mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-24 16:48:18 -05:00
5425 lines
171 KiB
C++
5425 lines
171 KiB
C++
/*
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* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "bgfx_p.h"
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#if BGFX_CONFIG_RENDERER_DIRECT3D12
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# include "renderer_d3d12.h"
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# if !USE_D3D12_DYNAMIC_LIB
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# pragma comment(lib, "D3D12.lib")
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# endif // !USE_D3D12_DYNAMIC_LIB
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namespace bgfx { namespace d3d12
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{
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static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][256];
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struct PrimInfo
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{
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D3D_PRIMITIVE_TOPOLOGY m_toplogy;
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D3D12_PRIMITIVE_TOPOLOGY_TYPE m_topologyType;
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uint32_t m_min;
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uint32_t m_div;
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uint32_t m_sub;
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};
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static const PrimInfo s_primInfo[] =
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{
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{ D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, 3, 3, 0 },
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{ D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, 3, 1, 2 },
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{ D3D_PRIMITIVE_TOPOLOGY_LINELIST, D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE, 2, 2, 0 },
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{ D3D_PRIMITIVE_TOPOLOGY_POINTLIST, D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT, 1, 1, 0 },
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{ D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED, 0, 0, 0 },
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};
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static const char* s_primName[] =
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{
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"TriList",
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"TriStrip",
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"Line",
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"Point",
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};
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BX_STATIC_ASSERT(BX_COUNTOF(s_primInfo) == BX_COUNTOF(s_primName)+1);
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static const uint32_t s_checkMsaa[] =
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{
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0,
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2,
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4,
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8,
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16,
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};
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static DXGI_SAMPLE_DESC s_msaa[] =
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{
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{ 1, 0 },
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{ 2, 0 },
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{ 4, 0 },
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{ 8, 0 },
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{ 16, 0 },
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};
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static const D3D12_BLEND s_blendFactor[][2] =
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{
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{ (D3D12_BLEND)0, (D3D12_BLEND)0 }, // ignored
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{ D3D12_BLEND_ZERO, D3D12_BLEND_ZERO }, // ZERO
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{ D3D12_BLEND_ONE, D3D12_BLEND_ONE }, // ONE
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{ D3D12_BLEND_SRC_COLOR, D3D12_BLEND_SRC_ALPHA }, // SRC_COLOR
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{ D3D12_BLEND_INV_SRC_COLOR, D3D12_BLEND_INV_SRC_ALPHA }, // INV_SRC_COLOR
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{ D3D12_BLEND_SRC_ALPHA, D3D12_BLEND_SRC_ALPHA }, // SRC_ALPHA
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{ D3D12_BLEND_INV_SRC_ALPHA, D3D12_BLEND_INV_SRC_ALPHA }, // INV_SRC_ALPHA
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{ D3D12_BLEND_DEST_ALPHA, D3D12_BLEND_DEST_ALPHA }, // DST_ALPHA
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{ D3D12_BLEND_INV_DEST_ALPHA, D3D12_BLEND_INV_DEST_ALPHA }, // INV_DST_ALPHA
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{ D3D12_BLEND_DEST_COLOR, D3D12_BLEND_DEST_ALPHA }, // DST_COLOR
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{ D3D12_BLEND_INV_DEST_COLOR, D3D12_BLEND_INV_DEST_ALPHA }, // INV_DST_COLOR
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{ D3D12_BLEND_SRC_ALPHA_SAT, D3D12_BLEND_ONE }, // SRC_ALPHA_SAT
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{ D3D12_BLEND_BLEND_FACTOR, D3D12_BLEND_BLEND_FACTOR }, // FACTOR
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{ D3D12_BLEND_INV_BLEND_FACTOR, D3D12_BLEND_INV_BLEND_FACTOR }, // INV_FACTOR
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};
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static const D3D12_BLEND_OP s_blendEquation[] =
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{
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D3D12_BLEND_OP_ADD,
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D3D12_BLEND_OP_SUBTRACT,
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D3D12_BLEND_OP_REV_SUBTRACT,
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D3D12_BLEND_OP_MIN,
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D3D12_BLEND_OP_MAX,
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};
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static const D3D12_COMPARISON_FUNC s_cmpFunc[] =
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{
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D3D12_COMPARISON_FUNC(0), // ignored
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D3D12_COMPARISON_FUNC_LESS,
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D3D12_COMPARISON_FUNC_LESS_EQUAL,
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D3D12_COMPARISON_FUNC_EQUAL,
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D3D12_COMPARISON_FUNC_GREATER_EQUAL,
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D3D12_COMPARISON_FUNC_GREATER,
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D3D12_COMPARISON_FUNC_NOT_EQUAL,
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D3D12_COMPARISON_FUNC_NEVER,
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D3D12_COMPARISON_FUNC_ALWAYS,
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};
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static const D3D12_STENCIL_OP s_stencilOp[] =
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{
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D3D12_STENCIL_OP_ZERO,
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D3D12_STENCIL_OP_KEEP,
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D3D12_STENCIL_OP_REPLACE,
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D3D12_STENCIL_OP_INCR,
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D3D12_STENCIL_OP_INCR_SAT,
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D3D12_STENCIL_OP_DECR,
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D3D12_STENCIL_OP_DECR_SAT,
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D3D12_STENCIL_OP_INVERT,
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};
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static const D3D12_CULL_MODE s_cullMode[] =
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{
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D3D12_CULL_MODE_NONE,
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D3D12_CULL_MODE_FRONT,
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D3D12_CULL_MODE_BACK,
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};
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static const D3D12_TEXTURE_ADDRESS_MODE s_textureAddress[] =
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{
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D3D12_TEXTURE_ADDRESS_MODE_WRAP,
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D3D12_TEXTURE_ADDRESS_MODE_MIRROR,
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D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
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D3D12_TEXTURE_ADDRESS_MODE_BORDER,
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};
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/*
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* D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
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* D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
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* D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
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* D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
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* D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
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* D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
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* D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
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* D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
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* D3D11_FILTER_ANISOTROPIC = 0x55,
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*
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* D3D11_COMPARISON_FILTERING_BIT = 0x80,
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* D3D11_ANISOTROPIC_FILTERING_BIT = 0x40,
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*
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* According to D3D11_FILTER enum bits for mip, mag and mip are:
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* 0x10 // MIN_LINEAR
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* 0x04 // MAG_LINEAR
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* 0x01 // MIP_LINEAR
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*/
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static const uint8_t s_textureFilter[3][3] =
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{
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{
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0x10, // min linear
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0x00, // min point
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0x55, // anisotropic
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},
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{
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0x04, // mag linear
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0x00, // mag point
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0x55, // anisotropic
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},
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{
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0x01, // mip linear
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0x00, // mip point
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0x55, // anisotropic
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},
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};
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struct TextureFormatInfo
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{
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DXGI_FORMAT m_fmt;
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DXGI_FORMAT m_fmtSrv;
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DXGI_FORMAT m_fmtDsv;
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DXGI_FORMAT m_fmtSrgb;
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};
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static const TextureFormatInfo s_textureFormat[] =
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{
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{ DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC1_UNORM_SRGB }, // BC1
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{ DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC2_UNORM_SRGB }, // BC2
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{ DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC3_UNORM_SRGB }, // BC3
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{ DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC4
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{ DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC5
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{ DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC6H
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{ DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC7_UNORM_SRGB }, // BC7
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC1
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2A
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2A1
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC12
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC14
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC12A
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC14A
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC22
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC24
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // Unknown
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{ DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R1
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{ DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // A8
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{ DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8
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{ DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8I
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{ DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8U
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{ DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8S
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{ DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16
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{ DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16I
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{ DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16U
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{ DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16F
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{ DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16S
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{ DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32I
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{ DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32U
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{ DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32F
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{ DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8
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{ DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8I
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{ DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8U
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{ DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8S
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{ DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16
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{ DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16I
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{ DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16U
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{ DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16F
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{ DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16S
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{ DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32I
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{ DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32U
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{ DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32F
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{ DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB9E5F
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{ DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_B8G8R8A8_UNORM_SRGB }, // BGRA8
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{ DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, // RGBA8
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{ DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, // RGBA8I
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{ DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, // RGBA8U
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{ DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA8S
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{ DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16
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{ DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16I
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{ DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16U
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{ DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16F
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{ DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16S
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{ DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32I
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{ DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32U
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{ DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32F
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{ DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R5G6B5
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{ DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA4
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{ DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB5A1
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{ DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB10A2
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{ DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R11G11B10F
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // UnknownDepth
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{ DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_D16_UNORM, DXGI_FORMAT_UNKNOWN }, // D16
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{ DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D24
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{ DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D24S8
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{ DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D32
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{ DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D16F
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{ DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D24F
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{ DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D32F
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{ DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D0S8
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};
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BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
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static const D3D12_INPUT_ELEMENT_DESC s_attrib[] =
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{
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{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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{ "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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{ "TANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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{ "BITANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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{ "COLOR", 1, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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{ "BLENDINDICES", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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{ "BLENDWEIGHT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 1, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 2, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 3, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 4, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 5, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 6, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 7, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
|
|
};
|
|
BX_STATIC_ASSERT(Attrib::Count == BX_COUNTOF(s_attrib) );
|
|
|
|
static const DXGI_FORMAT s_attribType[][4][2] =
|
|
{
|
|
{ // Uint8
|
|
{ DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UNORM },
|
|
{ DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UNORM },
|
|
{ DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM },
|
|
{ DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM },
|
|
},
|
|
{ // Uint10
|
|
{ DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
|
|
{ DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
|
|
{ DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
|
|
{ DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
|
|
},
|
|
{ // Int16
|
|
{ DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SNORM },
|
|
{ DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SNORM },
|
|
{ DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SNORM },
|
|
{ DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SNORM },
|
|
},
|
|
{ // Half
|
|
{ DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT },
|
|
{ DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT },
|
|
{ DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT },
|
|
{ DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT },
|
|
},
|
|
{ // Float
|
|
{ DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT },
|
|
{ DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT },
|
|
{ DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT },
|
|
{ DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT },
|
|
},
|
|
};
|
|
BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
|
|
|
|
static D3D12_INPUT_ELEMENT_DESC* fillVertexDecl(D3D12_INPUT_ELEMENT_DESC* _out, const VertexDecl& _decl)
|
|
{
|
|
D3D12_INPUT_ELEMENT_DESC* elem = _out;
|
|
|
|
for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
|
|
{
|
|
if (UINT16_MAX != _decl.m_attributes[attr])
|
|
{
|
|
memcpy(elem, &s_attrib[attr], sizeof(D3D12_INPUT_ELEMENT_DESC) );
|
|
|
|
if (0 == _decl.m_attributes[attr])
|
|
{
|
|
elem->AlignedByteOffset = 0;
|
|
}
|
|
else
|
|
{
|
|
uint8_t num;
|
|
AttribType::Enum type;
|
|
bool normalized;
|
|
bool asInt;
|
|
_decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
|
|
elem->Format = s_attribType[type][num-1][normalized];
|
|
elem->AlignedByteOffset = _decl.m_offset[attr];
|
|
}
|
|
|
|
++elem;
|
|
}
|
|
}
|
|
|
|
return elem;
|
|
}
|
|
|
|
void setResourceBarrier(ID3D12GraphicsCommandList* _commandList, const ID3D12Resource* _resource, D3D12_RESOURCE_STATES _stateBefore, D3D12_RESOURCE_STATES _stateAfter)
|
|
{
|
|
D3D12_RESOURCE_BARRIER barrier;
|
|
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
barrier.Transition.pResource = const_cast<ID3D12Resource*>(_resource);
|
|
barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
|
|
barrier.Transition.StateBefore = _stateBefore;
|
|
barrier.Transition.StateAfter = _stateAfter;
|
|
_commandList->ResourceBarrier(1, &barrier);
|
|
}
|
|
|
|
static const GUID IID_ID3D12CommandAllocator = { 0x6102dee4, 0xaf59, 0x4b09, { 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24 } };
|
|
static const GUID IID_ID3D12CommandQueue = { 0x0ec870a6, 0x5d7e, 0x4c22, { 0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed } };
|
|
static const GUID IID_ID3D12CommandSignature = { 0xc36a797c, 0xec80, 0x4f0a, { 0x89, 0x85, 0xa7, 0xb2, 0x47, 0x50, 0x82, 0xd1 } };
|
|
static const GUID IID_ID3D12Debug = { 0x344488b7, 0x6846, 0x474b, { 0xb9, 0x89, 0xf0, 0x27, 0x44, 0x82, 0x45, 0xe0 } };
|
|
static const GUID IID_ID3D12DescriptorHeap = { 0x8efb471d, 0x616c, 0x4f49, { 0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51 } };
|
|
static const GUID IID_ID3D12Device = { 0x189819f1, 0x1db6, 0x4b57, { 0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7 } };
|
|
static const GUID IID_ID3D12Fence = { 0x0a753dcf, 0xc4d8, 0x4b91, { 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76 } };
|
|
static const GUID IID_ID3D12GraphicsCommandList = { 0x5b160d0f, 0xac1b, 0x4185, { 0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55 } };
|
|
static const GUID IID_ID3D12InfoQueue = { 0x0742a90b, 0xc387, 0x483f, { 0xb9, 0x46, 0x30, 0xa7, 0xe4, 0xe6, 0x14, 0x58 } };
|
|
static const GUID IID_ID3D12PipelineState = { 0x765a30f3, 0xf624, 0x4c6f, { 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45 } };
|
|
static const GUID IID_ID3D12Resource = { 0x696442be, 0xa72e, 0x4059, { 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad } };
|
|
static const GUID IID_ID3D12RootSignature = { 0xc54a6b66, 0x72df, 0x4ee8, { 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14 } };
|
|
static const GUID IID_ID3D12QueryHeap = { 0x0d9658ae, 0xed45, 0x469e, { 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4 } };
|
|
static const GUID IID_IDXGIFactory4 = { 0x1bc6ea02, 0xef36, 0x464f, { 0xbf, 0x0c, 0x21, 0xca, 0x39, 0xe5, 0x16, 0x8a } };
|
|
|
|
struct HeapProperty
|
|
{
|
|
enum Enum
|
|
{
|
|
Default,
|
|
Upload,
|
|
ReadBack,
|
|
|
|
Count
|
|
};
|
|
|
|
D3D12_HEAP_PROPERTIES m_properties;
|
|
D3D12_RESOURCE_STATES m_state;
|
|
};
|
|
|
|
static const HeapProperty s_heapProperties[] =
|
|
{
|
|
{ { D3D12_HEAP_TYPE_DEFAULT, D3D12_CPU_PAGE_PROPERTY_UNKNOWN, D3D12_MEMORY_POOL_UNKNOWN, 1, 1 }, D3D12_RESOURCE_STATE_COMMON },
|
|
{ { D3D12_HEAP_TYPE_UPLOAD, D3D12_CPU_PAGE_PROPERTY_UNKNOWN, D3D12_MEMORY_POOL_UNKNOWN, 1, 1 }, D3D12_RESOURCE_STATE_GENERIC_READ },
|
|
{ { D3D12_HEAP_TYPE_READBACK, D3D12_CPU_PAGE_PROPERTY_UNKNOWN, D3D12_MEMORY_POOL_UNKNOWN, 1, 1 }, D3D12_RESOURCE_STATE_COPY_DEST },
|
|
};
|
|
BX_STATIC_ASSERT(BX_COUNTOF(s_heapProperties) == HeapProperty::Count);
|
|
|
|
ID3D12Resource* createCommittedResource(ID3D12Device* _device, HeapProperty::Enum _heapProperty, D3D12_RESOURCE_DESC* _resourceDesc, D3D12_CLEAR_VALUE* _clearValue)
|
|
{
|
|
const HeapProperty& heapProperty = s_heapProperties[_heapProperty];
|
|
ID3D12Resource* resource;
|
|
DX_CHECK(_device->CreateCommittedResource(&heapProperty.m_properties
|
|
, D3D12_HEAP_FLAG_NONE
|
|
, _resourceDesc
|
|
, heapProperty.m_state
|
|
, _clearValue
|
|
, IID_ID3D12Resource
|
|
, (void**)&resource
|
|
) );
|
|
BX_WARN(NULL != resource, "CreateCommittedResource failed (size: %d). Out of memory?"
|
|
, _resourceDesc->Width
|
|
);
|
|
|
|
return resource;
|
|
}
|
|
|
|
ID3D12Resource* createCommittedResource(ID3D12Device* _device, HeapProperty::Enum _heapProperty, uint64_t _size, D3D12_RESOURCE_FLAGS _flags = D3D12_RESOURCE_FLAG_NONE)
|
|
{
|
|
D3D12_RESOURCE_DESC resourceDesc;
|
|
resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
|
resourceDesc.Alignment = 0;
|
|
resourceDesc.Width = _size;
|
|
resourceDesc.Height = 1;
|
|
resourceDesc.DepthOrArraySize = 1;
|
|
resourceDesc.MipLevels = 1;
|
|
resourceDesc.Format = DXGI_FORMAT_UNKNOWN;
|
|
resourceDesc.SampleDesc.Count = 1;
|
|
resourceDesc.SampleDesc.Quality = 0;
|
|
resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
|
resourceDesc.Flags = _flags;
|
|
|
|
return createCommittedResource(_device, _heapProperty, &resourceDesc, NULL);
|
|
}
|
|
|
|
BX_NO_INLINE void setDebugObjectName(ID3D12Object* _object, const char* _format, ...)
|
|
{
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG_OBJECT_NAME) )
|
|
{
|
|
char temp[2048];
|
|
va_list argList;
|
|
va_start(argList, _format);
|
|
int size = bx::uint32_min(sizeof(temp)-1, vsnprintf(temp, sizeof(temp), _format, argList) );
|
|
va_end(argList);
|
|
temp[size] = '\0';
|
|
|
|
wchar_t* wtemp = (wchar_t*)alloca( (size+1)*2);
|
|
mbstowcs(wtemp, temp, size+1);
|
|
_object->SetName(wtemp);
|
|
}
|
|
}
|
|
|
|
#if USE_D3D12_DYNAMIC_LIB
|
|
static PFN_D3D12_CREATE_DEVICE D3D12CreateDevice;
|
|
static PFN_D3D12_GET_DEBUG_INTERFACE D3D12GetDebugInterface;
|
|
static PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignature;
|
|
static PFN_CREATE_DXGI_FACTORY CreateDXGIFactory1;
|
|
|
|
typedef HANDLE (WINAPI* PFN_CREATE_EVENT_EX_A)(LPSECURITY_ATTRIBUTES _attrs, LPCSTR _name, DWORD _flags, DWORD _access);
|
|
static PFN_CREATE_EVENT_EX_A CreateEventExA;
|
|
#endif // USE_D3D12_DYNAMIC_LIB
|
|
|
|
struct RendererContextD3D12 : public RendererContextI
|
|
{
|
|
RendererContextD3D12()
|
|
: m_wireframe(false)
|
|
, m_maxAnisotropy(1)
|
|
, m_depthClamp(false)
|
|
, m_fsChanges(0)
|
|
, m_vsChanges(0)
|
|
, m_backBufferColorIdx(0)
|
|
, m_rtMsaa(false)
|
|
{
|
|
}
|
|
|
|
~RendererContextD3D12()
|
|
{
|
|
}
|
|
|
|
bool init()
|
|
{
|
|
struct ErrorState
|
|
{
|
|
enum Enum
|
|
{
|
|
Default,
|
|
LoadedKernel32,
|
|
LoadedD3D12,
|
|
LoadedDXGI,
|
|
CreatedDXGIFactory,
|
|
CreatedCommandQueue,
|
|
};
|
|
};
|
|
|
|
ErrorState::Enum errorState = ErrorState::Default;
|
|
LUID luid;
|
|
|
|
m_fbh.idx = invalidHandle;
|
|
memset(m_uniforms, 0, sizeof(m_uniforms) );
|
|
memset(&m_resolution, 0, sizeof(m_resolution) );
|
|
|
|
#if USE_D3D12_DYNAMIC_LIB
|
|
m_kernel32dll = bx::dlopen("kernel32.dll");
|
|
BX_WARN(NULL != m_kernel32dll, "Failed to load kernel32.dll.");
|
|
if (NULL == m_kernel32dll)
|
|
{
|
|
goto error;
|
|
}
|
|
|
|
CreateEventExA = (PFN_CREATE_EVENT_EX_A)bx::dlsym(m_kernel32dll, "CreateEventExA");
|
|
BX_WARN(NULL != CreateEventExA, "Function CreateEventExA not found.");
|
|
if (NULL == CreateEventExA)
|
|
{
|
|
goto error;
|
|
}
|
|
|
|
errorState = ErrorState::LoadedKernel32;
|
|
|
|
m_d3d12dll = bx::dlopen("d3d12.dll");
|
|
BX_WARN(NULL != m_d3d12dll, "Failed to load d3d12.dll.");
|
|
if (NULL == m_d3d12dll)
|
|
{
|
|
goto error;
|
|
}
|
|
|
|
errorState = ErrorState::LoadedD3D12;
|
|
|
|
D3D12CreateDevice = (PFN_D3D12_CREATE_DEVICE)bx::dlsym(m_d3d12dll, "D3D12CreateDevice");
|
|
BX_WARN(NULL != D3D12CreateDevice, "Function D3D12CreateDevice not found.");
|
|
|
|
D3D12GetDebugInterface = (PFN_D3D12_GET_DEBUG_INTERFACE)bx::dlsym(m_d3d12dll, "D3D12GetDebugInterface");
|
|
BX_WARN(NULL != D3D12GetDebugInterface, "Function D3D12GetDebugInterface not found.");
|
|
|
|
D3D12SerializeRootSignature = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)bx::dlsym(m_d3d12dll, "D3D12SerializeRootSignature");
|
|
BX_WARN(NULL != D3D12SerializeRootSignature, "Function D3D12SerializeRootSignature not found.");
|
|
|
|
if (NULL == D3D12CreateDevice
|
|
|| NULL == D3D12GetDebugInterface
|
|
|| NULL == D3D12SerializeRootSignature)
|
|
{
|
|
goto error;
|
|
}
|
|
|
|
m_dxgidll = bx::dlopen("dxgi.dll");
|
|
BX_WARN(NULL != m_dxgidll, "Failed to load dxgi.dll.");
|
|
|
|
if (NULL == m_dxgidll)
|
|
{
|
|
goto error;
|
|
}
|
|
|
|
CreateDXGIFactory1 = (PFN_CREATE_DXGI_FACTORY)bx::dlsym(m_dxgidll, "CreateDXGIFactory1");
|
|
BX_WARN(NULL != CreateDXGIFactory1, "Function CreateDXGIFactory1 not found.");
|
|
|
|
if (NULL == CreateDXGIFactory1)
|
|
{
|
|
goto error;
|
|
}
|
|
#endif // USE_D3D12_DYNAMIC_LIB
|
|
|
|
errorState = ErrorState::LoadedDXGI;
|
|
|
|
HRESULT hr;
|
|
|
|
hr = CreateDXGIFactory1(IID_IDXGIFactory4, (void**)&m_factory);
|
|
BX_WARN(SUCCEEDED(hr), "Unable to create DXGI factory.");
|
|
|
|
if (FAILED(hr) )
|
|
{
|
|
goto error;
|
|
}
|
|
|
|
errorState = ErrorState::CreatedDXGIFactory;
|
|
|
|
m_adapter = NULL;
|
|
m_driverType = D3D_DRIVER_TYPE_HARDWARE;
|
|
|
|
{
|
|
IDXGIAdapter3* adapter;
|
|
for (uint32_t ii = 0; DXGI_ERROR_NOT_FOUND != m_factory->EnumAdapters(ii, reinterpret_cast<IDXGIAdapter**>(&adapter) ); ++ii)
|
|
{
|
|
DXGI_ADAPTER_DESC desc;
|
|
hr = adapter->GetDesc(&desc);
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
BX_TRACE("Adapter #%d", ii);
|
|
|
|
char description[BX_COUNTOF(desc.Description)];
|
|
wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
|
|
BX_TRACE("\tDescription: %s", description);
|
|
BX_TRACE("\tVendorId: 0x%08x, DeviceId: 0x%08x, SubSysId: 0x%08x, Revision: 0x%08x"
|
|
, desc.VendorId
|
|
, desc.DeviceId
|
|
, desc.SubSysId
|
|
, desc.Revision
|
|
);
|
|
BX_TRACE("\tMemory: %" PRIi64 " (video), %" PRIi64 " (system), %" PRIi64 " (shared)"
|
|
, desc.DedicatedVideoMemory
|
|
, desc.DedicatedSystemMemory
|
|
, desc.SharedSystemMemory
|
|
);
|
|
|
|
g_caps.gpu[ii].vendorId = (uint16_t)desc.VendorId;
|
|
g_caps.gpu[ii].deviceId = (uint16_t)desc.DeviceId;
|
|
++g_caps.numGPUs;
|
|
|
|
if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
|
|
&& (BGFX_PCI_ID_NONE == g_caps.vendorId || desc.VendorId == g_caps.vendorId)
|
|
&& (0 == g_caps.deviceId || desc.DeviceId == g_caps.deviceId) )
|
|
{
|
|
m_adapter = adapter;
|
|
m_adapter->AddRef();
|
|
m_driverType = D3D_DRIVER_TYPE_UNKNOWN;
|
|
}
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG_PERFHUD)
|
|
&& 0 != strstr(description, "PerfHUD") )
|
|
{
|
|
m_adapter = adapter;
|
|
m_driverType = D3D_DRIVER_TYPE_REFERENCE;
|
|
}
|
|
}
|
|
|
|
DX_RELEASE(adapter, adapter == m_adapter ? 1 : 0);
|
|
}
|
|
}
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
|
|
{
|
|
ID3D12Debug* debug;
|
|
hr = D3D12GetDebugInterface(IID_ID3D12Debug, (void**)&debug);
|
|
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
debug->EnableDebugLayer();
|
|
}
|
|
}
|
|
|
|
{
|
|
D3D_FEATURE_LEVEL featureLevel[] =
|
|
{
|
|
D3D_FEATURE_LEVEL_12_1,
|
|
D3D_FEATURE_LEVEL_12_0,
|
|
D3D_FEATURE_LEVEL_11_1,
|
|
D3D_FEATURE_LEVEL_11_0,
|
|
};
|
|
|
|
hr = E_FAIL;
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(featureLevel) && FAILED(hr); ++ii)
|
|
{
|
|
hr = D3D12CreateDevice(m_adapter
|
|
, featureLevel[ii]
|
|
, IID_ID3D12Device
|
|
, (void**)&m_device
|
|
);
|
|
BX_WARN(FAILED(hr), "Direct3D12 device feature level %d.%d."
