mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
1788 lines
68 KiB
C++
1788 lines
68 KiB
C++
/*-------------------------------------------------------------------------------------
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*
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* Copyright (c) Microsoft Corporation
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*
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*-------------------------------------------------------------------------------------*/
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/* this ALWAYS GENERATED file contains the definitions for the interfaces */
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/* File created by MIDL compiler version 8.00.0613 */
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/* @@MIDL_FILE_HEADING( ) */
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/* verify that the <rpcndr.h> version is high enough to compile this file*/
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#ifndef __REQUIRED_RPCNDR_H_VERSION__
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#define __REQUIRED_RPCNDR_H_VERSION__ 500
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#endif
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/* verify that the <rpcsal.h> version is high enough to compile this file*/
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#ifndef __REQUIRED_RPCSAL_H_VERSION__
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#define __REQUIRED_RPCSAL_H_VERSION__ 100
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#endif
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#include "rpc.h"
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#include "rpcndr.h"
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#ifndef __RPCNDR_H_VERSION__
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#error this stub requires an updated version of <rpcndr.h>
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#endif /* __RPCNDR_H_VERSION__ */
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#ifndef COM_NO_WINDOWS_H
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#include "windows.h"
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#include "ole2.h"
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#endif /*COM_NO_WINDOWS_H*/
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#ifndef __d3d10_1_h__
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#define __d3d10_1_h__
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#if defined(_MSC_VER) && (_MSC_VER >= 1020)
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#pragma once
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#endif
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/* Forward Declarations */
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#ifndef __ID3D10BlendState1_FWD_DEFINED__
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#define __ID3D10BlendState1_FWD_DEFINED__
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typedef interface ID3D10BlendState1 ID3D10BlendState1;
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#endif /* __ID3D10BlendState1_FWD_DEFINED__ */
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#ifndef __ID3D10ShaderResourceView1_FWD_DEFINED__
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#define __ID3D10ShaderResourceView1_FWD_DEFINED__
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typedef interface ID3D10ShaderResourceView1 ID3D10ShaderResourceView1;
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#endif /* __ID3D10ShaderResourceView1_FWD_DEFINED__ */
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#ifndef __ID3D10Device1_FWD_DEFINED__
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#define __ID3D10Device1_FWD_DEFINED__
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typedef interface ID3D10Device1 ID3D10Device1;
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#endif /* __ID3D10Device1_FWD_DEFINED__ */
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/* header files for imported files */
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#include "oaidl.h"
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#include "ocidl.h"
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#ifdef __cplusplus
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extern "C"{
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#endif
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/* interface __MIDL_itf_d3d10_1_0000_0000 */
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/* [local] */
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#if defined( __d3d10_h__ ) && !defined( D3D10_ARBITRARY_HEADER_ORDERING )
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#error d3d10.h is included before d3d10_1.h, and it will confuse tools that honor SAL annotations. \
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If possibly targeting d3d10.1, include d3d10_1.h instead of d3d10.h, or ensure d3d10_1.h is included before d3d10.h
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#endif
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#ifndef _D3D10_1_CONSTANTS
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#define _D3D10_1_CONSTANTS
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#define D3D10_1_DEFAULT_SAMPLE_MASK ( 0xffffffff )
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#define D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 )
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#define D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f )
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#define D3D10_1_GS_INPUT_REGISTER_COUNT ( 32 )
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#define D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT ( 32 )
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#define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS ( 128 )
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#define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ( 32 )
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#define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS ( 1 )
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#define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT ( 32 )
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#define D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT ( 1 )
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#define D3D10_1_SHADER_MAJOR_VERSION ( 4 )
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#define D3D10_1_SHADER_MINOR_VERSION ( 1 )
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#define D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES ( 2048 )
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#define D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES ( 256 )
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#define D3D10_1_SO_BUFFER_SLOT_COUNT ( 4 )
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#define D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER ( 1 )
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#define D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT ( 64 )
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#define D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT ( 32 )
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#define D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT ( 8 )
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#define D3D10_1_VS_INPUT_REGISTER_COUNT ( 32 )
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#define D3D10_1_VS_OUTPUT_REGISTER_COUNT ( 32 )
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#endif
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#include "d3d10.h" //
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typedef
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enum D3D10_FEATURE_LEVEL1
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{
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D3D10_FEATURE_LEVEL_10_0 = 0xa000,
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D3D10_FEATURE_LEVEL_10_1 = 0xa100,
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D3D10_FEATURE_LEVEL_9_1 = 0x9100,
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D3D10_FEATURE_LEVEL_9_2 = 0x9200,
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D3D10_FEATURE_LEVEL_9_3 = 0x9300
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} D3D10_FEATURE_LEVEL1;
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typedef struct D3D10_RENDER_TARGET_BLEND_DESC1
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{
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BOOL BlendEnable;
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D3D10_BLEND SrcBlend;
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D3D10_BLEND DestBlend;
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D3D10_BLEND_OP BlendOp;
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D3D10_BLEND SrcBlendAlpha;
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D3D10_BLEND DestBlendAlpha;
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D3D10_BLEND_OP BlendOpAlpha;
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UINT8 RenderTargetWriteMask;
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} D3D10_RENDER_TARGET_BLEND_DESC1;
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typedef struct D3D10_BLEND_DESC1
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{
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BOOL AlphaToCoverageEnable;
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BOOL IndependentBlendEnable;
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D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[ 8 ];
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} D3D10_BLEND_DESC1;
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extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0000_v0_0_c_ifspec;
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extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0000_v0_0_s_ifspec;
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#ifndef __ID3D10BlendState1_INTERFACE_DEFINED__
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#define __ID3D10BlendState1_INTERFACE_DEFINED__
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/* interface ID3D10BlendState1 */
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/* [unique][local][object][uuid] */
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EXTERN_C const IID IID_ID3D10BlendState1;
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#if defined(__cplusplus) && !defined(CINTERFACE)
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MIDL_INTERFACE("EDAD8D99-8A35-4d6d-8566-2EA276CDE161")
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ID3D10BlendState1 : public ID3D10BlendState
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{
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public:
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virtual void STDMETHODCALLTYPE GetDesc1(
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/* [annotation] */
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_Out_ D3D10_BLEND_DESC1 *pDesc) = 0;
