mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
174 lines
5.7 KiB
Text
174 lines
5.7 KiB
Text
#include <metal_stdlib>
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using namespace metal;
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struct xlatMtlShaderInput {
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float4 _glesVertex [[attribute(0)]];
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};
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struct xlatMtlShaderOutput {
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float4 gl_Position [[position]];
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half3 xlv_TEXCOORD2;
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};
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struct xlatMtlShaderUniform {
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float4x4 glstate_matrix_mvp;
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float4x4 _Object2World;
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half2 _DynLampInfo_bufferSize;
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};
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vertex xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]]
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, texture2d<half> _DynLampInfo [[texture(0)]], sampler _mtlsmp__DynLampInfo [[sampler(0)]])
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{
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xlatMtlShaderOutput _mtl_o;
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half3 tmpvar_1;
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float3 tmpvar_2;
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tmpvar_2 = (_mtl_u._Object2World * _mtl_i._glesVertex).xyz;
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float3 tmpvar_3;
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half3 hybridCol_4;
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int4 tmpvar_5;
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tmpvar_5.xyz = int3(tmpvar_2);
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tmpvar_5.w = int(-(tmpvar_2.x));
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float2 tmpvar_6;
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tmpvar_6.y = 1.0;
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tmpvar_6.x = float(tmpvar_5.x);
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half2 coord_7;
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coord_7 = half2(tmpvar_6);
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half4 tmpvar_8;
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tmpvar_8.zw = half2(float2(0.0, 0.0));
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tmpvar_8.xy = (coord_7 / _mtl_u._DynLampInfo_bufferSize);
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half4 tmpvar_9;
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half4 tmpvar_10;
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tmpvar_10 = _DynLampInfo.sample(_mtlsmp__DynLampInfo, (float2)(tmpvar_8.xy), level(0.0));
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tmpvar_9 = tmpvar_10;
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float2 tmpvar_11;
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tmpvar_11.y = 2.0;
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tmpvar_11.x = float(tmpvar_5.x);
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half2 coord_12;
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coord_12 = half2(tmpvar_11);
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half4 tmpvar_13;
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tmpvar_13.zw = half2(float2(0.0, 0.0));
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tmpvar_13.xy = (coord_12 / _mtl_u._DynLampInfo_bufferSize);
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half4 tmpvar_14;
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half4 tmpvar_15;
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tmpvar_15 = _DynLampInfo.sample(_mtlsmp__DynLampInfo, (float2)(tmpvar_13.xy), level(0.0));
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tmpvar_14 = tmpvar_15;
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float2 tmpvar_16;
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tmpvar_16.y = 1.0;
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tmpvar_16.x = float(tmpvar_5.y);
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half2 coord_17;
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coord_17 = half2(tmpvar_16);
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half4 tmpvar_18;
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tmpvar_18.zw = half2(float2(0.0, 0.0));
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tmpvar_18.xy = (coord_17 / _mtl_u._DynLampInfo_bufferSize);
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half4 tmpvar_19;
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half4 tmpvar_20;
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tmpvar_20 = _DynLampInfo.sample(_mtlsmp__DynLampInfo, (float2)(tmpvar_18.xy), level(0.0));
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tmpvar_19 = tmpvar_20;
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float2 tmpvar_21;
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tmpvar_21.y = 2.0;
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tmpvar_21.x = float(tmpvar_5.y);
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half2 coord_22;
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coord_22 = half2(tmpvar_21);
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half4 tmpvar_23;
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tmpvar_23.zw = half2(float2(0.0, 0.0));
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tmpvar_23.xy = (coord_22 / _mtl_u._DynLampInfo_bufferSize);
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half4 tmpvar_24;
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half4 tmpvar_25;
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tmpvar_25 = _DynLampInfo.sample(_mtlsmp__DynLampInfo, (float2)(tmpvar_23.xy), level(0.0));
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tmpvar_24 = tmpvar_25;
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float2 tmpvar_26;
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tmpvar_26.y = 1.0;
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tmpvar_26.x = float(tmpvar_5.z);
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half2 coord_27;
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coord_27 = half2(tmpvar_26);
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half4 tmpvar_28;
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tmpvar_28.zw = half2(float2(0.0, 0.0));
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tmpvar_28.xy = (coord_27 / _mtl_u._DynLampInfo_bufferSize);
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half4 tmpvar_29;
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half4 tmpvar_30;
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tmpvar_30 = _DynLampInfo.sample(_mtlsmp__DynLampInfo, (float2)(tmpvar_28.xy), level(0.0));
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tmpvar_29 = tmpvar_30;
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float2 tmpvar_31;
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tmpvar_31.y = 2.0;