|
|
, (featureLevel[ii] >> 12) & 0xf
|
|
, (featureLevel[ii] >> 8) & 0xf
|
|
);
|
|
}
|
|
BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D12 device.");
|
|
}
|
|
|
|
if (FAILED(hr) )
|
|
{
|
|
goto error;
|
|
}
|
|
|
|
{
|
|
memset(&m_adapterDesc, 0, sizeof(m_adapterDesc) );
|
|
luid = m_device->GetAdapterLuid();
|
|
IDXGIAdapter3* adapter;
|
|
for (uint32_t ii = 0; DXGI_ERROR_NOT_FOUND != m_factory->EnumAdapters(ii, reinterpret_cast<IDXGIAdapter**>(&adapter) ); ++ii)
|
|
{
|
|
adapter->GetDesc(&m_adapterDesc);
|
|
if (m_adapterDesc.AdapterLuid.LowPart == luid.LowPart
|
|
&& m_adapterDesc.AdapterLuid.HighPart == luid.HighPart)
|
|
{
|
|
if (NULL == m_adapter)
|
|
{
|
|
m_adapter = adapter;
|
|
}
|
|
else
|
|
{
|
|
DX_RELEASE(adapter, 0);
|
|
}
|
|
break;
|
|
}
|
|
DX_RELEASE(adapter, 0);
|
|
}
|
|
}
|
|
|
|
g_caps.vendorId = (uint16_t)m_adapterDesc.VendorId;
|
|
g_caps.deviceId = (uint16_t)m_adapterDesc.DeviceId;
|
|
|
|
{
|
|
uint32_t numNodes = m_device->GetNodeCount();
|
|
BX_TRACE("D3D12 GPU Architecture (num nodes: %d):", numNodes);
|
|
for (uint32_t ii = 0; ii < numNodes; ++ii)
|
|
{
|
|
D3D12_FEATURE_DATA_ARCHITECTURE architecture;
|
|
architecture.NodeIndex = ii;
|
|
DX_CHECK(m_device->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE, &architecture, sizeof(architecture) ) );
|
|
BX_TRACE("\tNode % 2d: TileBasedRenderer %d, UMA %d, CacheCoherentUMA %d"
|
|
, ii
|
|
, architecture.TileBasedRenderer
|
|
, architecture.UMA
|
|
, architecture.CacheCoherentUMA
|
|
);
|
|
if (0 == ii)
|
|
{
|
|
memcpy(&m_architecture, &architecture, sizeof(architecture) );
|
|
}
|
|
}
|
|
}
|
|
|
|
DX_CHECK(m_device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &m_options, sizeof(m_options) ) );
|
|
BX_TRACE("D3D12 options:")
|
|
BX_TRACE("\tTiledResourcesTier %d", m_options.TiledResourcesTier);
|
|
BX_TRACE("\tResourceBindingTier %d", m_options.ResourceBindingTier);
|
|
BX_TRACE("\tROVsSupported %d", m_options.ROVsSupported);
|
|
BX_TRACE("\tConservativeRasterizationTier %d", m_options.ConservativeRasterizationTier);
|
|
BX_TRACE("\tCrossNodeSharingTier %d", m_options.CrossNodeSharingTier);
|
|
BX_TRACE("\tResourceHeapTier %d", m_options.ResourceHeapTier);
|
|
|
|
m_cmd.init(m_device);
|
|
errorState = ErrorState::CreatedCommandQueue;
|
|
|
|
m_scd.BufferDesc.Width = BGFX_DEFAULT_WIDTH;
|
|
m_scd.BufferDesc.Height = BGFX_DEFAULT_HEIGHT;
|
|
m_scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
m_scd.BufferDesc.Scaling = DXGI_MODE_SCALING_STRETCHED;
|
|
m_scd.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
|
|
m_scd.BufferDesc.RefreshRate.Numerator = 60;
|
|
m_scd.BufferDesc.RefreshRate.Denominator = 1;
|
|
m_scd.SampleDesc.Count = 1;
|
|
m_scd.SampleDesc.Quality = 0;
|
|
m_scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
m_scd.BufferCount = bx::uint32_min(BX_COUNTOF(m_backBufferColor), 4);
|
|
m_scd.OutputWindow = (HWND)g_platformData.nwh;
|
|
m_scd.Windowed = true;
|
|
m_scd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
|
|
m_scd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
|
|
|
|
BX_CHECK(m_scd.BufferCount <= BX_COUNTOF(m_backBufferColor), "Swap chain buffer count %d (max %d)."
|
|
, m_scd.BufferCount
|
|
, BX_COUNTOF(m_backBufferColor)
|
|
);
|
|
hr = m_factory->CreateSwapChain(m_cmd.m_commandQueue
|
|
, &m_scd
|
|
, reinterpret_cast<IDXGISwapChain**>(&m_swapChain)
|
|
);
|
|
BX_WARN(SUCCEEDED(hr), "Failed to create swap chain.");
|
|
if (FAILED(hr) )
|
|
{
|
|
goto error;
|
|
}
|
|
|
|
m_presentElapsed = 0;
|
|
|
|
{
|
|
m_resolution.m_width = BGFX_DEFAULT_WIDTH;
|
|
m_resolution.m_height = BGFX_DEFAULT_HEIGHT;
|
|
|
|
DX_CHECK(m_factory->MakeWindowAssociation( (HWND)g_platformData.nwh
|
|
, 0
|
|
| DXGI_MWA_NO_WINDOW_CHANGES
|
|
| DXGI_MWA_NO_ALT_ENTER
|
|
) );
|
|
|
|
m_numWindows = 1;
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
|
|
{
|
|
hr = m_device->QueryInterface(IID_ID3D12InfoQueue, (void**)&m_infoQueue);
|
|
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
m_infoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_CORRUPTION, true);
|
|
m_infoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_ERROR, true);
|
|
m_infoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_WARNING, false);
|
|
|
|
D3D12_INFO_QUEUE_FILTER filter;
|
|
memset(&filter, 0, sizeof(filter) );
|
|
|
|
D3D12_MESSAGE_CATEGORY catlist[] =
|
|
{
|
|
D3D12_MESSAGE_CATEGORY_STATE_CREATION,
|
|
D3D12_MESSAGE_CATEGORY_EXECUTION,
|
|
};
|
|
filter.DenyList.NumCategories = BX_COUNTOF(catlist);
|
|
filter.DenyList.pCategoryList = catlist;
|
|
m_infoQueue->PushStorageFilter(&filter);
|
|
|
|
DX_RELEASE_WARNONLY(m_infoQueue, 0);
|
|
}
|
|
}
|
|
|
|
D3D12_DESCRIPTOR_HEAP_DESC rtvDescHeap;
|
|
rtvDescHeap.NumDescriptors = 0
|
|
+ BX_COUNTOF(m_backBufferColor)
|
|
+ BGFX_CONFIG_MAX_FRAME_BUFFERS*BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
|
|
;
|
|
rtvDescHeap.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
|
|
rtvDescHeap.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
|
rtvDescHeap.NodeMask = 1;
|
|
DX_CHECK(m_device->CreateDescriptorHeap(&rtvDescHeap
|
|
, IID_ID3D12DescriptorHeap
|
|
, (void**)&m_rtvDescriptorHeap
|
|
) );
|
|
|
|
D3D12_DESCRIPTOR_HEAP_DESC dsvDescHeap;
|
|
dsvDescHeap.NumDescriptors = 0
|
|
+ 1 // reserved for depth backbuffer.
|
|
+ BGFX_CONFIG_MAX_FRAME_BUFFERS
|
|
;
|
|
dsvDescHeap.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV;
|
|
dsvDescHeap.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
|
dsvDescHeap.NodeMask = 1;
|
|
DX_CHECK(m_device->CreateDescriptorHeap(&dsvDescHeap
|
|
, IID_ID3D12DescriptorHeap
|
|
, (void**)&m_dsvDescriptorHeap
|
|
) );
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
|
|
{
|
|
m_scratchBuffer[ii].create(BGFX_CONFIG_MAX_DRAW_CALLS*1024
|
|
, BGFX_CONFIG_MAX_TEXTURES + BGFX_CONFIG_MAX_SHADERS + BGFX_CONFIG_MAX_DRAW_CALLS
|
|
);
|
|
}
|
|
m_samplerAllocator.create(D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER
|
|
, 1024
|
|
, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS
|
|
);
|
|
|
|
D3D12_DESCRIPTOR_RANGE descRange[] =
|
|
{
|
|
{ D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
|
|
{ D3D12_DESCRIPTOR_RANGE_TYPE_SRV, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
|
|
{ D3D12_DESCRIPTOR_RANGE_TYPE_CBV, 1, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
|
|
{ D3D12_DESCRIPTOR_RANGE_TYPE_UAV, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
|
|
};
|
|
BX_STATIC_ASSERT(BX_COUNTOF(descRange) == Rdt::Count);
|
|
|
|
D3D12_ROOT_PARAMETER rootParameter[] =
|
|
{
|
|
{ D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, { { 1, &descRange[Rdt::Sampler] } }, D3D12_SHADER_VISIBILITY_ALL },
|
|
{ D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, { { 1, &descRange[Rdt::SRV] } }, D3D12_SHADER_VISIBILITY_ALL },
|
|
{ D3D12_ROOT_PARAMETER_TYPE_CBV, { { 0, 0 } }, D3D12_SHADER_VISIBILITY_ALL },
|
|
{ D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, { { 1, &descRange[Rdt::UAV] } }, D3D12_SHADER_VISIBILITY_ALL },
|
|
};
|
|
rootParameter[Rdt::CBV].Descriptor.RegisterSpace = 0;
|
|
rootParameter[Rdt::CBV].Descriptor.ShaderRegister = 0;
|
|
|
|
D3D12_ROOT_SIGNATURE_DESC descRootSignature;
|
|
descRootSignature.NumParameters = BX_COUNTOF(rootParameter);
|
|
descRootSignature.pParameters = rootParameter;
|
|
descRootSignature.NumStaticSamplers = 0;
|
|
descRootSignature.pStaticSamplers = NULL;
|
|
descRootSignature.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
|
|
|
|
ID3DBlob* outBlob;
|
|
ID3DBlob* errorBlob;
|
|
DX_CHECK(D3D12SerializeRootSignature(&descRootSignature
|
|
, D3D_ROOT_SIGNATURE_VERSION_1
|
|
, &outBlob
|
|
, &errorBlob
|
|
) );
|
|
|
|
DX_CHECK(m_device->CreateRootSignature(0
|
|
, outBlob->GetBufferPointer()
|
|
, outBlob->GetBufferSize()
|
|
, IID_ID3D12RootSignature
|
|
, (void**)&m_rootSignature
|
|
) );
|
|
|
|
UniformHandle handle = BGFX_INVALID_HANDLE;
|
|
for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
|
|
{
|
|
m_uniformReg.add(handle, getPredefinedUniformName(PredefinedUniform::Enum(ii) ), &m_predefinedUniforms[ii]);
|
|
}
|
|
|
|
g_caps.supported |= ( 0
|
|
| BGFX_CAPS_TEXTURE_3D
|
|
| BGFX_CAPS_TEXTURE_COMPARE_ALL
|
|
| BGFX_CAPS_INSTANCING
|
|
| BGFX_CAPS_VERTEX_ATTRIB_HALF
|
|
| BGFX_CAPS_VERTEX_ATTRIB_UINT10
|
|
| BGFX_CAPS_FRAGMENT_DEPTH
|
|
| BGFX_CAPS_BLEND_INDEPENDENT
|
|
| BGFX_CAPS_COMPUTE
|
|
| (m_options.ROVsSupported ? BGFX_CAPS_FRAGMENT_ORDERING : 0)
|
|
// | BGFX_CAPS_SWAP_CHAIN
|
|
| BGFX_CAPS_TEXTURE_BLIT
|
|
| BGFX_CAPS_TEXTURE_READ_BACK
|
|
| BGFX_CAPS_OCCLUSION_QUERY
|
|
);
|
|
g_caps.maxTextureSize = 16384;
|
|
g_caps.maxFBAttachments = uint8_t(bx::uint32_min(16, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
|
|
|
|
for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
|
|
{
|
|
uint8_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
|
|
|
|
const DXGI_FORMAT fmt = isDepth(TextureFormat::Enum(ii) )
|
|
? s_textureFormat[ii].m_fmtDsv
|
|
: s_textureFormat[ii].m_fmt
|
|
;
|
|
const DXGI_FORMAT fmtSrgb = s_textureFormat[ii].m_fmtSrgb;
|
|
|
|
if (DXGI_FORMAT_UNKNOWN != fmt)
|
|
{
|
|
D3D12_FEATURE_DATA_FORMAT_SUPPORT data;
|
|
data.Format = fmt;
|
|
hr = m_device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
support |= 0 != (data.Support1 & (0
|
|
| D3D12_FORMAT_SUPPORT1_TEXTURE2D
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_2D
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
|
|
support |= 0 != (data.Support1 & (0
|
|
| D3D12_FORMAT_SUPPORT1_TEXTURE3D
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_3D
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
|
|
support |= 0 != (data.Support1 & (0
|
|
| D3D12_FORMAT_SUPPORT1_TEXTURECUBE
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_CUBE
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
|
|
support |= 0 != (data.Support1 & (0
|
|
| D3D12_FORMAT_SUPPORT1_BUFFER
|
|
| D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER
|
|
| D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_VERTEX
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
|
|
support |= 0 != (data.Support1 & (0
|
|
| D3D12_FORMAT_SUPPORT1_SHADER_LOAD
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
|
|
support |= 0 != (data.Support1 & (0
|
|
| D3D12_FORMAT_SUPPORT1_RENDER_TARGET
|
|
| D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
|
|
support |= 0 != (data.Support1 & (0
|
|
| D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
|
|
support |= 0 != (data.Support1 & (0
|
|
| D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_MSAA
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
}
|
|
else
|
|
{
|
|
BX_TRACE("CheckFeatureSupport failed with %x for format %s.", hr, getName(TextureFormat::Enum(ii) ) );
|
|
}
|
|
|
|
if (0 != (support & BGFX_CAPS_FORMAT_TEXTURE_IMAGE) )
|
|
{
|
|
// clear image flag for additional testing
|
|
support &= ~BGFX_CAPS_FORMAT_TEXTURE_IMAGE;
|
|
|
|
data.Format = s_textureFormat[ii].m_fmt;
|
|
hr = m_device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
support |= 0 != (data.Support2 & (0
|
|
| D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD
|
|
| D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (DXGI_FORMAT_UNKNOWN != fmtSrgb)
|
|
{
|
|
struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
|
|
{
|
|
DXGI_FORMAT InFormat;
|
|
UINT OutFormatSupport;
|
|
};
|
|
|
|
D3D12_FEATURE_DATA_FORMAT_SUPPORT data;
|
|
data.Format = fmtSrgb;
|
|
hr = m_device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
support |= 0 != (data.Support1 & (0
|
|
| D3D12_FORMAT_SUPPORT1_TEXTURE2D
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
|
|
support |= 0 != (data.Support1 & (0
|
|
| D3D12_FORMAT_SUPPORT1_TEXTURE3D
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
|
|
support |= 0 != (data.Support1 & (0
|
|
| D3D12_FORMAT_SUPPORT1_TEXTURECUBE
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
}
|
|
else
|
|
{
|
|
BX_TRACE("CheckFeatureSupport failed with %x for sRGB format %s.", hr, getName(TextureFormat::Enum(ii) ) );
|
|
}
|
|
}
|
|
|
|
g_caps.formats[ii] = support;
|
|
}
|
|
|
|
postReset();
|
|
|
|
m_batch.create(4<<10);
|
|
m_gpuTimer.init();
|
|
m_occlusionQuery.init();
|
|
}
|
|
|
|
g_internalData.context = m_device;
|
|
return true;
|
|
|
|
error:
|
|
switch (errorState)
|
|
{
|
|
case ErrorState::CreatedCommandQueue:
|
|
m_cmd.shutdown();
|
|
case ErrorState::CreatedDXGIFactory:
|
|
DX_RELEASE(m_device, 0);
|
|
DX_RELEASE(m_adapter, 0);
|
|
DX_RELEASE(m_factory, 0);
|
|
#if USE_D3D12_DYNAMIC_LIB
|
|
case ErrorState::LoadedDXGI:
|
|
bx::dlclose(m_dxgidll);
|
|
case ErrorState::LoadedD3D12:
|
|
bx::dlclose(m_d3d12dll);
|
|
case ErrorState::LoadedKernel32:
|
|
bx::dlclose(m_kernel32dll);
|
|
#endif // USE_D3D12_DYNAMIC_LIB
|
|
case ErrorState::Default:
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void shutdown()
|
|
{
|
|
m_batch.destroy();
|
|
|
|
preReset();
|
|
|
|
m_gpuTimer.shutdown();
|
|
m_occlusionQuery.shutdown();
|
|
|
|
m_samplerAllocator.destroy();
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
|
|
{
|
|
m_scratchBuffer[ii].destroy();
|
|
}
|
|
|
|
m_pipelineStateCache.invalidate();
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
|
|
{
|
|
m_indexBuffers[ii].destroy();
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
|
|
{
|
|
m_vertexBuffers[ii].destroy();
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
|
|
{
|
|
m_shaders[ii].destroy();
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
|
|
{
|
|
m_textures[ii].destroy();
|
|
}
|
|
|
|
DX_RELEASE(m_rtvDescriptorHeap, 0);
|
|
DX_RELEASE(m_dsvDescriptorHeap, 0);
|
|
|
|
DX_RELEASE(m_rootSignature, 0);
|
|
|
|
DX_RELEASE(m_swapChain, 0);
|
|
|
|
m_cmd.shutdown();
|
|
|
|
DX_RELEASE(m_device, 0);
|
|
DX_RELEASE(m_adapter, 0);
|
|
DX_RELEASE(m_factory, 0);
|
|
|
|
#if USE_D3D12_DYNAMIC_LIB
|
|
bx::dlclose(m_dxgidll);
|
|
bx::dlclose(m_d3d12dll);
|
|
bx::dlclose(m_kernel32dll);
|
|
#endif // USE_D3D12_DYNAMIC_LIB
|
|
}
|
|
|
|
RendererType::Enum getRendererType() const BX_OVERRIDE
|
|
{
|
|
return RendererType::Direct3D12;
|
|
}
|
|
|
|
const char* getRendererName() const BX_OVERRIDE
|
|
{
|
|
return BGFX_RENDERER_DIRECT3D12_NAME;
|
|
}
|
|
|
|
static bool isLost(HRESULT _hr)
|
|
{
|
|
return DXGI_ERROR_DEVICE_REMOVED == _hr
|
|
|| DXGI_ERROR_DEVICE_HUNG == _hr
|
|
|| DXGI_ERROR_DEVICE_RESET == _hr
|
|
|| DXGI_ERROR_DRIVER_INTERNAL_ERROR == _hr
|
|
|| DXGI_ERROR_NOT_CURRENTLY_AVAILABLE == _hr
|
|
;
|
|
}
|
|
|
|
void flip(HMD& /*_hmd*/) BX_OVERRIDE
|
|
{
|
|
if (NULL != m_swapChain)
|
|
{
|
|
int64_t start = bx::getHPCounter();
|
|
|
|
HRESULT hr = 0;
|
|
uint32_t syncInterval = !!(m_resolution.m_flags & BGFX_RESET_VSYNC);
|
|
uint32_t flags = 0 == syncInterval ? DXGI_PRESENT_RESTART : 0;
|
|
for (uint32_t ii = 1, num = m_numWindows; ii < num && SUCCEEDED(hr); ++ii)
|
|
{
|
|
hr = m_frameBuffers[m_windows[ii].idx].m_swapChain->Present(syncInterval, flags);
|
|
}
|
|
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
m_cmd.finish(m_backBufferColorFence[(m_backBufferColorIdx-1) % m_scd.BufferCount]);
|
|
hr = m_swapChain->Present(syncInterval, flags);
|
|
}
|
|
|
|
int64_t now = bx::getHPCounter();
|
|
m_presentElapsed = now - start;
|
|
|
|
if (FAILED(hr)
|
|
&& isLost(hr) )
|
|
{
|
|
++m_lost;
|
|
BGFX_FATAL(10 > m_lost, bgfx::Fatal::DeviceLost, "Device is lost. FAILED 0x%08x", hr);
|
|
}
|
|
else
|
|
{
|
|
m_lost = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) BX_OVERRIDE
|
|
{
|
|
m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags, false);
|
|
}
|
|
|
|
void destroyIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
|
|
{
|
|
m_indexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) BX_OVERRIDE
|
|
{
|
|
VertexDecl& decl = m_vertexDecls[_handle.idx];
|
|
memcpy(&decl, &_decl, sizeof(VertexDecl) );
|
|
dump(decl);
|
|
}
|
|
|
|
void destroyVertexDecl(VertexDeclHandle /*_handle*/) BX_OVERRIDE
|
|
{
|
|
}
|
|
|
|
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) BX_OVERRIDE
|
|
{
|
|
m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
|
|
}
|
|
|
|
void destroyVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
|
|
{
|
|
m_vertexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
|
|
{
|
|
m_indexBuffers[_handle.idx].create(_size, NULL, _flags, false);
|
|
}
|
|
|
|
void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
|
|
{
|
|
m_indexBuffers[_handle.idx].update(m_commandList, _offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
|
}
|
|
|
|
void destroyDynamicIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
|
|
{
|
|
m_indexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
|
|
{
|
|
VertexDeclHandle decl = BGFX_INVALID_HANDLE;
|
|
m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
|
|
}
|
|
|
|
void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
|
|
{
|
|
m_vertexBuffers[_handle.idx].update(m_commandList, _offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
|
}
|
|
|
|
void destroyDynamicVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
|
|
{
|
|
m_vertexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void createShader(ShaderHandle _handle, Memory* _mem) BX_OVERRIDE
|
|
{
|
|
m_shaders[_handle.idx].create(_mem);
|
|
}
|
|
|
|
void destroyShader(ShaderHandle _handle) BX_OVERRIDE
|
|
{
|
|
m_shaders[_handle.idx].destroy();
|
|
}
|
|
|
|
void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) BX_OVERRIDE
|
|
{
|
|
m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
|
|
}
|
|
|
|
void destroyProgram(ProgramHandle _handle) BX_OVERRIDE
|
|
{
|
|
m_program[_handle.idx].destroy();
|
|
}
|
|
|
|
void createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) BX_OVERRIDE
|
|
{
|
|
m_textures[_handle.idx].create(_mem, _flags, _skip);
|
|
}
|
|
|
|
void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) BX_OVERRIDE
|
|
{
|
|
}
|
|
|
|
void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) BX_OVERRIDE
|
|
{
|
|
m_textures[_handle.idx].update(m_commandList, _side, _mip, _rect, _z, _depth, _pitch, _mem);
|
|
}
|
|
|
|
void updateTextureEnd() BX_OVERRIDE
|
|
{
|
|
}
|
|
|
|
void readTexture(TextureHandle _handle, void* _data) BX_OVERRIDE
|
|
{
|
|
const TextureD3D12& texture = m_textures[_handle.idx];
|
|
|
|
D3D12_RESOURCE_DESC desc = texture.m_ptr->GetDesc();
|
|
|
|
D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout;
|
|
uint32_t numRows;
|
|
uint64_t total;
|
|
uint64_t srcPitch;
|
|
m_device->GetCopyableFootprints(&desc
|
|
, 0
|
|
, 1
|
|
, 0
|
|
, &layout
|
|
, &numRows
|
|
, &srcPitch
|
|
, &total
|
|
);
|
|
|
|
ID3D12Resource* readback = createCommittedResource(m_device, HeapProperty::ReadBack, total);
|
|
|
|
D3D12_BOX box;
|
|
box.left = 0;
|
|
box.top = 0;
|
|
box.right = texture.m_width;
|
|
box.bottom = texture.m_height;
|
|
box.front = 0;
|
|
box.back = 1;
|
|
|
|
D3D12_TEXTURE_COPY_LOCATION dstLocation = { readback, D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT, { layout } };
|
|
D3D12_TEXTURE_COPY_LOCATION srcLocation = { texture.m_ptr, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, {} };
|
|
m_commandList->CopyTextureRegion(&dstLocation, 0, 0, 0, &srcLocation, &box);
|
|
|
|
finish();
|
|
m_commandList = m_cmd.alloc();
|
|
|
|
uint8_t* src;
|
|
readback->Map(0, NULL, (void**)&src);
|
|
|
|
const uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(texture.m_textureFormat) );
|
|
uint8_t* dst = (uint8_t*)_data;
|
|
uint32_t dstPitch = texture.m_width*bpp/8;
|
|
|
|
uint32_t pitch = bx::uint32_min(uint32_t(srcPitch), dstPitch);
|
|
|
|
for (uint32_t yy = 0, height = texture.m_height; yy < height; ++yy)
|
|
{
|
|
memcpy(dst, src, pitch);
|
|
|
|
src += srcPitch;
|
|
dst += dstPitch;
|
|
}
|
|
|
|
readback->Unmap(0, NULL);
|
|
|
|
DX_RELEASE(readback, 0);
|
|
}
|
|
|
|
void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height) BX_OVERRIDE
|
|
{
|
|
TextureD3D12& texture = m_textures[_handle.idx];
|
|
|
|
uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
|
|
const Memory* mem = alloc(size);
|
|
|
|
bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
|
|
uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
|
|
bx::write(&writer, magic);
|
|
|
|
TextureCreate tc;
|
|
tc.m_flags = texture.m_flags;
|
|
tc.m_width = _width;
|
|
tc.m_height = _height;
|
|
tc.m_sides = 0;
|
|
tc.m_depth = 0;
|
|
tc.m_numMips = 1;
|
|
tc.m_format = TextureFormat::Enum(texture.m_requestedFormat);
|
|
tc.m_cubeMap = false;
|
|
tc.m_mem = NULL;
|
|
bx::write(&writer, tc);
|
|
|
|
texture.destroy();
|
|
texture.create(mem, tc.m_flags, 0);
|
|
|
|
release(mem);
|
|
}
|
|
|
|
void overrideInternal(TextureHandle _handle, uintptr_t _ptr) BX_OVERRIDE
|
|
{
|
|
BX_UNUSED(_handle, _ptr);
|
|
}
|
|
|
|
uintptr_t getInternal(TextureHandle _handle) BX_OVERRIDE
|
|
{
|
|
BX_UNUSED(_handle);
|
|
return 0;
|
|
}
|
|
|
|
void destroyTexture(TextureHandle _handle) BX_OVERRIDE
|
|
{
|
|
m_textures[_handle.idx].destroy();
|
|
}
|
|
|
|
void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const TextureHandle* _textureHandles) BX_OVERRIDE
|
|
{
|
|
m_frameBuffers[_handle.idx].create(_num, _textureHandles);
|
|
}
|
|
|
|
void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) BX_OVERRIDE
|
|
{
|
|
uint16_t denseIdx = m_numWindows++;
|
|
m_windows[denseIdx] = _handle;
|
|
m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _depthFormat);
|
|
}
|
|
|
|
void destroyFrameBuffer(FrameBufferHandle _handle) BX_OVERRIDE
|
|
{
|
|
uint16_t denseIdx = m_frameBuffers[_handle.idx].destroy();
|
|
if (UINT16_MAX != denseIdx)
|
|
{
|
|
--m_numWindows;
|
|
if (m_numWindows > 1)
|
|
{
|
|
FrameBufferHandle handle = m_windows[m_numWindows];
|
|
m_windows[denseIdx] = handle;
|
|
m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
|
|
}
|
|
}
|
|
}
|
|