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};
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#else /* C style interface */
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typedef struct ID3D10BlendState1Vtbl
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{
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BEGIN_INTERFACE
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HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
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ID3D10BlendState1 * This,
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/* [in] */ REFIID riid,
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/* [annotation][iid_is][out] */
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_COM_Outptr_ void **ppvObject);
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ULONG ( STDMETHODCALLTYPE *AddRef )(
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ID3D10BlendState1 * This);
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ULONG ( STDMETHODCALLTYPE *Release )(
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ID3D10BlendState1 * This);
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void ( STDMETHODCALLTYPE *GetDevice )(
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ID3D10BlendState1 * This,
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/* [annotation] */
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_Out_ ID3D10Device **ppDevice);
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HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
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ID3D10BlendState1 * This,
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/* [annotation] */
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_In_ REFGUID guid,
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/* [annotation] */
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_Inout_ UINT *pDataSize,
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/* [annotation] */
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_Out_writes_bytes_opt_(*pDataSize) void *pData);
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HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
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ID3D10BlendState1 * This,
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/* [annotation] */
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_In_ REFGUID guid,
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/* [annotation] */
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_In_ UINT DataSize,
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/* [annotation] */
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_In_reads_bytes_opt_(DataSize) const void *pData);
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HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
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ID3D10BlendState1 * This,
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/* [annotation] */
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_In_ REFGUID guid,
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/* [annotation] */
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_In_opt_ const IUnknown *pData);
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void ( STDMETHODCALLTYPE *GetDesc )(
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ID3D10BlendState1 * This,
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/* [annotation] */
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_Out_ D3D10_BLEND_DESC *pDesc);
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void ( STDMETHODCALLTYPE *GetDesc1 )(
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ID3D10BlendState1 * This,
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/* [annotation] */
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_Out_ D3D10_BLEND_DESC1 *pDesc);
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END_INTERFACE
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} ID3D10BlendState1Vtbl;
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interface ID3D10BlendState1
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{
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CONST_VTBL struct ID3D10BlendState1Vtbl *lpVtbl;
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};
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#ifdef COBJMACROS
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#define ID3D10BlendState1_QueryInterface(This,riid,ppvObject) \
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( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
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#define ID3D10BlendState1_AddRef(This) \
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( (This)->lpVtbl -> AddRef(This) )
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#define ID3D10BlendState1_Release(This) \
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( (This)->lpVtbl -> Release(This) )
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#define ID3D10BlendState1_GetDevice(This,ppDevice) \
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( (This)->lpVtbl -> GetDevice(This,ppDevice) )
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#define ID3D10BlendState1_GetPrivateData(This,guid,pDataSize,pData) \
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( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
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#define ID3D10BlendState1_SetPrivateData(This,guid,DataSize,pData) \
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( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
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#define ID3D10BlendState1_SetPrivateDataInterface(This,guid,pData) \
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( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
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#define ID3D10BlendState1_GetDesc(This,pDesc) \
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( (This)->lpVtbl -> GetDesc(This,pDesc) )
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#define ID3D10BlendState1_GetDesc1(This,pDesc) \
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( (This)->lpVtbl -> GetDesc1(This,pDesc) )
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#endif /* COBJMACROS */
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#endif /* C style interface */
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#endif /* __ID3D10BlendState1_INTERFACE_DEFINED__ */
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/* interface __MIDL_itf_d3d10_1_0000_0001 */
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/* [local] */
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typedef struct D3D10_TEXCUBE_ARRAY_SRV1
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{
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UINT MostDetailedMip;
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UINT MipLevels;
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UINT First2DArrayFace;
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UINT NumCubes;
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} D3D10_TEXCUBE_ARRAY_SRV1;
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typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1;
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typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1
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{
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DXGI_FORMAT Format;
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D3D10_SRV_DIMENSION1 ViewDimension;
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union
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{
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D3D10_BUFFER_SRV Buffer;
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D3D10_TEX1D_SRV Texture1D;
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D3D10_TEX1D_ARRAY_SRV Texture1DArray;
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D3D10_TEX2D_SRV Texture2D;
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D3D10_TEX2D_ARRAY_SRV Texture2DArray;
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D3D10_TEX2DMS_SRV Texture2DMS;
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D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
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D3D10_TEX3D_SRV Texture3D;
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D3D10_TEXCUBE_SRV TextureCube;
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D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray;
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} ;
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} D3D10_SHADER_RESOURCE_VIEW_DESC1;
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extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0001_v0_0_c_ifspec;
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extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0001_v0_0_s_ifspec;
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#ifndef __ID3D10ShaderResourceView1_INTERFACE_DEFINED__
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#define __ID3D10ShaderResourceView1_INTERFACE_DEFINED__
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/* interface ID3D10ShaderResourceView1 */
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/* [unique][local][object][uuid] */
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EXTERN_C const IID IID_ID3D10ShaderResourceView1;
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#if defined(__cplusplus) && !defined(CINTERFACE)
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MIDL_INTERFACE("9B7E4C87-342C-4106-A19F-4F2704F689F0")
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ID3D10ShaderResourceView1 : public ID3D10ShaderResourceView
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{
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public:
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virtual void STDMETHODCALLTYPE GetDesc1(
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/* [annotation] */
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_Out_ D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc) = 0;
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};
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#else /* C style interface */
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typedef struct ID3D10ShaderResourceView1Vtbl
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{
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BEGIN_INTERFACE
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HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
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ID3D10ShaderResourceView1 * This,
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/* [in] */ REFIID riid,
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/* [annotation][iid_is][out] */
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_COM_Outptr_ void **ppvObject);
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ULONG ( STDMETHODCALLTYPE *AddRef )(
