mirror of
https://github.com/scratchfoundation/bgfx.git
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636 lines
19 KiB
C++
636 lines
19 KiB
C++
//-----------------------------------------------------------------------------
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// Product: OpenCTM tools
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// File: lwo.cpp
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// Description: Implementation of the LWO file format importer/exporter.
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//-----------------------------------------------------------------------------
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// Copyright (c) 2009-2010 Marcus Geelnard
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//-----------------------------------------------------------------------------
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#include <stdexcept>
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#include <fstream>
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#include <cstring>
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#include <string>
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#include "lwo.h"
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#ifdef _MSC_VER
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typedef unsigned int uint32;
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#else
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#include <stdint.h>
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typedef uint32_t uint32;
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#endif
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using namespace std;
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//------------------------------------------------------------------------------
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// Helper functions for reading
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//------------------------------------------------------------------------------
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/// Read a 16-bit integer, endian independent.
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static uint32 ReadU2(istream &aStream)
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{
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unsigned char buf[2];
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aStream.read((char *) buf, 2);
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return (((uint32) buf[0]) << 8) |
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((uint32) buf[1]);
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}
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/// Read a 32-bit integer, endian independent.
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static uint32 ReadU4(istream &aStream)
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{
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unsigned char buf[4];
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aStream.read((char *) buf, 4);
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return (((uint32) buf[0]) << 24) |
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(((uint32) buf[1]) << 16) |
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(((uint32) buf[2]) << 8) |
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((uint32) buf[3]);
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}
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/// Read a 32-bit floating point scalar, endian independent.
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static float ReadF4(istream &aStream)
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{
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unsigned char buf[4];
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aStream.read((char *) buf, 4);
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union {
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uint32 i;
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float f;
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} val;
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val.i = (((uint32) buf[0]) << 24) |
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(((uint32) buf[1]) << 16) |
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(((uint32) buf[2]) << 8) |
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((uint32) buf[3]);
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return val.f;
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}
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/// Read a 3 x 32-bit floating point vector, endian independent.
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/// Note: We flip the Y & Z axes, to go from our right handed to LightWaves
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/// left handed coordinate system.
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static Vector3 ReadVEC12(istream &aStream)
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{
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unsigned char buf[12];
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Vector3 result;
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aStream.read((char *) buf, 12);
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union {
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uint32 i;
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float f;
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} val;
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val.i = (((uint32) buf[0]) << 24) |
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(((uint32) buf[1]) << 16) |
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(((uint32) buf[2]) << 8) |
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((uint32) buf[3]);
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result.x = val.f;
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val.i = (((uint32) buf[4]) << 24) |
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(((uint32) buf[5]) << 16) |
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(((uint32) buf[6]) << 8) |
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((uint32) buf[7]);
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result.z = val.f;
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val.i = (((uint32) buf[8]) << 24) |
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(((uint32) buf[9]) << 16) |
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(((uint32) buf[10]) << 8) |
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((uint32) buf[11]);
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result.y = val.f;
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return result;
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}
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/// Read a non-terminated string from the stream (e.g. a chunk ID string).
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static string ReadString(istream &aStream, int aCount)
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{
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string result;
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result.resize(aCount);
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aStream.read((char *) &result[0], aCount);
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return result;
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}
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/// Read a zero terminated string from a stream.
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static string ReadStringZ(istream &aStream)
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{
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string str;
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getline(aStream, str, '\0');
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if((str.size() & 1) == 0)
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aStream.get();
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return str;
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}
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/// Read a vertex index (variable size) from a stream.
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static uint32 ReadVX(istream &aStream, int * aBytesLeft)
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{
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uint32 result = ReadU2(aStream);
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if(result >= 0x0000ff00)
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{
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result = ((result & 255) << 16) | ReadU2(aStream);
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*aBytesLeft -= 4;
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}
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else
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*aBytesLeft -= 2;
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return result;
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}
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//------------------------------------------------------------------------------
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// Helper functions for writing
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//------------------------------------------------------------------------------
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/// Write a 16-bit integer, endian independent.
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static void WriteU2(ostream &aStream, uint32 aValue)
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{
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unsigned char buf[2];
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buf[0] = (aValue >> 8) & 255;
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buf[1] = aValue & 255;
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aStream.write((char *) buf, 2);
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}
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/// Write a 32-bit integer, endian independent.
