mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-11 08:41:31 -05:00
82 lines
2.6 KiB
Text
82 lines
2.6 KiB
Text
uniform vec4 _BumpMap_ST;
|
|
uniform vec4 _MainTex_ST;
|
|
uniform vec4 _ProjectionParams;
|
|
uniform mat4 _World2Object;
|
|
uniform vec3 _WorldSpaceCameraPos;
|
|
uniform vec4 unity_LightmapFade;
|
|
uniform vec4 unity_LightmapST;
|
|
uniform vec4 unity_Scale;
|
|
attribute vec4 TANGENT;
|
|
varying vec4 xlv_FOG;
|
|
void main ()
|
|
{
|
|
vec3 binormal_1;
|
|
vec4 tmpvar_2;
|
|
vec3 tmpvar_3;
|
|
vec4 pos_4;
|
|
pos_4 = (gl_ModelViewProjectionMatrix * gl_Vertex);
|
|
tmpvar_2.xy = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
|
|
tmpvar_2.zw = ((gl_MultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
|
|
vec4 o_5;
|
|
o_5 = (pos_4 * 0.5);
|
|
vec2 tmpvar_6;
|
|
tmpvar_6.x = o_5.x;
|
|
tmpvar_6.y = (o_5.y * _ProjectionParams.x);
|
|
o_5.xy = (tmpvar_6 + o_5.w);
|
|
o_5.zw = pos_4.zw;
|
|
tmpvar_3.xy = ((gl_MultiTexCoord1.xy * unity_LightmapST.xy) + unity_LightmapST.zw);
|
|
tmpvar_3.z = ((-(
|
|
(gl_ModelViewMatrix * gl_Vertex)
|
|
.z) * unity_LightmapFade.z) + unity_LightmapFade.w);
|
|
binormal_1 = (((gl_Normal.yzx * TANGENT.zxy) - (gl_Normal.zxy * TANGENT.yzx)) * TANGENT.w);
|
|
mat3 tmpvar_7;
|
|
tmpvar_7[0].x = TANGENT.x;
|
|
tmpvar_7[0].y = binormal_1.x;
|
|
tmpvar_7[0].z = gl_Normal.x;
|
|
tmpvar_7[1].x = TANGENT.y;
|
|
tmpvar_7[1].y = binormal_1.y;
|
|
tmpvar_7[1].z = gl_Normal.y;
|
|
tmpvar_7[2].x = TANGENT.z;
|
|
tmpvar_7[2].y = binormal_1.z;
|
|
tmpvar_7[2].z = gl_Normal.z;
|
|
vec4 tmpvar_8;
|
|
tmpvar_8.w = 1.0;
|
|
tmpvar_8.xyz = _WorldSpaceCameraPos;
|
|
gl_Position = pos_4;
|
|
vec4 tmpvar_9;
|
|
tmpvar_9.yzw = vec3(0.0, 0.0, 0.0);
|
|
tmpvar_9.x = pos_4.z;
|
|
xlv_FOG = tmpvar_9;
|
|
gl_TexCoord[0] = tmpvar_2;
|
|
vec4 tmpvar_10;
|
|
tmpvar_10.w = 0.0;
|
|
tmpvar_10.xyz = (tmpvar_7 * ((
|
|
(_World2Object * tmpvar_8)
|
|
.xyz * unity_Scale.w) - gl_Vertex.xyz));
|
|
gl_TexCoord[1] = tmpvar_10;
|
|
gl_TexCoord[2] = o_5;
|
|
vec4 tmpvar_11;
|
|
tmpvar_11.w = 0.0;
|
|
tmpvar_11.xyz = tmpvar_3;
|
|
gl_TexCoord[3] = tmpvar_11;
|
|
}
|
|
|
|
|
|
// stats: 26 alu 0 tex 0 flow
|
|
// inputs: 5
|
|
// #0: gl_MultiTexCoord1 (high float) 4x1 [-1] loc 9
|
|
// #1: gl_MultiTexCoord0 (high float) 4x1 [-1] loc 8
|
|
// #2: gl_Normal (high float) 3x1 [-1] loc 2
|
|
// #3: gl_Vertex (high float) 4x1 [-1] loc 0
|
|
// #4: TANGENT (high float) 4x1 [-1]
|
|
// uniforms: 10 (total size: 0)
|
|
// #0: gl_ModelViewProjectionMatrix (high float) 4x4 [-1]
|
|
// #1: gl_ModelViewMatrix (high float) 4x4 [-1]
|
|
// #2: _BumpMap_ST (high float) 4x1 [-1]
|
|
// #3: _MainTex_ST (high float) 4x1 [-1]
|
|
// #4: _ProjectionParams (high float) 4x1 [-1]
|
|
// #5: _World2Object (high float) 4x4 [-1]
|
|
// #6: _WorldSpaceCameraPos (high float) 3x1 [-1]
|
|
// #7: unity_LightmapFade (high float) 4x1 [-1]
|
|
// #8: unity_LightmapST (high float) 4x1 [-1]
|
|
// #9: unity_Scale (high float) 4x1 [-1]
|