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ID3D10ShaderResourceView1 * This);
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ULONG ( STDMETHODCALLTYPE *Release )(
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ID3D10ShaderResourceView1 * This);
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void ( STDMETHODCALLTYPE *GetDevice )(
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ID3D10ShaderResourceView1 * This,
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/* [annotation] */
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_Out_ ID3D10Device **ppDevice);
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HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
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ID3D10ShaderResourceView1 * This,
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/* [annotation] */
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_In_ REFGUID guid,
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/* [annotation] */
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_Inout_ UINT *pDataSize,
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/* [annotation] */
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_Out_writes_bytes_opt_(*pDataSize) void *pData);
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HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
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ID3D10ShaderResourceView1 * This,
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/* [annotation] */
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_In_ REFGUID guid,
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/* [annotation] */
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_In_ UINT DataSize,
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/* [annotation] */
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_In_reads_bytes_opt_(DataSize) const void *pData);
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HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
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ID3D10ShaderResourceView1 * This,
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/* [annotation] */
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_In_ REFGUID guid,
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/* [annotation] */
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_In_opt_ const IUnknown *pData);
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void ( STDMETHODCALLTYPE *GetResource )(
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ID3D10ShaderResourceView1 * This,
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/* [annotation] */
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_Out_ ID3D10Resource **ppResource);
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void ( STDMETHODCALLTYPE *GetDesc )(
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ID3D10ShaderResourceView1 * This,
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/* [annotation] */
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_Out_ D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);
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void ( STDMETHODCALLTYPE *GetDesc1 )(
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ID3D10ShaderResourceView1 * This,
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/* [annotation] */
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_Out_ D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc);
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END_INTERFACE
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} ID3D10ShaderResourceView1Vtbl;
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interface ID3D10ShaderResourceView1
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{
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CONST_VTBL struct ID3D10ShaderResourceView1Vtbl *lpVtbl;
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};
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#ifdef COBJMACROS
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#define ID3D10ShaderResourceView1_QueryInterface(This,riid,ppvObject) \
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( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
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#define ID3D10ShaderResourceView1_AddRef(This) \
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( (This)->lpVtbl -> AddRef(This) )
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#define ID3D10ShaderResourceView1_Release(This) \
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( (This)->lpVtbl -> Release(This) )
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#define ID3D10ShaderResourceView1_GetDevice(This,ppDevice) \
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( (This)->lpVtbl -> GetDevice(This,ppDevice) )
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#define ID3D10ShaderResourceView1_GetPrivateData(This,guid,pDataSize,pData) \
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( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
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#define ID3D10ShaderResourceView1_SetPrivateData(This,guid,DataSize,pData) \
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( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
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#define ID3D10ShaderResourceView1_SetPrivateDataInterface(This,guid,pData) \
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( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
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#define ID3D10ShaderResourceView1_GetResource(This,ppResource) \
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( (This)->lpVtbl -> GetResource(This,ppResource) )
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#define ID3D10ShaderResourceView1_GetDesc(This,pDesc) \
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( (This)->lpVtbl -> GetDesc(This,pDesc) )
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#define ID3D10ShaderResourceView1_GetDesc1(This,pDesc) \
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( (This)->lpVtbl -> GetDesc1(This,pDesc) )
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#endif /* COBJMACROS */
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#endif /* C style interface */
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#endif /* __ID3D10ShaderResourceView1_INTERFACE_DEFINED__ */
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/* interface __MIDL_itf_d3d10_1_0000_0002 */
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/* [local] */
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typedef
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enum D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS
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{
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D3D10_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,
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D3D10_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe
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} D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS;
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extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0002_v0_0_c_ifspec;
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extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0002_v0_0_s_ifspec;
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#ifndef __ID3D10Device1_INTERFACE_DEFINED__
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#define __ID3D10Device1_INTERFACE_DEFINED__
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/* interface ID3D10Device1 */
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/* [unique][local][object][uuid] */
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EXTERN_C const IID IID_ID3D10Device1;
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#if defined(__cplusplus) && !defined(CINTERFACE)
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MIDL_INTERFACE("9B7E4C8F-342C-4106-A19F-4F2704F689F0")
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ID3D10Device1 : public ID3D10Device
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{
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public:
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virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1(
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/* [annotation] */
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_In_ ID3D10Resource *pResource,
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/* [annotation] */
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_In_opt_ const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc,
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/* [annotation] */
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_Out_opt_ ID3D10ShaderResourceView1 **ppSRView) = 0;
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virtual HRESULT STDMETHODCALLTYPE CreateBlendState1(
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/* [annotation] */
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_In_ const D3D10_BLEND_DESC1 *pBlendStateDesc,
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/* [annotation] */
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_Out_opt_ ID3D10BlendState1 **ppBlendState) = 0;
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virtual D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE GetFeatureLevel( void) = 0;
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};
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#else /* C style interface */
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typedef struct ID3D10Device1Vtbl
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{
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BEGIN_INTERFACE
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HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
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ID3D10Device1 * This,
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/* [in] */ REFIID riid,
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/* [annotation][iid_is][out] */
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_COM_Outptr_ void **ppvObject);
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ULONG ( STDMETHODCALLTYPE *AddRef )(
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ID3D10Device1 * This);
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ULONG ( STDMETHODCALLTYPE *Release )(
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ID3D10Device1 * This);
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void ( STDMETHODCALLTYPE *VSSetConstantBuffers )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
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/* [annotation] */
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_In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers);
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void ( STDMETHODCALLTYPE *PSSetShaderResources )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
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/* [annotation] */