|
|
void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) BX_OVERRIDE
|
|
{
|
|
if (NULL != m_uniforms[_handle.idx])
|
|
{
|
|
BX_FREE(g_allocator, m_uniforms[_handle.idx]);
|
|
}
|
|
|
|
uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type] * _num);
|
|
void* data = BX_ALLOC(g_allocator, size);
|
|
memset(data, 0, size);
|
|
m_uniforms[_handle.idx] = data;
|
|
m_uniformReg.add(_handle, _name, data);
|
|
}
|
|
|
|
void destroyUniform(UniformHandle _handle) BX_OVERRIDE
|
|
{
|
|
BX_FREE(g_allocator, m_uniforms[_handle.idx]);
|
|
m_uniforms[_handle.idx] = NULL;
|
|
}
|
|
|
|
void saveScreenShot(const char* _filePath) BX_OVERRIDE
|
|
{
|
|
uint32_t idx = (m_backBufferColorIdx-1) % m_scd.BufferCount;
|
|
m_cmd.finish(m_backBufferColorFence[idx]);
|
|
ID3D12Resource* backBuffer = m_backBufferColor[idx];
|
|
|
|
D3D12_RESOURCE_DESC desc = backBuffer->GetDesc();
|
|
|
|
const uint32_t width = (uint32_t)desc.Width;
|
|
const uint32_t height = (uint32_t)desc.Height;
|
|
|
|
D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout;
|
|
uint32_t numRows;
|
|
uint64_t total;
|
|
uint64_t pitch;
|
|
m_device->GetCopyableFootprints(&desc
|
|
, 0
|
|
, 1
|
|
, 0
|
|
, &layout
|
|
, &numRows
|
|
, &pitch
|
|
, &total
|
|
);
|
|
|
|
ID3D12Resource* readback = createCommittedResource(m_device, HeapProperty::ReadBack, total);
|
|
|
|
D3D12_BOX box;
|
|
box.left = 0;
|
|
box.top = 0;
|
|
box.right = width;
|
|
box.bottom = height;
|
|
box.front = 0;
|
|
box.back = 1;
|
|
|
|
setResourceBarrier(m_commandList, backBuffer, D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
D3D12_TEXTURE_COPY_LOCATION dst = { readback, D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT, { layout } };
|
|
D3D12_TEXTURE_COPY_LOCATION src = { backBuffer, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, {} };
|
|
m_commandList->CopyTextureRegion(&dst, 0, 0, 0, &src, &box);
|
|
setResourceBarrier(m_commandList, backBuffer, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_PRESENT);
|
|
finish();
|
|
m_commandList = m_cmd.alloc();
|
|
|
|
void* data;
|
|
readback->Map(0, NULL, (void**)&data);
|
|
imageSwizzleBgra8(width
|
|
, height
|
|
, (uint32_t)pitch
|
|
, data
|
|
, data
|
|
);
|
|
g_callback->screenShot(_filePath
|
|
, width
|
|
, height
|
|
, (uint32_t)pitch
|
|
, data
|
|
, (uint32_t)total
|
|
, false
|
|
);
|
|
readback->Unmap(0, NULL);
|
|
|
|
DX_RELEASE(readback, 0);
|
|
}
|
|
|
|
void updateViewName(uint8_t /*_id*/, const char* /*_name*/) BX_OVERRIDE
|
|
{
|
|
}
|
|
|
|
void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) BX_OVERRIDE
|
|
{
|
|
memcpy(m_uniforms[_loc], _data, _size);
|
|
}
|
|
|
|
void setMarker(const char* /*_marker*/, uint32_t /*_size*/) BX_OVERRIDE
|
|
{
|
|
}
|
|
|
|
void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) BX_OVERRIDE;
|
|
|
|
void blitSetup(TextVideoMemBlitter& _blitter) BX_OVERRIDE
|
|
{
|
|
const uint32_t width = m_scd.BufferDesc.Width;
|
|
const uint32_t height = m_scd.BufferDesc.Height;
|
|
|
|
FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
|
|
setFrameBuffer(fbh, false);
|
|
|
|
D3D12_VIEWPORT vp;
|
|
vp.TopLeftX = 0;
|
|
vp.TopLeftY = 0;
|
|
vp.Width = (float)width;
|
|
vp.Height = (float)height;
|
|
vp.MinDepth = 0.0f;
|
|
vp.MaxDepth = 1.0f;
|
|
m_commandList->RSSetViewports(1, &vp);
|
|
|
|
D3D12_RECT rc;
|
|
rc.left = 0;
|
|
rc.top = 0;
|
|
rc.right = width;
|
|
rc.bottom = height;
|
|
m_commandList->RSSetScissorRects(1, &rc);
|
|
|
|
const uint64_t state = 0
|
|
| BGFX_STATE_RGB_WRITE
|
|
| BGFX_STATE_ALPHA_WRITE
|
|
| BGFX_STATE_DEPTH_TEST_ALWAYS
|
|
;
|
|
|
|
ID3D12PipelineState* pso = getPipelineState(state
|
|
, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT)
|
|
, _blitter.m_vb->decl.idx
|
|
, _blitter.m_program.idx
|
|
, 0
|
|
);
|
|
m_commandList->SetPipelineState(pso);
|
|
m_commandList->SetGraphicsRootSignature(m_rootSignature);
|
|
|
|
float proj[16];
|
|
bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
|
|
|
|
PredefinedUniform& predefined = m_program[_blitter.m_program.idx].m_predefined[0];
|
|
uint8_t flags = predefined.m_type;
|
|
setShaderUniform(flags, predefined.m_loc, proj, 4);
|
|
|
|
D3D12_GPU_VIRTUAL_ADDRESS gpuAddress;
|
|
commitShaderConstants(_blitter.m_program.idx, gpuAddress);
|
|
|
|
ScratchBufferD3D12& scratchBuffer = m_scratchBuffer[m_backBufferColorIdx];
|
|
ID3D12DescriptorHeap* heaps[] =
|
|
{
|
|
m_samplerAllocator.getHeap(),
|
|
scratchBuffer.getHeap(),
|
|
};
|
|
m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
|
|
m_commandList->SetGraphicsRootConstantBufferView(Rdt::CBV, gpuAddress);
|
|
|
|
TextureD3D12& texture = m_textures[_blitter.m_texture.idx];
|
|
uint32_t samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS] = { texture.m_flags & BGFX_TEXTURE_SAMPLER_BITS_MASK };
|
|
uint16_t samplerStateIdx = getSamplerState(samplerFlags, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, NULL);
|
|
m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
|
|
D3D12_GPU_DESCRIPTOR_HANDLE srvHandle;
|
|
scratchBuffer.allocSrv(srvHandle, texture);
|
|
m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, srvHandle);
|
|
|
|
VertexBufferD3D12& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
|
|
const VertexDecl& vertexDecl = m_vertexDecls[_blitter.m_vb->decl.idx];
|
|
D3D12_VERTEX_BUFFER_VIEW viewDesc;
|
|
viewDesc.BufferLocation = vb.m_gpuVA;
|
|
viewDesc.StrideInBytes = vertexDecl.m_stride;
|
|
viewDesc.SizeInBytes = vb.m_size;
|
|
m_commandList->IASetVertexBuffers(0, 1, &viewDesc);
|
|
|
|
const BufferD3D12& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
|
|
D3D12_INDEX_BUFFER_VIEW ibv;
|
|
ibv.Format = DXGI_FORMAT_R16_UINT;
|
|
ibv.BufferLocation = ib.m_gpuVA;
|
|
ibv.SizeInBytes = ib.m_size;
|
|
m_commandList->IASetIndexBuffer(&ibv);
|
|
|
|
m_commandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
}
|
|
|
|
void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) BX_OVERRIDE
|
|
{
|
|
const uint32_t numVertices = _numIndices*4/6;
|
|
if (0 < numVertices)
|
|
{
|
|
m_indexBuffers [_blitter.m_ib->handle.idx].update(m_commandList, 0, _numIndices*2, _blitter.m_ib->data);
|
|
m_vertexBuffers[_blitter.m_vb->handle.idx].update(m_commandList, 0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data, true);
|
|
|
|
m_commandList->DrawIndexedInstanced(_numIndices
|
|
, 1
|
|
, 0
|
|
, 0
|
|
, 0
|
|
);
|
|
}
|
|
}
|
|
|
|
void preReset()
|
|
{
|
|
finishAll();
|
|
|
|
for (uint32_t ii = 0, num = m_scd.BufferCount; ii < num; ++ii)
|
|
{
|
|
DX_RELEASE(m_backBufferColor[ii], num-1-ii);
|
|
}
|
|
DX_RELEASE(m_backBufferDepthStencil, 0);
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
|
|
{
|
|
m_frameBuffers[ii].preReset();
|
|
}
|
|
|
|
invalidateCache();
|
|
|
|
// capturePreReset();
|
|
}
|
|
|
|
void postReset()
|
|
{
|
|
memset(m_backBufferColorFence, 0, sizeof(m_backBufferColorFence) );
|
|
|
|
uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
|
|
|
for (uint32_t ii = 0, num = m_scd.BufferCount; ii < num; ++ii)
|
|
{
|
|
D3D12_CPU_DESCRIPTOR_HANDLE handle = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
|
|
handle.ptr += ii * rtvDescriptorSize;
|
|
DX_CHECK(m_swapChain->GetBuffer(ii
|
|
, IID_ID3D12Resource
|
|
, (void**)&m_backBufferColor[ii]
|
|
) );
|
|
m_device->CreateRenderTargetView(m_backBufferColor[ii], NULL, handle);
|
|
}
|
|
|
|
D3D12_RESOURCE_DESC resourceDesc;
|
|
resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
|
resourceDesc.Alignment = 0;
|
|
resourceDesc.Width = bx::uint32_max(m_resolution.m_width, 1);
|
|
resourceDesc.Height = bx::uint32_max(m_resolution.m_height, 1);
|
|
resourceDesc.DepthOrArraySize = 1;
|
|
resourceDesc.MipLevels = 0;
|
|
resourceDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
|
resourceDesc.SampleDesc.Count = 1;
|
|
resourceDesc.SampleDesc.Quality = 0;
|
|
resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
|
resourceDesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
|
|
|
|
D3D12_CLEAR_VALUE clearValue;
|
|
clearValue.Format = resourceDesc.Format;
|
|
clearValue.DepthStencil.Depth = 1.0f;
|
|
clearValue.DepthStencil.Stencil = 0;
|
|
|
|
m_backBufferDepthStencil = createCommittedResource(m_device, HeapProperty::Default, &resourceDesc, &clearValue);
|
|
|
|
D3D12_DEPTH_STENCIL_VIEW_DESC dsvDesc;
|
|
ZeroMemory(&dsvDesc, sizeof(dsvDesc) );
|
|
dsvDesc.Format = resourceDesc.Format;
|
|
dsvDesc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2D;
|
|
dsvDesc.Flags = D3D12_DSV_FLAGS(0)
|
|
// | D3D12_DSV_FLAG_READ_ONLY_DEPTH
|
|
// | D3D12_DSV_FLAG_READ_ONLY_DEPTH
|
|
;
|
|
|
|
m_device->CreateDepthStencilView(m_backBufferDepthStencil
|
|
, &dsvDesc
|
|
, m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart()
|
|
);
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
|
|
{
|
|
m_frameBuffers[ii].postReset();
|
|
}
|
|
|
|
m_commandList = m_cmd.alloc();
|
|
// capturePostReset();
|
|
}
|
|
|
|
void invalidateCache()
|
|
{
|
|
m_pipelineStateCache.invalidate();
|
|
|
|
m_samplerStateCache.invalidate();
|
|
m_samplerAllocator.reset();
|
|
}
|
|
|
|
void updateMsaa()
|
|
{
|
|
for (uint32_t ii = 1, last = 0; ii < BX_COUNTOF(s_msaa); ++ii)
|
|
{
|
|
uint32_t msaa = s_checkMsaa[ii];
|
|
|
|
D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS data;
|
|
memset(&data, 0, sizeof(msaa) );
|
|
data.Format = m_scd.BufferDesc.Format;
|
|
data.SampleCount = msaa;
|
|
data.Flags = D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE;
|
|
HRESULT hr = m_device->CheckFeatureSupport(D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS, &data, sizeof(data) );
|
|
|
|
data.NumQualityLevels = 0;
|
|
|
|
if (SUCCEEDED(hr)
|
|
&& 0 < data.NumQualityLevels)
|
|
{
|
|
s_msaa[ii].Count = data.SampleCount;
|
|
s_msaa[ii].Quality = data.NumQualityLevels - 1;
|
|
last = ii;
|
|
}
|
|
else
|
|
{
|
|
s_msaa[ii] = s_msaa[last];
|
|
}
|
|
}
|
|
}
|
|
|
|
void updateResolution(const Resolution& _resolution)
|
|
{
|
|
if (!!(_resolution.m_flags & BGFX_RESET_MAXANISOTROPY) )
|
|
{
|
|
m_maxAnisotropy = D3D12_REQ_MAXANISOTROPY;
|
|
}
|
|
else
|
|
{
|
|
m_maxAnisotropy = 1;
|
|
}
|
|
|
|
bool depthClamp = !!(_resolution.m_flags & BGFX_RESET_DEPTH_CLAMP);
|
|
|
|
if (m_depthClamp != depthClamp)
|
|
{
|
|
m_depthClamp = depthClamp;
|
|
m_pipelineStateCache.invalidate();
|
|
}
|
|
|
|
uint32_t flags = _resolution.m_flags & ~(BGFX_RESET_HMD_RECENTER | BGFX_RESET_MAXANISOTROPY | BGFX_RESET_DEPTH_CLAMP);
|
|
|
|
if (m_resolution.m_width != _resolution.m_width
|
|
|| m_resolution.m_height != _resolution.m_height
|
|
|| m_resolution.m_flags != flags)
|
|
{
|
|
flags &= ~BGFX_RESET_INTERNAL_FORCE;
|
|
|
|
bool resize = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK) == (_resolution.m_flags&BGFX_RESET_MSAA_MASK);
|
|
|
|
m_resolution = _resolution;
|
|
m_resolution.m_flags = flags;
|
|
|
|
m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
|
|
m_textVideoMem.clear();
|
|
|
|
m_scd.BufferDesc.Width = _resolution.m_width;
|
|
m_scd.BufferDesc.Height = _resolution.m_height;
|
|
|
|
preReset();
|
|
|
|
if (resize)
|
|
{
|
|
uint32_t nodeMask[] = { 1, 1, 1, 1 };
|
|
BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(nodeMask) );
|
|
IUnknown* presentQueue[] ={ m_cmd.m_commandQueue, m_cmd.m_commandQueue, m_cmd.m_commandQueue, m_cmd.m_commandQueue };
|
|
BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(presentQueue) );
|
|
|
|
DX_CHECK(m_swapChain->ResizeBuffers1(m_scd.BufferCount
|
|
, m_scd.BufferDesc.Width
|
|
, m_scd.BufferDesc.Height
|
|
, m_scd.BufferDesc.Format
|
|
, m_scd.Flags
|
|
, nodeMask
|
|
, presentQueue
|
|
) );
|
|
}
|
|
else
|
|
{
|
|
updateMsaa();
|
|
m_scd.SampleDesc = s_msaa[(m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
|
|
|
|
DX_RELEASE(m_swapChain, 0);
|
|
|
|
HRESULT hr;
|
|
hr = m_factory->CreateSwapChain(m_cmd.m_commandQueue
|
|
, &m_scd
|
|
, reinterpret_cast<IDXGISwapChain**>(&m_swapChain)
|
|
);
|
|
BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
|
|
}
|
|
|
|
postReset();
|
|
}
|
|
}
|
|
|
|
void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
|
|
{
|
|
if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
|
|
{
|
|
memcpy(&m_fsScratch[_regIndex], _val, _numRegs*16);
|
|
m_fsChanges += _numRegs;
|
|
}
|
|
else
|
|
{
|
|
memcpy(&m_vsScratch[_regIndex], _val, _numRegs*16);
|
|
m_vsChanges += _numRegs;
|
|
}
|
|
}
|
|
|
|
void setShaderUniform4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
|
|
{
|
|
setShaderUniform(_flags, _regIndex, _val, _numRegs);
|
|
}
|
|
|
|
void setShaderUniform4x4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
|
|
{
|
|
setShaderUniform(_flags, _regIndex, _val, _numRegs);
|
|
}
|
|
|
|
void commitShaderConstants(uint16_t _programIdx, D3D12_GPU_VIRTUAL_ADDRESS& _gpuAddress)
|
|
{
|
|
ProgramD3D12& program = m_program[_programIdx];
|
|
uint32_t total = bx::strideAlign(0
|
|
+ program.m_vsh->m_size
|
|
+ (NULL != program.m_fsh ? program.m_fsh->m_size : 0)
|
|
, D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT
|
|
);
|
|
uint8_t* data = (uint8_t*)m_scratchBuffer[m_backBufferColorIdx].allocCbv(_gpuAddress, total);
|
|
|
|
{
|
|
uint32_t size = program.m_vsh->m_size;
|
|
memcpy(data, m_vsScratch, size);
|
|
data += size;
|
|
|
|
m_vsChanges = 0;
|
|
}
|
|
|
|
if (NULL != program.m_fsh)
|
|
{
|
|
memcpy(data, m_fsScratch, program.m_fsh->m_size);
|
|
|
|
m_fsChanges = 0;
|
|
}
|
|
}
|
|
|
|
void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
|
|
{
|
|
if (isValid(m_fbh)
|
|
&& m_fbh.idx != _fbh.idx)
|
|
{
|
|
const FrameBufferD3D12& frameBuffer = m_frameBuffers[m_fbh.idx];
|
|
|
|
for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
|
|
{
|
|
TextureD3D12& texture = m_textures[frameBuffer.m_texture[ii].idx];
|
|
texture.setState(m_commandList, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
|
|
}
|
|
|
|
if (isValid(frameBuffer.m_depth) )
|
|
{
|
|
TextureD3D12& texture = m_textures[frameBuffer.m_depth.idx];
|
|
const bool writeOnly = 0 != (texture.m_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
|
|
if (!writeOnly)
|
|
{
|
|
texture.setState(m_commandList, D3D12_RESOURCE_STATE_DEPTH_READ);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!isValid(_fbh) )
|
|
{
|
|
m_rtvHandle = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
|
|
uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
|
m_rtvHandle.ptr += m_backBufferColorIdx * rtvDescriptorSize;
|
|
m_dsvHandle = m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
|
|
|
|
m_currentColor = &m_rtvHandle;
|
|
m_currentDepthStencil = &m_dsvHandle;
|
|
m_commandList->OMSetRenderTargets(1, m_currentColor, true, m_currentDepthStencil);
|
|
}
|
|
else
|
|
{
|
|
const FrameBufferD3D12& frameBuffer = m_frameBuffers[_fbh.idx];
|
|
|
|
if (0 < frameBuffer.m_num)
|
|
{
|
|
D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
|
|
uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
|
m_rtvHandle.ptr = rtvDescriptor.ptr + (BX_COUNTOF(m_backBufferColor) + _fbh.idx * BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) * rtvDescriptorSize;
|
|
m_currentColor = &m_rtvHandle;
|
|
}
|
|
else
|
|
{
|
|
m_currentColor = NULL;
|
|
}
|
|
|
|
if (isValid(frameBuffer.m_depth) )
|
|
{
|
|
D3D12_CPU_DESCRIPTOR_HANDLE dsvDescriptor = m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
|
|
uint32_t dsvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
|
|
m_dsvHandle.ptr = dsvDescriptor.ptr + (1 + _fbh.idx) * dsvDescriptorSize;
|
|
m_currentDepthStencil = &m_dsvHandle;
|
|
}
|
|
else
|
|
{
|
|
m_currentDepthStencil = NULL;
|
|
}
|
|
|
|
for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
|
|
{
|
|
TextureD3D12& texture = m_textures[frameBuffer.m_texture[ii].idx];
|
|
texture.setState(m_commandList, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
}
|
|
|
|
if (isValid(frameBuffer.m_depth) )
|
|
{
|
|
TextureD3D12& texture = m_textures[frameBuffer.m_depth.idx];
|
|
texture.setState(m_commandList, D3D12_RESOURCE_STATE_DEPTH_WRITE);
|
|
}
|
|
|
|
m_commandList->OMSetRenderTargets(frameBuffer.m_num
|
|
, m_currentColor
|
|
, true
|
|
, m_currentDepthStencil
|
|
);
|
|
}
|
|
|
|
m_fbh = _fbh;
|
|
m_rtMsaa = _msaa;
|
|
}
|
|
|
|
void setBlendState(D3D12_BLEND_DESC& desc, uint64_t _state, uint32_t _rgba = 0)
|
|
{
|
|
memset(&desc, 0, sizeof(desc) );
|
|
desc.IndependentBlendEnable = !!(BGFX_STATE_BLEND_INDEPENDENT & _state);
|
|
|
|
D3D12_RENDER_TARGET_BLEND_DESC* drt = &desc.RenderTarget[0];
|
|
drt->BlendEnable = !!(BGFX_STATE_BLEND_MASK & _state);
|
|
|
|
{
|
|
const uint32_t blend = uint32_t( (_state & BGFX_STATE_BLEND_MASK ) >> BGFX_STATE_BLEND_SHIFT);
|
|
const uint32_t equation = uint32_t( (_state & BGFX_STATE_BLEND_EQUATION_MASK) >> BGFX_STATE_BLEND_EQUATION_SHIFT);
|
|
|
|
const uint32_t srcRGB = (blend ) & 0xf;
|
|
const uint32_t dstRGB = (blend >> 4) & 0xf;
|
|
const uint32_t srcA = (blend >> 8) & 0xf;
|
|
const uint32_t dstA = (blend >> 12) & 0xf;
|
|
|
|
const uint32_t equRGB = (equation ) & 0x7;
|
|
const uint32_t equA = (equation >> 3) & 0x7;
|
|
|
|
drt->SrcBlend = s_blendFactor[srcRGB][0];
|
|
drt->DestBlend = s_blendFactor[dstRGB][0];
|
|
drt->BlendOp = s_blendEquation[equRGB];
|
|
|
|
drt->SrcBlendAlpha = s_blendFactor[srcA][1];
|
|
drt->DestBlendAlpha = s_blendFactor[dstA][1];
|
|
drt->BlendOpAlpha = s_blendEquation[equA];
|
|
}
|
|
|
|
uint8_t writeMask = (_state & BGFX_STATE_ALPHA_WRITE)
|
|
? D3D12_COLOR_WRITE_ENABLE_ALPHA
|
|
: 0
|
|
;
|
|
writeMask |= (_state & BGFX_STATE_RGB_WRITE)
|
|
? D3D12_COLOR_WRITE_ENABLE_RED
|
|
| D3D12_COLOR_WRITE_ENABLE_GREEN
|
|
| D3D12_COLOR_WRITE_ENABLE_BLUE
|
|
: 0
|
|
;
|
|
|
|
drt->RenderTargetWriteMask = writeMask;
|
|
|
|
if (desc.IndependentBlendEnable)
|
|
{
|
|
for (uint32_t ii = 1, rgba = _rgba; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii, rgba >>= 11)
|
|
{
|
|
drt = &desc.RenderTarget[ii];
|
|
drt->BlendEnable = 0 != (rgba & 0x7ff);
|
|
|
|
const uint32_t src = (rgba ) & 0xf;
|
|
const uint32_t dst = (rgba >> 4) & 0xf;
|
|
const uint32_t equation = (rgba >> 8) & 0x7;
|
|
|
|
drt->SrcBlend = s_blendFactor[src][0];
|
|
drt->DestBlend = s_blendFactor[dst][0];
|
|
drt->BlendOp = s_blendEquation[equation];
|
|
|
|
drt->SrcBlendAlpha = s_blendFactor[src][1];
|
|
drt->DestBlendAlpha = s_blendFactor[dst][1];
|
|
drt->BlendOpAlpha = s_blendEquation[equation];
|
|
|
|
drt->RenderTargetWriteMask = writeMask;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (uint32_t ii = 1; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
|
|
{
|
|
memcpy(&desc.RenderTarget[ii], drt, sizeof(D3D12_RENDER_TARGET_BLEND_DESC) );
|
|
}
|
|
}
|
|
}
|
|
|
|
void setRasterizerState(D3D12_RASTERIZER_DESC& desc, uint64_t _state, bool _wireframe = false)
|
|
{
|
|
const uint32_t cull = (_state&BGFX_STATE_CULL_MASK) >> BGFX_STATE_CULL_SHIFT;
|
|
|
|
desc.FillMode = _wireframe
|
|
? D3D12_FILL_MODE_WIREFRAME
|
|
: D3D12_FILL_MODE_SOLID
|
|
;
|
|
desc.CullMode = s_cullMode[cull];
|
|
desc.FrontCounterClockwise = false;
|
|
desc.DepthBias = 0;
|
|
desc.DepthBiasClamp = 0.0f;
|
|
desc.SlopeScaledDepthBias = 0.0f;
|
|
desc.DepthClipEnable = !m_depthClamp;
|
|
desc.MultisampleEnable = !!(_state&BGFX_STATE_MSAA);
|
|
desc.AntialiasedLineEnable = false;
|
|
desc.ForcedSampleCount = 0;
|
|
desc.ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
|
|
}
|
|
|
|
void setDepthStencilState(D3D12_DEPTH_STENCIL_DESC& desc, uint64_t _state, uint64_t _stencil = 0)
|
|
{
|
|
const uint32_t fstencil = unpackStencil(0, _stencil);
|
|
|
|
memset(&desc, 0, sizeof(desc) );
|
|
uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
|
|
desc.DepthEnable = 0 != func;
|
|
desc.DepthWriteMask = !!(BGFX_STATE_DEPTH_WRITE & _state)
|
|
? D3D12_DEPTH_WRITE_MASK_ALL
|
|
: D3D12_DEPTH_WRITE_MASK_ZERO
|
|
;
|
|
desc.DepthFunc = s_cmpFunc[func];
|
|
|
|
uint32_t bstencil = unpackStencil(1, _stencil);
|
|
uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
|
|
bstencil = frontAndBack ? bstencil : fstencil;
|
|
|
|
desc.StencilEnable = 0 != _stencil;
|
|
desc.StencilReadMask = (fstencil & BGFX_STENCIL_FUNC_RMASK_MASK) >> BGFX_STENCIL_FUNC_RMASK_SHIFT;
|
|
desc.StencilWriteMask = 0xff;
|
|
|
|
desc.FrontFace.StencilFailOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
|
|
desc.FrontFace.StencilDepthFailOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
|
|
desc.FrontFace.StencilPassOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
|
|
desc.FrontFace.StencilFunc = s_cmpFunc[(fstencil & BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
|
|
|
|
desc.BackFace.StencilFailOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
|
|
desc.BackFace.StencilDepthFailOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
|
|
desc.BackFace.StencilPassOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
|
|
desc.BackFace.StencilFunc = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
|
|
}
|
|
|
|
uint32_t setInputLayout(D3D12_INPUT_ELEMENT_DESC* _vertexElements, const VertexDecl& _vertexDecl, const ProgramD3D12& _program, uint8_t _numInstanceData)
|
|
{
|
|
VertexDecl decl;
|
|
memcpy(&decl, &_vertexDecl, sizeof(VertexDecl) );
|
|
const uint16_t* attrMask = _program.m_vsh->m_attrMask;
|
|
|
|
for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
|
|
{
|
|
uint16_t mask = attrMask[ii];
|
|
uint16_t attr = (decl.m_attributes[ii] & mask);
|
|
decl.m_attributes[ii] = attr == 0 ? UINT16_MAX : attr == UINT16_MAX ? 0 : attr;
|
|
}
|
|
|
|
D3D12_INPUT_ELEMENT_DESC* elem = fillVertexDecl(_vertexElements, decl);
|
|
uint32_t num = uint32_t(elem-_vertexElements);
|
|
|
|
const D3D12_INPUT_ELEMENT_DESC inst = { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA, 1 };
|
|
|
|
for (uint32_t ii = 0; ii < _numInstanceData; ++ii)
|
|
{
|
|
uint32_t index = 7 - ii; // TEXCOORD7 = i_data0, TEXCOORD6 = i_data1, etc.
