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14 lines
238 B
Text
14 lines
238 B
Text
varying vec4 var4;
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varying float var1;
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varying vec4 var4ok;
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void main ()
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{
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var4 = vec4(0.0, 0.0, 0.0, 0.0);
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var1 = 0.5;
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var4ok = gl_Vertex;
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}
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// stats: 2 alu 0 tex 0 flow
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// inputs: 1
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// #0: gl_Vertex (high float) 4x1 [-1] loc 0
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