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_In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews);
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void ( STDMETHODCALLTYPE *PSSetShader )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_opt_ ID3D10PixelShader *pPixelShader);
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void ( STDMETHODCALLTYPE *PSSetSamplers )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
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/* [annotation] */
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_In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers);
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void ( STDMETHODCALLTYPE *VSSetShader )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_opt_ ID3D10VertexShader *pVertexShader);
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void ( STDMETHODCALLTYPE *DrawIndexed )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_ UINT IndexCount,
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/* [annotation] */
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_In_ UINT StartIndexLocation,
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/* [annotation] */
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_In_ INT BaseVertexLocation);
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void ( STDMETHODCALLTYPE *Draw )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_ UINT VertexCount,
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/* [annotation] */
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_In_ UINT StartVertexLocation);
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void ( STDMETHODCALLTYPE *PSSetConstantBuffers )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
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/* [annotation] */
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_In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers);
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void ( STDMETHODCALLTYPE *IASetInputLayout )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_opt_ ID3D10InputLayout *pInputLayout);
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void ( STDMETHODCALLTYPE *IASetVertexBuffers )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
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/* [annotation] */
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_In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers,
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/* [annotation] */
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_In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppVertexBuffers,
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/* [annotation] */
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_In_reads_opt_(NumBuffers) const UINT *pStrides,
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/* [annotation] */
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_In_reads_opt_(NumBuffers) const UINT *pOffsets);
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void ( STDMETHODCALLTYPE *IASetIndexBuffer )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_opt_ ID3D10Buffer *pIndexBuffer,
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/* [annotation] */
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_In_ DXGI_FORMAT Format,
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/* [annotation] */
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_In_ UINT Offset);
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void ( STDMETHODCALLTYPE *DrawIndexedInstanced )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_ UINT IndexCountPerInstance,
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/* [annotation] */
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_In_ UINT InstanceCount,
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/* [annotation] */
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_In_ UINT StartIndexLocation,
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/* [annotation] */
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_In_ INT BaseVertexLocation,
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/* [annotation] */
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_In_ UINT StartInstanceLocation);
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void ( STDMETHODCALLTYPE *DrawInstanced )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_ UINT VertexCountPerInstance,
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/* [annotation] */
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_In_ UINT InstanceCount,
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/* [annotation] */
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_In_ UINT StartVertexLocation,
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/* [annotation] */
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_In_ UINT StartInstanceLocation);
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void ( STDMETHODCALLTYPE *GSSetConstantBuffers )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
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/* [annotation] */
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_In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppConstantBuffers);
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void ( STDMETHODCALLTYPE *GSSetShader )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_opt_ ID3D10GeometryShader *pShader);
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void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_ D3D10_PRIMITIVE_TOPOLOGY Topology);
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void ( STDMETHODCALLTYPE *VSSetShaderResources )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
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/* [annotation] */
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_In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews);
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void ( STDMETHODCALLTYPE *VSSetSamplers )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
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/* [annotation] */
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_In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers);
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void ( STDMETHODCALLTYPE *SetPredication )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_opt_ ID3D10Predicate *pPredicate,
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/* [annotation] */
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_In_ BOOL PredicateValue);
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void ( STDMETHODCALLTYPE *GSSetShaderResources )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
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/* [annotation] */
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_In_reads_opt_(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews);
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void ( STDMETHODCALLTYPE *GSSetSamplers )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
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/* [annotation] */
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_In_reads_opt_(NumSamplers) ID3D10SamplerState *const *ppSamplers);
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void ( STDMETHODCALLTYPE *OMSetRenderTargets )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_range_( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
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/* [annotation] */
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_In_reads_opt_(NumViews) ID3D10RenderTargetView *const *ppRenderTargetViews,
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/* [annotation] */
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_In_opt_ ID3D10DepthStencilView *pDepthStencilView);
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void ( STDMETHODCALLTYPE *OMSetBlendState )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_opt_ ID3D10BlendState *pBlendState,
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/* [annotation] */
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_In_ const FLOAT BlendFactor[ 4 ],
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/* [annotation] */
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_In_ UINT SampleMask);
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void ( STDMETHODCALLTYPE *OMSetDepthStencilState )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_opt_ ID3D10DepthStencilState *pDepthStencilState,
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/* [annotation] */
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_In_ UINT StencilRef);
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void ( STDMETHODCALLTYPE *SOSetTargets )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_range_( 0, D3D10_SO_BUFFER_SLOT_COUNT) UINT NumBuffers,
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/* [annotation] */
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_In_reads_opt_(NumBuffers) ID3D10Buffer *const *ppSOTargets,
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/* [annotation] */
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_In_reads_opt_(NumBuffers) const UINT *pOffsets);
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void ( STDMETHODCALLTYPE *DrawAuto )(
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ID3D10Device1 * This);
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void ( STDMETHODCALLTYPE *RSSetState )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_opt_ ID3D10RasterizerState *pRasterizerState);
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void ( STDMETHODCALLTYPE *RSSetViewports )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_range_(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports,
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/* [annotation] */
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_In_reads_opt_(NumViewports) const D3D10_VIEWPORT *pViewports);
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void ( STDMETHODCALLTYPE *RSSetScissorRects )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_range_(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects,
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/* [annotation] */
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_In_reads_opt_(NumRects) const D3D10_RECT *pRects);
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void ( STDMETHODCALLTYPE *CopySubresourceRegion )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_ ID3D10Resource *pDstResource,
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/* [annotation] */
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_In_ UINT DstSubresource,
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/* [annotation] */
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_In_ UINT DstX,
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/* [annotation] */
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_In_ UINT DstY,
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/* [annotation] */
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_In_ UINT DstZ,