|
|
|
|
uint32_t jj;
|
|
D3D12_INPUT_ELEMENT_DESC* curr = _vertexElements;
|
|
for (jj = 0; jj < num; ++jj)
|
|
{
|
|
curr = &_vertexElements[jj];
|
|
if (0 == strcmp(curr->SemanticName, "TEXCOORD")
|
|
&& curr->SemanticIndex == index)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (jj == num)
|
|
{
|
|
curr = elem;
|
|
++elem;
|
|
}
|
|
|
|
memcpy(curr, &inst, sizeof(D3D12_INPUT_ELEMENT_DESC) );
|
|
curr->InputSlot = 1;
|
|
curr->SemanticIndex = index;
|
|
curr->AlignedByteOffset = ii*16;
|
|
}
|
|
|
|
return uint32_t(elem-_vertexElements);
|
|
}
|
|
|
|
static void patchCb0(DxbcInstruction& _instruction, void* _userData)
|
|
{
|
|
union { void* ptr; uint32_t offset; } cast = { _userData };
|
|
|
|
for (uint32_t ii = 0; ii < _instruction.numOperands; ++ii)
|
|
{
|
|
DxbcOperand& operand = _instruction.operand[ii];
|
|
if (DxbcOperandType::ConstantBuffer == operand.type)
|
|
{
|
|
if (DxbcOperandAddrMode::Imm32 == operand.addrMode[0]
|
|
&& 0 == operand.regIndex[0]
|
|
&& DxbcOperandAddrMode::Imm32 == operand.addrMode[1])
|
|
{
|
|
operand.regIndex[1] += cast.offset;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ID3D12PipelineState* getPipelineState(uint16_t _programIdx)
|
|
{
|
|
ProgramD3D12& program = m_program[_programIdx];
|
|
|
|
const uint32_t hash = program.m_vsh->m_hash;
|
|
|
|
ID3D12PipelineState* pso = m_pipelineStateCache.find(hash);
|
|
|
|
if (BX_LIKELY(NULL != pso) )
|
|
{
|
|
return pso;
|
|
}
|
|
|
|
D3D12_COMPUTE_PIPELINE_STATE_DESC desc;
|
|
memset(&desc, 0, sizeof(desc) );
|
|
|
|
desc.pRootSignature = m_rootSignature;
|
|
|
|
desc.CS.pShaderBytecode = program.m_vsh->m_code->data;
|
|
desc.CS.BytecodeLength = program.m_vsh->m_code->size;
|
|
|
|
DX_CHECK(m_device->CreateComputePipelineState(&desc
|
|
, IID_ID3D12PipelineState
|
|
, (void**)&pso
|
|
) );
|
|
m_pipelineStateCache.add(hash, pso);
|
|
|
|
return pso;
|
|
}
|
|
|
|
ID3D12PipelineState* getPipelineState(uint64_t _state, uint64_t _stencil, uint16_t _declIdx, uint16_t _programIdx, uint8_t _numInstanceData)
|
|
{
|
|
ProgramD3D12& program = m_program[_programIdx];
|
|
|
|
_state &= 0
|
|
| BGFX_STATE_RGB_WRITE
|
|
| BGFX_STATE_ALPHA_WRITE
|
|
| BGFX_STATE_DEPTH_WRITE
|
|
| BGFX_STATE_DEPTH_TEST_MASK
|
|
| BGFX_STATE_BLEND_MASK
|
|
| BGFX_STATE_BLEND_EQUATION_MASK
|
|
| BGFX_STATE_BLEND_INDEPENDENT
|
|
| BGFX_STATE_CULL_MASK
|
|
| BGFX_STATE_MSAA
|
|
| BGFX_STATE_PT_MASK
|
|
;
|
|
|
|
_stencil &= packStencil(~BGFX_STENCIL_FUNC_REF_MASK, BGFX_STENCIL_MASK);
|
|
|
|
VertexDecl decl;
|
|
memcpy(&decl, &m_vertexDecls[_declIdx], sizeof(VertexDecl) );
|
|
const uint16_t* attrMask = program.m_vsh->m_attrMask;
|
|
|
|
for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
|
|
{
|
|
uint16_t mask = attrMask[ii];
|
|
uint16_t attr = (decl.m_attributes[ii] & mask);
|
|
decl.m_attributes[ii] = attr == 0 ? UINT16_MAX : attr == UINT16_MAX ? 0 : attr;
|
|
}
|
|
|
|
bx::HashMurmur2A murmur;
|
|
murmur.begin();
|
|
murmur.add(_state);
|
|
murmur.add(_stencil);
|
|
murmur.add(program.m_vsh->m_hash);
|
|
murmur.add(program.m_vsh->m_attrMask, sizeof(program.m_vsh->m_attrMask) );
|
|
murmur.add(program.m_fsh->m_hash);
|
|
murmur.add(m_vertexDecls[_declIdx].m_hash);
|
|
murmur.add(decl.m_attributes, sizeof(decl.m_attributes) );
|
|
murmur.add(m_fbh.idx);
|
|
murmur.add(_numInstanceData);
|
|
const uint32_t hash = murmur.end();
|
|
|
|
ID3D12PipelineState* pso = m_pipelineStateCache.find(hash);
|
|
|
|
if (NULL != pso)
|
|
{
|
|
return pso;
|
|
}
|
|
|
|
D3D12_GRAPHICS_PIPELINE_STATE_DESC desc;
|
|
memset(&desc, 0, sizeof(desc) );
|
|
|
|
desc.pRootSignature = m_rootSignature;
|
|
|
|
desc.VS.pShaderBytecode = program.m_vsh->m_code->data;
|
|
desc.VS.BytecodeLength = program.m_vsh->m_code->size;
|
|
|
|
const Memory* temp = alloc(program.m_fsh->m_code->size);
|
|
memset(temp->data, 0, temp->size);
|
|
bx::MemoryReader rd(program.m_fsh->m_code->data, program.m_fsh->m_code->size);
|
|
bx::StaticMemoryBlockWriter wr(temp->data, temp->size);
|
|
|
|
DxbcContext dxbc;
|
|
read(&rd, dxbc);
|
|
|
|
bool patchShader = true;
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
|
|
{
|
|
union { uint32_t offset; void* ptr; } cast = { 0 };
|
|
filter(dxbc.shader, dxbc.shader, patchCb0, cast.ptr);
|
|
|
|
write(&wr, dxbc);
|
|
|
|
dxbcHash(temp->data + 20, temp->size - 20, temp->data + 4);
|
|
|
|
patchShader = 0 == memcmp(program.m_fsh->m_code->data, temp->data, 16);
|
|
BX_CHECK(patchShader, "DXBC fragment shader patching error (ShaderHandle: %d).", program.m_fsh - m_shaders);
|
|
|
|
if (!patchShader)
|
|
{
|
|
for (uint32_t ii = 20; ii < temp->size; ii += 16)
|
|
{
|
|
if (0 != memcmp(&program.m_fsh->m_code->data[ii], &temp->data[ii], 16) )
|
|
{
|
|
// dbgPrintfData(&program.m_fsh->m_code->data[ii], temp->size-ii, "");
|
|
// dbgPrintfData(&temp->data[ii], temp->size-ii, "");
|
|
break;
|
|
}
|
|
}
|
|
|
|
desc.PS.pShaderBytecode = program.m_fsh->m_code->data;
|
|
desc.PS.BytecodeLength = program.m_fsh->m_code->size;
|
|
}
|
|
}
|
|
|
|
if (patchShader)
|
|
{
|
|
memcpy(temp->data, program.m_fsh->m_code->data, program.m_fsh->m_code->size);
|
|
|
|
bx::seek(&wr, 0, bx::Whence::Begin);
|
|
union { uint32_t offset; void* ptr; } cast =
|
|
{
|
|
uint32_t(program.m_vsh->m_size)/16
|
|
};
|
|
filter(dxbc.shader, dxbc.shader, patchCb0, cast.ptr);
|
|
write(&wr, dxbc);
|
|
dxbcHash(temp->data + 20, temp->size - 20, temp->data + 4);
|
|
|
|
desc.PS.pShaderBytecode = temp->data;
|
|
desc.PS.BytecodeLength = temp->size;
|
|
}
|
|
|
|
desc.DS.pShaderBytecode = NULL;
|
|
desc.DS.BytecodeLength = 0;
|
|
|
|
desc.HS.pShaderBytecode = NULL;
|
|
desc.HS.BytecodeLength = 0;
|
|
|
|
desc.GS.pShaderBytecode = NULL;
|
|
desc.GS.BytecodeLength = 0;
|
|
|
|
desc.StreamOutput.pSODeclaration = NULL;
|
|
desc.StreamOutput.NumEntries = 0;
|
|
desc.StreamOutput.pBufferStrides = NULL;
|
|
desc.StreamOutput.NumStrides = 0;
|
|
desc.StreamOutput.RasterizedStream = 0;
|
|
|
|
setBlendState(desc.BlendState, _state);
|
|
desc.SampleMask = 1;
|
|
setRasterizerState(desc.RasterizerState, _state);
|
|
setDepthStencilState(desc.DepthStencilState, _state, _stencil);
|
|
|
|
D3D12_INPUT_ELEMENT_DESC vertexElements[Attrib::Count + 1 + BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
|
|
desc.InputLayout.NumElements = setInputLayout(vertexElements, m_vertexDecls[_declIdx], program, _numInstanceData);
|
|
desc.InputLayout.pInputElementDescs = vertexElements;
|
|
|
|
uint8_t primIndex = uint8_t( (_state&BGFX_STATE_PT_MASK) >> BGFX_STATE_PT_SHIFT);
|
|
desc.PrimitiveTopologyType = s_primInfo[primIndex].m_topologyType;
|
|
|
|
if (isValid(m_fbh) )
|
|
{
|
|
const FrameBufferD3D12& frameBuffer = m_frameBuffers[m_fbh.idx];
|
|
desc.NumRenderTargets = frameBuffer.m_num;
|
|
|
|
for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
|
|
{
|
|
desc.RTVFormats[ii] = m_textures[frameBuffer.m_texture[ii].idx].m_srvd.Format;
|
|
}
|
|
|
|
if (isValid(frameBuffer.m_depth) )
|
|
{
|
|
desc.DSVFormat = s_textureFormat[m_textures[frameBuffer.m_depth.idx].m_textureFormat].m_fmtDsv;
|
|
}
|
|
else
|
|
{
|
|
desc.DSVFormat = DXGI_FORMAT_UNKNOWN;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
desc.NumRenderTargets = 1;
|
|
desc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
desc.DSVFormat = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
|
}
|
|
|
|
desc.SampleDesc.Count = 1;
|
|
desc.SampleDesc.Quality = 0;
|
|
|
|
uint32_t length = g_callback->cacheReadSize(hash);
|
|
bool cached = length > 0;
|
|
|
|
void* cachedData = NULL;
|
|
|
|
if (cached)
|
|
{
|
|
cachedData = BX_ALLOC(g_allocator, length);
|
|
if (g_callback->cacheRead(hash, cachedData, length) )
|
|
{
|
|
BX_TRACE("Loading cached PSO (size %d).", length);
|
|
bx::MemoryReader reader(cachedData, length);
|
|
|
|
desc.CachedPSO.pCachedBlob = reader.getDataPtr();
|
|
desc.CachedPSO.CachedBlobSizeInBytes = (size_t)reader.remaining();
|
|
|
|
HRESULT hr = m_device->CreateGraphicsPipelineState(&desc
|
|
, IID_ID3D12PipelineState
|
|
, (void**)&pso
|
|
);
|
|
if (FAILED(hr) )
|
|
{
|
|
BX_TRACE("Failed to load cached PSO (HRESULT 0x%08x).", hr);
|
|
memset(&desc.CachedPSO, 0, sizeof(desc.CachedPSO) );
|
|
}
|
|
}
|
|
}
|
|
|
|
if (NULL == pso)
|
|
{
|
|
DX_CHECK(m_device->CreateGraphicsPipelineState(&desc
|
|
, IID_ID3D12PipelineState
|
|
, (void**)&pso
|
|
) );
|
|
}
|
|
m_pipelineStateCache.add(hash, pso);
|
|
|
|
release(temp);
|
|
|
|
ID3DBlob* blob;
|
|
HRESULT hr = pso->GetCachedBlob(&blob);
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
void* data = blob->GetBufferPointer();
|
|
length = (uint32_t)blob->GetBufferSize();
|
|
|
|
g_callback->cacheWrite(hash, data, length);
|
|
|
|
DX_RELEASE(blob, 0);
|
|
}
|
|
|
|
if (NULL != cachedData)
|
|
{
|
|
BX_FREE(g_allocator, cachedData);
|
|
}
|
|
|
|
return pso;
|
|
}
|
|
|
|
uint16_t getSamplerState(const uint32_t* _flags, uint32_t _num, const float _palette[][4])
|
|
{
|
|
bx::HashMurmur2A murmur;
|
|
murmur.begin();
|
|
murmur.add(_flags, _num * sizeof(uint32_t) );
|
|
uint32_t hash = murmur.end();
|
|
|
|
uint16_t sampler = m_samplerStateCache.find(hash);
|
|
if (UINT16_MAX == sampler)
|
|
{
|
|
sampler = m_samplerAllocator.alloc(_flags, _num, _palette);
|
|
m_samplerStateCache.add(hash, sampler);
|
|
}
|
|
|
|
return sampler;
|
|
}
|
|
|
|
bool isVisible(Frame* _render, OcclusionQueryHandle _handle, bool _visible)
|
|
{
|
|
return _visible == (0 != _render->m_occlusion[_handle.idx]);
|
|
}
|
|
|
|
void commit(UniformBuffer& _uniformBuffer)
|
|
{
|
|
_uniformBuffer.reset();
|
|
|
|
for (;;)
|
|
{
|
|
uint32_t opcode = _uniformBuffer.read();
|
|
|
|
if (UniformType::End == opcode)
|
|
{
|
|
break;
|
|
}
|
|
|
|
UniformType::Enum type;
|
|
uint16_t loc;
|
|
uint16_t num;
|
|
uint16_t copy;
|
|
UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
|
|
|
|
const char* data;
|
|
if (copy)
|
|
{
|
|
data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
|
|
}
|
|
else
|
|
{
|
|
UniformHandle handle;
|
|
memcpy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
|
|
data = (const char*)m_uniforms[handle.idx];
|
|
}
|
|
|
|
#define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
|
|
case UniformType::_uniform: \
|
|
case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
|
|
{ \
|
|
setShaderUniform(uint8_t(type), loc, data, num); \
|
|
} \
|
|
break;
|
|
|
|
switch ( (uint32_t)type)
|
|
{
|
|
case UniformType::Mat3:
|
|
case UniformType::Mat3|BGFX_UNIFORM_FRAGMENTBIT:
|
|
{
|
|
float* value = (float*)data;
|
|
for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
|
|
{
|
|
Matrix4 mtx;
|
|
mtx.un.val[ 0] = value[0];
|
|
mtx.un.val[ 1] = value[1];
|
|
mtx.un.val[ 2] = value[2];
|
|
mtx.un.val[ 3] = 0.0f;
|
|
mtx.un.val[ 4] = value[3];
|
|
mtx.un.val[ 5] = value[4];
|
|
mtx.un.val[ 6] = value[5];
|
|
mtx.un.val[ 7] = 0.0f;
|
|
mtx.un.val[ 8] = value[6];
|
|
mtx.un.val[ 9] = value[7];
|
|
mtx.un.val[10] = value[8];
|
|
mtx.un.val[11] = 0.0f;
|
|
setShaderUniform(uint8_t(type), loc, &mtx.un.val[0], 3);
|
|
}
|
|
}
|
|
break;
|
|
|
|
CASE_IMPLEMENT_UNIFORM(Int1, I, int);
|
|
CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
|
|
CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
|
|
|
|
case UniformType::End:
|
|
break;
|
|
|
|
default:
|
|
BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
|
|
break;
|
|
}
|
|
#undef CASE_IMPLEMENT_UNIFORM
|
|
}
|
|
}
|
|
|
|
void clear(const Clear& _clear, const float _palette[][4], const D3D12_RECT* _rect = NULL, uint32_t _num = 0)
|
|
{
|
|
if (isValid(m_fbh) )
|
|
{
|
|
FrameBufferD3D12& frameBuffer = m_frameBuffers[m_fbh.idx];
|
|
frameBuffer.clear(m_commandList, _clear, _palette);
|
|
}
|
|
else
|
|
{
|
|
if (NULL != m_currentColor
|
|
&& BGFX_CLEAR_COLOR & _clear.m_flags)
|
|
{
|
|
if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
|
|
{
|
|
uint8_t index = _clear.m_index[0];
|
|
if (UINT8_MAX != index)
|
|
{
|
|
m_commandList->ClearRenderTargetView(*m_currentColor
|
|
, _palette[index]
|
|
, _num
|
|
, _rect
|
|
);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float frgba[4] =
|
|
{
|
|
_clear.m_index[0] * 1.0f / 255.0f,
|
|
_clear.m_index[1] * 1.0f / 255.0f,
|
|
_clear.m_index[2] * 1.0f / 255.0f,
|
|
_clear.m_index[3] * 1.0f / 255.0f,
|
|
};
|
|
m_commandList->ClearRenderTargetView(*m_currentColor
|
|
, frgba
|
|
, _num
|
|
, _rect
|
|
);
|
|
}
|
|
}
|
|
|
|
if (NULL != m_currentDepthStencil
|
|
&& (BGFX_CLEAR_DEPTH | BGFX_CLEAR_STENCIL) & _clear.m_flags)
|
|
{
|
|
uint32_t flags = 0;
|
|
flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH ) ? D3D12_CLEAR_FLAG_DEPTH : 0;
|
|
flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? D3D12_CLEAR_FLAG_STENCIL : 0;
|
|
|
|
m_commandList->ClearDepthStencilView(*m_currentDepthStencil
|
|
, D3D12_CLEAR_FLAGS(flags)
|
|
, _clear.m_depth
|
|
, _clear.m_stencil
|
|
, _num
|
|
, _rect
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
void clearQuad(const Rect& _rect, const Clear& _clear, const float _palette[][4])
|
|
{
|
|
uint32_t width;
|
|
uint32_t height;
|
|
|
|
if (isValid(m_fbh) )
|
|
{
|
|
const FrameBufferD3D12& fb = m_frameBuffers[m_fbh.idx];
|
|
width = fb.m_width;
|
|
height = fb.m_height;
|
|
}
|
|
else
|
|
{
|
|
width = m_scd.BufferDesc.Width;
|
|
height = m_scd.BufferDesc.Height;
|
|
}
|
|
|
|
if (0 == _rect.m_x
|
|
&& 0 == _rect.m_y
|
|
&& width == _rect.m_width
|
|
&& height == _rect.m_height)
|
|
{
|
|
clear(_clear, _palette);
|
|
}
|
|
else
|
|
{
|
|
D3D12_RECT rect;
|
|
rect.left = _rect.m_x;
|
|
rect.top = _rect.m_y;
|
|
rect.right = _rect.m_x + _rect.m_width;
|
|
rect.bottom = _rect.m_y + _rect.m_height;
|
|
clear(_clear, _palette, &rect, 1);
|
|
}
|
|
}
|
|
|
|
uint64_t kick()
|
|
{
|
|
uint64_t fence = m_cmd.kick();
|
|
m_commandList = m_cmd.alloc();
|
|
return fence;
|
|
}
|
|
|
|
void finish()
|
|
{
|
|
m_cmd.kick();
|
|
m_cmd.finish();
|
|
m_commandList = NULL;
|
|
}
|
|
|
|
void finishAll()
|
|
{
|
|
uint64_t fence = m_cmd.kick();
|
|
m_cmd.finish(fence, true);
|
|
m_commandList = NULL;
|
|
}
|
|
|
|
void* m_kernel32dll;
|
|
void* m_d3d12dll;
|
|
void* m_dxgidll;
|
|
|
|
D3D_DRIVER_TYPE m_driverType;
|
|
IDXGIAdapter3* m_adapter;
|
|
DXGI_ADAPTER_DESC m_adapterDesc;
|
|
D3D12_FEATURE_DATA_ARCHITECTURE m_architecture;
|
|
D3D12_FEATURE_DATA_D3D12_OPTIONS m_options;
|
|
|
|
IDXGIFactory4* m_factory;
|
|
|
|
IDXGISwapChain3* m_swapChain;
|
|
int64_t m_presentElapsed;
|
|
uint16_t m_lost;
|
|
uint16_t m_numWindows;
|
|
FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
|
|
|
|
ID3D12Device* m_device;
|
|
ID3D12InfoQueue* m_infoQueue;
|
|
TimerQueryD3D12 m_gpuTimer;
|
|
OcclusionQueryD3D12 m_occlusionQuery;
|
|
|
|
ID3D12DescriptorHeap* m_rtvDescriptorHeap;
|
|
ID3D12DescriptorHeap* m_dsvDescriptorHeap;
|
|
D3D12_CPU_DESCRIPTOR_HANDLE m_rtvHandle;
|
|
D3D12_CPU_DESCRIPTOR_HANDLE m_dsvHandle;
|
|
D3D12_CPU_DESCRIPTOR_HANDLE* m_currentColor;
|
|
D3D12_CPU_DESCRIPTOR_HANDLE* m_currentDepthStencil;
|
|
ID3D12Resource* m_backBufferColor[4];
|
|
uint64_t m_backBufferColorFence[4];
|
|
ID3D12Resource* m_backBufferDepthStencil;
|
|
|
|
ScratchBufferD3D12 m_scratchBuffer[4];
|
|
DescriptorAllocatorD3D12 m_samplerAllocator;
|
|
|
|
ID3D12RootSignature* m_rootSignature;
|
|
|
|
CommandQueueD3D12 m_cmd;
|
|
BatchD3D12 m_batch;
|
|
ID3D12GraphicsCommandList* m_commandList;
|
|
|
|
Resolution m_resolution;
|
|
bool m_wireframe;
|
|
|
|
DXGI_SWAP_CHAIN_DESC m_scd;
|
|
uint32_t m_maxAnisotropy;
|
|
bool m_depthClamp;
|
|
|
|
BufferD3D12 m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
|
|
VertexBufferD3D12 m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
|
|
ShaderD3D12 m_shaders[BGFX_CONFIG_MAX_SHADERS];
|
|
ProgramD3D12 m_program[BGFX_CONFIG_MAX_PROGRAMS];
|
|
TextureD3D12 m_textures[BGFX_CONFIG_MAX_TEXTURES];
|
|
VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
|
|
FrameBufferD3D12 m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
|
|
void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
|
|
Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
|
|
UniformRegistry m_uniformReg;
|
|
|
|
StateCacheT<ID3D12PipelineState> m_pipelineStateCache;
|
|
StateCache m_samplerStateCache;
|
|
|
|
TextVideoMem m_textVideoMem;
|
|
|
|
uint8_t m_fsScratch[64<<10];
|
|
uint8_t m_vsScratch[64<<10];
|
|
uint32_t m_fsChanges;
|
|
uint32_t m_vsChanges;
|
|
|
|
FrameBufferHandle m_fbh;
|
|
uint32_t m_backBufferColorIdx;
|
|
bool m_rtMsaa;
|
|
};
|
|
|
|
static RendererContextD3D12* s_renderD3D12;
|
|
|
|
RendererContextI* rendererCreate()
|
|
{
|
|
s_renderD3D12 = BX_NEW(g_allocator, RendererContextD3D12);
|
|
if (!s_renderD3D12->init() )
|
|
{
|
|
BX_DELETE(g_allocator, s_renderD3D12);
|
|
s_renderD3D12 = NULL;
|
|
}
|
|
return s_renderD3D12;
|
|
}
|
|
|
|
void rendererDestroy()
|
|
{
|
|
s_renderD3D12->shutdown();
|
|
BX_DELETE(g_allocator, s_renderD3D12);
|
|
s_renderD3D12 = NULL;
|
|
}
|
|
|
|
void ScratchBufferD3D12::create(uint32_t _size, uint32_t _maxDescriptors)
|
|
{
|
|
m_size = _size;
|
|
|
|
ID3D12Device* device = s_renderD3D12->m_device;
|
|
|
|
m_incrementSize = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
|
|
|
|
D3D12_DESCRIPTOR_HEAP_DESC desc;
|
|
desc.NumDescriptors = _maxDescriptors;
|
|
desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
|
desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
desc.NodeMask = 1;
|
|
DX_CHECK(device->CreateDescriptorHeap(&desc
|
|
, IID_ID3D12DescriptorHeap
|
|
, (void**)&m_heap
|
|
) );
|
|
|
|
m_upload = createCommittedResource(device, HeapProperty::Upload, desc.NumDescriptors * 1024);
|
|
m_gpuVA = m_upload->GetGPUVirtualAddress();
|
|
m_upload->Map(0, NULL, (void**)&m_data);
|
|
|
|
reset(m_gpuHandle);
|
|
}
|
|
|
|
void ScratchBufferD3D12::destroy()
|
|
{
|
|
m_upload->Unmap(0, NULL);
|
|
|
|
DX_RELEASE(m_upload, 0);
|
|
DX_RELEASE(m_heap, 0);
|
|
}
|
|
|
|
void ScratchBufferD3D12::reset(D3D12_GPU_DESCRIPTOR_HANDLE& gpuHandle)
|
|
{
|
|
m_pos = 0;
|
|
m_cpuHandle = m_heap->GetCPUDescriptorHandleForHeapStart();
|
|
m_gpuHandle = m_heap->GetGPUDescriptorHandleForHeapStart();
|
|
gpuHandle = m_gpuHandle;
|
|
}
|
|
|
|
void* ScratchBufferD3D12::allocCbv(D3D12_GPU_VIRTUAL_ADDRESS& _gpuAddress, uint32_t _size)
|
|
{
|
|
_gpuAddress = m_gpuVA + m_pos;
|
|
void* data = &m_data[m_pos];
|
|
|
|
m_pos += BX_ALIGN_256(_size);
|
|
|
|
// D3D12_CONSTANT_BUFFER_VIEW_DESC desc;
|
|
// desc.BufferLocation = _gpuAddress;
|
|
// desc.SizeInBytes = _size;
|
|
// ID3D12Device* device = s_renderD3D12->m_device;
|
|
// device->CreateConstantBufferView(&desc
|
|
// , m_cpuHandle
|
|
// );
|
|
// m_cpuHandle.ptr += m_incrementSize;
|
|
// m_gpuHandle.ptr += m_incrementSize;
|
|
|
|
return data;
|
|
}
|
|
|
|
void ScratchBufferD3D12::allocSrv(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle, TextureD3D12& _texture, uint8_t _mip)
|
|
{
|
|
ID3D12Device* device = s_renderD3D12->m_device;
|
|
|
|
D3D12_SHADER_RESOURCE_VIEW_DESC tmpSrvd;