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tmpvar_31.x = float(tmpvar_5.z);
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half2 coord_32;
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coord_32 = half2(tmpvar_31);
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half4 tmpvar_33;
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tmpvar_33.zw = half2(float2(0.0, 0.0));
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tmpvar_33.xy = (coord_32 / _mtl_u._DynLampInfo_bufferSize);
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half4 tmpvar_34;
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half4 tmpvar_35;
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tmpvar_35 = _DynLampInfo.sample(_mtlsmp__DynLampInfo, (float2)(tmpvar_33.xy), level(0.0));
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tmpvar_34 = tmpvar_35;
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float2 tmpvar_36;
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tmpvar_36.y = 1.0;
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tmpvar_36.x = float(tmpvar_5.w);
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half2 coord_37;
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coord_37 = half2(tmpvar_36);
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half4 tmpvar_38;
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tmpvar_38.zw = half2(float2(0.0, 0.0));
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tmpvar_38.xy = (coord_37 / _mtl_u._DynLampInfo_bufferSize);
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half4 tmpvar_39;
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half4 tmpvar_40;
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tmpvar_40 = _DynLampInfo.sample(_mtlsmp__DynLampInfo, (float2)(tmpvar_38.xy), level(0.0));
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tmpvar_39 = tmpvar_40;
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float2 tmpvar_41;
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tmpvar_41.y = 2.0;
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tmpvar_41.x = float(tmpvar_5.w);
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half2 coord_42;
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coord_42 = half2(tmpvar_41);
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half4 tmpvar_43;
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tmpvar_43.zw = half2(float2(0.0, 0.0));
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tmpvar_43.xy = (coord_42 / _mtl_u._DynLampInfo_bufferSize);
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half4 tmpvar_44;
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half4 tmpvar_45;
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tmpvar_45 = _DynLampInfo.sample(_mtlsmp__DynLampInfo, (float2)(tmpvar_43.xy), level(0.0));
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tmpvar_44 = tmpvar_45;
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half3 hybridCol_46;
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half4 atten_47;
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float3 tmpvar_48;
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tmpvar_48 = ((float3)tmpvar_9.xyz - tmpvar_2);
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float tmpvar_49;
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tmpvar_49 = dot (tmpvar_48, tmpvar_48);
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half4 tmpvar_50;
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tmpvar_50.yzw = atten_47.yzw;
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tmpvar_50.x = half((tmpvar_49 * (float)tmpvar_9.w));
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float3 tmpvar_51;
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tmpvar_51 = ((float3)tmpvar_19.xyz - tmpvar_2);
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float tmpvar_52;
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tmpvar_52 = dot (tmpvar_51, tmpvar_51);
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half4 tmpvar_53;
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tmpvar_53.xzw = tmpvar_50.xzw;
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tmpvar_53.y = half((tmpvar_52 * (float)tmpvar_19.w));
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float3 tmpvar_54;
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tmpvar_54 = ((float3)tmpvar_29.xyz - tmpvar_2);
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float tmpvar_55;
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tmpvar_55 = dot (tmpvar_54, tmpvar_54);
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half4 tmpvar_56;
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tmpvar_56.xyw = tmpvar_53.xyw;
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tmpvar_56.z = half((tmpvar_55 * (float)tmpvar_29.w));
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float3 tmpvar_57;
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tmpvar_57 = ((float3)tmpvar_39.xyz - tmpvar_2);
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float tmpvar_58;
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tmpvar_58 = dot (tmpvar_57, tmpvar_57);
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half4 tmpvar_59;
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tmpvar_59.xyz = tmpvar_56.xyz;
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tmpvar_59.w = half((tmpvar_58 * (float)tmpvar_39.w));
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atten_47 = tmpvar_59;
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hybridCol_46 = (hybridCol_4 + (tmpvar_14.xyz * tmpvar_50.x));
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hybridCol_46 = (hybridCol_46 + (tmpvar_24.xyz * tmpvar_53.y));
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hybridCol_46 = (hybridCol_46 + (tmpvar_34.xyz * tmpvar_56.z));
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hybridCol_46 = (hybridCol_46 + (tmpvar_44.xyz * tmpvar_59.w));
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tmpvar_3 = float3(hybridCol_46);
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tmpvar_1 = half3(tmpvar_3);
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_mtl_o.gl_Position = (_mtl_u.glstate_matrix_mvp * _mtl_i._glesVertex);
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_mtl_o.xlv_TEXCOORD2 = tmpvar_1;
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return _mtl_o;
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}
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// stats: 57 alu 8 tex 0 flow
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// inputs: 1
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// #0: _glesVertex (high float) 4x1 [-1] loc 0
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// uniforms: 3 (total size: 132)
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// #0: glstate_matrix_mvp (high float) 4x4 [-1] loc 0
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// #1: _Object2World (high float) 4x4 [-1] loc 64
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// #2: _DynLampInfo_bufferSize (medium float) 2x1 [-1] loc 128
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// textures: 1
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// #0: _DynLampInfo (low 2d) 0x0 [-1] loc 0
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