mirror of
https://github.com/scratchfoundation/bgfx.git
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55 lines
1.5 KiB
Text
55 lines
1.5 KiB
Text
#version 300 es
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layout(location=0) out mediump vec4 _glesFragData[4];
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uniform sampler2D unity_Lightmap;
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uniform sampler2D unity_LightmapInd;
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uniform sampler2D _MainTex;
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in highp vec2 xlv_TEXCOORD0;
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in highp vec4 xlv_TEXCOORD4;
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void main ()
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{
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lowp vec4 c_1;
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lowp vec3 tmpvar_2;
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lowp vec3 tmpvar_3;
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mediump vec4 c_4;
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lowp vec4 tmpvar_5;
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tmpvar_5 = texture (_MainTex, xlv_TEXCOORD0);
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c_4 = tmpvar_5;
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tmpvar_2 = c_4.xyz;
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tmpvar_3 = ((c_4.xyz * 2.0) - 1.0);
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mediump mat3 tmpvar_6;
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tmpvar_6[uint(0)].x = 0.8164966;
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tmpvar_6[uint(0)].y = -0.4082483;
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tmpvar_6[uint(0)].z = -0.4082483;
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tmpvar_6[1u].x = 0.0;
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tmpvar_6[1u].y = 0.7071068;
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tmpvar_6[1u].z = -0.7071068;
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tmpvar_6[2u].x = 0.5773503;
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tmpvar_6[2u].y = 0.5773503;
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tmpvar_6[2u].z = 0.5773503;
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mediump vec3 normal_7;
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normal_7 = tmpvar_3;
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mediump vec3 scalePerBasisVector_8;
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mediump vec3 lm_9;
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lowp vec3 tmpvar_10;
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tmpvar_10 = (2.0 * texture (unity_Lightmap, xlv_TEXCOORD4.xy).xyz);
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lm_9 = tmpvar_10;
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lowp vec3 tmpvar_11;
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tmpvar_11 = (2.0 * texture (unity_LightmapInd, xlv_TEXCOORD4.xy).xyz);
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scalePerBasisVector_8 = tmpvar_11;
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lm_9 = (lm_9 * dot (clamp (
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(tmpvar_6 * normal_7)
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, 0.0, 1.0), scalePerBasisVector_8));
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c_1.xyz = (tmpvar_2 * lm_9);
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c_1.w = 1.0;
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_glesFragData[0] = c_1;
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}
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// stats: 19 alu 3 tex 0 flow
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// inputs: 2
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// #0: xlv_TEXCOORD0 (high float) 2x1 [-1]
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// #1: xlv_TEXCOORD4 (high float) 4x1 [-1]
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// textures: 3
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// #0: unity_Lightmap (low 2d) 0x0 [-1]
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// #1: unity_LightmapInd (low 2d) 0x0 [-1]
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// #2: _MainTex (low 2d) 0x0 [-1]
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