|
|
D3D12_SHADER_RESOURCE_VIEW_DESC* srvd = &_texture.m_srvd;
|
|
if (0 != _mip)
|
|
{
|
|
memcpy(&tmpSrvd, srvd, sizeof(tmpSrvd) );
|
|
srvd = &tmpSrvd;
|
|
|
|
switch (_texture.m_srvd.ViewDimension)
|
|
{
|
|
default:
|
|
case D3D12_SRV_DIMENSION_TEXTURE2D:
|
|
srvd->Texture2D.MostDetailedMip = _mip;
|
|
srvd->Texture2D.MipLevels = 1;
|
|
srvd->Texture2D.PlaneSlice = 0;
|
|
srvd->Texture2D.ResourceMinLODClamp = 0;
|
|
break;
|
|
|
|
case D3D12_SRV_DIMENSION_TEXTURECUBE:
|
|
srvd->TextureCube.MostDetailedMip = _mip;
|
|
srvd->TextureCube.MipLevels = 1;
|
|
srvd->TextureCube.ResourceMinLODClamp = 0;
|
|
break;
|
|
|
|
case D3D12_SRV_DIMENSION_TEXTURE3D:
|
|
srvd->Texture3D.MostDetailedMip = _mip;
|
|
srvd->Texture3D.MipLevels = 1;
|
|
srvd->Texture3D.ResourceMinLODClamp = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
device->CreateShaderResourceView(_texture.m_ptr
|
|
, srvd
|
|
, m_cpuHandle
|
|
);
|
|
m_cpuHandle.ptr += m_incrementSize;
|
|
|
|
_gpuHandle = m_gpuHandle;
|
|
m_gpuHandle.ptr += m_incrementSize;
|
|
}
|
|
|
|
void ScratchBufferD3D12::allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle, TextureD3D12& _texture, uint8_t _mip)
|
|
{
|
|
ID3D12Device* device = s_renderD3D12->m_device;
|
|
|
|
D3D12_UNORDERED_ACCESS_VIEW_DESC tmpUavd;
|
|
D3D12_UNORDERED_ACCESS_VIEW_DESC* uavd = &_texture.m_uavd;
|
|
if (0 != _mip)
|
|
{
|
|
memcpy(&tmpUavd, uavd, sizeof(tmpUavd) );
|
|
uavd = &tmpUavd;
|
|
|
|
switch (_texture.m_uavd.ViewDimension)
|
|
{
|
|
default:
|
|
case D3D12_UAV_DIMENSION_TEXTURE2D:
|
|
uavd->Texture2D.MipSlice = _mip;
|
|
uavd->Texture2D.PlaneSlice = 0;
|
|
break;
|
|
|
|
case D3D12_UAV_DIMENSION_TEXTURE3D:
|
|
uavd->Texture3D.MipSlice = _mip;
|
|
break;
|
|
}
|
|
}
|
|
|
|
device->CreateUnorderedAccessView(_texture.m_ptr
|
|
, NULL
|
|
, uavd
|
|
, m_cpuHandle
|
|
);
|
|
m_cpuHandle.ptr += m_incrementSize;
|
|
|
|
_gpuHandle = m_gpuHandle;
|
|
m_gpuHandle.ptr += m_incrementSize;
|
|
}
|
|
|
|
void ScratchBufferD3D12::allocSrv(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle, BufferD3D12& _buffer)
|
|
{
|
|
ID3D12Device* device = s_renderD3D12->m_device;
|
|
device->CreateShaderResourceView(_buffer.m_ptr
|
|
, &_buffer.m_srvd
|
|
, m_cpuHandle
|
|
);
|
|
m_cpuHandle.ptr += m_incrementSize;
|
|
|
|
_gpuHandle = m_gpuHandle;
|
|
m_gpuHandle.ptr += m_incrementSize;
|
|
}
|
|
|
|
void ScratchBufferD3D12::allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle, BufferD3D12& _buffer)
|
|
{
|
|
ID3D12Device* device = s_renderD3D12->m_device;
|
|
device->CreateUnorderedAccessView(_buffer.m_ptr
|
|
, NULL
|
|
, &_buffer.m_uavd
|
|
, m_cpuHandle
|
|
);
|
|
m_cpuHandle.ptr += m_incrementSize;
|
|
|
|
_gpuHandle = m_gpuHandle;
|
|
m_gpuHandle.ptr += m_incrementSize;
|
|
}
|
|
|
|
void DescriptorAllocatorD3D12::create(D3D12_DESCRIPTOR_HEAP_TYPE _type, uint16_t _maxDescriptors, uint16_t _numDescriptorsPerBlock)
|
|
{
|
|
m_handleAlloc = bx::createHandleAlloc(g_allocator, _maxDescriptors);
|
|
m_numDescriptorsPerBlock = _numDescriptorsPerBlock;
|
|
|
|
ID3D12Device* device = s_renderD3D12->m_device;
|
|
|
|
m_incrementSize = device->GetDescriptorHandleIncrementSize(_type);
|
|
|
|
D3D12_DESCRIPTOR_HEAP_DESC desc;
|
|
desc.NumDescriptors = _maxDescriptors;
|
|
desc.Type = _type;
|
|
desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
desc.NodeMask = 1;
|
|
DX_CHECK(device->CreateDescriptorHeap(&desc
|
|
, IID_ID3D12DescriptorHeap
|
|
, (void**)&m_heap
|
|
) );
|
|
|
|
m_cpuHandle = m_heap->GetCPUDescriptorHandleForHeapStart();
|
|
m_gpuHandle = m_heap->GetGPUDescriptorHandleForHeapStart();
|
|
}
|
|
|
|
void DescriptorAllocatorD3D12::destroy()
|
|
{
|
|
bx::destroyHandleAlloc(g_allocator, m_handleAlloc);
|
|
|
|
DX_RELEASE(m_heap, 0);
|
|
}
|
|
|
|
uint16_t DescriptorAllocatorD3D12::alloc(ID3D12Resource* _ptr, const D3D12_SHADER_RESOURCE_VIEW_DESC* _desc)
|
|
{
|
|
uint16_t idx = m_handleAlloc->alloc();
|
|
|
|
D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle = { m_cpuHandle.ptr + idx * m_incrementSize };
|
|
|
|
ID3D12Device* device = s_renderD3D12->m_device;
|
|
device->CreateShaderResourceView(_ptr
|
|
, _desc
|
|
, cpuHandle
|
|
);
|
|
|
|
return idx;
|
|
}
|
|
|
|
uint16_t DescriptorAllocatorD3D12::alloc(const uint32_t* _flags, uint32_t _num, const float _palette[][4])
|
|
{
|
|
uint16_t idx = m_handleAlloc->alloc();
|
|
|
|
ID3D12Device* device = s_renderD3D12->m_device;
|
|
uint32_t maxAnisotropy = s_renderD3D12->m_maxAnisotropy;
|
|
|
|
for (uint32_t ii = 0; ii < _num; ++ii)
|
|
{
|
|
uint32_t flags = _flags[ii];
|
|
|
|
const uint32_t cmpFunc = (flags&BGFX_TEXTURE_COMPARE_MASK)>>BGFX_TEXTURE_COMPARE_SHIFT;
|
|
const uint8_t minFilter = s_textureFilter[0][(flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
|
|
const uint8_t magFilter = s_textureFilter[1][(flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
|
|
const uint8_t mipFilter = s_textureFilter[2][(flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT];
|
|
const uint8_t filter = 0 == cmpFunc ? 0 : D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT;
|
|
|
|
D3D12_SAMPLER_DESC sd;
|
|
sd.Filter = (D3D12_FILTER)(filter|minFilter|magFilter|mipFilter);
|
|
sd.AddressU = s_textureAddress[(flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT];
|
|
sd.AddressV = s_textureAddress[(flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT];
|
|
sd.AddressW = s_textureAddress[(flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT];
|
|
sd.MipLODBias = 0.0f;
|
|
sd.MaxAnisotropy = maxAnisotropy;
|
|
sd.ComparisonFunc = 0 == cmpFunc ? D3D12_COMPARISON_FUNC_NEVER : s_cmpFunc[cmpFunc];
|
|
|
|
uint32_t index = (flags & BGFX_TEXTURE_BORDER_COLOR_MASK) >> BGFX_TEXTURE_BORDER_COLOR_SHIFT;
|
|
|
|
if (NULL != _palette
|
|
&& needBorderColor(flags) )
|
|
{
|
|
const float* rgba = _palette[index];
|
|
sd.BorderColor[0] = rgba[0];
|
|
sd.BorderColor[1] = rgba[1];
|
|
sd.BorderColor[2] = rgba[2];
|
|
sd.BorderColor[3] = rgba[3];
|
|
}
|
|
else
|
|
{
|
|
sd.BorderColor[0] = 0.0f;
|
|
sd.BorderColor[1] = 0.0f;
|
|
sd.BorderColor[2] = 0.0f;
|
|
sd.BorderColor[3] = 0.0f;
|
|
}
|
|
sd.MinLOD = 0;
|
|
sd.MaxLOD = D3D12_FLOAT32_MAX;
|
|
|
|
D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle =
|
|
{
|
|
m_cpuHandle.ptr + (idx * m_numDescriptorsPerBlock + ii) * m_incrementSize
|
|
};
|
|
|
|
device->CreateSampler(&sd, cpuHandle);
|
|
}
|
|
|
|
return idx;
|
|
}
|
|
|
|
void DescriptorAllocatorD3D12::free(uint16_t _idx)
|
|
{
|
|
m_handleAlloc->free(_idx);
|
|
}
|
|
|
|
void DescriptorAllocatorD3D12::reset()
|
|
{
|
|
uint16_t max = m_handleAlloc->getMaxHandles();
|
|
bx::destroyHandleAlloc(g_allocator, m_handleAlloc);
|
|
m_handleAlloc = bx::createHandleAlloc(g_allocator, max);
|
|
}
|
|
|
|
D3D12_GPU_DESCRIPTOR_HANDLE DescriptorAllocatorD3D12::get(uint16_t _idx)
|
|
{
|
|
D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle = { m_gpuHandle.ptr + _idx * m_numDescriptorsPerBlock * m_incrementSize };
|
|
return gpuHandle;
|
|
}
|
|
|
|
void CommandQueueD3D12::init(ID3D12Device* _device)
|
|
{
|
|
D3D12_COMMAND_QUEUE_DESC queueDesc;
|
|
queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
|
queueDesc.Priority = 0;
|
|
queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
|
queueDesc.NodeMask = 1;
|
|
DX_CHECK(_device->CreateCommandQueue(&queueDesc
|
|
, IID_ID3D12CommandQueue
|
|
, (void**)&m_commandQueue
|
|
) );
|
|
|
|
m_completedFence = 0;
|
|
m_currentFence = 0;
|
|
DX_CHECK(_device->CreateFence(0
|
|
, D3D12_FENCE_FLAG_NONE
|
|
, IID_ID3D12Fence
|
|
, (void**)&m_fence
|
|
) );
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_commandList); ++ii)
|
|
{
|
|
DX_CHECK(_device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT
|
|
, IID_ID3D12CommandAllocator
|
|
, (void**)&m_commandList[ii].m_commandAllocator
|
|
) );
|
|
|
|
DX_CHECK(_device->CreateCommandList(0
|
|
, D3D12_COMMAND_LIST_TYPE_DIRECT
|
|
, m_commandList[ii].m_commandAllocator
|
|
, NULL
|
|
, IID_ID3D12GraphicsCommandList
|
|
, (void**)&m_commandList[ii].m_commandList
|
|
) );
|
|
|
|
DX_CHECK(m_commandList[ii].m_commandList->Close() );
|
|
}
|
|
}
|
|
|
|
void CommandQueueD3D12::shutdown()
|
|
{
|
|
finish(UINT64_MAX, true);
|
|
|
|
DX_RELEASE(m_fence, 0);
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_commandList); ++ii)
|
|
{
|
|
DX_RELEASE(m_commandList[ii].m_commandAllocator, 0);
|
|
DX_RELEASE(m_commandList[ii].m_commandList, 0);
|
|
}
|
|
|
|
DX_RELEASE(m_commandQueue, 0);
|
|
}
|
|
|
|
ID3D12GraphicsCommandList* CommandQueueD3D12::alloc()
|
|
{
|
|
while (0 == m_control.reserve(1) )
|
|
{
|
|
consume();
|
|
}
|
|
|
|
CommandList& commandList = m_commandList[m_control.m_current];
|
|
DX_CHECK(commandList.m_commandAllocator->Reset() );
|
|
DX_CHECK(commandList.m_commandList->Reset(commandList.m_commandAllocator, NULL) );
|
|
return commandList.m_commandList;
|
|
}
|
|
|
|
uint64_t CommandQueueD3D12::kick()
|
|
{
|
|
CommandList& commandList = m_commandList[m_control.m_current];
|
|
DX_CHECK(commandList.m_commandList->Close() );
|
|
|
|
ID3D12CommandList* commandLists[] = { commandList.m_commandList };
|
|
m_commandQueue->ExecuteCommandLists(BX_COUNTOF(commandLists), commandLists);
|
|
|
|
commandList.m_event = CreateEventExA(NULL, NULL, 0, EVENT_ALL_ACCESS);
|
|
const uint64_t fence = m_currentFence++;
|
|
m_commandQueue->Signal(m_fence, fence);
|
|
m_fence->SetEventOnCompletion(fence, commandList.m_event);
|
|
|
|
m_control.commit(1);
|
|
|
|
return fence;
|
|
}
|
|
|
|
void CommandQueueD3D12::finish(uint64_t _waitFence, bool _finishAll)
|
|
{
|
|
while (0 < m_control.available() )
|
|
{
|
|
consume();
|
|
|
|
if (!_finishAll
|
|
&& _waitFence <= m_completedFence)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
BX_CHECK(0 == m_control.available(), "");
|
|
}
|
|
|
|
bool CommandQueueD3D12::tryFinish(uint64_t _waitFence)
|
|
{
|
|
if (0 < m_control.available() )
|
|
{
|
|
if (consume(0)
|
|
&& _waitFence <= m_completedFence)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CommandQueueD3D12::release(ID3D12Resource* _ptr)
|
|
{
|
|
m_release[m_control.m_current].push_back(_ptr);
|
|
}
|
|
|
|
bool CommandQueueD3D12::consume(uint32_t _ms)
|
|
{
|
|
CommandList& commandList = m_commandList[m_control.m_read];
|
|
if (WAIT_OBJECT_0 == WaitForSingleObject(commandList.m_event, _ms) )
|
|
{
|
|
CloseHandle(commandList.m_event);
|
|
commandList.m_event = NULL;
|
|
m_completedFence = m_fence->GetCompletedValue();
|
|
m_commandQueue->Wait(m_fence, m_completedFence);
|
|
|
|
ResourceArray& ra = m_release[m_control.m_read];
|
|
for (ResourceArray::iterator it = ra.begin(), itEnd = ra.end(); it != itEnd; ++it)
|
|
{
|
|
DX_RELEASE(*it, 0);
|
|
}
|
|
ra.clear();
|
|
|
|
m_control.consume(1);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void BatchD3D12::create(uint32_t _maxDrawPerBatch)
|
|
{
|
|
m_maxDrawPerBatch = _maxDrawPerBatch;
|
|
setSeqMode(false);
|
|
setIndirectMode(true);
|
|
|
|
ID3D12Device* device = s_renderD3D12->m_device;
|
|
ID3D12RootSignature* rootSignature = s_renderD3D12->m_rootSignature;
|
|
|
|
D3D12_INDIRECT_ARGUMENT_DESC drawArgDesc[] =
|
|
{
|
|
{ D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW, { { Rdt::CBV } } },
|
|
{ D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, { { 0 } } },
|
|
{ D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, { { 1 } } },
|
|
{ D3D12_INDIRECT_ARGUMENT_TYPE_DRAW, { { 0 } } },
|
|
};
|
|
|
|
D3D12_COMMAND_SIGNATURE_DESC drawCommandSignature =
|
|
{
|
|
sizeof(DrawIndirectCommand),
|
|
BX_COUNTOF(drawArgDesc),
|
|
drawArgDesc,
|
|
1,
|
|
};
|
|
|
|
DX_CHECK(device->CreateCommandSignature(&drawCommandSignature
|
|
, rootSignature
|
|
, IID_ID3D12CommandSignature
|
|
, (void**)&m_commandSignature[Draw]
|
|
) );
|
|
|
|
D3D12_INDIRECT_ARGUMENT_DESC drawIndexedArgDesc[] =
|
|
{
|
|
{ D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW, { { Rdt::CBV } } },
|
|
{ D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, { { 0 } } },
|
|
{ D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, { { 1 } } },
|
|
{ D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW, { { 0 } } },
|
|
{ D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED, { { 0 } } },
|
|
};
|
|
|
|
D3D12_COMMAND_SIGNATURE_DESC drawIndexedCommandSignature =
|
|
{
|
|
sizeof(DrawIndexedIndirectCommand),
|
|
BX_COUNTOF(drawIndexedArgDesc),
|
|
drawIndexedArgDesc,
|
|
1,
|
|
};
|
|
|
|
DX_CHECK(device->CreateCommandSignature(&drawIndexedCommandSignature
|
|
, rootSignature
|
|
, IID_ID3D12CommandSignature
|
|
, (void**)&m_commandSignature[DrawIndexed]
|
|
) );
|
|
|
|
m_cmds[Draw ] = BX_ALLOC(g_allocator, m_maxDrawPerBatch*sizeof(DrawIndirectCommand) );
|
|
m_cmds[DrawIndexed] = BX_ALLOC(g_allocator, m_maxDrawPerBatch*sizeof(DrawIndexedIndirectCommand) );
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_indirect); ++ii)
|
|
{
|
|
m_indirect[ii].create(m_maxDrawPerBatch*sizeof(DrawIndexedIndirectCommand)
|
|
, NULL
|
|
, BGFX_BUFFER_DRAW_INDIRECT
|
|
, false
|
|
, sizeof(DrawIndexedIndirectCommand)
|
|
);
|
|
}
|
|
}
|
|
|
|
void BatchD3D12::destroy()
|
|
{
|
|
BX_FREE(g_allocator, m_cmds[0]);
|
|
BX_FREE(g_allocator, m_cmds[1]);
|
|
|
|
DX_RELEASE(m_commandSignature[0], 0);
|
|
DX_RELEASE(m_commandSignature[1], 0);
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_indirect); ++ii)
|
|
{
|
|
m_indirect[ii].destroy();
|
|
}
|
|
}
|
|
|
|
template<typename Ty>
|
|
Ty& BatchD3D12::getCmd(Enum _type)
|
|
{
|
|
uint32_t index = m_num[_type];
|
|
BX_CHECK(index < m_maxDrawPerBatch, "Memory corruption...");
|
|
m_num[_type]++;
|
|
Ty* cmd = &reinterpret_cast<Ty*>(m_cmds[_type])[index];
|
|
return *cmd;
|
|
}
|
|
|
|
uint32_t BatchD3D12::draw(ID3D12GraphicsCommandList* _commandList, D3D12_GPU_VIRTUAL_ADDRESS _cbv, const RenderDraw& _draw)
|
|
{
|
|
Enum type = Enum(!!isValid(_draw.m_indexBuffer) );
|
|
|
|
VertexBufferD3D12& vb = s_renderD3D12->m_vertexBuffers[_draw.m_vertexBuffer.idx];
|
|
vb.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
|
|
|
|
uint16_t declIdx = !isValid(vb.m_decl) ? _draw.m_vertexDecl.idx : vb.m_decl.idx;
|
|
const VertexDecl& vertexDecl = s_renderD3D12->m_vertexDecls[declIdx];
|
|
uint32_t numIndices = 0;
|
|
|
|
if (Draw == type)
|
|
{
|
|
const uint32_t numVertices = UINT32_MAX == _draw.m_numVertices
|
|
? vb.m_size / vertexDecl.m_stride
|
|
: _draw.m_numVertices
|
|
;
|
|
|
|
DrawIndirectCommand& cmd = getCmd<DrawIndirectCommand>(Draw);
|
|
cmd.cbv = _cbv;
|
|
cmd.vbv[0].BufferLocation = vb.m_gpuVA;
|
|
cmd.vbv[0].StrideInBytes = vertexDecl.m_stride;
|
|
cmd.vbv[0].SizeInBytes = vb.m_size;
|
|
if (isValid(_draw.m_instanceDataBuffer) )
|
|
{
|
|
VertexBufferD3D12& inst = s_renderD3D12->m_vertexBuffers[_draw.m_instanceDataBuffer.idx];
|
|
inst.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
|
|
cmd.vbv[1].BufferLocation = inst.m_gpuVA + _draw.m_instanceDataOffset;
|
|
cmd.vbv[1].StrideInBytes = _draw.m_instanceDataStride;
|
|
cmd.vbv[1].SizeInBytes = _draw.m_numInstances * _draw.m_instanceDataStride;
|
|
}
|
|
else
|
|
{
|
|
memset(&cmd.vbv[1], 0, sizeof(cmd.vbv[1]) );
|
|
}
|
|
cmd.draw.InstanceCount = _draw.m_numInstances;
|
|
cmd.draw.VertexCountPerInstance = numVertices;
|
|
cmd.draw.StartVertexLocation = _draw.m_startVertex;
|
|
cmd.draw.StartInstanceLocation = 0;
|
|
}
|
|
else
|
|
{
|
|
BufferD3D12& ib = s_renderD3D12->m_indexBuffers[_draw.m_indexBuffer.idx];
|
|
ib.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
|
|
|
|
const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32);
|
|
const uint32_t indexSize = hasIndex16 ? 2 : 4;
|
|
|
|
numIndices = UINT32_MAX == _draw.m_numIndices
|
|
? ib.m_size / indexSize
|
|
: _draw.m_numIndices
|
|
;
|
|
|
|
DrawIndexedIndirectCommand& cmd = getCmd<DrawIndexedIndirectCommand>(DrawIndexed);
|
|
cmd.cbv = _cbv;
|
|
cmd.ibv.BufferLocation = ib.m_gpuVA;
|
|
cmd.ibv.SizeInBytes = ib.m_size;
|
|
cmd.ibv.Format = hasIndex16
|
|
? DXGI_FORMAT_R16_UINT
|
|
: DXGI_FORMAT_R32_UINT
|
|
;
|
|
cmd.vbv[0].BufferLocation = vb.m_gpuVA;
|
|
cmd.vbv[0].StrideInBytes = vertexDecl.m_stride;
|
|
cmd.vbv[0].SizeInBytes = vb.m_size;
|
|
if (isValid(_draw.m_instanceDataBuffer) )
|
|
{
|
|
VertexBufferD3D12& inst = s_renderD3D12->m_vertexBuffers[_draw.m_instanceDataBuffer.idx];
|
|
inst.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
|
|
cmd.vbv[1].BufferLocation = inst.m_gpuVA + _draw.m_instanceDataOffset;
|
|
cmd.vbv[1].StrideInBytes = _draw.m_instanceDataStride;
|
|
cmd.vbv[1].SizeInBytes = _draw.m_numInstances * _draw.m_instanceDataStride;
|
|
}
|
|
else
|
|
{
|
|
memset(&cmd.vbv[1], 0, sizeof(cmd.vbv[1]) );
|
|
}
|
|
cmd.drawIndexed.IndexCountPerInstance = numIndices;
|
|
cmd.drawIndexed.InstanceCount = _draw.m_numInstances;
|
|
cmd.drawIndexed.StartIndexLocation = _draw.m_startIndex;
|
|
cmd.drawIndexed.BaseVertexLocation = _draw.m_startVertex;
|
|
cmd.drawIndexed.StartInstanceLocation = 0;
|
|
}
|
|
|
|
if (BX_UNLIKELY(m_flushPerBatch == m_num[type]) )
|
|
{
|
|
flush(_commandList, type);
|
|
}
|
|
|
|
return numIndices;
|
|
}
|
|
|
|
static const uint32_t s_indirectCommandSize[] =
|
|
{
|
|
sizeof(BatchD3D12::DrawIndirectCommand),
|
|
sizeof(BatchD3D12::DrawIndexedIndirectCommand),
|
|
};
|
|
BX_STATIC_ASSERT(BX_COUNTOF(s_indirectCommandSize) == BatchD3D12::Count);
|
|
|
|
void BatchD3D12::flush(ID3D12GraphicsCommandList* _commandList, Enum _type)
|
|
{
|
|
uint32_t num = m_num[_type];
|
|
if (0 != num)
|
|
{
|
|
m_num[_type] = 0;
|
|
|
|
if (m_minIndirect < num)
|
|
{
|
|
m_stats.m_numIndirect[_type]++;
|
|
|
|
BufferD3D12& indirect = m_indirect[m_currIndirect++];
|
|
m_currIndirect %= BX_COUNTOF(m_indirect);
|
|
|
|
indirect.update(_commandList, 0, num*s_indirectCommandSize[_type], m_cmds[_type]);
|
|
|
|
_commandList->ExecuteIndirect(m_commandSignature[_type]
|
|
, num
|
|
, indirect.m_ptr
|
|
, 0
|
|
, NULL
|
|
, 0
|
|
);
|
|
}
|
|
else
|
|
{
|
|
m_stats.m_numImmediate[_type]++;
|
|
|
|
if (Draw == _type)
|
|
{
|
|
const DrawIndirectCommand* cmds = reinterpret_cast<DrawIndirectCommand*>(m_cmds[_type]);
|
|
|
|
for (uint32_t ii = 0; ii < num; ++ii)
|
|
{
|
|
const DrawIndirectCommand& cmd = cmds[ii];
|
|
if (m_current.cbv != cmd.cbv)
|
|
{
|
|
m_current.cbv = cmd.cbv;
|
|
_commandList->SetGraphicsRootConstantBufferView(Rdt::CBV, cmd.cbv);
|
|
}
|
|
|
|
if (0 != memcmp(m_current.vbv, cmd.vbv, sizeof(cmd.vbv) ) )
|
|
{
|
|
memcpy(m_current.vbv, cmd.vbv, sizeof(cmd.vbv) );
|
|
_commandList->IASetVertexBuffers(0
|
|
, 0 == cmd.vbv[1].BufferLocation ? 1 : 2
|
|
, cmd.vbv
|
|
);
|
|
}
|
|
|
|
_commandList->DrawInstanced(
|
|
cmd.draw.VertexCountPerInstance
|
|
, cmd.draw.InstanceCount
|
|
, cmd.draw.StartVertexLocation
|
|
, cmd.draw.StartInstanceLocation
|
|
);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const DrawIndexedIndirectCommand* cmds = reinterpret_cast<DrawIndexedIndirectCommand*>(m_cmds[_type]);
|
|
|
|