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static void WriteU4(ostream &aStream, uint32 aValue)
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{
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unsigned char buf[4];
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buf[0] = (aValue >> 24) & 255;
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buf[1] = (aValue >> 16) & 255;
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buf[2] = (aValue >> 8) & 255;
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buf[3] = aValue & 255;
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aStream.write((char *) buf, 4);
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}
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/// Write a 32-bit floating point scalar, endian independent.
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static void WriteF4(ostream &aStream, float aValue)
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{
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unsigned char buf[4];
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union {
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uint32 i;
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float f;
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} val;
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val.f = aValue;
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buf[0] = (val.i >> 24) & 255;
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buf[1] = (val.i >> 16) & 255;
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buf[2] = (val.i >> 8) & 255;
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buf[3] = val.i & 255;
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aStream.write((char *) buf, 4);
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}
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/// Write a 3 x 32-bit floating point vector, endian independent.
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/// Note: We flip the Y & Z axes, to go from our right handed to LightWaves
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/// left handed coordinate system.
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static void WriteVEC12(ostream &aStream, Vector3 aValue)
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{
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unsigned char buf[12];
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union {
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uint32 i;
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float f;
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} val;
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val.f = aValue.x;
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buf[0] = (val.i >> 24) & 255;
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buf[1] = (val.i >> 16) & 255;
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buf[2] = (val.i >> 8) & 255;
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buf[3] = val.i & 255;
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val.f = aValue.z;
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buf[4] = (val.i >> 24) & 255;
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buf[5] = (val.i >> 16) & 255;
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buf[6] = (val.i >> 8) & 255;
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buf[7] = val.i & 255;
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val.f = aValue.y;
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buf[8] = (val.i >> 24) & 255;
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buf[9] = (val.i >> 16) & 255;
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buf[10] = (val.i >> 8) & 255;
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buf[11] = val.i & 255;
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aStream.write((char *) buf, 12);
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}
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/// Write a string to a stream (no zero termination).
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static void WriteString(ostream &aStream, const char * aString)
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{
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int len = strlen(aString);
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aStream.write(aString, len);
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}
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/// Write a zero terminated string to a stream.
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static void WriteStringZ(ostream &aStream, const char * aString)
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{
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int len = strlen(aString) + 1;
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aStream.write(aString, len);
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if(len & 1)
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{
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char zero = 0;
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aStream.write(&zero, 1);
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}
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}
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/// Write a vertex index (variable size) to a stream.
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static void WriteVX(ostream &aStream, uint32 aIndex)
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{
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if(aIndex < 0x0000ff00)
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WriteU2(aStream, aIndex);
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else
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WriteU4(aStream, aIndex + 0xff000000);
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}
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/// Calculate the size of a POLS chunk - take variable size indices into
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/// account...
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static uint32 CalcPOLSSize(Mesh * aMesh)
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{
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uint32 triCount = (uint32) (aMesh->mIndices.size() / 3);
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uint32 size = 4 + triCount * 2;
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for(unsigned int i = 0; i < aMesh->mIndices.size(); ++ i)
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{
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uint32 idx = aMesh->mIndices[i];
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if(idx < 0x0000ff00)
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size += 2;
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else
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size += 4;
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}
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return size;
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}
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/// Calculate the size of a VMAP chunk - take variable size indices into
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/// account, but exclude the name string (at least two bytes)...
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static uint32 CalcVMAPSize(Mesh * aMesh, uint32 aDimension)
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{
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uint32 size = 6 + aMesh->mVertices.size() * (2 + 4 * aDimension);
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uint32 maxIdx = aMesh->mVertices.size() - 1;
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if(maxIdx >= 0x0000ff00)
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size += (maxIdx - 0x0000feff) * 2;
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return size;
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}
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//------------------------------------------------------------------------------
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// Public functions
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//------------------------------------------------------------------------------
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/// Import a mesh from an LWO file.