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/* [annotation] */
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_In_ ID3D10Resource *pSrcResource,
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/* [annotation] */
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_In_ UINT SrcSubresource,
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/* [annotation] */
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_In_opt_ const D3D10_BOX *pSrcBox);
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void ( STDMETHODCALLTYPE *CopyResource )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_ ID3D10Resource *pDstResource,
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/* [annotation] */
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_In_ ID3D10Resource *pSrcResource);
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void ( STDMETHODCALLTYPE *UpdateSubresource )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_ ID3D10Resource *pDstResource,
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/* [annotation] */
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_In_ UINT DstSubresource,
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/* [annotation] */
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_In_opt_ const D3D10_BOX *pDstBox,
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/* [annotation] */
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_In_ const void *pSrcData,
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/* [annotation] */
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_In_ UINT SrcRowPitch,
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/* [annotation] */
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_In_ UINT SrcDepthPitch);
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void ( STDMETHODCALLTYPE *ClearRenderTargetView )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_ ID3D10RenderTargetView *pRenderTargetView,
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/* [annotation] */
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_In_ const FLOAT ColorRGBA[ 4 ]);
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void ( STDMETHODCALLTYPE *ClearDepthStencilView )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_ ID3D10DepthStencilView *pDepthStencilView,
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/* [annotation] */
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_In_ UINT ClearFlags,
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/* [annotation] */
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_In_ FLOAT Depth,
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/* [annotation] */
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_In_ UINT8 Stencil);
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void ( STDMETHODCALLTYPE *GenerateMips )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_ ID3D10ShaderResourceView *pShaderResourceView);
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void ( STDMETHODCALLTYPE *ResolveSubresource )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_ ID3D10Resource *pDstResource,
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/* [annotation] */
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_In_ UINT DstSubresource,
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/* [annotation] */
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_In_ ID3D10Resource *pSrcResource,
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/* [annotation] */
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_In_ UINT SrcSubresource,
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/* [annotation] */
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_In_ DXGI_FORMAT Format);
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void ( STDMETHODCALLTYPE *VSGetConstantBuffers )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
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/* [annotation] */
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_Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers);
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void ( STDMETHODCALLTYPE *PSGetShaderResources )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
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/* [annotation] */
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_Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews);
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void ( STDMETHODCALLTYPE *PSGetShader )(
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ID3D10Device1 * This,
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/* [annotation] */
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_Out_ ID3D10PixelShader **ppPixelShader);
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void ( STDMETHODCALLTYPE *PSGetSamplers )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
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/* [annotation] */
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_Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers);
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void ( STDMETHODCALLTYPE *VSGetShader )(
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ID3D10Device1 * This,
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/* [annotation] */
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_Out_ ID3D10VertexShader **ppVertexShader);
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void ( STDMETHODCALLTYPE *PSGetConstantBuffers )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
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/* [annotation] */
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_Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers);
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void ( STDMETHODCALLTYPE *IAGetInputLayout )(
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ID3D10Device1 * This,
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/* [annotation] */
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_Out_ ID3D10InputLayout **ppInputLayout);
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void ( STDMETHODCALLTYPE *IAGetVertexBuffers )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
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/* [annotation] */
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_In_range_( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers,
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/* [annotation] */
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_Out_writes_opt_(NumBuffers) ID3D10Buffer **ppVertexBuffers,
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/* [annotation] */
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_Out_writes_opt_(NumBuffers) UINT *pStrides,
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/* [annotation] */
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_Out_writes_opt_(NumBuffers) UINT *pOffsets);
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void ( STDMETHODCALLTYPE *IAGetIndexBuffer )(
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ID3D10Device1 * This,
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/* [annotation] */
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_Out_opt_ ID3D10Buffer **pIndexBuffer,
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/* [annotation] */
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_Out_opt_ DXGI_FORMAT *Format,
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/* [annotation] */
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_Out_opt_ UINT *Offset);
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void ( STDMETHODCALLTYPE *GSGetConstantBuffers )(
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ID3D10Device1 * This,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot,
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/* [annotation] */
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_In_range_( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers,
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|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) ID3D10Buffer **ppConstantBuffers);
|
|
|
|
void ( STDMETHODCALLTYPE *GSGetShader )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_Out_ ID3D10GeometryShader **ppGeometryShader);
|
|
|
|
void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_Out_ D3D10_PRIMITIVE_TOPOLOGY *pTopology);
|
|
|
|
void ( STDMETHODCALLTYPE *VSGetShaderResources )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews);
|
|
|
|
void ( STDMETHODCALLTYPE *VSGetSamplers )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers);
|
|
|
|
void ( STDMETHODCALLTYPE *GetPredication )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_Out_opt_ ID3D10Predicate **ppPredicate,
|
|
/* [annotation] */
|
|
_Out_opt_ BOOL *pPredicateValue);
|
|
|
|
void ( STDMETHODCALLTYPE *GSGetShaderResources )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews);
|
|
|
|
void ( STDMETHODCALLTYPE *GSGetSamplers )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumSamplers) ID3D10SamplerState **ppSamplers);
|
|
|
|
void ( STDMETHODCALLTYPE *OMGetRenderTargets )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumViews) ID3D10RenderTargetView **ppRenderTargetViews,
|
|
/* [annotation] */
|
|
_Out_opt_ ID3D10DepthStencilView **ppDepthStencilView);
|
|
|
|
void ( STDMETHODCALLTYPE *OMGetBlendState )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_Out_opt_ ID3D10BlendState **ppBlendState,
|
|
/* [annotation] */
|
|
_Out_opt_ FLOAT BlendFactor[ 4 ],
|
|
/* [annotation] */
|
|
_Out_opt_ UINT *pSampleMask);
|
|
|
|
void ( STDMETHODCALLTYPE *OMGetDepthStencilState )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_Out_opt_ ID3D10DepthStencilState **ppDepthStencilState,
|
|
/* [annotation] */
|
|
_Out_opt_ UINT *pStencilRef);
|
|
|
|
void ( STDMETHODCALLTYPE *SOGetTargets )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D10_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) ID3D10Buffer **ppSOTargets,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(NumBuffers) UINT *pOffsets);
|
|
|
|
void ( STDMETHODCALLTYPE *RSGetState )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_Out_ ID3D10RasterizerState **ppRasterizerState);
|
|
|
|
void ( STDMETHODCALLTYPE *RSGetViewports )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_Inout_ /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *NumViewports,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(*NumViewports) D3D10_VIEWPORT *pViewports);
|
|
|
|
void ( STDMETHODCALLTYPE *RSGetScissorRects )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_Inout_ /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *NumRects,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(*NumRects) D3D10_RECT *pRects);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
|
|
ID3D10Device1 * This);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )(
|
|
ID3D10Device1 * This,
|
|
UINT RaiseFlags);
|
|
|
|
UINT ( STDMETHODCALLTYPE *GetExceptionMode )(
|
|
ID3D10Device1 * This);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_ REFGUID guid,
|
|
/* [annotation] */
|
|
_Inout_ UINT *pDataSize,
