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14 lines
236 B
Text
14 lines
236 B
Text
void main ()
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{
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vec2 uv_1;
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uv_1 = gl_TexCoord[0].xy;
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if ((uv_1.x < 0.0)) {
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discard;
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};
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gl_FragData[0] = vec4(0.5, 0.5, 0.5, 0.5);
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}
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// stats: 2 alu 1 tex 1 flow
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// inputs: 1
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// #0: gl_TexCoord (high float) 4x1 [1] loc 4
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