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14 lines
252 B
Text
14 lines
252 B
Text
// https://github.com/aras-p/glsl-optimizer/issues/18
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struct shadow_map_t
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{
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mat4 transform;
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};
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uniform shadow_map_t ShadowMaps[1];
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attribute vec3 _in_position;
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void main()
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{
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gl_Position = ShadowMaps[0].transform * vec4(_in_position,1);
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}
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