|
|
/* [annotation] */
|
|
_Out_writes_bytes_opt_(*pDataSize) void *pData);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_ REFGUID guid,
|
|
/* [annotation] */
|
|
_In_ UINT DataSize,
|
|
/* [annotation] */
|
|
_In_reads_bytes_opt_(DataSize) const void *pData);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_ REFGUID guid,
|
|
/* [annotation] */
|
|
_In_opt_ const IUnknown *pData);
|
|
|
|
void ( STDMETHODCALLTYPE *ClearState )(
|
|
ID3D10Device1 * This);
|
|
|
|
void ( STDMETHODCALLTYPE *Flush )(
|
|
ID3D10Device1 * This);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateBuffer )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_ const D3D10_BUFFER_DESC *pDesc,
|
|
/* [annotation] */
|
|
_In_opt_ const D3D10_SUBRESOURCE_DATA *pInitialData,
|
|
/* [annotation] */
|
|
_Out_opt_ ID3D10Buffer **ppBuffer);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_ const D3D10_TEXTURE1D_DESC *pDesc,
|
|
/* [annotation] */
|
|
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D10_SUBRESOURCE_DATA *pInitialData,
|
|
/* [annotation] */
|
|
_Out_ ID3D10Texture1D **ppTexture1D);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_ const D3D10_TEXTURE2D_DESC *pDesc,
|
|
/* [annotation] */
|
|
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D10_SUBRESOURCE_DATA *pInitialData,
|
|
/* [annotation] */
|
|
_Out_ ID3D10Texture2D **ppTexture2D);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_ const D3D10_TEXTURE3D_DESC *pDesc,
|
|
/* [annotation] */
|
|
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels)) const D3D10_SUBRESOURCE_DATA *pInitialData,
|
|
/* [annotation] */
|
|
_Out_ ID3D10Texture3D **ppTexture3D);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D10Resource *pResource,
|
|
/* [annotation] */
|
|
_In_opt_ const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
|
|
/* [annotation] */
|
|
_Out_opt_ ID3D10ShaderResourceView **ppSRView);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D10Resource *pResource,
|
|
/* [annotation] */
|
|
_In_opt_ const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,
|
|
/* [annotation] */
|
|
_Out_opt_ ID3D10RenderTargetView **ppRTView);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D10Resource *pResource,
|
|
/* [annotation] */
|
|
_In_opt_ const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,
|
|
/* [annotation] */
|
|
_Out_opt_ ID3D10DepthStencilView **ppDepthStencilView);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_reads_(NumElements) const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements,
|
|
/* [annotation] */
|
|
_In_reads_(BytecodeLength) const void *pShaderBytecodeWithInputSignature,
|
|
/* [annotation] */
|
|
_In_ SIZE_T BytecodeLength,
|
|
/* [annotation] */
|
|
_Out_opt_ ID3D10InputLayout **ppInputLayout);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_reads_(BytecodeLength) const void *pShaderBytecode,
|
|
/* [annotation] */
|
|
_In_ SIZE_T BytecodeLength,
|
|
/* [annotation] */
|
|
_Out_opt_ ID3D10VertexShader **ppVertexShader);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_reads_(BytecodeLength) const void *pShaderBytecode,
|
|
/* [annotation] */
|
|
_In_ SIZE_T BytecodeLength,
|
|
/* [annotation] */
|
|
_Out_opt_ ID3D10GeometryShader **ppGeometryShader);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_reads_(BytecodeLength) const void *pShaderBytecode,
|
|
/* [annotation] */
|
|
_In_ SIZE_T BytecodeLength,
|
|
/* [annotation] */
|
|
_In_reads_opt_(NumEntries) const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,
|
|
/* [annotation] */
|
|
_In_range_( 0, D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT ) UINT NumEntries,
|
|
/* [annotation] */
|
|
_In_ UINT OutputStreamStride,
|
|
/* [annotation] */
|
|
_Out_opt_ ID3D10GeometryShader **ppGeometryShader);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_reads_(BytecodeLength) const void *pShaderBytecode,
|
|
/* [annotation] */
|
|
_In_ SIZE_T BytecodeLength,
|
|
/* [annotation] */
|
|
_Out_opt_ ID3D10PixelShader **ppPixelShader);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateBlendState )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_ const D3D10_BLEND_DESC *pBlendStateDesc,
|
|
/* [annotation] */
|
|
_Out_opt_ ID3D10BlendState **ppBlendState);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_ const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,
|
|
/* [annotation] */
|
|
_Out_opt_ ID3D10DepthStencilState **ppDepthStencilState);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_ const D3D10_RASTERIZER_DESC *pRasterizerDesc,
|
|
/* [annotation] */
|
|
_Out_opt_ ID3D10RasterizerState **ppRasterizerState);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_ const D3D10_SAMPLER_DESC *pSamplerDesc,
|
|
/* [annotation] */
|
|
_Out_opt_ ID3D10SamplerState **ppSamplerState);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateQuery )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_ const D3D10_QUERY_DESC *pQueryDesc,
|
|
/* [annotation] */
|
|
_Out_opt_ ID3D10Query **ppQuery);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreatePredicate )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_ const D3D10_QUERY_DESC *pPredicateDesc,
|
|
/* [annotation] */
|
|
_Out_opt_ ID3D10Predicate **ppPredicate);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateCounter )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_ const D3D10_COUNTER_DESC *pCounterDesc,
|
|
/* [annotation] */
|
|
_Out_opt_ ID3D10Counter **ppCounter);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_ DXGI_FORMAT Format,
|
|
/* [annotation] */
|
|
_Out_ UINT *pFormatSupport);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_ DXGI_FORMAT Format,
|
|
/* [annotation] */
|
|
_In_ UINT SampleCount,
|
|
/* [annotation] */
|
|
_Out_ UINT *pNumQualityLevels);
|
|
|
|
void ( STDMETHODCALLTYPE *CheckCounterInfo )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_Out_ D3D10_COUNTER_INFO *pCounterInfo);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CheckCounter )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_ const D3D10_COUNTER_DESC *pDesc,
|
|
/* [annotation] */
|
|
_Out_ D3D10_COUNTER_TYPE *pType,
|
|
/* [annotation] */
|
|
_Out_ UINT *pActiveCounters,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(*pNameLength) LPSTR szName,
|
|
/* [annotation] */
|
|
_Inout_opt_ UINT *pNameLength,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(*pUnitsLength) LPSTR szUnits,
|
|
/* [annotation] */
|
|
_Inout_opt_ UINT *pUnitsLength,
|
|
/* [annotation] */
|
|
_Out_writes_opt_(*pDescriptionLength) LPSTR szDescription,
|
|
/* [annotation] */
|
|
_Inout_opt_ UINT *pDescriptionLength);
|
|
|
|
UINT ( STDMETHODCALLTYPE *GetCreationFlags )(
|
|
ID3D10Device1 * This);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_ HANDLE hResource,
|
|
/* [annotation] */
|
|
_In_ REFIID ReturnedInterface,
|
|
/* [annotation] */
|
|
_Out_opt_ void **ppResource);
|
|
|
|
void ( STDMETHODCALLTYPE *SetTextFilterSize )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_ UINT Width,
|
|
/* [annotation] */
|
|
_In_ UINT Height);
|
|
|
|
void ( STDMETHODCALLTYPE *GetTextFilterSize )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_Out_opt_ UINT *pWidth,
|
|
/* [annotation] */
|
|
_Out_opt_ UINT *pHeight);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView1 )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_ ID3D10Resource *pResource,
|
|
/* [annotation] */
|
|
_In_opt_ const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc,
|
|
/* [annotation] */
|
|
_Out_opt_ ID3D10ShaderResourceView1 **ppSRView);
|
|
|
|
HRESULT ( STDMETHODCALLTYPE *CreateBlendState1 )(
|
|
ID3D10Device1 * This,
|
|
/* [annotation] */
|
|
_In_ const D3D10_BLEND_DESC1 *pBlendStateDesc,
|
|
/* [annotation] */
|
|
_Out_opt_ ID3D10BlendState1 **ppBlendState);
|
|
|
|
D3D10_FEATURE_LEVEL1 ( STDMETHODCALLTYPE *GetFeatureLevel )(
|
|
ID3D10Device1 * This);
|
|
|
|
END_INTERFACE
|
|
} ID3D10Device1Vtbl;
|
|
|
|
interface ID3D10Device1
|
|
{
|
|
CONST_VTBL struct ID3D10Device1Vtbl *lpVtbl;
|
|
};
|
|
|
|
|
|
|
|
#ifdef COBJMACROS
|
|
|
|
|
|
#define ID3D10Device1_QueryInterface(This,riid,ppvObject) \
|
|
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
|
|
|
#define ID3D10Device1_AddRef(This) \
|
|
( (This)->lpVtbl -> AddRef(This) )
|
|
|
|
#define ID3D10Device1_Release(This) \
|
|
( (This)->lpVtbl -> Release(This) )
|
|
|
|
|
|
#define ID3D10Device1_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
|
|
( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
|
|
|
|
#define ID3D10Device1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
|
|
( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
|
|
|
|
#define ID3D10Device1_PSSetShader(This,pPixelShader) \
|
|
( (This)->lpVtbl -> PSSetShader(This,pPixelShader) )
|
|
|
|
#define ID3D10Device1_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
|
|
( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
|
|
|
|
#define ID3D10Device1_VSSetShader(This,pVertexShader) \
|
|
( (This)->lpVtbl -> VSSetShader(This,pVertexShader) )
|
|
|
|
#define ID3D10Device1_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) \
|
|
( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) )
|
|
|
|
#define ID3D10Device1_Draw(This,VertexCount,StartVertexLocation) \
|
|
( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) )
|
|
|
|
#define ID3D10Device1_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
|
|
( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
|
|
|
|
#define ID3D10Device1_IASetInputLayout(This,pInputLayout) \
|
|
( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) )
|
|
|
|
#define ID3D10Device1_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \
|
|
( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )
|
|
|
|
#define ID3D10Device1_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) \
|
|
( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) )
|
|
|
|
#define ID3D10Device1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \
|
|
( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) )
|
|
|
|
#define ID3D10Device1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \
|
|
( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) )
|
|
|
|
#define ID3D10Device1_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
|
|
( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
|
|
|
|
#define ID3D10Device1_GSSetShader(This,pShader) \
|
|
( (This)->lpVtbl -> GSSetShader(This,pShader) )
|
|
|
|
#define ID3D10Device1_IASetPrimitiveTopology(This,Topology) \
|
|
( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) )
|
|
|
|
#define ID3D10Device1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
|
|
( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
|
|
|
|
#define ID3D10Device1_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
|
|
( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
|
|
|
|
#define ID3D10Device1_SetPredication(This,pPredicate,PredicateValue) \
|
|
( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) )
|
|
|
|
#define ID3D10Device1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
|
|
( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
|
|
|
|
#define ID3D10Device1_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
|
|
( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