for (uint32_t ii = 0; ii < num; ++ii)
|
|
{
|
|
const DrawIndexedIndirectCommand& cmd = cmds[ii];
|
|
if (m_current.cbv != cmd.cbv)
|
|
{
|
|
m_current.cbv = cmd.cbv;
|
|
_commandList->SetGraphicsRootConstantBufferView(Rdt::CBV, cmd.cbv);
|
|
}
|
|
|
|
if (0 != memcmp(m_current.vbv, cmd.vbv, sizeof(cmd.vbv) ) )
|
|
{
|
|
memcpy(m_current.vbv, cmd.vbv, sizeof(cmd.vbv) );
|
|
_commandList->IASetVertexBuffers(0
|
|
, 0 == cmd.vbv[1].BufferLocation ? 1 : 2
|
|
, cmd.vbv
|
|
);
|
|
}
|
|
|
|
if (0 != memcmp(&m_current.ibv, &cmd.ibv, sizeof(cmd.ibv) ) )
|
|
{
|
|
memcpy(&m_current.ibv, &cmd.ibv, sizeof(cmd.ibv) );
|
|
_commandList->IASetIndexBuffer(&cmd.ibv);
|
|
}
|
|
|
|
_commandList->DrawIndexedInstanced(
|
|
cmd.drawIndexed.IndexCountPerInstance
|
|
, cmd.drawIndexed.InstanceCount
|
|
, cmd.drawIndexed.StartIndexLocation
|
|
, cmd.drawIndexed.BaseVertexLocation
|
|
, cmd.drawIndexed.StartInstanceLocation
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void BatchD3D12::flush(ID3D12GraphicsCommandList* _commandList, bool _clean)
|
|
{
|
|
flush(_commandList, Draw);
|
|
flush(_commandList, DrawIndexed);
|
|
|
|
if (_clean)
|
|
{
|
|
memset(&m_current, 0, sizeof(m_current) );
|
|
}
|
|
}
|
|
|
|
void BatchD3D12::begin()
|
|
{
|
|
memset(&m_stats, 0, sizeof(m_stats) );
|
|
memset(&m_current, 0, sizeof(m_current) );
|
|
}
|
|
|
|
void BatchD3D12::end(ID3D12GraphicsCommandList* _commandList)
|
|
{
|
|
flush(_commandList);
|
|
}
|
|
|
|
struct UavFormat
|
|
{
|
|
DXGI_FORMAT format[3];
|
|
uint32_t stride;
|
|
};
|
|
|
|
static const UavFormat s_uavFormat[] =
|
|
{ // BGFX_BUFFER_COMPUTE_TYPE_UINT, BGFX_BUFFER_COMPUTE_TYPE_INT, BGFX_BUFFER_COMPUTE_TYPE_FLOAT
|
|
{ { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, 0 }, // ignored
|
|
{ { DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_UNKNOWN }, 1 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x1
|
|
{ { DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x2
|
|
{ { DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x4
|
|
{ { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_FLOAT }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x1
|
|
{ { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x2
|
|
{ { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x4
|
|
{ { DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x1
|
|
{ { DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x2
|
|
{ { DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_FLOAT }, 16 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x4
|
|
};
|
|
|
|
void BufferD3D12::create(uint32_t _size, void* _data, uint16_t _flags, bool _vertex, uint32_t _stride)
|
|
{
|
|
m_size = _size;
|
|
m_flags = _flags;
|
|
|
|
const bool needUav = 0 != (_flags & (BGFX_BUFFER_COMPUTE_WRITE|BGFX_BUFFER_DRAW_INDIRECT) );
|
|
const bool drawIndirect = 0 != (_flags & BGFX_BUFFER_DRAW_INDIRECT);
|
|
m_dynamic = NULL == _data || needUav;
|
|
|
|
DXGI_FORMAT format;
|
|
uint32_t stride;
|
|
|
|
D3D12_RESOURCE_FLAGS flags = needUav
|
|
? D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS
|
|
: D3D12_RESOURCE_FLAG_NONE
|
|
;
|
|
|
|
if (drawIndirect)
|
|
{
|
|
format = DXGI_FORMAT_R32G32B32A32_UINT;
|
|
stride = 16;
|
|
}
|
|
else
|
|
{
|
|
uint32_t uavFormat = (_flags & BGFX_BUFFER_COMPUTE_FORMAT_MASK) >> BGFX_BUFFER_COMPUTE_FORMAT_SHIFT;
|
|
if (0 == uavFormat)
|
|
{
|
|
if (_vertex)
|
|
{
|
|
format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
|
stride = 16;
|
|
}
|
|
else
|
|
{
|
|
if (0 == (_flags & BGFX_BUFFER_INDEX32) )
|
|
{
|
|
format = DXGI_FORMAT_R16_UINT;
|
|
stride = 2;
|
|
}
|
|
else
|
|
{
|
|
format = DXGI_FORMAT_R32_UINT;
|
|
stride = 4;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const uint32_t uavType = bx::uint32_satsub( (_flags & BGFX_BUFFER_COMPUTE_TYPE_MASK) >> BGFX_BUFFER_COMPUTE_TYPE_SHIFT, 1);
|
|
format = s_uavFormat[uavFormat].format[uavType];
|
|
stride = s_uavFormat[uavFormat].stride;
|
|
}
|
|
}
|
|
|
|
stride = 0 == _stride ? stride : _stride;
|
|
|
|
m_srvd.Format = format;
|
|
m_srvd.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
|
|
m_srvd.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
|
m_srvd.Buffer.FirstElement = 0;
|
|
m_srvd.Buffer.NumElements = m_size / stride;
|
|
m_srvd.Buffer.StructureByteStride = 0;
|
|
m_srvd.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_NONE;
|
|
|
|
m_uavd.Format = format;
|
|
m_uavd.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
|
|
m_uavd.Buffer.FirstElement = 0;
|
|
m_uavd.Buffer.NumElements = m_size / stride;
|
|
m_uavd.Buffer.StructureByteStride = 0;
|
|
m_uavd.Buffer.CounterOffsetInBytes = 0;
|
|
m_uavd.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
|
|
|
|
ID3D12Device* device = s_renderD3D12->m_device;
|
|
ID3D12GraphicsCommandList* commandList = s_renderD3D12->m_commandList;
|
|
|
|
m_ptr = createCommittedResource(device, HeapProperty::Default, _size, flags);
|
|
m_gpuVA = m_ptr->GetGPUVirtualAddress();
|
|
setState(commandList, drawIndirect
|
|
? D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT
|
|
: D3D12_RESOURCE_STATE_GENERIC_READ
|
|
);
|
|
|
|
if (!m_dynamic)
|
|
{
|
|
update(commandList, 0, _size, _data);
|
|
}
|
|
}
|
|
|
|
void BufferD3D12::update(ID3D12GraphicsCommandList* _commandList, uint32_t _offset, uint32_t _size, void* _data, bool /*_discard*/)
|
|
{
|
|
ID3D12Resource* staging = createCommittedResource(s_renderD3D12->m_device, HeapProperty::Upload, _size);
|
|
uint8_t* data;
|
|
DX_CHECK(staging->Map(0, NULL, (void**)&data) );
|
|
memcpy(data, _data, _size);
|
|
staging->Unmap(0, NULL);
|
|
|
|
D3D12_RESOURCE_STATES state = setState(_commandList, D3D12_RESOURCE_STATE_COPY_DEST);
|
|
_commandList->CopyBufferRegion(m_ptr, _offset, staging, 0, _size);
|
|
setState(_commandList, state);
|
|
|
|
s_renderD3D12->m_cmd.release(staging);
|
|
}
|
|
|
|
void BufferD3D12::destroy()
|
|
{
|
|
if (NULL != m_ptr)
|
|
{
|
|
s_renderD3D12->m_cmd.release(m_ptr);
|
|
m_dynamic = false;
|
|
}
|
|
}
|
|
|
|
D3D12_RESOURCE_STATES BufferD3D12::setState(ID3D12GraphicsCommandList* _commandList, D3D12_RESOURCE_STATES _state)
|
|
{
|
|
if (m_state != _state)
|
|
{
|
|
setResourceBarrier(_commandList
|
|
, m_ptr
|
|
, m_state
|
|
, _state
|
|
);
|
|
|
|
bx::xchg(m_state, _state);
|
|
}
|
|
|
|
return _state;
|
|
}
|
|
|
|
void VertexBufferD3D12::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags)
|
|
{
|
|
BufferD3D12::create(_size, _data, _flags, true);
|
|
m_decl = _declHandle;
|
|
}
|
|
|
|
void ShaderD3D12::create(const Memory* _mem)
|
|
{
|
|
bx::MemoryReader reader(_mem->data, _mem->size);
|
|
|
|
uint32_t magic;
|
|
bx::read(&reader, magic);
|
|
|
|
switch (magic)
|
|
{
|
|
case BGFX_CHUNK_MAGIC_CSH:
|
|
case BGFX_CHUNK_MAGIC_FSH:
|
|
case BGFX_CHUNK_MAGIC_VSH:
|
|
break;
|
|
|
|
default:
|
|
BGFX_FATAL(false, Fatal::InvalidShader, "Unknown shader format %x.", magic);
|
|
break;
|
|
}
|
|
|
|
bool fragment = BGFX_CHUNK_MAGIC_FSH == magic;
|
|
|
|
uint32_t iohash;
|
|
bx::read(&reader, iohash);
|
|
|
|
uint16_t count;
|
|
bx::read(&reader, count);
|
|
|
|
m_numPredefined = 0;
|
|
m_numUniforms = count;
|
|
|
|
BX_TRACE("%s Shader consts %d"
|
|
, BGFX_CHUNK_MAGIC_FSH == magic ? "Fragment" : BGFX_CHUNK_MAGIC_VSH == magic ? "Vertex" : "Compute"
|
|
, count
|
|
);
|
|
|
|
uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
|
|
|
|
if (0 < count)
|
|
{
|
|
for (uint32_t ii = 0; ii < count; ++ii)
|
|
{
|
|
uint8_t nameSize;
|
|
bx::read(&reader, nameSize);
|
|
|
|
char name[256];
|
|
bx::read(&reader, &name, nameSize);
|
|
name[nameSize] = '\0';
|
|
|
|
uint8_t type;
|
|
bx::read(&reader, type);
|
|
|
|
uint8_t num;
|
|
bx::read(&reader, num);
|
|
|
|
uint16_t regIndex;
|
|
bx::read(&reader, regIndex);
|
|
|
|
uint16_t regCount;
|
|
bx::read(&reader, regCount);
|
|
|
|
const char* kind = "invalid";
|
|
|
|
PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
|
|
if (PredefinedUniform::Count != predefined)
|
|
{
|
|
kind = "predefined";
|
|
m_predefined[m_numPredefined].m_loc = regIndex;
|
|
m_predefined[m_numPredefined].m_count = regCount;
|
|
m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
|
|
m_numPredefined++;
|
|
}
|
|
else if (0 == (BGFX_UNIFORM_SAMPLERBIT & type) )
|
|
{
|
|
const UniformInfo* info = s_renderD3D12->m_uniformReg.find(name);
|
|
BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
|
|
|
|
if (NULL != info)
|
|
{
|
|
if (NULL == m_constantBuffer)
|
|
{
|
|
m_constantBuffer = UniformBuffer::create(1024);
|
|
}
|
|
|
|
kind = "user";
|
|
m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
kind = "sampler";
|
|
}
|
|
|
|
BX_TRACE("\t%s: %s (%s), num %2d, r.index %3d, r.count %2d"
|
|
, kind
|
|
, name
|
|
, getUniformTypeName(UniformType::Enum(type&~BGFX_UNIFORM_MASK) )
|
|
, num
|
|
, regIndex
|
|
, regCount
|
|
);
|
|
BX_UNUSED(kind);
|
|
}
|
|
|
|
if (NULL != m_constantBuffer)
|
|
{
|
|
m_constantBuffer->finish();
|
|
}
|
|
}
|
|
|
|
uint16_t shaderSize;
|
|
bx::read(&reader, shaderSize);
|
|
|
|
const DWORD* code = (const DWORD*)reader.getDataPtr();
|
|
bx::skip(&reader, shaderSize+1);
|
|
|
|
m_code = copy(code, shaderSize);
|
|
|
|
uint8_t numAttrs;
|
|
bx::read(&reader, numAttrs);
|
|
|
|
memset(m_attrMask, 0, sizeof(m_attrMask) );
|
|
|
|
for (uint32_t ii = 0; ii < numAttrs; ++ii)
|
|
{
|
|
uint16_t id;
|
|
bx::read(&reader, id);
|
|
|
|
Attrib::Enum attr = idToAttrib(id);
|
|
|
|
if (Attrib::Count != attr)
|
|
{
|
|
m_attrMask[attr] = UINT16_MAX;
|
|
}
|
|
}
|
|
|
|
bx::HashMurmur2A murmur;
|
|
murmur.begin();
|
|
murmur.add(iohash);
|
|
murmur.add(code, shaderSize);
|
|
murmur.add(numAttrs);
|
|
murmur.add(m_attrMask, numAttrs);
|
|
m_hash = murmur.end();
|
|
|
|
bx::read(&reader, m_size);
|
|
}
|
|
|
|
void TextureD3D12::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
|
|
{
|
|
ImageContainer imageContainer;
|
|
|
|
if (imageParse(imageContainer, _mem->data, _mem->size) )
|
|
{
|
|
uint8_t numMips = imageContainer.m_numMips;
|
|
const uint8_t startLod = uint8_t(bx::uint32_min(_skip, numMips-1) );
|
|
numMips -= startLod;
|
|
const ImageBlockInfo& blockInfo = getBlockInfo(TextureFormat::Enum(imageContainer.m_format) );
|
|
const uint32_t textureWidth = bx::uint32_max(blockInfo.blockWidth, imageContainer.m_width >>startLod);
|
|
const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
|
|
|
|
m_flags = _flags;
|
|
m_width = textureWidth;
|
|
m_height = textureHeight;
|
|
m_depth = imageContainer.m_depth;
|
|
m_requestedFormat = (uint8_t)imageContainer.m_format;
|
|
m_textureFormat = (uint8_t)imageContainer.m_format;
|
|
|
|
const TextureFormatInfo& tfi = s_textureFormat[m_requestedFormat];
|
|
const bool convert = DXGI_FORMAT_UNKNOWN == tfi.m_fmt;
|
|
|
|
uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
|
|
if (convert)
|
|
{
|
|
m_textureFormat = (uint8_t)TextureFormat::BGRA8;
|
|
bpp = 32;
|
|
}
|
|
|
|
if (imageContainer.m_cubeMap)
|
|
{
|
|
m_type = TextureCube;
|
|
}
|
|
else if (imageContainer.m_depth > 1)
|
|
{
|
|
m_type = Texture3D;
|
|
}
|
|
else
|
|
{
|
|
m_type = Texture2D;
|
|
}
|
|
|
|
m_numMips = numMips;
|
|
const uint16_t numSides = imageContainer.m_cubeMap ? 6 : 1;
|
|
|
|
uint32_t numSrd = numMips*numSides;
|
|
D3D12_SUBRESOURCE_DATA* srd = (D3D12_SUBRESOURCE_DATA*)alloca(numSrd*sizeof(D3D12_SUBRESOURCE_DATA) );
|
|
|
|
uint32_t kk = 0;
|
|
|
|
const bool compressed = isCompressed(TextureFormat::Enum(m_textureFormat) );
|
|
const bool swizzle = TextureFormat::BGRA8 == m_textureFormat && 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
|
|
uint32_t blockWidth = 1;
|
|
uint32_t blockHeight = 1;
|
|
|
|
if (convert && compressed)
|
|
{
|
|
blockWidth = blockInfo.blockWidth;
|
|
blockHeight = blockInfo.blockHeight;
|
|
}
|
|
|
|
const bool writeOnly = 0 != (m_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
|
|
const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
|
|
const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
|
|
|
|
BX_TRACE("Texture %3d: %s (requested: %s), %dx%d%s RT[%c], BO[%c], CW[%c]%s."
|
|
, this - s_renderD3D12->m_textures
|
|
, getName( (TextureFormat::Enum)m_textureFormat)
|
|
, getName( (TextureFormat::Enum)m_requestedFormat)
|
|
, textureWidth
|
|
, textureHeight
|
|
, imageContainer.m_cubeMap ? "x6" : ""
|
|
, renderTarget ? 'x' : ' '
|
|
, writeOnly ? 'x' : ' '
|
|
, computeWrite ? 'x' : ' '
|
|
, swizzle ? " (swizzle BGRA8 -> RGBA8)" : ""
|
|
);
|
|
|
|
uint32_t totalSize = 0;
|
|
|
|
for (uint8_t side = 0; side < numSides; ++side)
|
|
{
|
|
uint32_t width = textureWidth;
|
|
uint32_t height = textureHeight;
|
|
uint32_t depth = imageContainer.m_depth;
|
|
|
|
for (uint8_t lod = 0; lod < numMips; ++lod)
|
|
{
|
|
width = bx::uint32_max(blockWidth, width);
|
|
height = bx::uint32_max(blockHeight, height);
|
|
depth = bx::uint32_max(1, depth);
|
|
|
|
ImageMip mip;
|
|
if (imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
|
|
{
|
|
if (convert)
|
|
{
|
|
const uint32_t pitch = bx::strideAlign(width*bpp / 8, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
|
|
const uint32_t slice = bx::strideAlign(pitch * height, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
|
|
|
|
uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, slice);
|
|
imageDecodeToBgra8(temp
|
|
, mip.m_data
|
|
, mip.m_width
|
|
, mip.m_height
|
|
, pitch, mip.m_format
|
|
);
|
|
|
|
srd[kk].pData = temp;
|
|
srd[kk].RowPitch = pitch;
|
|
srd[kk].SlicePitch = slice;
|
|
totalSize += slice;
|
|
}
|
|
else if (compressed)
|
|
{
|
|
uint32_t pitch = bx::strideAlign( (mip.m_width /blockInfo.blockWidth )*mip.m_blockSize, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
|
|
uint32_t slice = bx::strideAlign( (mip.m_height/blockInfo.blockHeight)*pitch, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
|
|
|
|
uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, slice);
|
|
imageCopy(mip.m_height/blockInfo.blockHeight
|
|
, (mip.m_width /blockInfo.blockWidth )*mip.m_blockSize
|
|
, mip.m_data
|
|
, pitch
|
|
, temp
|
|
);
|
|
|
|
srd[kk].pData = temp;
|
|
srd[kk].RowPitch = pitch;
|
|
srd[kk].SlicePitch = slice;
|
|
totalSize += slice;
|
|
}
|
|
else
|
|
{
|
|
const uint32_t pitch = bx::strideAlign(mip.m_width*mip.m_bpp / 8, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
|
|
const uint32_t slice = bx::strideAlign(pitch * mip.m_height, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
|
|
|
|
uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, slice);
|
|
imageCopy(mip.m_height
|
|
, mip.m_width*mip.m_bpp / 8
|
|
, mip.m_data
|
|
, pitch
|
|
, temp
|
|
);
|
|
|
|
srd[kk].pData = temp;
|
|
srd[kk].RowPitch = pitch;
|
|
srd[kk].SlicePitch = slice;
|
|
totalSize += slice;
|
|
}
|
|
|
|
if (swizzle)
|
|
{
|
|
// imageSwizzleBgra8(width, height, mip.m_width*4, data, temp);
|
|
}
|
|
|
|
srd[kk].SlicePitch = mip.m_height*srd[kk].RowPitch;
|
|
++kk;
|
|
}
|
|
else
|
|
{
|
|
const uint32_t pitch = bx::strideAlign(width*bpp / 8, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
|
|
const uint32_t slice = bx::strideAlign(pitch * height, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
|
|
totalSize += slice;
|
|
}
|
|
|
|
width >>= 1;
|
|
height >>= 1;
|
|
depth >>= 1;
|
|
}
|
|
}
|
|
|
|
BX_TRACE("texture total size: %d", totalSize);
|
|
|
|
const uint32_t msaaQuality = bx::uint32_satsub( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
|
|
const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
|
|
|
|
memset(&m_srvd, 0, sizeof(m_srvd) );
|
|
m_srvd.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
|
m_srvd.Format = s_textureFormat[m_textureFormat].m_fmtSrv;
|
|
DXGI_FORMAT format = s_textureFormat[m_textureFormat].m_fmt;
|
|
if (swizzle)
|
|
{
|
|
format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
m_srvd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
}
|
|
|
|
m_uavd.Format = m_srvd.Format;
|
|
|
|
ID3D12Device* device = s_renderD3D12->m_device;
|
|
ID3D12GraphicsCommandList* commandList = s_renderD3D12->m_commandList;
|
|
|
|
D3D12_RESOURCE_DESC resourceDesc;
|
|
resourceDesc.Alignment = 0;
|
|
resourceDesc.Width = textureWidth;
|
|
resourceDesc.Height = textureHeight;
|
|
resourceDesc.MipLevels = numMips;
|
|
resourceDesc.Format = format;
|
|
resourceDesc.SampleDesc = msaa;
|
|
resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
|
resourceDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
|
|
resourceDesc.DepthOrArraySize = numSides;
|
|
|
|
D3D12_RESOURCE_STATES state = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
|
|
|
|
D3D12_CLEAR_VALUE* clearValue = NULL;
|
|
if (isDepth(TextureFormat::Enum(m_textureFormat) ) )
|
|
{
|
|
resourceDesc.Format = s_textureFormat[m_textureFormat].m_fmt;
|
|
resourceDesc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
|
|
state |= D3D12_RESOURCE_STATE_DEPTH_WRITE;
|
|
state &= ~D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
|
|
|
|
clearValue = (D3D12_CLEAR_VALUE*)alloca(sizeof(D3D12_CLEAR_VALUE) );
|
|
clearValue->Format = s_textureFormat[m_textureFormat].m_fmtDsv;
|
|
clearValue->DepthStencil.Depth = 1.0f;
|
|
clearValue->DepthStencil.Stencil = 0;
|
|
}
|
|
else if (renderTarget)
|
|
{
|
|
clearValue = (D3D12_CLEAR_VALUE*)alloca(sizeof(D3D12_CLEAR_VALUE) );
|
|
clearValue->Format = resourceDesc.Format;
|
|
clearValue->Color[0] = 0.0f;
|
|
clearValue->Color[1] = 0.0f;
|
|
clearValue->Color[2] = 0.0f;
|
|
clearValue->Color[3] = 0.0f;
|
|
|
|
resourceDesc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
|
|
}
|
|
|
|
if (writeOnly)
|
|
{
|
|
resourceDesc.Flags |= D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE;
|
|
state &= ~D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
|
|
}
|
|
|
|
if (computeWrite)
|
|
{
|
|
resourceDesc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
|
|
}
|
|
|
|
switch (m_type)
|
|
{
|
|
case Texture2D:
|
|
resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
|
m_srvd.ViewDimension = 1 < msaa.Count ? D3D12_SRV_DIMENSION_TEXTURE2DMS : D3D12_SRV_DIMENSION_TEXTURE2D;
|
|
m_srvd.Texture2D.MostDetailedMip = 0;
|
|
m_srvd.Texture2D.MipLevels = numMips;
|
|
m_srvd.Texture2D.ResourceMinLODClamp = 0.0f;
|
|
|
|
m_uavd.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
|
|
m_uavd.Texture2D.MipSlice = 0;
|
|
m_uavd.Texture2D.PlaneSlice = 0;
|
|
break;
|
|
|
|
case Texture3D:
|
|
resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE3D;
|
|
m_srvd.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE3D;
|
|
m_srvd.Texture3D.MostDetailedMip = 0;
|
|
m_srvd.Texture3D.MipLevels = numMips;
|
|
m_srvd.Texture3D.ResourceMinLODClamp = 0.0f;
|
|
|
|
m_uavd.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE3D;
|
|
m_uavd.Texture3D.MipSlice = 0;
|
|
m_uavd.Texture3D.FirstWSlice = 0;
|
|
m_uavd.Texture3D.WSize = 0;
|
|
break;
|
|
|
|
case TextureCube:
|
|
resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
|
m_srvd.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBE;
