32_C(0x60000000) //!<
#define BGFX_STENCIL_OP_PASS_Z_INVERT UINT32_C(0x70000000) //!<
#define BGFX_STENCIL_OP_PASS_Z_SHIFT 28 //!<
#define BGFX_STENCIL_OP_PASS_Z_MASK UINT32_C(0xf0000000) //!<
#define BGFX_STENCIL_NONE UINT32_C(0x00000000) //!<
#define BGFX_STENCIL_MASK UINT32_C(0xffffffff) //!<
#define BGFX_STENCIL_DEFAULT UINT32_C(0x00000000) //!<
/// Set stencil ref value.
#define BGFX_STENCIL_FUNC_REF(_ref) ( (uint32_t(_ref)<<BGFX_STENCIL_FUNC_REF_SHIFT)&BGFX_STENCIL_FUNC_REF_MASK)
/// Set stencil rmask value.
#define BGFX_STENCIL_FUNC_RMASK(_mask) ( (uint32_t(_mask)<<BGFX_STENCIL_FUNC_RMASK_SHIFT)&BGFX_STENCIL_FUNC_RMASK_MASK)
///
#define BGFX_CLEAR_NONE UINT16_C(0x0000) //!< No clear flags.
#define BGFX_CLEAR_COLOR UINT16_C(0x0001) //!< Clear color.
#define BGFX_CLEAR_DEPTH UINT16_C(0x0002) //!< Clear depth.
#define BGFX_CLEAR_STENCIL UINT16_C(0x0004) //!< Clear stencil.
#define BGFX_CLEAR_DISCARD_COLOR_0 UINT16_C(0x0008) //!< Discard frame buffer attachment 0.
#define BGFX_CLEAR_DISCARD_COLOR_1 UINT16_C(0x0010) //!< Discard frame buffer attachment 1.
#define BGFX_CLEAR_DISCARD_COLOR_2 UINT16_C(0x0020) //!< Discard frame buffer attachment 2.
#define BGFX_CLEAR_DISCARD_COLOR_3 UINT16_C(0x0040) //!< Discard frame buffer attachment 3.
#define BGFX_CLEAR_DISCARD_COLOR_4 UINT16_C(0x0080) //!< Discard frame buffer attachment 4.
#define BGFX_CLEAR_DISCARD_COLOR_5 UINT16_C(0x0100) //!< Discard frame buffer attachment 5.
#define BGFX_CLEAR_DISCARD_COLOR_6 UINT16_C(0x0200) //!< Discard frame buffer attachment 6.
#define BGFX_CLEAR_DISCARD_COLOR_7 UINT16_C(0x0400) //!< Discard frame buffer attachment 7.
#define BGFX_CLEAR_DISCARD_DEPTH UINT16_C(0x0800) //!< Discard frame buffer depth attachment.
#define BGFX_CLEAR_DISCARD_STENCIL UINT16_C(0x1000) //!< Discard frame buffer stencil attachment.
#define BGFX_CLEAR_DISCARD_COLOR_MASK (0 \
| BGFX_CLEAR_DISCARD_COLOR_0 \
| BGFX_CLEAR_DISCARD_COLOR_1 \
| BGFX_CLEAR_DISCARD_COLOR_2 \
| BGFX_CLEAR_DISCARD_COLOR_3 \
| BGFX_CLEAR_DISCARD_COLOR_4 \
| BGFX_CLEAR_DISCARD_COLOR_5 \
| BGFX_CLEAR_DISCARD_COLOR_6 \
| BGFX_CLEAR_DISCARD_COLOR_7 \
)
#define BGFX_CLEAR_DISCARD_MASK (0 \
| BGFX_CLEAR_DISCARD_COLOR_MASK \
| BGFX_CLEAR_DISCARD_DEPTH \
| BGFX_CLEAR_DISCARD_STENCIL \
)
#define BGFX_DEBUG_NONE UINT32_C(0x00000000) //!< No debug.
#define BGFX_DEBUG_WIREFRAME UINT32_C(0x00000001) //!< Enable wireframe for all primitives.
#define BGFX_DEBUG_IFH UINT32_C(0x00000002) //!< Enable infinitely fast hardware test. No draw calls will be submitted to driver. Its useful when profiling to quickly assess bottleneck between CPU and GPU.
#define BGFX_DEBUG_STATS UINT32_C(0x00000004) //!< Enable statistics display.
#define BGFX_DEBUG_TEXT UINT32_C(0x00000008) //!< Enable debug text display.