|
|
|
|
#define ID3D10Device1_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) \
|
|
( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) )
|
|
|
|
#define ID3D10Device1_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) \
|
|
( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) )
|
|
|
|
#define ID3D10Device1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) \
|
|
( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) )
|
|
|
|
#define ID3D10Device1_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \
|
|
( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) )
|
|
|
|
#define ID3D10Device1_DrawAuto(This) \
|
|
( (This)->lpVtbl -> DrawAuto(This) )
|
|
|
|
#define ID3D10Device1_RSSetState(This,pRasterizerState) \
|
|
( (This)->lpVtbl -> RSSetState(This,pRasterizerState) )
|
|
|
|
#define ID3D10Device1_RSSetViewports(This,NumViewports,pViewports) \
|
|
( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) )
|
|
|
|
#define ID3D10Device1_RSSetScissorRects(This,NumRects,pRects) \
|
|
( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) )
|
|
|
|
#define ID3D10Device1_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) \
|
|
( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) )
|
|
|
|
#define ID3D10Device1_CopyResource(This,pDstResource,pSrcResource) \
|
|
( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) )
|
|
|
|
#define ID3D10Device1_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \
|
|
( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) )
|
|
|
|
#define ID3D10Device1_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) \
|
|
( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) )
|
|
|
|
#define ID3D10Device1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) \
|
|
( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) )
|
|
|
|
#define ID3D10Device1_GenerateMips(This,pShaderResourceView) \
|
|
( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) )
|
|
|
|
#define ID3D10Device1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \
|
|
( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) )
|
|
|
|
#define ID3D10Device1_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
|
|
( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
|
|
|
|
#define ID3D10Device1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
|
|
( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
|
|
|
|
#define ID3D10Device1_PSGetShader(This,ppPixelShader) \
|
|
( (This)->lpVtbl -> PSGetShader(This,ppPixelShader) )
|
|
|
|
#define ID3D10Device1_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
|
|
( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
|
|
|
|
#define ID3D10Device1_VSGetShader(This,ppVertexShader) \
|
|
( (This)->lpVtbl -> VSGetShader(This,ppVertexShader) )
|
|
|
|
#define ID3D10Device1_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
|
|
( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
|
|
|
|
#define ID3D10Device1_IAGetInputLayout(This,ppInputLayout) \
|
|
( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) )
|
|
|
|
#define ID3D10Device1_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \
|
|
( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )
|
|
|
|
#define ID3D10Device1_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) \
|
|
( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) )
|
|
|
|
#define ID3D10Device1_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
|
|
( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
|
|
|
|
#define ID3D10Device1_GSGetShader(This,ppGeometryShader) \
|
|
( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader) )
|
|
|
|
#define ID3D10Device1_IAGetPrimitiveTopology(This,pTopology) \
|
|
( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) )
|
|
|
|
#define ID3D10Device1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
|
|
( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
|
|
|
|
#define ID3D10Device1_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
|
|
( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
|
|
|
|
#define ID3D10Device1_GetPredication(This,ppPredicate,pPredicateValue) \
|
|
( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) )
|
|
|
|
#define ID3D10Device1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
|
|
( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
|
|
|
|
#define ID3D10Device1_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
|
|
( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
|
|
|
|
#define ID3D10Device1_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) \
|
|
( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) )
|
|
|
|
#define ID3D10Device1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \
|
|
( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) )
|
|
|
|
#define ID3D10Device1_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) \
|
|
( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) )
|
|
|
|
#define ID3D10Device1_SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) \
|
|
( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) )
|
|
|
|
#define ID3D10Device1_RSGetState(This,ppRasterizerState) \
|
|
( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) )
|
|
|
|
#define ID3D10Device1_RSGetViewports(This,NumViewports,pViewports) \
|
|
( (This)->lpVtbl -> RSGetViewports(This,NumViewports,pViewports) )
|
|
|
|
#define ID3D10Device1_RSGetScissorRects(This,NumRects,pRects) \
|
|
( (This)->lpVtbl -> RSGetScissorRects(This,NumRects,pRects) )
|
|
|
|
#define ID3D10Device1_GetDeviceRemovedReason(This) \
|
|
( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
|
|
|
|
#define ID3D10Device1_SetExceptionMode(This,RaiseFlags) \
|
|
( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) )
|
|
|
|
#define ID3D10Device1_GetExceptionMode(This) \
|
|
( (This)->lpVtbl -> GetExceptionMode(This) )
|
|
|
|
#define ID3D10Device1_GetPrivateData(This,guid,pDataSize,pData) \
|
|
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
|
|
|
|
#define ID3D10Device1_SetPrivateData(This,guid,DataSize,pData) \
|
|
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
|
|
|
|
#define ID3D10Device1_SetPrivateDataInterface(This,guid,pData) \
|
|
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
|
|
|
|
#define ID3D10Device1_ClearState(This) \
|
|
( (This)->lpVtbl -> ClearState(This) )
|
|
|
|
#define ID3D10Device1_Flush(This) \
|
|
( (This)->lpVtbl -> Flush(This) )
|
|
|
|
#define ID3D10Device1_CreateBuffer(This,pDesc,pInitialData,ppBuffer) \
|
|
( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) )
|
|
|
|
#define ID3D10Device1_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) \
|
|
( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) )
|
|
|
|
#define ID3D10Device1_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) \
|
|
( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) )
|
|
|
|
#define ID3D10Device1_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) \
|
|
( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) )
|
|
|
|
#define ID3D10Device1_CreateShaderResourceView(This,pResource,pDesc,ppSRView) \
|
|
( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) )
|
|
|
|
#define ID3D10Device1_CreateRenderTargetView(This,pResource,pDesc,ppRTView) \
|
|
( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) )
|
|
|
|
#define ID3D10Device1_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) \
|
|
( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) )
|
|
|
|
#define ID3D10Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) \
|
|
( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) )
|
|
|
|
#define ID3D10Device1_CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) \
|
|
( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) )
|
|
|
|
#define ID3D10Device1_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) \
|
|
( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) )
|
|
|
|
#define ID3D10Device1_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) \
|
|
( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) )
|
|
|
|
#define ID3D10Device1_CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) \
|
|
( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) )
|
|
|
|
#define ID3D10Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) \
|
|
( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) )
|
|
|
|
#define ID3D10Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \
|
|
( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) )
|
|
|
|
#define ID3D10Device1_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \
|
|
( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) )
|
|
|
|
#define ID3D10Device1_CreateSamplerState(This,pSamplerDesc,ppSamplerState) \
|
|
( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) )
|
|
|
|
#define ID3D10Device1_CreateQuery(This,pQueryDesc,ppQuery) \
|
|
( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) )
|
|
|
|
#define ID3D10Device1_CreatePredicate(This,pPredicateDesc,ppPredicate) \
|
|
( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) )
|
|
|
|
#define ID3D10Device1_CreateCounter(This,pCounterDesc,ppCounter) \
|
|
( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) )
|
|
|
|
#define ID3D10Device1_CheckFormatSupport(This,Format,pFormatSupport) \
|
|
( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) )
|
|
|
|
#define ID3D10Device1_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) \
|
|
( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) )
|
|
|
|
#define ID3D10Device1_CheckCounterInfo(This,pCounterInfo) \
|
|
( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) )
|
|
|
|
#define ID3D10Device1_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) \
|
|
( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) )
|
|
|
|
#define ID3D10Device1_GetCreationFlags(This) \
|
|
( (This)->lpVtbl -> GetCreationFlags(This) )
|
|
|
|
#define ID3D10Device1_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) \
|
|
( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) )
|
|
|
|
#define ID3D10Device1_SetTextFilterSize(This,Width,Height) \
|
|
( (This)->lpVtbl -> SetTextFilterSize(This,Width,Height) )
|
|
|
|
#define ID3D10Device1_GetTextFilterSize(This,pWidth,pHeight) \
|
|
( (This)->lpVtbl -> GetTextFilterSize(This,pWidth,pHeight) )
|
|
|
|
|
|
#define ID3D10Device1_CreateShaderResourceView1(This,pResource,pDesc,ppSRView) \
|
|
( (This)->lpVtbl -> CreateShaderResourceView1(This,pResource,pDesc,ppSRView) )
|
|
|
|
#define ID3D10Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \
|
|
( (This)->lpVtbl -> CreateBlendState1(This,pBlendStateDesc,ppBlendState) )
|
|
|
|
#define ID3D10Device1_GetFeatureLevel(This) \
|
|
( (This)->lpVtbl -> GetFeatureLevel(This) )
|
|
|
|
#endif /* COBJMACROS */
|
|
|
|
|
|
#endif /* C style interface */
|
|
|
|
|
|
|
|
|
|
#endif /* __ID3D10Device1_INTERFACE_DEFINED__ */
|
|
|
|
|
|
/* interface __MIDL_itf_d3d10_1_0000_0003 */
|
|
/* [local] */
|
|
|
|
#define D3D10_1_SDK_VERSION ( ( 0 + 0x20 ) )
|
|
|
|
#include "d3d10_1shader.h"
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// D3D10CreateDevice1
|
|
// ------------------
|
|
//
|
|
// pAdapter
|
|
// If NULL, D3D10CreateDevice1 will choose the primary adapter and
|
|
// create a new instance from a temporarily created IDXGIFactory.
