mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-11 08:41:31 -05:00
44 lines
1.4 KiB
Text
44 lines
1.4 KiB
Text
uniform vec4 _LightPositionRange;
|
|
uniform mat4 _Object2World;
|
|
uniform vec4 _Scale;
|
|
uniform float _SquashAmount;
|
|
uniform vec4 _SquashPlaneNormal;
|
|
uniform mat4 _TerrainEngineBendTree;
|
|
void main ()
|
|
{
|
|
vec4 pos_1;
|
|
pos_1.w = gl_Vertex.w;
|
|
pos_1.xyz = (gl_Vertex.xyz * _Scale.xyz);
|
|
vec4 tmpvar_2;
|
|
tmpvar_2.w = 0.0;
|
|
tmpvar_2.xyz = pos_1.xyz;
|
|
pos_1.xyz = mix (pos_1.xyz, (_TerrainEngineBendTree * tmpvar_2).xyz, gl_Color.www);
|
|
vec3 tmpvar_3;
|
|
tmpvar_3.xz = vec2(0.0, 0.0);
|
|
tmpvar_3.y = _SquashPlaneNormal.w;
|
|
vec4 tmpvar_4;
|
|
tmpvar_4.w = 1.0;
|
|
tmpvar_4.xyz = mix ((pos_1.xyz + (
|
|
dot (_SquashPlaneNormal.xyz, (tmpvar_3 - pos_1.xyz))
|
|
* _SquashPlaneNormal.xyz)), pos_1.xyz, vec3(_SquashAmount));
|
|
pos_1 = tmpvar_4;
|
|
gl_Position = (gl_ModelViewProjectionMatrix * tmpvar_4);
|
|
vec4 tmpvar_5;
|
|
tmpvar_5.w = 0.0;
|
|
tmpvar_5.xyz = ((_Object2World * tmpvar_4).xyz - _LightPositionRange.xyz);
|
|
gl_TexCoord[0] = tmpvar_5;
|
|
}
|
|
|
|
|
|
// stats: 15 alu 0 tex 0 flow
|
|
// inputs: 2
|
|
// #0: gl_Color (high float) 4x1 [-1] loc 3
|
|
// #1: gl_Vertex (high float) 4x1 [-1] loc 0
|
|
// uniforms: 7 (total size: 0)
|
|
// #0: gl_ModelViewProjectionMatrix (high float) 4x4 [-1]
|
|
// #1: _LightPositionRange (high float) 4x1 [-1]
|
|
// #2: _Object2World (high float) 4x4 [-1]
|
|
// #3: _Scale (high float) 4x1 [-1]
|
|
// #4: _SquashAmount (high float) 1x1 [-1]
|
|
// #5: _SquashPlaneNormal (high float) 4x1 [-1]
|
|
// #6: _TerrainEngineBendTree (high float) 4x4 [-1]
|