///
#define BGFX_BUFFER_NONE UINT16_C(0x0000) //!<
#define BGFX_BUFFER_COMPUTE_FORMAT_8x1 UINT16_C(0x0001) //!<
#define BGFX_BUFFER_COMPUTE_FORMAT_8x2 UINT16_C(0x0002) //!<
#define BGFX_BUFFER_COMPUTE_FORMAT_8x4 UINT16_C(0x0003) //!<
#define BGFX_BUFFER_COMPUTE_FORMAT_16x1 UINT16_C(0x0004) //!<
#define BGFX_BUFFER_COMPUTE_FORMAT_16x2 UINT16_C(0x0005) //!<
#define BGFX_BUFFER_COMPUTE_FORMAT_16x4 UINT16_C(0x0006) //!<
#define BGFX_BUFFER_COMPUTE_FORMAT_32x1 UINT16_C(0x0007) //!<
#define BGFX_BUFFER_COMPUTE_FORMAT_32x2 UINT16_C(0x0008) //!<
#define BGFX_BUFFER_COMPUTE_FORMAT_32x4 UINT16_C(0x0009) //!<
#define BGFX_BUFFER_COMPUTE_FORMAT_SHIFT 0 //!<
#define BGFX_BUFFER_COMPUTE_FORMAT_MASK UINT16_C(0x000f) //!<
#define BGFX_BUFFER_COMPUTE_TYPE_UINT UINT16_C(0x0010) //!<
#define BGFX_BUFFER_COMPUTE_TYPE_INT UINT16_C(0x0020) //!<
#define BGFX_BUFFER_COMPUTE_TYPE_FLOAT UINT16_C(0x0030) //!<
#define BGFX_BUFFER_COMPUTE_TYPE_SHIFT 4 //!<
#define BGFX_BUFFER_COMPUTE_TYPE_MASK UINT16_C(0x0030) //!<
#define BGFX_BUFFER_COMPUTE_READ UINT16_C(0x0100) //!<
#define BGFX_BUFFER_COMPUTE_WRITE UINT16_C(0x0200) //!<
#define BGFX_BUFFER_DRAW_INDIRECT UINT16_C(0x0400) //!<
#define BGFX_BUFFER_ALLOW_RESIZE UINT16_C(0x0800) //!<
#define BGFX_BUFFER_INDEX32 UINT16_C(0x1000) //!<
#define BGFX_BUFFER_COMPUTE_READ_WRITE (0 \
| BGFX_BUFFER_COMPUTE_READ \
| BGFX_BUFFER_COMPUTE_WRITE \
)
///
#define BGFX_TEXTURE_NONE UINT32_C(0x00000000) //!<
#define BGFX_TEXTURE_U_MIRROR UINT32_C(0x00000001) //!<
#define BGFX_TEXTURE_U_CLAMP UINT32_C(0x00000002) //!<
#define BGFX_TEXTURE_U_SHIFT 0 //!<
#define BGFX_TEXTURE_U_MASK UINT32_C(0x00000003) //!<
#define BGFX_TEXTURE_V_MIRROR UINT32_C(0x00000004) //!<
#define BGFX_TEXTURE_V_CLAMP UINT32_C(0x00000008) //!<
#define BGFX_TEXTURE_V_SHIFT 2 //!<
#define BGFX_TEXTURE_V_MASK UINT32_C(0x0000000c) //!<
#define BGFX_TEXTURE_W_MIRROR UINT32_C(0x00000010) //!<
#define BGFX_TEXTURE_W_CLAMP UINT32_C(0x00000020) //!<
#define BGFX_TEXTURE_W_SHIFT 4 //!<
#define BGFX_TEXTURE_W_MASK UINT32_C(0x00000030) //!<
#define BGFX_TEXTURE_MIN_POINT UINT32_C(0x00000040) //!<
#define BGFX_TEXTURE_MIN_ANISOTROPIC UINT32_C(0x00000080) //!<
#define BGFX_TEXTURE_MIN_SHIFT 6 //!<
#define BGFX_TEXTURE_MIN_MASK UINT32_C(0x000000c0) //!<
#define BGFX_TEXTURE_MAG_POINT UINT32_C(0x00000100) //!<
#define BGFX_TEXTURE_MAG_ANISOTROPIC UINT32_C(0x00000200) //!<
#define BGFX_TEXTURE_MAG_SHIFT 8 //!<
#define BGFX_TEXTURE_MAG_MASK UINT32_C(0x00000300) //!<
#define BGFX_TEXTURE_MIP_POINT UINT32_C(0x00000400) //!<
#define BGFX_TEXTURE_MIP_SHIFT 10 //!<
#define BGFX_TEXTURE_MIP_MASK UINT32_C(0x00000400) //!<
#define BGFX_TEXTURE_RT UINT32_C(0x00001000) //!<
#define BGFX_TEXTURE_RT_MSAA_X2 UINT32_C(0x00002000) //!<
#define BGFX_TEXTURE_RT_MSAA_X4 UINT32_C(0x00003000) //!<
#define BGFX_TEXTURE_RT_MSAA_X8 UINT32_C(0x00004000) //!<
