bgfx/premake/premake4.lua
2012-06-01 19:55:56 -07:00

188 lines
4.4 KiB
Lua

--
-- Copyright 2010-2011 Branimir Karadzic. All rights reserved.
-- License: http://www.opensource.org/licenses/BSD-2-Clause
--
solution "bgfx"
configurations {
"Debug",
"Release",
}
platforms {
"x32",
"x64",
"Xbox360",
}
language "C++"
newoption {
trigger = "gcc",
value = "GCC",
description = "Choose GCC flavor",
allowed = {
{ "mingw", "MinGW" },
{ "nacl", "Google Native Client" },
}
}
-- Avoid error when invoking premake4 --help.
if (_ACTION == nil) then return end
BGFX_DIR = (path.getabsolute("..") .. "/")
local BGFX_BUILD_DIR = (BGFX_DIR .. ".build/")
local BGFX_THIRD_PARTY_DIR = (BGFX_DIR .. "3rdparty/")
local XEDK = os.getenv("XEDK")
if not XEDK then XEDK = "<you must install XBOX SDK>" end
location (BGFX_BUILD_DIR .. "projects/" .. _ACTION)
if _ACTION == "gmake" then
flags {
"ExtraWarnings",
}
if "linux" ~= os.get() and nil == _OPTIONS["gcc"] then
print("GCC flavor must be specified!")
os.exit(1)
end
if "mingw" == _OPTIONS["gcc"] then
premake.gcc.cc = "$(MINGW)/bin/mingw32-gcc"
premake.gcc.cxx = "$(MINGW)/bin/mingw32-g++"
premake.gcc.ar = "$(MINGW)/bin/ar"
end
if "nacl" == _OPTIONS["gcc"] then
if not os.getenv("NACL") then
print("Set NACL enviroment variables.")
end
premake.gcc.cc = "$(NACL)/bin/x86_64-nacl-gcc"
premake.gcc.cxx = "$(NACL)/bin/x86_64-nacl-g++"
premake.gcc.ar = "$(NACL)/bin/x86_64-nacl-ar"
location (BGFX_BUILD_DIR .. "projects/" .. _ACTION .. "-nacl")
end
end
flags {
"StaticRuntime",
"NoMinimalRebuild",
"NoPCH",
"NativeWChar",
"NoRTTI",
"NoExceptions",
"NoEditAndContinue",
"Symbols",
}
configuration "Debug"
targetsuffix "Debug"
configuration "Release"
flags {
"OptimizeSpeed",
}
targetsuffix "Release"
configuration { "vs*" }
defines {
"_HAS_EXCEPTIONS=0",
"_HAS_ITERATOR_DEBUGGING=0",
"_SCL_SECURE=0",
"_CRT_SECURE_NO_WARNINGS",
"_CRT_SECURE_NO_DEPRECATE",
"__STDC_LIMIT_MACROS",
"__STDC_FORMAT_MACROS",
"__STDC_CONSTANT_MACROS",
}
configuration { "x32", "vs*" }
defines { "WIN32" }
targetdir (BGFX_BUILD_DIR .. "win32_" .. _ACTION .. "/bin")
objdir (BGFX_BUILD_DIR .. "win32_" .. _ACTION .. "/obj")
includedirs { BGFX_THIRD_PARTY_DIR .. "compiler/msvc" }
configuration { "x64", "vs*" }
defines { "WIN32" }
targetdir (BGFX_BUILD_DIR .. "win64_" .. _ACTION .. "/bin")
objdir (BGFX_BUILD_DIR .. "win64_" .. _ACTION .. "/obj")
includedirs { BGFX_THIRD_PARTY_DIR .. "compiler/msvc" }
configuration { "x32", "mingw" }
defines { "WIN32" }
targetdir (BGFX_BUILD_DIR .. "win32_mingw" .. "/bin")
objdir (BGFX_BUILD_DIR .. "win32_mingw" .. "/obj")
includedirs { BGFX_THIRD_PARTY_DIR .. "compiler/mingw" }
configuration { "x64", "mingw" }
defines { "WIN32" }
targetdir (BGFX_BUILD_DIR .. "win64_mingw" .. "/bin")
objdir (BGFX_BUILD_DIR .. "win64_mingw" .. "/obj")
includedirs { BGFX_THIRD_PARTY_DIR .. "compiler/mingw" }
configuration { "nacl" }
defines { "_BSD_SOURCE=1", "_POSIX_C_SOURCE=199506", "_XOPEN_SOURCE=600" }
links {
"ppapi",
"ppapi_gles2",
}
includedirs { BGFX_THIRD_PARTY_DIR .. "compiler/nacl" }
buildoptions {
"-std=c++0x",
"-U__STRICT_ANSI__",
"-pthread",
"-fno-stack-protector",
"-fdiagnostics-show-option",
"-Wunused-value",
"-fdata-sections",
"-ffunction-sections",
"-mfpmath=sse", -- force SSE to get 32-bit and 64-bit builds deterministic.
"-msse2",
-- "-fmerge-all-constants",
}
linkoptions {
"-Wl,--gc-sections",
}
configuration { "x32", "nacl" }
targetdir (BGFX_BUILD_DIR .. "nacl-x86" .. "/bin")
objdir (BGFX_BUILD_DIR .. "nacl-x86" .. "/obj")
libdirs { BGFX_THIRD_PARTY_DIR .. "lib/nacl-x86" }
linkoptions {
"-melf32_nacl",
}
configuration { "x64", "nacl" }
targetdir (BGFX_BUILD_DIR .. "nacl-x64" .. "/bin")
objdir (BGFX_BUILD_DIR .. "nacl-x64" .. "/obj")
libdirs { BGFX_THIRD_PARTY_DIR .. "lib/nacl-x64" }
linkoptions {
"-melf64_nacl",
}
configuration { "x32", "linux" }
targetdir (BGFX_BUILD_DIR .. "linux32" .. "/bin")
objdir (BGFX_BUILD_DIR .. "linux32" .. "/obj")
configuration { "x64", "linux" }
targetdir (BGFX_BUILD_DIR .. "linux64" .. "/bin")
objdir (BGFX_BUILD_DIR .. "linux64" .. "/obj")
configuration { "Xbox360" }
defines { "_XBOX", "NOMINMAX" }
targetdir (BGFX_BUILD_DIR .. "xbox360" .. "/bin")
objdir (BGFX_BUILD_DIR .. "xbox360" .. "/obj")
includedirs { BGFX_THIRD_PARTY_DIR .. "compiler/msvc" }
configuration {} -- reset configuration
dofile "bgfx.lua"
dofile "ddsdump.lua"
dofile "helloworld.lua"
dofile "makedisttex.lua"
dofile "shaderc.lua"