mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-11 16:51:32 -05:00
79 lines
3 KiB
Text
79 lines
3 KiB
Text
uniform vec4 _BlurOffsets[8];
|
|
uniform sampler2D _MainTex;
|
|
uniform vec4 unity_ShadowBlurParams;
|
|
void main ()
|
|
{
|
|
float diff_1;
|
|
float radius_2;
|
|
float dist_3;
|
|
vec4 mask_4;
|
|
vec4 tmpvar_5;
|
|
tmpvar_5.zw = vec2(0.0, 0.0);
|
|
tmpvar_5.xy = gl_TexCoord[0].xy;
|
|
vec4 tmpvar_6;
|
|
tmpvar_6 = texture2D (_MainTex, tmpvar_5.xy);
|
|
mask_4.zw = tmpvar_6.zw;
|
|
dist_3 = (tmpvar_6.z + (tmpvar_6.w / 255.0));
|
|
radius_2 = clamp ((unity_ShadowBlurParams.y / (1.0 - dist_3)), 0.0, 1.0);
|
|
mask_4.xy = (tmpvar_6.xy * unity_ShadowBlurParams.x);
|
|
vec4 tmpvar_7;
|
|
tmpvar_7 = texture2D (_MainTex, (tmpvar_5 + (radius_2 * _BlurOffsets[0])).xy);
|
|
diff_1 = (dist_3 - (tmpvar_7.z + (tmpvar_7.w / 255.0)));
|
|
mask_4.xy = (mask_4.xy + (clamp (
|
|
(unity_ShadowBlurParams.x - abs(diff_1))
|
|
, 0.0, 1.0) * tmpvar_7.xy));
|
|
vec4 tmpvar_8;
|
|
tmpvar_8 = texture2D (_MainTex, (tmpvar_5 + (radius_2 * _BlurOffsets[1])).xy);
|
|
diff_1 = (dist_3 - (tmpvar_8.z + (tmpvar_8.w / 255.0)));
|
|
mask_4.xy = (mask_4.xy + (clamp (
|
|
(unity_ShadowBlurParams.x - abs(diff_1))
|
|
, 0.0, 1.0) * tmpvar_8.xy));
|
|
vec4 tmpvar_9;
|
|
tmpvar_9 = texture2D (_MainTex, (tmpvar_5 + (radius_2 * _BlurOffsets[2])).xy);
|
|
diff_1 = (dist_3 - (tmpvar_9.z + (tmpvar_9.w / 255.0)));
|
|
mask_4.xy = (mask_4.xy + (clamp (
|
|
(unity_ShadowBlurParams.x - abs(diff_1))
|
|
, 0.0, 1.0) * tmpvar_9.xy));
|
|
vec4 tmpvar_10;
|
|
tmpvar_10 = texture2D (_MainTex, (tmpvar_5 + (radius_2 * _BlurOffsets[3])).xy);
|
|
diff_1 = (dist_3 - (tmpvar_10.z + (tmpvar_10.w / 255.0)));
|
|
mask_4.xy = (mask_4.xy + (clamp (
|
|
(unity_ShadowBlurParams.x - abs(diff_1))
|
|
, 0.0, 1.0) * tmpvar_10.xy));
|
|
vec4 tmpvar_11;
|
|
tmpvar_11 = texture2D (_MainTex, (tmpvar_5 + (radius_2 * _BlurOffsets[4])).xy);
|
|
diff_1 = (dist_3 - (tmpvar_11.z + (tmpvar_11.w / 255.0)));
|
|
mask_4.xy = (mask_4.xy + (clamp (
|
|
(unity_ShadowBlurParams.x - abs(diff_1))
|
|
, 0.0, 1.0) * tmpvar_11.xy));
|
|
vec4 tmpvar_12;
|
|
tmpvar_12 = texture2D (_MainTex, (tmpvar_5 + (radius_2 * _BlurOffsets[5])).xy);
|
|
diff_1 = (dist_3 - (tmpvar_12.z + (tmpvar_12.w / 255.0)));
|
|
mask_4.xy = (mask_4.xy + (clamp (
|
|
(unity_ShadowBlurParams.x - abs(diff_1))
|
|
, 0.0, 1.0) * tmpvar_12.xy));
|
|
vec4 tmpvar_13;
|
|
tmpvar_13 = texture2D (_MainTex, (tmpvar_5 + (radius_2 * _BlurOffsets[6])).xy);
|
|
diff_1 = (dist_3 - (tmpvar_13.z + (tmpvar_13.w / 255.0)));
|
|
mask_4.xy = (mask_4.xy + (clamp (
|
|
(unity_ShadowBlurParams.x - abs(diff_1))
|
|
, 0.0, 1.0) * tmpvar_13.xy));
|
|
vec4 tmpvar_14;
|
|
tmpvar_14 = texture2D (_MainTex, (tmpvar_5 + (radius_2 * _BlurOffsets[7])).xy);
|
|
diff_1 = (dist_3 - (tmpvar_14.z + (tmpvar_14.w / 255.0)));
|
|
float tmpvar_15;
|
|
tmpvar_15 = clamp ((unity_ShadowBlurParams.x - abs(diff_1)), 0.0, 1.0);
|
|
diff_1 = tmpvar_15;
|
|
mask_4.xy = (mask_4.xy + (tmpvar_15 * tmpvar_14.xy));
|
|
gl_FragData[0] = vec4((mask_4.x / mask_4.y));
|
|
}
|
|
|
|
|
|
// stats: 88 alu 9 tex 0 flow
|
|
// inputs: 1
|
|
// #0: gl_TexCoord (high float) 4x1 [1] loc 4
|
|
// uniforms: 2 (total size: 0)
|
|
// #0: _BlurOffsets (high float) 4x1 [8]
|
|
// #1: unity_ShadowBlurParams (high float) 4x1 [-1]
|
|
// textures: 1
|
|
// #0: _MainTex (high 2d) 0x0 [-1]
|