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void Import_LWO(const char * aFileName, Mesh * aMesh)
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{
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// Open the input file
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ifstream f(aFileName, ios::in | ios::binary);
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if(f.fail())
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throw runtime_error("Could not open input file.");
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// File header
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if(ReadString(f, 4) != string("FORM"))
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throw runtime_error("Not a valid LWO file (missing FORM chunk).");
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uint32 fileSize = ReadU4(f);
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if(ReadString(f, 4) != string("LWO2"))
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throw runtime_error("Not a valid LWO file (not LWO2 format).");
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// Start with an empty mesh
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aMesh->Clear();
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uint32 pointCount = 0;
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uint32 triangleCount = 0;
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uint32 indexBias = 0;
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bool havePoints = false;
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// Current pivot point (based on current layer)
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Vector3 pivot(0.0f, 0.0f, 0.0f);
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// Iterate all chunks
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while(!f.eof() && ( (uint32)f.tellg() < fileSize))
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{
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// Get chunk ID & size (round size to next nearest even size - all chunks
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// are word aligned)
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string chunkID = ReadString(f, 4);
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uint32 chunkSize = (ReadU4(f) + 1) & 0xfffffffe;
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// Get file position of the chunk start
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size_t chunkStart = f.tellg();
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// Was this a supported chunk?
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if(chunkID == string("TEXT"))
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{
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// Read file comment
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aMesh->mComment = string(ReadStringZ(f));
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}
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else if(chunkID == string("LAYR"))
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{
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// Read layer information
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ReadU2(f); // number
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ReadU2(f); // flags
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pivot = ReadVEC12(f); // pivot
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ReadStringZ(f); // name
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size_t pos = f.tellg();
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if((pos - chunkStart) < chunkSize)
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ReadU2(f); // parent (optional)
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}
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else if(chunkID == string("PNTS"))
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{
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// Check point count
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uint32 newPoints = chunkSize / 12;
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if((newPoints * 12) != chunkSize)
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throw runtime_error("Not a valid LWO file (invalid PNTS chunk).");
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// Read points (relative to current pivot point)
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aMesh->mVertices.resize(pointCount + newPoints);
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for(uint32 i = pointCount; i < (uint32) aMesh->mVertices.size(); ++ i)
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aMesh->mVertices[i] = ReadVEC12(f) + pivot;
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indexBias = pointCount;
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pointCount += newPoints;
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havePoints = true;
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}
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else if(chunkID == string("POLS"))
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{
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// POLS before PNTS?
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if(!havePoints)
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throw runtime_error("Not a valid LWO file (POLS chunk before PNTS chunk).");
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// Check that we have a FACE or PTCH descriptor.
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string type = ReadString(f, 4);
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if((type == string("FACE")) || (type == string("PTCH")))
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{
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// Perpare for worst case triangle count (a single poly with only
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// 16-bit indices)
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uint32 maxTriCount = (chunkSize - 10) / 2;
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vector<uint32> indices;
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indices.resize(maxTriCount * 3);
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// Read polygons
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uint32 newTris = 0;
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int bytesLeft = (int) chunkSize - 4;
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while(bytesLeft > 0)
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{
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int polyNodes = (int) ReadU2(f) & 1023;
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bytesLeft -= 2;
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if(polyNodes >= 3)
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{
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polyNodes -= 3;
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uint32 idx[3];
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idx[0] = ReadVX(f, &bytesLeft);
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idx[1] = ReadVX(f, &bytesLeft);
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idx[2] = ReadVX(f, &bytesLeft);
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while((polyNodes >= 0) && (bytesLeft >= 0))
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{
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indices[newTris * 3] = idx[0];
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indices[newTris * 3 + 1] = idx[1];
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indices[newTris * 3 + 2] = idx[2];
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++ newTris;
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if(polyNodes > 0)
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{
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idx[1] = idx[2];
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idx[2] = ReadVX(f, &bytesLeft);
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}
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-- polyNodes;
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}
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}
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else
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{
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// Skip polygons with less than 3 nodes
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for(int i = 0; i < polyNodes; ++ i)
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ReadVX(f, &bytesLeft);
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}
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}
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// Copy all the read indices to the mesh
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aMesh->mIndices.resize((triangleCount + newTris) * 3);
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for(uint32 i = 0; i < newTris; ++ i)
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{
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aMesh->mIndices[(i + triangleCount) * 3] = indices[i * 3] + indexBias;
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aMesh->mIndices[(i + triangleCount) * 3 + 1] = indices[i * 3 + 1] + indexBias;
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aMesh->mIndices[(i + triangleCount) * 3 + 2] = indices[i * 3 + 2] + indexBias;
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}
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triangleCount += newTris;
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}
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else
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{
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// We only support FACE/PTCH type polygons - skip this chunk
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f.seekg(chunkSize - 4, ios::cur);
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}
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}
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else if((chunkID == string("VMAP")) || (chunkID == string("VMAD")))
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{
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bool dynamic = (chunkID == string("VMAD"));
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string type = ReadString(f, 4);
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uint32 dimension = ReadU2(f);
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ReadStringZ(f); // Ignore the name
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// How many bytes are currently left to read in this chunk?
