mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 11:05:36 -05:00
309 lines
7.8 KiB
Text
309 lines
7.8 KiB
Text
struct v2f_ao {
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vec4 pos;
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vec2 uv;
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vec2 uvr;
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};
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uniform vec4 _ProjectionParams;
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uniform vec2 _NoiseScale;
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uniform vec4 _CameraDepthNormalsTexture_ST;
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uniform sampler2D _CameraDepthNormalsTexture;
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uniform sampler2D _RandomTexture;
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uniform vec4 _Params;
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varying vec2 xlv_TEXCOORD0;
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varying vec2 xlv_TEXCOORD1;
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float xll_saturate_f (
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in float x_1
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)
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{
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float tmpvar_2;
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tmpvar_2 = clamp (x_1, 0.0, 1.0);
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return tmpvar_2;
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}
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float DecodeFloatRG (
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in vec2 enc_3
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)
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{
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vec2 kDecodeDot_4;
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vec2 tmpvar_5;
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tmpvar_5 = vec2(1.0, 0.00392157);
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kDecodeDot_4 = tmpvar_5;
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float tmpvar_6;
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tmpvar_6 = dot (enc_3, kDecodeDot_4);
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return tmpvar_6;
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}
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vec3 DecodeViewNormalStereo (
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in vec4 enc4_7
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)
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{
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vec3 n_8;
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float g_9;
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vec3 nn_10;
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float kScale_11;
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float tmpvar_12;
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tmpvar_12 = 1.7777;
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kScale_11 = tmpvar_12;
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vec3 tmpvar_13;
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tmpvar_13.z = 0.0;
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tmpvar_13.x = (2.0 * kScale_11);
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tmpvar_13.y = (2.0 * kScale_11);
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vec3 tmpvar_14;
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tmpvar_14.z = 1.0;
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tmpvar_14.x = -(kScale_11);
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tmpvar_14.y = -(kScale_11);
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vec3 tmpvar_15;
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tmpvar_15 = ((enc4_7.xyz * tmpvar_13) + tmpvar_14);
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nn_10 = tmpvar_15;
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float tmpvar_16;
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tmpvar_16 = dot (nn_10.xyz, nn_10.xyz);
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float tmpvar_17;
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tmpvar_17 = (2.0 / tmpvar_16);
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g_9 = tmpvar_17;
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vec2 tmpvar_18;
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tmpvar_18 = (g_9 * nn_10.xy);
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n_8.xy = tmpvar_18.xy.xy;
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float tmpvar_19;
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tmpvar_19 = (g_9 - 1.0);
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n_8.z = vec3(tmpvar_19).z;
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return n_8;
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}
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void DecodeDepthNormal (
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in vec4 enc_20,
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out float depth_21,
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out vec3 normal_22
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)
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{
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float tmpvar_23;
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tmpvar_23 = DecodeFloatRG (enc_20.zw);
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float tmpvar_24;
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tmpvar_24 = tmpvar_23;
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depth_21 = tmpvar_24;
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vec3 tmpvar_25;
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tmpvar_25 = DecodeViewNormalStereo (enc_20);
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vec3 tmpvar_26;
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tmpvar_26 = tmpvar_25;
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normal_22 = tmpvar_26;
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}
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float frag_ao (
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in v2f_ao i_27,
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in int sampleCount_28,
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in vec3 samples_29[24]
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)
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{
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int s_30;
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float occ_31;
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float scale_32;
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float depth_33;
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vec3 viewNorm_34;
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vec4 depthnormal_35;
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vec3 randN_36;
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vec4 tmpvar_37;
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tmpvar_37 = texture2D (_RandomTexture, i_27.uvr);
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vec3 tmpvar_38;
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tmpvar_38 = ((tmpvar_37.xyz * 2.0) - 1.0);
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randN_36 = tmpvar_38;
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vec4 tmpvar_39;
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tmpvar_39 = texture2D (_CameraDepthNormalsTexture, i_27.uv);
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vec4 tmpvar_40;
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tmpvar_40 = tmpvar_39;
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depthnormal_35 = tmpvar_40;
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DecodeDepthNormal (depthnormal_35, depth_33, viewNorm_34);
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float tmpvar_41;
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tmpvar_41 = (depth_33 * _ProjectionParams.z);
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depth_33 = tmpvar_41;
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float tmpvar_42;
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tmpvar_42 = (_Params.x / depth_33);
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scale_32 = tmpvar_42;
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float tmpvar_43;
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tmpvar_43 = 0.0;
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occ_31 = tmpvar_43;
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int tmpvar_44;