#define BGFX_TEXTURE_RT_MSAA_X16 UINT32_C(0x00005000) //!<
#define BGFX_TEXTURE_RT_MSAA_SHIFT 12 //!<
#define BGFX_TEXTURE_RT_MSAA_MASK UINT32_C(0x00007000) //!<
#define BGFX_TEXTURE_RT_BUFFER_ONLY UINT32_C(0x00008000) //!<
#define BGFX_TEXTURE_RT_MASK UINT32_C(0x0000f000) //!<
#define BGFX_TEXTURE_COMPARE_LESS UINT32_C(0x00010000) //!<
#define BGFX_TEXTURE_COMPARE_LEQUAL UINT32_C(0x00020000) //!<
#define BGFX_TEXTURE_COMPARE_EQUAL UINT32_C(0x00030000) //!<
#define BGFX_TEXTURE_COMPARE_GEQUAL UINT32_C(0x00040000) //!<
#define BGFX_TEXTURE_COMPARE_GREATER UINT32_C(0x00050000) //!<
#define BGFX_TEXTURE_COMPARE_NOTEQUAL UINT32_C(0x00060000) //!<
#define BGFX_TEXTURE_COMPARE_NEVER UINT32_C(0x00070000) //!<
#define BGFX_TEXTURE_COMPARE_ALWAYS UINT32_C(0x00080000) //!<
#define BGFX_TEXTURE_COMPARE_SHIFT 16 //!<
#define BGFX_TEXTURE_COMPARE_MASK UINT32_C(0x000f0000) //!<
#define BGFX_TEXTURE_COMPUTE_WRITE UINT32_C(0x00100000) //!<
#define BGFX_TEXTURE_SRGB UINT32_C(0x00200000) //!<
#define BGFX_TEXTURE_RESERVED_SHIFT 24 //!<
#define BGFX_TEXTURE_RESERVED_MASK UINT32_C(0xff000000) //!<
#define BGFX_TEXTURE_SAMPLER_BITS_MASK (0 \
| BGFX_TEXTURE_U_MASK \
| BGFX_TEXTURE_V_MASK \
| BGFX_TEXTURE_W_MASK \
| BGFX_TEXTURE_MIN_MASK \
| BGFX_TEXTURE_MAG_MASK \
| BGFX_TEXTURE_MIP_MASK \
| BGFX_TEXTURE_COMPARE_MASK \
)
///
#define BGFX_RESET_NONE UINT32_C(0x00000000) //!< No reset flags.
#define BGFX_RESET_FULLSCREEN UINT32_C(0x00000001) //!< Not supported yet.
#define BGFX_RESET_FULLSCREEN_SHIFT 0 //!< Fullscreen bit shift.
#define BGFX_RESET_FULLSCREEN_MASK UINT32_C(0x00000001) //!< Fullscreen bit mask.
#define BGFX_RESET_MSAA_X2 UINT32_C(0x00000010) //!< Enable 2x MSAA.
#define BGFX_RESET_MSAA_X4 UINT32_C(0x00000020) //!< Enable 4x MSAA.
#define BGFX_RESET_MSAA_X8 UINT32_C(0x00000030) //!< Enable 8x MSAA.
#define BGFX_RESET_MSAA_X16 UINT32_C(0x00000040) //!< Enable 16x MSAA.
#define BGFX_RESET_MSAA_SHIFT 4 //!< MSAA mode bit shift.
#define BGFX_RESET_MSAA_MASK UINT32_C(0x00000070) //!< MSAA mode bit mask.
#define BGFX_RESET_VSYNC UINT32_C(0x00000080) //!< Enable V-Sync.
#define BGFX_RESET_MAXANISOTROPY UINT32_C(0x00000100) //!< Turn on/off max anisotropy.
#define BGFX_RESET_CAPTURE UINT32_C(0x00000200) //!< Begin screen capture.
#define BGFX_RESET_HMD UINT32_C(0x00000400) //!< HMD stereo rendering.
#define BGFX_RESET_HMD_DEBUG UINT32_C(0x00000800) //!< HMD stereo rendering debug mode.
#define BGFX_RESET_HMD_RECENTER UINT32_C(0x00001000) //!< HMD calibration.
#define BGFX_RESET_FLUSH_AFTER_RENDER UINT32_C(0x00002000) //!< Flush rendering after submitting to GPU.
#define BGFX_RESET_FLIP_AFTER_RENDER UINT32_C(0x00004000) //!< This flag specifies where flip occurs. Default behavior is that flip occurs before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
#define BGFX_RESET_SRGB_BACKBUFFER UINT32_C(0x00008000) //!< Enable sRGB backbuffer.
