bgfx/3rdparty/glsl-optimizer/tests/fragment/z-flare-outES.txt
2014-02-10 23:06:13 -08:00

12 lines
275 B
Text

uniform sampler2D _FlareTexture;
varying lowp vec4 xlv_COLOR;
varying highp vec2 xlv_TEXCOORD0;
void main ()
{
lowp vec4 tmpvar_1;
tmpvar_1 = (texture2D (_FlareTexture, xlv_TEXCOORD0) * xlv_COLOR);
gl_FragData[0] = tmpvar_1;
}
// inputs: 2, stats: 1 alu 1 tex 0 flow