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19 lines
484 B
Text
19 lines
484 B
Text
uniform vec4 _MainTex_ST;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1.w = 0.0;
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tmpvar_1.xyz = gl_Normal;
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gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
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vec4 tmpvar_2;
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tmpvar_2.zw = vec2(0.0, 0.0);
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tmpvar_2.xy = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
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gl_TexCoord[0] = tmpvar_2;
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vec4 tmpvar_3;
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tmpvar_3.w = 0.0;
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tmpvar_3.xyz = (gl_ModelViewMatrix * tmpvar_1).xyz;
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gl_TexCoord[1] = tmpvar_3;
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}
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// inputs: 3, stats: 7 alu 0 tex 0 flow
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