#define BGFX_RESET_HIDPI UINT32_C(0x00010000) //!< Enable HiDPI rendering.
///
#define BGFX_CAPS_TEXTURE_COMPARE_LEQUAL UINT64_C(0x0000000000000001) //!< Texture compare less equal mode is supported.
#define BGFX_CAPS_TEXTURE_COMPARE_ALL UINT64_C(0x0000000000000003) //!< All texture compare modes are supported.
#define BGFX_CAPS_TEXTURE_3D UINT64_C(0x0000000000000004) //!< 3D textures are supported.
#define BGFX_CAPS_VERTEX_ATTRIB_HALF UINT64_C(0x0000000000000008) //!< Vertex attribute half-float is supported.
#define BGFX_CAPS_VERTEX_ATTRIB_UINT10 UINT64_C(0x0000000000000010) //!< Vertex attribute 10_10_10_2 is supported.
#define BGFX_CAPS_INSTANCING UINT64_C(0x0000000000000020) //!< Instancing is supported.
#define BGFX_CAPS_RENDERER_MULTITHREADED UINT64_C(0x0000000000000040) //!< Renderer is on separate thread.
#define BGFX_CAPS_FRAGMENT_DEPTH UINT64_C(0x0000000000000080) //!< Fragment depth is accessible in fragment shader.
#define BGFX_CAPS_BLEND_INDEPENDENT UINT64_C(0x0000000000000100) //!< Blend independent is supported.
#define BGFX_CAPS_COMPUTE UINT64_C(0x0000000000000200) //!< Compute shaders are supported.
#define BGFX_CAPS_FRAGMENT_ORDERING UINT64_C(0x0000000000000400) //!< Fragment ordering is available in fragment shader.
#define BGFX_CAPS_SWAP_CHAIN UINT64_C(0x0000000000000800) //!< Multiple windows are supported.
#define BGFX_CAPS_HMD UINT64_C(0x0000000000001000) //!< Head Mounted Display is available.
#define BGFX_CAPS_INDEX32 UINT64_C(0x0000000000002000) //!< 32-bit indices are supported.
#define BGFX_CAPS_DRAW_INDIRECT UINT64_C(0x0000000000004000) //!< Draw indirect is supported.
#define BGFX_CAPS_HIDPI UINT64_C(0x0000000000008000) //!< HiDPI rendering is supported.
///
#define BGFX_CAPS_FORMAT_TEXTURE_NONE UINT8_C(0x00) //!< Texture format is not supported.
#define BGFX_CAPS_FORMAT_TEXTURE_COLOR UINT8_C(0x01) //!< Texture format is supported.
#define BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB UINT8_C(0x02) //!< Texture as sRGB format is supported.
#define BGFX_CAPS_FORMAT_TEXTURE_EMULATED UINT8_C(0x04) //!< Texture format is emulated.
#define BGFX_CAPS_FORMAT_TEXTURE_VERTEX UINT8_C(0x08) //!< Texture format can be used from vertex shader.
#define BGFX_CAPS_FORMAT_TEXTURE_IMAGE UINT8_C(0x10) //!< Texture format can be used as image from compute shader.
#define BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER UINT8_C(0x20) //!< Texture format can be used as frame buffer.
///
#define BGFX_VIEW_NONE UINT8_C(0x00) //!<
#define BGFX_VIEW_STEREO UINT8_C(0x01) //!<
///
#define BGFX_SUBMIT_EYE_LEFT UINT8_C(0x01) //!<
#define BGFX_SUBMIT_EYE_RIGHT UINT8_C(0x02) //!<
#define BGFX_SUBMIT_EYE_MASK UINT8_C(0x03) //!<
#define BGFX_SUBMIT_EYE_FIRST BGFX_SUBMIT_EYE_LEFT
///
#define BGFX_PCI_ID_NONE UINT16_C(0x0000) //!< Autoselect adapter.
#define BGFX_PCI_ID_SOFTWARE_RASTERIZER UINT16_C(0x0001) //!< Software rasterizer.
#define BGFX_PCI_ID_AMD UINT16_C(0x1002) //!< AMD adapter.
#define BGFX_PCI_ID_INTEL UINT16_C(0x8086) //!< Intel adapter.
#define BGFX_PCI_ID_NVIDIA UINT16_C(0x10de) //!< nVidia adapter.
///
#define BGFX_HMD_NONE UINT8_C(0x00) //!< None.
#define BGFX_HMD_DEVICE_RESOLUTION UINT8_C(0x01) //!< Has HMD native resolution.
#define BGFX_HMD_RENDERING UINT8_C(0x02) //!< Rendering to HMD.
#endif // BGFX_DEFINES_H_HEADER_GUARD