|
|
m_srvd.TextureCube.MostDetailedMip = 0;
|
|
m_srvd.TextureCube.MipLevels = numMips;
|
|
m_srvd.TextureCube.ResourceMinLODClamp = 0.0f;
|
|
|
|
m_uavd.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
|
|
m_uavd.Texture2D.MipSlice = 0;
|
|
m_uavd.Texture2D.PlaneSlice = 0;
|
|
break;
|
|
}
|
|
|
|
m_ptr = createCommittedResource(device, HeapProperty::Default, &resourceDesc, clearValue);
|
|
|
|
{
|
|
uint64_t uploadBufferSize;
|
|
uint32_t* numRows = (uint32_t*)alloca(sizeof(uint32_t)*numSrd);
|
|
uint64_t* rowSizeInBytes = (uint64_t*)alloca(sizeof(uint64_t)*numSrd);
|
|
D3D12_PLACED_SUBRESOURCE_FOOTPRINT* layouts = (D3D12_PLACED_SUBRESOURCE_FOOTPRINT*)alloca(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT)*numSrd);
|
|
|
|
device->GetCopyableFootprints(&resourceDesc
|
|
, 0
|
|
, numSrd
|
|
, 0
|
|
, layouts
|
|
, numRows
|
|
, rowSizeInBytes
|
|
, &uploadBufferSize
|
|
);
|
|
BX_WARN(uploadBufferSize == totalSize, "uploadBufferSize %d (totalSize %d), numRows %d, rowSizeInBytes %d"
|
|
, uploadBufferSize
|
|
, totalSize
|
|
, numRows[0]
|
|
, rowSizeInBytes[0]
|
|
);
|
|
}
|
|
|
|
if (kk != 0)
|
|
{
|
|
ID3D12Resource* staging = createCommittedResource(s_renderD3D12->m_device, HeapProperty::Upload, totalSize);
|
|
|
|
setState(commandList,D3D12_RESOURCE_STATE_COPY_DEST);
|
|
|
|
uint64_t result = UpdateSubresources(commandList
|
|
, m_ptr
|
|
, staging
|
|
, 0
|
|
, 0
|
|
, numSrd
|
|
, srd
|
|
);
|
|
BX_CHECK(0 != result, "Invalid size"); BX_UNUSED(result);
|
|
BX_TRACE("Update subresource %" PRId64, result);
|
|
|
|
setState(commandList, state);
|
|
|
|
s_renderD3D12->m_cmd.release(staging);
|
|
}
|
|
else
|
|
{
|
|
setState(commandList, state);
|
|
}
|
|
|
|
if (0 != kk)
|
|
{
|
|
kk = 0;
|
|
for (uint8_t side = 0; side < numSides; ++side)
|
|
{
|
|
for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
|
|
{
|
|
BX_FREE(g_allocator, const_cast<void*>(srd[kk].pData) );
|
|
++kk;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void TextureD3D12::destroy()
|
|
{
|
|
if (NULL != m_ptr)
|
|
{
|
|
s_renderD3D12->m_cmd.release(m_ptr);
|
|
m_ptr = NULL;
|
|
}
|
|
}
|
|
|
|
void TextureD3D12::update(ID3D12GraphicsCommandList* _commandList, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
|
|
{
|
|
setState(_commandList, D3D12_RESOURCE_STATE_COPY_DEST);
|
|
|
|
const uint32_t subres = _mip + (_side * m_numMips);
|
|
const uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
|
|
const uint32_t rectpitch = _rect.m_width*bpp/8;
|
|
const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
|
|
|
|
D3D12_RESOURCE_DESC desc = m_ptr->GetDesc();
|
|
|
|
desc.Height = _rect.m_height;
|
|
|
|
uint32_t numRows;
|
|
uint64_t rowPitch;
|
|
uint64_t totalBytes;
|
|
D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout;
|
|
s_renderD3D12->m_device->GetCopyableFootprints(&desc
|
|
, subres
|
|
, 1
|
|
, 0
|
|
, &layout
|
|
, &numRows
|
|
, &rowPitch
|
|
, &totalBytes
|
|
);
|
|
|
|
ID3D12Resource* staging = createCommittedResource(s_renderD3D12->m_device, HeapProperty::Upload, totalBytes);
|
|
|
|
uint8_t* data;
|
|
|
|
DX_CHECK(staging->Map(0, NULL, (void**)&data) );
|
|
for (uint32_t ii = 0, height = _rect.m_height; ii < height; ++ii)
|
|
{
|
|
memcpy(&data[ii*rowPitch], &_mem->data[ii*srcpitch], srcpitch);
|
|
}
|
|
staging->Unmap(0, NULL);
|
|
|
|
D3D12_BOX box;
|
|
box.left = 0;
|
|
box.top = 0;
|
|
box.right = box.left + _rect.m_width;
|
|
box.bottom = box.top + _rect.m_height;
|
|
box.front = _z;
|
|
box.back = _z+_depth;
|
|
|
|
D3D12_TEXTURE_COPY_LOCATION dst = { m_ptr, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, { } };
|
|
dst.SubresourceIndex = subres;
|
|
D3D12_TEXTURE_COPY_LOCATION src = { staging, D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT, { layout } };
|
|
_commandList->CopyTextureRegion(&dst, _rect.m_x, _rect.m_y, 0, &src, &box);
|
|
|
|
setState(_commandList, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
|
|
|
|
s_renderD3D12->m_cmd.release(staging);
|
|
}
|
|
|
|
void TextureD3D12::resolve()
|
|
{
|
|
}
|
|
|
|
D3D12_RESOURCE_STATES TextureD3D12::setState(ID3D12GraphicsCommandList* _commandList, D3D12_RESOURCE_STATES _state)
|
|
{
|
|
if (m_state != _state)
|
|
{
|
|
setResourceBarrier(_commandList
|
|
, m_ptr
|
|
, m_state
|
|
, _state
|
|
);
|
|
|
|
bx::xchg(m_state, _state);
|
|
}
|
|
|
|
return _state;
|
|
}
|
|
|
|
void FrameBufferD3D12::create(uint8_t _num, const TextureHandle* _handles)
|
|
{
|
|
m_numTh = _num;
|
|
memcpy(m_th, _handles, _num*sizeof(TextureHandle) );
|
|
|
|
postReset();
|
|
}
|
|
|
|
void FrameBufferD3D12::create(uint16_t /*_denseIdx*/, void* /*_nwh*/, uint32_t /*_width*/, uint32_t /*_height*/, TextureFormat::Enum /*_depthFormat*/)
|
|
{
|
|
}
|
|
|
|
void FrameBufferD3D12::preReset()
|
|
{
|
|
}
|
|
|
|
void FrameBufferD3D12::postReset()
|
|
{
|
|
if (m_numTh != 0)
|
|
{
|
|
ID3D12Device* device = s_renderD3D12->m_device;
|
|
|
|
D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor = s_renderD3D12->m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
|
|
uint32_t rtvDescriptorSize = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
|
uint32_t fbhIdx = (uint32_t)(this - s_renderD3D12->m_frameBuffers);
|
|
rtvDescriptor.ptr += (BX_COUNTOF(s_renderD3D12->m_backBufferColor) + fbhIdx * BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) * rtvDescriptorSize;
|
|
|
|
m_width = 0;
|
|
m_height = 0;
|
|
m_depth.idx = bgfx::invalidHandle;
|
|
m_num = 0;
|
|
for (uint32_t ii = 0; ii < m_numTh; ++ii)
|
|
{
|
|
TextureHandle handle = m_th[ii];
|
|
if (isValid(handle) )
|
|
{
|
|
const TextureD3D12& texture = s_renderD3D12->m_textures[handle.idx];
|
|
|
|
if (0 == m_width)
|
|
{
|
|
D3D12_RESOURCE_DESC desc = texture.m_ptr->GetDesc();
|
|
m_width = uint32_t(desc.Width);
|
|
m_height = uint32_t(desc.Height);
|
|
}
|
|
|
|
if (isDepth( (TextureFormat::Enum)texture.m_textureFormat) )
|
|
{
|
|
BX_CHECK(!isValid(m_depth), "");
|
|
m_depth = handle;
|
|
D3D12_CPU_DESCRIPTOR_HANDLE dsvDescriptor = s_renderD3D12->m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
|
|
uint32_t dsvDescriptorSize = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
|
|
dsvDescriptor.ptr += (1 + fbhIdx) * dsvDescriptorSize;
|
|
|
|
const ImageBlockInfo& blockInfo = getBlockInfo(TextureFormat::Enum(texture.m_textureFormat) );
|
|
BX_UNUSED(blockInfo);
|
|
|
|
D3D12_DEPTH_STENCIL_VIEW_DESC dsvDesc;
|
|
ZeroMemory(&dsvDesc, sizeof(dsvDesc) );
|
|
dsvDesc.Format = s_textureFormat[texture.m_textureFormat].m_fmtDsv;
|
|
dsvDesc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2D;
|
|
dsvDesc.Flags = D3D12_DSV_FLAG_NONE
|
|
// | (blockInfo.depthBits > 0 ? D3D12_DSV_FLAG_READ_ONLY_DEPTH : D3D12_DSV_FLAG_NONE)
|
|
// | (blockInfo.stencilBits > 0 ? D3D12_DSV_FLAG_READ_ONLY_STENCIL : D3D12_DSV_FLAG_NONE)
|
|
;
|
|
|
|
device->CreateDepthStencilView(texture.m_ptr
|
|
, &dsvDesc
|
|
, dsvDescriptor
|
|
);
|
|
}
|
|
else
|
|
{
|
|
m_texture[m_num] = handle;
|
|
D3D12_CPU_DESCRIPTOR_HANDLE rtv = { rtvDescriptor.ptr + m_num * rtvDescriptorSize };
|
|
device->CreateRenderTargetView(texture.m_ptr
|
|
, NULL
|
|
, rtv
|
|
);
|
|
m_num++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
uint16_t FrameBufferD3D12::destroy()
|
|
{
|
|
m_numTh = 0;
|
|
|
|
m_depth.idx = bgfx::invalidHandle;
|
|
|
|
uint16_t denseIdx = m_denseIdx;
|
|
m_denseIdx = UINT16_MAX;
|
|
|
|
return denseIdx;
|
|
}
|
|
|
|
void FrameBufferD3D12::resolve()
|
|
{
|
|
}
|
|
|
|
void FrameBufferD3D12::clear(ID3D12GraphicsCommandList* _commandList, const Clear& _clear, const float _palette[][4], const D3D12_RECT* _rect, uint32_t _num)
|
|
{
|
|
ID3D12Device* device = s_renderD3D12->m_device;
|
|
const uint32_t fbhIdx = (uint32_t)(this - s_renderD3D12->m_frameBuffers);
|
|
|
|
if (BGFX_CLEAR_COLOR & _clear.m_flags
|
|
&& 0 != m_num)
|
|
{
|
|
D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor = s_renderD3D12->m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
|
|
uint32_t rtvDescriptorSize = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
|
rtvDescriptor.ptr += (BX_COUNTOF(s_renderD3D12->m_backBufferColor) + fbhIdx * BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) * rtvDescriptorSize;
|
|
|
|
if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
|
|
{
|
|
for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
|
|
{
|
|
uint8_t index = _clear.m_index[ii];
|
|
if (UINT8_MAX != index)
|
|
{
|
|
D3D12_CPU_DESCRIPTOR_HANDLE rtv = { rtvDescriptor.ptr + ii * rtvDescriptorSize };
|
|
_commandList->ClearRenderTargetView(rtv
|
|
, _palette[index]
|
|
, _num
|
|
, _rect
|
|
);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float frgba[4] =
|
|
{
|
|
_clear.m_index[0]*1.0f/255.0f,
|
|
_clear.m_index[1]*1.0f/255.0f,
|
|
_clear.m_index[2]*1.0f/255.0f,
|
|
_clear.m_index[3]*1.0f/255.0f,
|
|
};
|
|
for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
|
|
{
|
|
D3D12_CPU_DESCRIPTOR_HANDLE rtv = { rtvDescriptor.ptr + ii * rtvDescriptorSize };
|
|
_commandList->ClearRenderTargetView(rtv
|
|
, frgba
|
|
, _num
|
|
, _rect
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (isValid(m_depth)
|
|
&& (BGFX_CLEAR_DEPTH|BGFX_CLEAR_STENCIL) & _clear.m_flags)
|
|
{
|
|
D3D12_CPU_DESCRIPTOR_HANDLE dsvDescriptor = s_renderD3D12->m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
|
|
uint32_t dsvDescriptorSize = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
|
|
dsvDescriptor.ptr += (1 + fbhIdx) * dsvDescriptorSize;
|
|
|
|
DWORD flags = 0;
|
|
flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH) ? D3D12_CLEAR_FLAG_DEPTH : 0;
|
|
flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? D3D12_CLEAR_FLAG_STENCIL : 0;
|
|
|
|
_commandList->ClearDepthStencilView(dsvDescriptor
|
|
, D3D12_CLEAR_FLAGS(flags)
|
|
, _clear.m_depth
|
|
, _clear.m_stencil
|
|
, _num
|
|
, _rect
|
|
);
|
|
}
|
|
}
|
|
|
|
void TimerQueryD3D12::init()
|
|
{
|
|
D3D12_QUERY_HEAP_DESC queryHeapDesc;
|
|
queryHeapDesc.Count = m_control.m_size * 2;
|
|
queryHeapDesc.NodeMask = 1;
|
|
queryHeapDesc.Type = D3D12_QUERY_HEAP_TYPE_TIMESTAMP;
|
|
DX_CHECK(s_renderD3D12->m_device->CreateQueryHeap(&queryHeapDesc
|
|
, IID_ID3D12QueryHeap
|
|
, (void**)&m_queryHeap
|
|
) );
|
|
|
|
const uint32_t size = queryHeapDesc.Count*sizeof(uint64_t);
|
|
m_readback = createCommittedResource(s_renderD3D12->m_device
|
|
, HeapProperty::ReadBack
|
|
, size
|
|
);
|
|
|
|
DX_CHECK(s_renderD3D12->m_cmd.m_commandQueue->GetTimestampFrequency(&m_frequency) );
|
|
|
|
D3D12_RANGE range = { 0, size };
|
|
m_readback->Map(0, &range, (void**)&m_result);
|
|
}
|
|
|
|
void TimerQueryD3D12::shutdown()
|
|
{
|
|
D3D12_RANGE range = { 0, 0 };
|
|
m_readback->Unmap(0, &range);
|
|
|
|
DX_RELEASE(m_queryHeap, 0);
|
|
DX_RELEASE(m_readback, 0);
|
|
}
|
|
|
|
void TimerQueryD3D12::begin(ID3D12GraphicsCommandList* _commandList)
|
|
{
|
|
BX_UNUSED(_commandList);
|
|
while (0 == m_control.reserve(1) )
|
|
{
|
|
m_control.consume(1);
|
|
}
|
|
|
|
uint32_t offset = m_control.m_current * 2 + 0;
|
|
_commandList->EndQuery(m_queryHeap
|
|
, D3D12_QUERY_TYPE_TIMESTAMP
|
|
, offset
|
|
);
|
|
}
|
|
|
|
void TimerQueryD3D12::end(ID3D12GraphicsCommandList* _commandList)
|
|
{
|
|
BX_UNUSED(_commandList);
|
|
uint32_t offset = m_control.m_current * 2;
|
|
_commandList->EndQuery(m_queryHeap
|
|
, D3D12_QUERY_TYPE_TIMESTAMP
|
|
, offset + 1
|
|
);
|
|
_commandList->ResolveQueryData(m_queryHeap
|
|
, D3D12_QUERY_TYPE_TIMESTAMP
|
|
, offset
|
|
, 2
|
|
, m_readback
|
|
, offset * sizeof(uint64_t)
|
|
);
|
|
m_control.commit(1);
|
|
}
|
|
|
|
bool TimerQueryD3D12::get()
|
|
{
|
|
if (0 != m_control.available() )
|
|
{
|
|
uint32_t offset = m_control.m_read * 2;
|
|
m_begin = m_result[offset+0];
|
|
m_end = m_result[offset+1];
|
|
m_elapsed = m_end - m_begin;
|
|
|
|
m_control.consume(1);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void OcclusionQueryD3D12::init()
|
|
{
|
|
D3D12_QUERY_HEAP_DESC queryHeapDesc;
|
|
queryHeapDesc.Count = BX_COUNTOF(m_handle);
|
|
queryHeapDesc.NodeMask = 1;
|
|
queryHeapDesc.Type = D3D12_QUERY_HEAP_TYPE_OCCLUSION;
|
|
DX_CHECK(s_renderD3D12->m_device->CreateQueryHeap(&queryHeapDesc
|
|
, IID_ID3D12QueryHeap
|
|
, (void**)&m_queryHeap
|
|
) );
|
|
|
|
const uint32_t size = BX_COUNTOF(m_handle)*sizeof(uint64_t);
|
|
m_readback = createCommittedResource(s_renderD3D12->m_device
|
|
, HeapProperty::ReadBack
|
|
, size
|
|
);
|
|
|
|
D3D12_RANGE range = { 0, size };
|
|
m_readback->Map(0, &range, (void**)&m_result);
|
|
}
|
|
|
|
void OcclusionQueryD3D12::shutdown()
|
|
{
|
|
D3D12_RANGE range = { 0, 0 };
|
|
m_readback->Unmap(0, &range);
|
|
|
|
DX_RELEASE(m_queryHeap, 0);
|
|
DX_RELEASE(m_readback, 0);
|
|
}
|
|
|
|
void OcclusionQueryD3D12::begin(ID3D12GraphicsCommandList* _commandList, Frame* _render, OcclusionQueryHandle _handle)
|
|
{
|
|
while (0 == m_control.reserve(1) )
|
|
{
|
|
OcclusionQueryHandle handle = m_handle[m_control.m_read];
|
|
_render->m_occlusion[handle.idx] = 0 < m_result[handle.idx];
|
|
m_control.consume(1);
|
|
}
|
|
|
|
m_handle[m_control.m_current] = _handle;
|
|
_commandList->BeginQuery(m_queryHeap
|
|
, D3D12_QUERY_TYPE_BINARY_OCCLUSION
|
|
, _handle.idx
|
|
);
|
|
}
|
|
|
|
void OcclusionQueryD3D12::end(ID3D12GraphicsCommandList* _commandList)
|
|
{
|
|
OcclusionQueryHandle handle = m_handle[m_control.m_current];
|
|
_commandList->EndQuery(m_queryHeap
|
|
, D3D12_QUERY_TYPE_BINARY_OCCLUSION
|
|
, handle.idx
|
|
);
|
|
_commandList->ResolveQueryData(m_queryHeap
|
|
, D3D12_QUERY_TYPE_BINARY_OCCLUSION
|
|
, handle.idx
|
|
, 1
|
|
, m_readback
|
|
, handle.idx * sizeof(uint64_t)
|
|
);
|
|
m_control.commit(1);
|
|
}
|
|
|
|
struct Bind
|
|
{
|
|
D3D12_GPU_DESCRIPTOR_HANDLE m_srvHandle;
|
|
uint16_t m_samplerStateIdx;
|
|
};
|
|
|
|
void RendererContextD3D12::submit(Frame* _render, ClearQuad& /*_clearQuad*/, TextVideoMemBlitter& _textVideoMemBlitter)
|
|
{
|
|
// PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), L"rendererSubmit");
|
|
|
|
updateResolution(_render->m_resolution);
|
|
|
|
int64_t elapsed = -bx::getHPCounter();
|
|
int64_t captureElapsed = 0;
|
|
|
|
m_gpuTimer.begin(m_commandList);
|
|
|
|
if (0 < _render->m_iboffset)
|
|
{
|
|
TransientIndexBuffer* ib = _render->m_transientIb;
|
|
m_indexBuffers[ib->handle.idx].update(m_commandList, 0, _render->m_iboffset, ib->data);
|
|
}
|
|
|
|
if (0 < _render->m_vboffset)
|
|
{
|
|
TransientVertexBuffer* vb = _render->m_transientVb;
|
|
m_vertexBuffers[vb->handle.idx].update(m_commandList, 0, _render->m_vboffset, vb->data);
|
|
}
|
|
|
|
_render->sort();
|
|
|
|
RenderDraw currentState;
|
|
currentState.clear();
|
|
currentState.m_stateFlags = BGFX_STATE_NONE;
|
|
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
|
|
|
|
_render->m_hmdInitialized = false;
|
|
|
|
const bool hmdEnabled = false;
|
|
ViewState viewState(_render, hmdEnabled);
|
|
viewState.reset(_render, hmdEnabled);
|
|
|
|
// bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
|
|
// setDebugWireframe(wireframe);
|
|
|
|
uint16_t currentSamplerStateIdx = invalidHandle;
|
|
uint16_t currentProgramIdx = invalidHandle;
|
|
uint32_t currentBindHash = 0;
|
|
bool hasPredefined = false;
|
|
bool commandListChanged = false;
|
|
ID3D12PipelineState* currentPso = NULL;
|
|
SortKey key;
|
|
uint16_t view = UINT16_MAX;
|
|
FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
|
|
|
|
BlitKey blitKey;
|
|
blitKey.decode(_render->m_blitKeys[0]);
|
|
uint16_t numBlitItems = _render->m_numBlitItems;
|
|
uint16_t blitItem = 0;
|
|
|
|
uint32_t blendFactor = 0;
|
|
|
|
const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
|
|
uint8_t primIndex = uint8_t(primType >> BGFX_STATE_PT_SHIFT);
|
|
PrimInfo prim = s_primInfo[primIndex];
|
|
|
|
bool wasCompute = false;
|
|
bool viewHasScissor = false;
|
|
bool restoreScissor = false;
|
|
Rect viewScissorRect;
|
|
viewScissorRect.clear();
|
|
|
|
uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
|
|
uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
|
|
uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
|
|
uint32_t statsNumIndices = 0;
|
|
uint32_t statsKeyType[2] = {};
|
|
|
|
m_backBufferColorIdx = m_swapChain->GetCurrentBackBufferIndex();
|
|
|
|
const uint64_t f0 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_FACTOR);
|
|
const uint64_t f1 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_FACTOR, BGFX_STATE_BLEND_INV_FACTOR);
|
|
|
|
D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle;
|
|
ScratchBufferD3D12& scratchBuffer = m_scratchBuffer[m_backBufferColorIdx];
|
|
scratchBuffer.reset(gpuHandle);
|
|
|
|
D3D12_GPU_VIRTUAL_ADDRESS gpuAddress = UINT64_C(0);
|
|
|
|
StateCacheLru<Bind, 64> bindLru;
|
|
|
|
setResourceBarrier(m_commandList
|
|
, m_backBufferColor[m_backBufferColorIdx]
|
|
, D3D12_RESOURCE_STATE_PRESENT
|
|
, D3D12_RESOURCE_STATE_RENDER_TARGET
|
|
);
|
|
|
|
if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
|
|
{
|
|
m_batch.begin();
|
|
|
|
// uint8_t eye = 0;
|
|
// uint8_t restartState = 0;
|
|
viewState.m_rect = _render->m_rect[0];
|
|
|
|
int32_t numItems = _render->m_num;
|
|
for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
|
|
{
|
|
const bool isCompute = key.decode(_render->m_sortKeys[item], _render->m_viewRemap);
|
|
statsKeyType[isCompute]++;
|
|
|
|
const bool viewChanged = 0
|
|
|| key.m_view != view
|
|
|| item == numItems
|
|
;
|
|
|
|
const RenderItem& renderItem = _render->m_renderItem[_render->m_sortValues[item] ];
|
|
++item;
|
|
|
|
if (viewChanged)
|
|
{
|
|
m_batch.flush(m_commandList, true);
|
|
kick();
|
|
|
|
view = key.m_view;
|
|
currentPso = NULL;
|
|
currentSamplerStateIdx = invalidHandle;
|
|
currentProgramIdx = invalidHandle;
|
|
hasPredefined = false;
|
|
|
|
fbh = _render->m_fb[view];
|
|
setFrameBuffer(fbh);
|
|
|
|
viewState.m_rect = _render->m_rect[view];
|
|
const Rect& rect = _render->m_rect[view];
|
|
const Rect& scissorRect = _render->m_scissor[view];
|
|
viewHasScissor = !scissorRect.isZero();
|
|
viewScissorRect = viewHasScissor ? scissorRect : rect;
|
|
|
|
D3D12_VIEWPORT vp;
|
|
vp.TopLeftX = rect.m_x;
|
|
vp.TopLeftY = rect.m_y;
|
|
vp.Width = rect.m_width;
|
|
vp.Height = rect.m_height;
|
|
vp.MinDepth = 0.0f;
|
|
vp.MaxDepth = 1.0f;
|
|
m_commandList->RSSetViewports(1, &vp);
|
|
|
|
D3D12_RECT rc;
|
|
rc.left = viewScissorRect.m_x;
|
|
rc.top = viewScissorRect.m_y;
|
|
rc.right = viewScissorRect.m_x + viewScissorRect.m_width;
|
|
rc.bottom = viewScissorRect.m_y + viewScissorRect.m_height;
|
|
m_commandList->RSSetScissorRects(1, &rc);
|
|
restoreScissor = false;
|
|
|
|
Clear& clr = _render->m_clear[view];
|
|
if (BGFX_CLEAR_NONE != clr.m_flags)
|
|
{
|
|
Rect clearRect = rect;
|
|
clearRect.intersect(rect, viewScissorRect);
|
|
clearQuad(clearRect, clr, _render->m_colorPalette);
|
|
}
|
|
|
|
prim = s_primInfo[BX_COUNTOF(s_primName)]; // Force primitive type update.
