mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
60 lines
1.4 KiB
Text
60 lines
1.4 KiB
Text
#include <metal_stdlib>
|
|
using namespace metal;
|
|
struct xlatMtlShaderInput {
|
|
float4 xlv_TEXCOORD0;
|
|
};
|
|
struct xlatMtlShaderOutput {
|
|
half4 _fragData [[color(0)]];
|
|
};
|
|
struct xlatMtlShaderUniform {
|
|
};
|
|
fragment xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]])
|
|
{
|
|
xlatMtlShaderOutput _mtl_o;
|
|
half4 c_1;
|
|
c_1 = half4(float4(0.0, 0.0, 0.0, 0.0));
|
|
float tmpvar_2;
|
|
if ((_mtl_i.xlv_TEXCOORD0.x > 0.5)) {
|
|
tmpvar_2 = 0.9;
|
|
} else {
|
|
tmpvar_2 = 0.1;
|
|
};
|
|
c_1 = half4(float4(tmpvar_2));
|
|
float4 tmpvar_3;
|
|
if ((_mtl_i.xlv_TEXCOORD0.x > 0.5)) {
|
|
tmpvar_3 = float4(0.9, 0.9, 0.9, 0.9);
|
|
} else {
|
|
tmpvar_3 = float4(0.1, 0.1, 0.1, 0.1);
|
|
};
|
|
c_1 = ((half4)(float4(tmpvar_2) + tmpvar_3));
|
|
float3 tmpvar_4;
|
|
if ((_mtl_i.xlv_TEXCOORD0.x > 0.5)) {
|
|
tmpvar_4 = float3(0.9, 0.9, 0.9);
|
|
} else {
|
|
tmpvar_4 = float3(0.1, 0.1, 0.1);
|
|
};
|
|
c_1.xyz = (c_1.xyz + (half3)tmpvar_4);
|
|
float2 tmpvar_5;
|
|
if ((_mtl_i.xlv_TEXCOORD0.x > 0.5)) {
|
|
tmpvar_5 = float2(0.9, 0.9);
|
|
} else {
|
|
tmpvar_5 = float2(0.1, 0.1);
|
|
};
|
|
c_1.xy = (c_1.xy + (half2)tmpvar_5);
|
|
float tmpvar_6;
|
|
tmpvar_6 = fract(_mtl_i.xlv_TEXCOORD0.x);
|
|
float tmpvar_7;
|
|
if (bool(tmpvar_6)) {
|
|
tmpvar_7 = 0.9;
|
|
} else {
|
|
tmpvar_7 = 0.1;
|
|
};
|
|
c_1.x = (c_1.x + (half)tmpvar_7);
|
|
_mtl_o._fragData = c_1;
|
|
return _mtl_o;
|
|
}
|
|
|
|
|
|
// stats: 21 alu 0 tex 5 flow
|
|
// inputs: 1
|
|
// #0: xlv_TEXCOORD0 (high float) 4x1 [-1]
|