|
|
// If non-NULL, D3D10CreateDevice1 will register the appropriate
|
|
// device, if necessary (via IDXGIAdapter::RegisterDrver), before
|
|
// creating the device.
|
|
// DriverType
|
|
// Specifies the driver type to be created: hardware, reference or
|
|
// null.
|
|
// Software
|
|
// HMODULE of a DLL implementing a software rasterizer. Must be NULL for
|
|
// non-Software driver types.
|
|
// Flags
|
|
// Any of those documented for D3D10CreateDeviceAndSwapChain1.
|
|
// HardwareLevel
|
|
// Any of those documented for D3D10CreateDeviceAndSwapChain1.
|
|
// SDKVersion
|
|
// SDK version. Use the D3D10_1_SDK_VERSION macro.
|
|
// ppDevice
|
|
// Pointer to returned interface.
|
|
//
|
|
// Return Values
|
|
// Any of those documented for
|
|
// CreateDXGIFactory
|
|
// IDXGIFactory::EnumAdapters
|
|
// IDXGIAdapter::RegisterDriver
|
|
// D3D10CreateDevice1
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
typedef HRESULT (WINAPI* PFN_D3D10_CREATE_DEVICE1)(IDXGIAdapter *,
|
|
D3D10_DRIVER_TYPE, HMODULE, UINT, D3D10_FEATURE_LEVEL1, UINT, ID3D10Device1**);
|
|
|
|
HRESULT WINAPI D3D10CreateDevice1(
|
|
_In_opt_ IDXGIAdapter *pAdapter,
|
|
D3D10_DRIVER_TYPE DriverType,
|
|
HMODULE Software,
|
|
UINT Flags,
|
|
D3D10_FEATURE_LEVEL1 HardwareLevel,
|
|
UINT SDKVersion,
|
|
_Out_opt_ ID3D10Device1 **ppDevice);
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// D3D10CreateDeviceAndSwapChain1
|
|
// ------------------------------
|
|
//
|
|
// ppAdapter
|
|
// If NULL, D3D10CreateDevice1 will choose the primary adapter and
|
|
// create a new instance from a temporarily created IDXGIFactory.
|
|
// If non-NULL, D3D10CreateDevice1 will register the appropriate
|
|
// device, if necessary (via IDXGIAdapter::RegisterDrver), before
|
|
// creating the device.
|
|
// DriverType
|
|
// Specifies the driver type to be created: hardware, reference or
|
|
// null.
|
|
// Software
|
|
// HMODULE of a DLL implementing a software rasterizer. Must be NULL for
|
|
// non-Software driver types.
|
|
// Flags
|
|
// Any of those documented for D3D10CreateDevice1.
|
|
// HardwareLevel
|
|
// Any of:
|
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// D3D10_CREATE_LEVEL_10_0
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// D3D10_CREATE_LEVEL_10_1
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// SDKVersion
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// SDK version. Use the D3D10_1_SDK_VERSION macro.
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// pSwapChainDesc
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// Swap chain description, may be NULL.
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// ppSwapChain
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// Pointer to returned interface. May be NULL.
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// ppDevice
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// Pointer to returned interface.
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//
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// Return Values
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// Any of those documented for
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// CreateDXGIFactory
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// IDXGIFactory::EnumAdapters
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// IDXGIAdapter::RegisterDriver
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// D3D10CreateDevice1
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// IDXGIFactory::CreateSwapChain
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//
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///////////////////////////////////////////////////////////////////////////
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typedef HRESULT (WINAPI* PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN1)(IDXGIAdapter *,
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D3D10_DRIVER_TYPE, HMODULE, UINT, D3D10_FEATURE_LEVEL1, UINT, DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **, ID3D10Device1 **);
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HRESULT WINAPI D3D10CreateDeviceAndSwapChain1(
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_In_opt_ IDXGIAdapter *pAdapter,
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D3D10_DRIVER_TYPE DriverType,
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HMODULE Software,
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UINT Flags,
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D3D10_FEATURE_LEVEL1 HardwareLevel,
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UINT SDKVersion,
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_In_opt_ DXGI_SWAP_CHAIN_DESC *pSwapChainDesc,
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_Out_opt_ IDXGISwapChain **ppSwapChain,
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_Out_opt_ ID3D10Device1 **ppDevice);
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DEFINE_GUID(IID_ID3D10BlendState1,0xEDAD8D99,0x8A35,0x4d6d,0x85,0x66,0x2E,0xA2,0x76,0xCD,0xE1,0x61);
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DEFINE_GUID(IID_ID3D10ShaderResourceView1,0x9B7E4C87,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0);
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DEFINE_GUID(IID_ID3D10Device1,0x9B7E4C8F,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0);
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extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0003_v0_0_c_ifspec;
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extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0003_v0_0_s_ifspec;
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/* Additional Prototypes for ALL interfaces */
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/* end of Additional Prototypes */
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#ifdef __cplusplus
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}
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#endif
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#endif
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