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int bytesLeft = (int) chunkSize - ((int) f.tellg() - (int) chunkStart);
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if((type == string("RGB ")) || (type == string("RGBA")))
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{
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// Resize the mesh colors array
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uint32 oldSize = aMesh->mColors.size();
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aMesh->mColors.resize(pointCount);
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for(uint32 i = oldSize; i < pointCount; ++ i)
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aMesh->mColors[i] = Vector4(1.0f, 1.0f, 1.0f, 1.0f);
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// Read all the colors
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while(bytesLeft > 0)
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{
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uint32 idx = ReadVX(f, &bytesLeft) + indexBias;
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if(dynamic)
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ReadVX(f, &bytesLeft); // ignore the face index for VMAD...
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Vector4 col;
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col.x = ReadF4(f);
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col.y = ReadF4(f);
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col.z = ReadF4(f);
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if(dimension == 4)
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{
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col.w = ReadF4(f);
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bytesLeft -= 16;
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}
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else
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{
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col.w = 1.0f;
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bytesLeft -= 12;
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}
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if(idx < aMesh->mColors.size())
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aMesh->mColors[idx] = col;
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}
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}
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else if((type == string("TXUV")))
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{
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// Resize the mesh UV array
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uint32 oldSize = aMesh->mTexCoords.size();
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aMesh->mTexCoords.resize(pointCount);
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for(uint32 i = oldSize; i < pointCount; ++ i)
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aMesh->mTexCoords[i] = Vector2(0.0f, 0.0f);
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// Read all the texture coordinates
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while(bytesLeft > 0)
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{
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uint32 idx = ReadVX(f, &bytesLeft) + indexBias;
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if(dynamic)
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ReadVX(f, &bytesLeft); // ignore the face index for VMAD...
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Vector2 texCoord;
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texCoord.u = ReadF4(f);
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texCoord.v = ReadF4(f);
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bytesLeft -= 8;
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if(idx < aMesh->mTexCoords.size())
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aMesh->mTexCoords[idx] = texCoord;
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}
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}
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else
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{
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// We only support RGB/RGBA & TXUV type VMAPs - skip this chunk
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f.seekg(bytesLeft, ios::cur);
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}
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}
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else
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{
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// Just skip this chunk
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f.seekg(chunkSize, ios::cur);
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}
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}
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// Post-adjustment: color array (if any)
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if((aMesh->mColors.size() > 0) && (aMesh->mColors.size() < pointCount))
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{
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uint32 oldSize = aMesh->mColors.size();
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aMesh->mColors.resize(pointCount);
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for(uint32 i = oldSize; i < pointCount; ++ i)
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aMesh->mColors[i] = Vector4(1.0f, 1.0f, 1.0f, 1.0f);
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}
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// Post-adjustment: texture coordinate array (if any)
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if((aMesh->mTexCoords.size() > 0) && (aMesh->mTexCoords.size() < pointCount))
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{
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uint32 oldSize = aMesh->mTexCoords.size();
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aMesh->mTexCoords.resize(pointCount);
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for(uint32 i = oldSize; i < pointCount; ++ i)
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aMesh->mTexCoords[i] = Vector2(0.0f, 0.0f);
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}
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// Close the input file
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f.close();
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}
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/// Export a mesh to an LWO file.
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void Export_LWO(const char * aFileName, Mesh * aMesh, Options &aOptions)
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{
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// Check if we can support this mesh (too many vertices?)
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if(aMesh->mVertices.size() > 0x00ffffff)
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throw runtime_error("Too large mesh (not supported by the LWO file format).");
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// What should we export?