|
|
|
|
for (; blitItem < numBlitItems && blitKey.m_view <= view; blitItem++)
|
|
{
|
|
const BlitItem& blit = _render->m_blitItem[blitItem];
|
|
blitKey.decode(_render->m_blitKeys[blitItem+1]);
|
|
|
|
const TextureD3D12& src = m_textures[blit.m_src.idx];
|
|
const TextureD3D12& dst = m_textures[blit.m_dst.idx];
|
|
|
|
uint32_t srcWidth = bx::uint32_min(src.m_width, blit.m_srcX + blit.m_width) - blit.m_srcX;
|
|
uint32_t srcHeight = bx::uint32_min(src.m_height, blit.m_srcY + blit.m_height) - blit.m_srcY;
|
|
uint32_t srcDepth = bx::uint32_min(src.m_depth, blit.m_srcZ + blit.m_depth) - blit.m_srcZ;
|
|
uint32_t dstWidth = bx::uint32_min(dst.m_width, blit.m_dstX + blit.m_width) - blit.m_dstX;
|
|
uint32_t dstHeight = bx::uint32_min(dst.m_height, blit.m_dstY + blit.m_height) - blit.m_dstY;
|
|
uint32_t dstDepth = bx::uint32_min(dst.m_depth, blit.m_dstZ + blit.m_depth) - blit.m_dstZ;
|
|
uint32_t width = bx::uint32_min(srcWidth, dstWidth);
|
|
uint32_t height = bx::uint32_min(srcHeight, dstHeight);
|
|
uint32_t depth = bx::uint32_min(srcDepth, dstDepth);
|
|
|
|
if (TextureD3D12::Texture3D == src.m_type)
|
|
{
|
|
D3D12_BOX box;
|
|
box.left = blit.m_srcX;
|
|
box.top = blit.m_srcY;
|
|
box.front = blit.m_srcZ;
|
|
box.right = blit.m_srcX + width;
|
|
box.bottom = blit.m_srcY + height;;
|
|
box.back = blit.m_srcZ + bx::uint32_imax(1, depth);
|
|
|
|
D3D12_TEXTURE_COPY_LOCATION dstLocation = { dst.m_ptr, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, {{ 0 }} };
|
|
D3D12_TEXTURE_COPY_LOCATION srcLocation = { src.m_ptr, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, {{ 0 }} };
|
|
m_commandList->CopyTextureRegion(&dstLocation
|
|
, blit.m_dstX
|
|
, blit.m_dstY
|
|
, blit.m_dstZ
|
|
, &srcLocation
|
|
, &box
|
|
);
|
|
}
|
|
else
|
|
{
|
|
D3D12_BOX box;
|
|
box.left = blit.m_srcX;
|
|
box.top = blit.m_srcY;
|
|
box.front = 0;
|
|
box.right = blit.m_srcX + width;
|
|
box.bottom = blit.m_srcY + height;;
|
|
box.back = 1;
|
|
|
|
const uint32_t srcZ = TextureD3D12::TextureCube == src.m_type
|
|
? blit.m_srcZ
|
|
: 0
|
|
;
|
|
const uint32_t dstZ = TextureD3D12::TextureCube == dst.m_type
|
|
? blit.m_dstZ
|
|
: 0
|
|
;
|
|
|
|
D3D12_TEXTURE_COPY_LOCATION dstLocation = { dst.m_ptr, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, {{ dstZ*dst.m_numMips+blit.m_dstMip }} };
|
|
D3D12_TEXTURE_COPY_LOCATION srcLocation = { src.m_ptr, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, {{ srcZ*src.m_numMips+blit.m_srcMip }} };
|
|
bool depthStencil = isDepth(TextureFormat::Enum(src.m_textureFormat) );
|
|
m_commandList->CopyTextureRegion(&dstLocation
|
|
, blit.m_dstX
|
|
, blit.m_dstY
|
|
, 0
|
|
, &srcLocation
|
|
, depthStencil ? NULL : &box
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (isCompute)
|
|
{
|
|
if (!wasCompute)
|
|
{
|
|
wasCompute = true;
|
|
|
|
m_commandList->SetComputeRootSignature(m_rootSignature);
|
|
ID3D12DescriptorHeap* heaps[] = {
|
|
m_samplerAllocator.getHeap(),
|
|
scratchBuffer.getHeap(),
|
|
};
|
|
m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
|
|
}
|
|
|
|
const RenderCompute& compute = renderItem.compute;
|
|
|
|
ID3D12PipelineState* pso = getPipelineState(key.m_program);
|
|
if (pso != currentPso)
|
|
{
|
|
currentPso = pso;
|
|
m_commandList->SetPipelineState(pso);
|
|
currentBindHash = 0;
|
|
}
|
|
|
|
uint32_t bindHash = bx::hashMurmur2A(compute.m_bind, sizeof(compute.m_bind) );
|
|
if (currentBindHash != bindHash)
|
|
{
|
|
currentBindHash = bindHash;
|
|
|
|
Bind* bindCached = bindLru.find(bindHash);
|
|
if (NULL == bindCached)
|
|
{
|
|
D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_MAX_COMPUTE_BINDINGS] = {};
|
|
uint32_t samplerFlags[BGFX_MAX_COMPUTE_BINDINGS] = {};
|
|
|
|
for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii)
|
|
{
|
|
const Binding& bind = compute.m_bind[ii];
|
|
if (invalidHandle != bind.m_idx)
|
|
{
|
|
switch (bind.m_type)
|
|
{
|
|
case Binding::Image:
|
|
{
|
|
TextureD3D12& texture = m_textures[bind.m_idx];
|
|
|
|
if (Access::Read != bind.m_un.m_compute.m_access)
|
|
{
|
|
texture.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
|
|
scratchBuffer.allocUav(srvHandle[ii], texture, bind.m_un.m_compute.m_mip);
|
|
}
|
|
else
|
|
{
|
|
texture.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
|
|
scratchBuffer.allocSrv(srvHandle[ii], texture, bind.m_un.m_compute.m_mip);
|
|
samplerFlags[ii] = texture.m_flags;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case Binding::IndexBuffer:
|
|
case Binding::VertexBuffer:
|
|
{
|
|
BufferD3D12& buffer = Binding::IndexBuffer == bind.m_type
|
|
? m_indexBuffers[bind.m_idx]
|
|
: m_vertexBuffers[bind.m_idx]
|
|
;
|
|
|
|
if (Access::Read != bind.m_un.m_compute.m_access)
|
|
{
|
|
buffer.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
|
|
scratchBuffer.allocUav(srvHandle[ii], buffer);
|
|
}
|
|
else
|
|
{
|
|
buffer.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
|
|
scratchBuffer.allocSrv(srvHandle[ii], buffer);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
uint16_t samplerStateIdx = getSamplerState(samplerFlags, BGFX_MAX_COMPUTE_BINDINGS, _render->m_colorPalette);
|
|
if (samplerStateIdx != currentSamplerStateIdx)
|
|
{
|
|
currentSamplerStateIdx = samplerStateIdx;
|
|
m_commandList->SetComputeRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
|
|
}
|
|
|
|
m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, srvHandle[0]);
|
|
m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, srvHandle[0]);
|
|
|
|
Bind bind;
|
|
bind.m_srvHandle = srvHandle[0];
|
|
bind.m_samplerStateIdx = samplerStateIdx;
|
|
bindLru.add(bindHash, bind, 0);
|
|
}
|
|
else
|
|
{
|
|
uint16_t samplerStateIdx = bindCached->m_samplerStateIdx;
|
|
if (samplerStateIdx != currentSamplerStateIdx)
|
|
{
|
|
currentSamplerStateIdx = samplerStateIdx;
|
|
m_commandList->SetComputeRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
|
|
}
|
|
m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, bindCached->m_srvHandle);
|
|
m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, bindCached->m_srvHandle);
|
|
}
|
|
}
|
|
|
|
bool constantsChanged = false;
|
|
if (compute.m_constBegin < compute.m_constEnd
|
|
|| currentProgramIdx != key.m_program)
|
|
{
|
|
rendererUpdateUniforms(this, _render->m_uniformBuffer, compute.m_constBegin, compute.m_constEnd);
|
|
|
|
currentProgramIdx = key.m_program;
|
|
ProgramD3D12& program = m_program[currentProgramIdx];
|
|
|
|
UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
|
|
if (NULL != vcb)
|
|
{
|
|
commit(*vcb);
|
|
}
|
|
|
|
hasPredefined = 0 < program.m_numPredefined;
|
|
constantsChanged = true;
|
|
}
|
|
|
|
if (constantsChanged
|
|
|| hasPredefined)
|
|
{
|
|
ProgramD3D12& program = m_program[currentProgramIdx];
|
|
viewState.setPredefined<4>(this, view, 0, program, _render, compute);
|
|
commitShaderConstants(key.m_program, gpuAddress);
|
|
m_commandList->SetComputeRootConstantBufferView(Rdt::CBV, gpuAddress);
|
|
}
|
|
|
|
if (isValid(compute.m_indirectBuffer) )
|
|
{
|
|
const VertexBufferD3D12& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
|
|
|
|
uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
|
|
? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
|
|
: compute.m_numIndirect
|
|
;
|
|
|
|
uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
|
|
for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
|
|
{
|
|
// m_commandList->ExecuteIndirect(ptr, args);
|
|
args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_commandList->Dispatch(compute.m_numX, compute.m_numY, compute.m_numZ);
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
const RenderDraw& draw = renderItem.draw;
|
|
|
|
const bool hasOcclusionQuery = 0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
|
|
if (isValid(draw.m_occlusionQuery)
|
|
&& !hasOcclusionQuery
|
|
&& !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
const uint64_t newFlags = draw.m_stateFlags;
|
|
uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
|
|
currentState.m_stateFlags = newFlags;
|
|
|
|
const uint64_t newStencil = draw.m_stencil;
|
|
uint64_t changedStencil = (currentState.m_stencil ^ draw.m_stencil) & BGFX_STENCIL_FUNC_REF_MASK;
|
|
currentState.m_stencil = newStencil;
|
|
|
|
if (viewChanged
|
|
|| wasCompute)
|
|
{
|
|
if (wasCompute)
|
|
{
|
|
wasCompute = false;
|
|
}
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
|
|
{
|
|
BX_UNUSED(s_viewNameW);
|
|
// wchar_t* viewNameW = s_viewNameW[view];
|
|
// viewNameW[3] = L' ';
|
|
// PIX_ENDEVENT();
|
|
// PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
|
|
}
|
|
|
|
commandListChanged = true;
|
|
}
|
|
|
|
if (commandListChanged)
|
|
{
|
|
commandListChanged = false;
|
|
|
|
m_commandList->SetGraphicsRootSignature(m_rootSignature);
|
|
ID3D12DescriptorHeap* heaps[] = {
|
|
m_samplerAllocator.getHeap(),
|
|
scratchBuffer.getHeap(),
|
|
};
|
|
m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
|
|
|
|
currentPso = NULL;
|
|
currentBindHash = 0;
|
|
currentSamplerStateIdx = invalidHandle;
|
|
currentProgramIdx = invalidHandle;
|
|
currentState.clear();
|
|
currentState.m_scissor = !draw.m_scissor;
|
|
changedFlags = BGFX_STATE_MASK;
|
|
changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
|
|
currentState.m_stateFlags = newFlags;
|
|
currentState.m_stencil = newStencil;
|
|
|
|
const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
|
|
primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
|
|
}
|
|
|
|
rendererUpdateUniforms(this, _render->m_uniformBuffer, draw.m_constBegin, draw.m_constEnd);
|
|
|
|
if (isValid(draw.m_vertexBuffer) )
|
|
{
|
|
const uint64_t state = draw.m_stateFlags;
|
|
bool hasFactor = 0
|
|
|| f0 == (state & f0)
|
|
|| f1 == (state & f1)
|
|
;
|
|
|
|
const VertexBufferD3D12& vb = m_vertexBuffers[draw.m_vertexBuffer.idx];
|
|
uint16_t declIdx = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
|
|
|
|
ID3D12PipelineState* pso =
|
|
getPipelineState(state
|
|
, draw.m_stencil
|
|
, declIdx
|
|
, key.m_program
|
|
, uint8_t(draw.m_instanceDataStride/16)
|
|
);
|
|
|
|
uint16_t scissor = draw.m_scissor;
|
|
uint32_t bindHash = bx::hashMurmur2A(draw.m_bind, sizeof(draw.m_bind) );
|
|
if (currentBindHash != bindHash
|
|
|| 0 != changedStencil
|
|
|| (hasFactor && blendFactor != draw.m_rgba)
|
|
|| (0 != (BGFX_STATE_PT_MASK & changedFlags)
|
|
|| prim.m_toplogy != s_primInfo[primIndex].m_toplogy)
|
|
|| currentState.m_scissor != scissor
|
|
|| pso != currentPso
|
|
|| hasOcclusionQuery)
|
|
{
|
|
m_batch.flush(m_commandList);
|
|
}
|
|
|
|
if (currentBindHash != bindHash)
|
|
{
|
|
currentBindHash = bindHash;
|
|
|
|
Bind* bindCached = bindLru.find(bindHash);
|
|
if (NULL == bindCached)
|
|
{
|
|
D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
|
|
uint32_t samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
|
|
{
|
|
srvHandle[0].ptr = 0;
|
|
for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
|
|
{
|
|
const Binding& bind = draw.m_bind[stage];
|
|
if (invalidHandle != bind.m_idx)
|
|
{
|
|
TextureD3D12& texture = m_textures[bind.m_idx];
|
|
texture.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
|
|
scratchBuffer.allocSrv(srvHandle[stage], texture);
|
|
samplerFlags[stage] = (0 == (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & bind.m_un.m_draw.m_textureFlags)
|
|
? bind.m_un.m_draw.m_textureFlags
|
|
: texture.m_flags
|
|
) & (BGFX_TEXTURE_SAMPLER_BITS_MASK|BGFX_TEXTURE_BORDER_COLOR_MASK)
|
|
;
|
|
}
|
|
else
|
|
{
|
|
memcpy(&srvHandle[stage], &srvHandle[0], sizeof(D3D12_GPU_DESCRIPTOR_HANDLE) );
|
|
samplerFlags[stage] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (srvHandle[0].ptr != 0)
|
|
{
|
|
uint16_t samplerStateIdx = getSamplerState(samplerFlags, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, _render->m_colorPalette);
|
|
if (samplerStateIdx != currentSamplerStateIdx)
|
|
{
|
|
currentSamplerStateIdx = samplerStateIdx;
|
|
m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
|
|
}
|
|
|
|
m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, srvHandle[0]);
|
|
|
|
Bind bind;
|
|
bind.m_srvHandle = srvHandle[0];
|
|
bind.m_samplerStateIdx = samplerStateIdx;
|
|
bindLru.add(bindHash, bind, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint16_t samplerStateIdx = bindCached->m_samplerStateIdx;
|
|
if (samplerStateIdx != currentSamplerStateIdx)
|
|
{
|
|
currentSamplerStateIdx = samplerStateIdx;
|
|
m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
|
|
}
|
|
m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, bindCached->m_srvHandle);
|
|
}
|
|
}
|
|
|
|
if (0 != changedStencil)
|
|
{
|
|
const uint32_t fstencil = unpackStencil(0, draw.m_stencil);
|
|
const uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
|
|
m_commandList->OMSetStencilRef(ref);
|
|
}
|
|
|
|
if (hasFactor
|
|
&& blendFactor != draw.m_rgba)
|
|
{
|
|
blendFactor = draw.m_rgba;
|
|
|
|
float bf[4];
|
|
bf[0] = ( (draw.m_rgba>>24) )/255.0f;
|
|
bf[1] = ( (draw.m_rgba>>16)&0xff)/255.0f;
|
|
bf[2] = ( (draw.m_rgba>> 8)&0xff)/255.0f;
|
|
bf[3] = ( (draw.m_rgba )&0xff)/255.0f;
|
|
m_commandList->OMSetBlendFactor(bf);
|
|
}
|
|
|
|
if (0 != (BGFX_STATE_PT_MASK & changedFlags)
|
|
|| prim.m_toplogy != s_primInfo[primIndex].m_toplogy)
|
|
{
|
|
const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
|
|
primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
|
|
prim = s_primInfo[primIndex];
|
|
m_commandList->IASetPrimitiveTopology(prim.m_toplogy);
|
|
}
|
|
|
|
if (currentState.m_scissor != scissor)
|
|
{
|
|
currentState.m_scissor = scissor;
|
|
|
|
if (UINT16_MAX == scissor)
|
|
{
|
|
if (restoreScissor
|
|
|| viewHasScissor)
|
|
{
|
|
restoreScissor = false;
|
|
D3D12_RECT rc;
|
|
rc.left = viewScissorRect.m_x;
|
|
rc.top = viewScissorRect.m_y;
|
|
rc.right = viewScissorRect.m_x + viewScissorRect.m_width;
|
|
rc.bottom = viewScissorRect.m_y + viewScissorRect.m_height;
|
|
m_commandList->RSSetScissorRects(1, &rc);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
restoreScissor = true;
|
|
Rect scissorRect;
|
|
scissorRect.intersect(viewScissorRect,_render->m_rectCache.m_cache[scissor]);
|
|
D3D12_RECT rc;
|
|
rc.left = scissorRect.m_x;
|
|
rc.top = scissorRect.m_y;
|
|
rc.right = scissorRect.m_x + scissorRect.m_width;
|
|
rc.bottom = scissorRect.m_y + scissorRect.m_height;
|
|
m_commandList->RSSetScissorRects(1, &rc);
|
|
}
|
|
}
|
|
|
|
if (pso != currentPso)
|
|
{
|
|
currentPso = pso;
|
|
m_commandList->SetPipelineState(pso);
|
|
}
|
|
|
|
bool constantsChanged = false;
|
|
if (draw.m_constBegin < draw.m_constEnd
|
|
|| currentProgramIdx != key.m_program
|
|
|| BGFX_STATE_ALPHA_REF_MASK & changedFlags)
|
|
{
|
|
currentProgramIdx = key.m_program;
|
|
ProgramD3D12& program = m_program[currentProgramIdx];
|
|
|
|
UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
|
|
if (NULL != vcb)
|
|
{
|
|
commit(*vcb);
|
|
}
|
|
|
|
UniformBuffer* fcb = program.m_fsh->m_constantBuffer;
|
|
if (NULL != fcb)
|
|
{
|
|
commit(*fcb);
|
|
}
|
|
|
|
hasPredefined = 0 < program.m_numPredefined;
|
|
constantsChanged = true;
|
|
}
|
|
|
|
if (constantsChanged
|
|
|| hasPredefined)
|
|
{
|
|
ProgramD3D12& program = m_program[currentProgramIdx];
|
|
uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
|
|
viewState.m_alphaRef = ref/255.0f;
|
|
viewState.setPredefined<4>(this, view, 0, program, _render, draw);
|
|
commitShaderConstants(key.m_program, gpuAddress);
|
|
}
|
|
|
|
uint32_t numIndices = m_batch.draw(m_commandList, gpuAddress, draw);
|
|
uint32_t numPrimsSubmitted = numIndices / prim.m_div - prim.m_sub;
|
|
uint32_t numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
|
|
|
|
statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
|
|
statsNumPrimsRendered[primIndex] += numPrimsRendered;
|
|
statsNumInstances[primIndex] += draw.m_numInstances;
|
|
statsNumIndices += numIndices;
|
|
|
|
if (hasOcclusionQuery)
|
|
{
|
|
m_occlusionQuery.begin(m_commandList, _render, draw.m_occlusionQuery);
|
|
m_batch.flush(m_commandList);
|
|
m_occlusionQuery.end(m_commandList);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_batch.end(m_commandList);
|
|
}
|
|
|
|
int64_t now = bx::getHPCounter();
|
|
elapsed += now;
|
|
|
|
static int64_t last = now;
|
|
|
|
Stats& perfStats = _render->m_perfStats;
|
|
perfStats.cpuTimeBegin = last;
|
|
|
|
int64_t frameTime = now - last;
|
|
last = now;
|
|
|
|
static int64_t min = frameTime;
|
|
static int64_t max = frameTime;
|
|
min = bx::int64_min(min, frameTime);
|
|
max = bx::int64_max(max, frameTime);
|
|
|
|
static uint32_t maxGpuLatency = 0;
|
|
static double maxGpuElapsed = 0.0f;
|
|
double elapsedGpuMs = 0.0;
|
|
|
|
static int64_t presentMin = m_presentElapsed;
|
|
static int64_t presentMax = m_presentElapsed;
|
|
presentMin = bx::int64_min(presentMin, m_presentElapsed);
|
|
presentMax = bx::int64_max(presentMax, m_presentElapsed);
|
|
|
|
m_gpuTimer.end(m_commandList);
|
|
|
|
while (m_gpuTimer.get() )
|
|
{
|
|
double toGpuMs = 1000.0 / double(m_gpuTimer.m_frequency);
|
|
elapsedGpuMs = m_gpuTimer.m_elapsed * toGpuMs;
|
|
maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
|
|
}
|
|
maxGpuLatency = bx::uint32_imax(maxGpuLatency, m_gpuTimer.m_control.available()-1);
|
|
|
|
const int64_t timerFreq = bx::getHPFrequency();
|
|
|
|
perfStats.cpuTimeEnd = now;
|
|
perfStats.cpuTimerFreq = timerFreq;
|
|
perfStats.gpuTimeBegin = m_gpuTimer.m_begin;
|
|
perfStats.gpuTimeEnd = m_gpuTimer.m_end;
|
|
perfStats.gpuTimerFreq = m_gpuTimer.m_frequency;
|
|
|
|
if (_render->m_debug & (BGFX_DEBUG_IFH | BGFX_DEBUG_STATS) )
|
|
{
|
|
// PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugstats");
|
|
|
|
TextVideoMem& tvm = m_textVideoMem;
|
|
|
|
static int64_t next = now;
|
|
|
|
if (now >= next)
|
|
{
|
|
next = now + bx::getHPFrequency();
|
|
double freq = double(bx::getHPFrequency() );
|
|
double toMs = 1000.0 / freq;
|
|
|
|
tvm.clear();
|
|
uint16_t pos = 0;
|
|
tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f
|
|
, " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
|
|
, getRendererName()
|
|
);
|
|
|
|
const DXGI_ADAPTER_DESC& desc = m_adapterDesc;
|
|
char description[BX_COUNTOF(desc.Description)];
|
|
wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
|
|
tvm.printf(0, pos++, 0x8f, " Device: %s", description);
|
|
|
|
char dedicatedVideo[16];
|
|
bx::prettify(dedicatedVideo, BX_COUNTOF(dedicatedVideo), desc.DedicatedVideoMemory);
|
|
|
|
char dedicatedSystem[16];
|
|
bx::prettify(dedicatedSystem, BX_COUNTOF(dedicatedSystem), desc.DedicatedSystemMemory);
|
|
|
|
char sharedSystem[16];
|
|
bx::prettify(sharedSystem, BX_COUNTOF(sharedSystem), desc.SharedSystemMemory);
|
|
|
|
char processMemoryUsed[16];
|
|
bx::prettify(processMemoryUsed, BX_COUNTOF(processMemoryUsed), bx::getProcessMemoryUsed() );
|
|
|
|
tvm.printf(0, pos++, 0x8f, " Memory: %s (video), %s (system), %s (shared), %s (process) "
|
|
, dedicatedVideo
|
|
, dedicatedSystem
|
|
, sharedSystem
|
|
, processMemoryUsed
|
|
);
|
|
|
|
DXGI_QUERY_VIDEO_MEMORY_INFO memInfo;
|
|
DX_CHECK(m_adapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_LOCAL, &memInfo) );
|
|
|
|
char budget[16];
|
|
bx::prettify(budget, BX_COUNTOF(budget), memInfo.Budget);
|
|
|
|
char currentUsage[16];
|
|
bx::prettify(currentUsage, BX_COUNTOF(currentUsage), memInfo.CurrentUsage);
|
|
|
|
char availableForReservation[16];
|
|
bx::prettify(availableForReservation, BX_COUNTOF(currentUsage), memInfo.AvailableForReservation);
|
|
|
|
char currentReservation[16];
|
|
bx::prettify(currentReservation, BX_COUNTOF(currentReservation), memInfo.CurrentReservation);
|
|
|
|
tvm.printf(0, pos++, 0x8f, " Budget: %s, Usage: %s, AvailRes: %s, CurrRes: %s "
|
|
, budget
|
|
, currentUsage
|
|
, availableForReservation
|
|
, currentReservation
|
|
);
|
|
|
|
pos = 10;
|
|
tvm.printf(10, pos++, 0x8e, " Frame: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
|
|
, double(frameTime)*toMs
|
|
, double(min)*toMs
|
|
, double(max)*toMs
|
|
, freq/frameTime
|
|
);
|
|
tvm.printf(10, pos++, 0x8e, " Present: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] "
|
|
, double(m_presentElapsed)*toMs
|
|
, double(presentMin)*toMs
|
|
, double(presentMax)*toMs
|
|
);
|
|
|
|
char hmd[16];
|
|
bx::snprintf(hmd, BX_COUNTOF(hmd), ", [%c] HMD ", hmdEnabled ? '\xfe' : ' ');
|
|
|
|
const uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
|
|
tvm.printf(10, pos++, 0x8e, " Reset flags: [%c] vsync, [%c] MSAAx%d%s, [%c] MaxAnisotropy "
|
|
, !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? '\xfe' : ' '
|
|
, 0 != msaa ? '\xfe' : ' '
|
|
, 1<<msaa
|
|
, ", no-HMD "
|
|
, !!(m_resolution.m_flags&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
|
|
);
|
|
|
|
double elapsedCpuMs = double(elapsed)*toMs;
|
|
tvm.printf(10, pos++, 0x8e, " Submitted: %5d (draw %5d, compute %4d) / CPU %7.4f [ms] "
|
|
, _render->m_num
|
|
, statsKeyType[0]
|
|
, statsKeyType[1]
|
|
, elapsedCpuMs
|
|
);
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(s_primName); ++ii)
|
|
{
|
|
tvm.printf(10, pos++, 0x8e, " %9s: %7d (#inst: %5d), submitted: %7d "
|
|
, s_primName[ii]
|
|
, statsNumPrimsRendered[ii]
|
|
, statsNumInstances[ii]
|
|
, statsNumPrimsSubmitted[ii]
|
|
);
|
|
}
|
|
|
|
tvm.printf(10, pos++, 0x8e, " Batch: %7dx%d indirect, %7d immediate "
|
|
, m_batch.m_stats.m_numIndirect[BatchD3D12::Draw]
|
|
, m_batch.m_maxDrawPerBatch
|
|
, m_batch.m_stats.m_numImmediate[BatchD3D12::Draw]
|
|
);
|
|
|
|
tvm.printf(10, pos++, 0x8e, " %7dx%d indirect, %7d immediate "
|
|
, m_batch.m_stats.m_numIndirect[BatchD3D12::DrawIndexed]
|
|
, m_batch.m_maxDrawPerBatch
|
|
, m_batch.m_stats.m_numImmediate[BatchD3D12::DrawIndexed]
|
|
);
|
|
|
|
// if (NULL != m_renderdocdll)
|
|
// {
|
|
// tvm.printf(tvm.m_width-27, 0, 0x1f, " [F11 - RenderDoc capture] ");
|
|
// }
|
|
|
|
tvm.printf(10, pos++, 0x8e, " Indices: %7d ", statsNumIndices);
|
|
tvm.printf(10, pos++, 0x8e, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
|
|
tvm.printf(10, pos++, 0x8e, " DVB size: %7d ", _render->m_vboffset);
|
|
tvm.printf(10, pos++, 0x8e, " DIB size: %7d ", _render->m_iboffset);
|
|
|
|
pos++;
|
|
tvm.printf(10, pos++, 0x8e, " State cache: ");
|
|
tvm.printf(10, pos++, 0x8e, " PSO | Sampler | Bind | Queued ");
|
|
tvm.printf(10, pos++, 0x8e, " %6d | %6d | %6d | %6d "
|
|
, m_pipelineStateCache.getCount()
|
|
, m_samplerStateCache.getCount()
|
|
, bindLru.getCount()
|
|
, m_cmd.m_control.available()
|
|
);
|
|
pos++;
|
|
|
|
double captureMs = double(captureElapsed)*toMs;
|
|
tvm.printf(10, pos++, 0x8e, " Capture: %7.4f [ms] ", captureMs);
|
|
|
|
uint8_t attr[2] = { 0x89, 0x8a };
|
|
uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
|
|
|
|
tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %7.4f [ms] ", _render->m_waitSubmit*toMs);
|
|
tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %7.4f [ms] ", _render->m_waitRender*toMs);
|
|
|
|
min = frameTime;
|
|
max = frameTime;
|
|
presentMin = m_presentElapsed;
|
|
presentMax = m_presentElapsed;
|
|
}
|
|
|
|
blit(this, _textVideoMemBlitter, tvm);
|
|
|
|
// PIX_ENDEVENT();
|
|
}
|
|
else if (_render->m_debug & BGFX_DEBUG_TEXT)
|
|
{
|
|
// PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugtext");
|
|
|
|
blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
|
|
|
|
// PIX_ENDEVENT();
|
|
}
|
|
|
|
setResourceBarrier(m_commandList
|
|
, m_backBufferColor[m_backBufferColorIdx]
|
|
, D3D12_RESOURCE_STATE_RENDER_TARGET
|
|
, D3D12_RESOURCE_STATE_PRESENT
|
|
);
|
|
m_backBufferColorFence[m_backBufferColorIdx] = kick();
|
|
}
|
|
|
|
} /* namespace d3d12 */ } // namespace bgfx
|
|
|
|
#else
|
|
|
|
namespace bgfx { namespace d3d12
|
|
{
|
|
RendererContextI* rendererCreate()
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
void rendererDestroy()
|
|
{
|
|
}
|
|
} /* namespace d3d12 */ } // namespace bgfx
|
|
|
|
#endif // BGFX_CONFIG_RENDERER_DIRECT3D12
|