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23 lines
603 B
Text
23 lines
603 B
Text
#version 300 es
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out mediump vec4 _fragData;
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uniform sampler2D tex;
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uniform lowp sampler2DShadow shadowmap;
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in highp vec4 uv;
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void main ()
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{
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lowp vec4 c_1;
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c_1 = (textureProj (tex, uv) + textureProj (tex, uv.xyz));
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c_1 = (c_1 + textureProjLod (tex, uv, 1.0));
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c_1 = (c_1 + textureProjLod (tex, uv.xyz, 1.0));
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c_1 = (c_1 + vec4(texture (shadowmap, uv.xyz)));
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c_1 = (c_1 + vec4(textureProj (shadowmap, uv)));
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_fragData = c_1;
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}
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// stats: 5 alu 6 tex 0 flow
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// inputs: 1
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// #0: uv (high float) 4x1 [-1]
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// textures: 2
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// #0: tex (low 2d) 0x0 [-1]
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// #1: shadowmap (low 2dshadow) 0x0 [-1]
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