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bool exportComment = (aMesh->mComment.size() > 0);
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bool exportTexCoords = aMesh->HasTexCoords() && !aOptions.mNoTexCoords;
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bool exportColors = aMesh->HasColors() && !aOptions.mNoColors;
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// Calculate the sizes of the individual chunks
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uint32 textSize = aMesh->mComment.size() + 1;
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if(textSize & 1) ++ textSize;
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uint32 tagsSize = 8;
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uint32 layrSize = 24;
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uint32 pntsSize = (uint32) (aMesh->mVertices.size() * 12);
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uint32 txuvSize = CalcVMAPSize(aMesh, 2) + 20;
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uint32 rgbaSize = CalcVMAPSize(aMesh, 4) + 14;
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uint32 polsSize = CalcPOLSSize(aMesh);
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// Calculate output file size
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uint32 fileSize = 4 +
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8 + tagsSize +
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8 + layrSize +
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8 + pntsSize +
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8 + polsSize;
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if(exportComment)
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fileSize += 8 + textSize;
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if(exportTexCoords)
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fileSize += 8 + txuvSize;
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if(exportColors)
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fileSize += 8 + rgbaSize;
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// Open the output file
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ofstream f(aFileName, ios::out | ios::binary);
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if(f.fail())
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throw runtime_error("Could not open output file.");
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// File header
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WriteString(f, "FORM");
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WriteU4(f, fileSize); // File size (excluding FORM chunk header)
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WriteString(f, "LWO2");
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// TEXT chunk
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if(exportComment)
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{
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WriteString(f, "TEXT");
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WriteU4(f, textSize);
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WriteStringZ(f, aMesh->mComment.c_str());
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}
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// TAGS chunk
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WriteString(f, "TAGS");
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WriteU4(f, tagsSize);
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WriteStringZ(f, "Default");
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// LAYR chunk
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WriteString(f, "LAYR");
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WriteU4(f, layrSize);
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WriteU2(f, 0); // number
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WriteU2(f, 0); // flags
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WriteVEC12(f, Vector3(0.0f, 0.0f, 0.0f)); // pivot
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WriteStringZ(f, "Layer 1"); // name
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// PNTS chunk
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WriteString(f, "PNTS");
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WriteU4(f, pntsSize);
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for(uint32 i = 0; i < (uint32) aMesh->mVertices.size(); ++ i)
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WriteVEC12(f, aMesh->mVertices[i]);
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// VMAP:TXUV chunk (optional)
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if(exportTexCoords)
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{
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WriteString(f, "VMAP");
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WriteU4(f, txuvSize);
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WriteString(f, "TXUV"); // type
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WriteU2(f, 2); // dimension
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WriteStringZ(f, "Texture coordaintes"); // name
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for(uint32 i = 0; i < (uint32) aMesh->mTexCoords.size(); ++ i)
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{
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WriteVX(f, i);
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WriteF4(f, aMesh->mTexCoords[i].u);
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WriteF4(f, aMesh->mTexCoords[i].v);
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}
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}
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// VMAP:RGBA chunk (optional)
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if(exportColors)
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{
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WriteString(f, "VMAP");
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WriteU4(f, rgbaSize);
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WriteString(f, "RGBA"); // type
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WriteU2(f, 4); // dimension
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WriteStringZ(f, "Vertex colors"); // name
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for(uint32 i = 0; i < (uint32) aMesh->mColors.size(); ++ i)
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{
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WriteVX(f, i);
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WriteF4(f, aMesh->mColors[i].x);
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WriteF4(f, aMesh->mColors[i].y);
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WriteF4(f, aMesh->mColors[i].z);
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WriteF4(f, aMesh->mColors[i].w);
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}
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}
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// POLS chunk
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WriteString(f, "POLS");
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WriteU4(f, polsSize);
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WriteString(f, "FACE");
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uint32 triCount = (uint32) (aMesh->mIndices.size() / 3);
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for(uint32 i = 0; i < triCount; ++ i)
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{
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// Polygon node count (always 3)
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WriteU2(f, 3);
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// Write polygon node indices
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for(int j = 0; j < 3; ++ j)
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WriteVX(f, aMesh->mIndices[i * 3 + j]);
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}
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// Close the output file
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f.close();
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}
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