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tmpvar_44 = 0;
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s_30 = tmpvar_44;
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while (true) {
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float zd_45;
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vec3 sampleN_46;
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float sampleD_47;
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vec4 sampleND_48;
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float sD_49;
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vec2 offset_50;
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float flip_51;
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vec3 randomDir_52;
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if (!((s_30 < sampleCount_28))) {
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break;
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};
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vec3 tmpvar_53;
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tmpvar_53 = reflect (samples_29[s_30], randN_36);
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vec3 tmpvar_54;
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tmpvar_54 = tmpvar_53;
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randomDir_52 = tmpvar_54;
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float tmpvar_55;
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tmpvar_55 = dot (viewNorm_34, randomDir_52);
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float tmpvar_56;
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if ((tmpvar_55 < 0.0)) {
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tmpvar_56 = 1.0;
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} else {
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tmpvar_56 = -(1.0);
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};
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float tmpvar_57;
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tmpvar_57 = tmpvar_56;
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flip_51 = tmpvar_57;
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vec3 tmpvar_58;
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tmpvar_58 = (randomDir_52 * -(flip_51));
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randomDir_52 = tmpvar_58;
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vec3 tmpvar_59;
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tmpvar_59 = (randomDir_52 + (viewNorm_34 * 0.3));
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randomDir_52 = tmpvar_59;
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vec2 tmpvar_60;
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tmpvar_60 = (randomDir_52.xy * scale_32);
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offset_50 = tmpvar_60;
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float tmpvar_61;
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tmpvar_61 = (depth_33 - (randomDir_52.z * _Params.x));
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sD_49 = tmpvar_61;
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vec4 tmpvar_62;
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tmpvar_62 = texture2D (_CameraDepthNormalsTexture, (i_27.uv + offset_50));
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vec4 tmpvar_63;
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tmpvar_63 = tmpvar_62;
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sampleND_48 = tmpvar_63;
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DecodeDepthNormal (sampleND_48, sampleD_47, sampleN_46);
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float tmpvar_64;
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tmpvar_64 = (sampleD_47 * _ProjectionParams.z);
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sampleD_47 = tmpvar_64;
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float tmpvar_65;
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tmpvar_65 = xll_saturate_f ((sD_49 - sampleD_47));
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float tmpvar_66;
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tmpvar_66 = tmpvar_65;
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zd_45 = tmpvar_66;
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if ((zd_45 > _Params.y)) {
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float tmpvar_67;
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tmpvar_67 = pow ((1.0 - zd_45), _Params.z);
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float tmpvar_68;
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tmpvar_68 = (occ_31 + tmpvar_67);
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occ_31 = tmpvar_68;
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};
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int tmpvar_69;
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tmpvar_69 = (s_30 + 1);
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s_30 = tmpvar_69;
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};
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float tmpvar_70;
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tmpvar_70 = (occ_31 / float(sampleCount_28));
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occ_31 = tmpvar_70;
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return (1.0 - occ_31);
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}
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vec4 frag (
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in v2f_ao i_71
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)
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{
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vec3 RAND_SAMPLES_72[24];
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vec3 tmpvar_73;
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tmpvar_73 = vec3(0.0130572, 0.587232, -0.119337);
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RAND_SAMPLES_72[0] = tmpvar_73;
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vec3 tmpvar_74;
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tmpvar_74 = vec3(0.323078, 0.0220727, -0.418873);
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RAND_SAMPLES_72[1] = tmpvar_74;
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vec3 tmpvar_75;
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tmpvar_75 = vec3(-0.310725, -0.191367, 0.0561369);
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RAND_SAMPLES_72[2] = tmpvar_75;
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vec3 tmpvar_76;
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tmpvar_76 = vec3(-0.479646, 0.0939877, -0.580265);
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RAND_SAMPLES_72[3] = tmpvar_76;
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vec3 tmpvar_77;
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tmpvar_77 = vec3(0.139999, -0.33577, 0.559679);
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RAND_SAMPLES_72[4] = tmpvar_77;
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vec3 tmpvar_78;
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tmpvar_78 = vec3(-0.248458, 0.255532, 0.348944);
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RAND_SAMPLES_72[5] = tmpvar_78;
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vec3 tmpvar_79;
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tmpvar_79 = vec3(0.18719, -0.702764, -0.231748);
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RAND_SAMPLES_72[6] = tmpvar_79;
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vec3 tmpvar_80;
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tmpvar_80 = vec3(0.884915, 0.284208, 0.368524);
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RAND_SAMPLES_72[7] = tmpvar_80;
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vec3 tmpvar_81;
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tmpvar_81 = vec3(0.0130572, 0.587232, -0.119337);
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RAND_SAMPLES_72[8] = tmpvar_81;
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vec3 tmpvar_82;
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tmpvar_82 = vec3(0.323078, 0.0220727, -0.418873);
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RAND_SAMPLES_72[9] = tmpvar_82;
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vec3 tmpvar_83;
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tmpvar_83 = vec3(-0.310725, -0.191367, 0.0561369);
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RAND_SAMPLES_72[10] = tmpvar_83;
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vec3 tmpvar_84;
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tmpvar_84 = vec3(-0.479646, 0.0939877, -0.580265);
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RAND_SAMPLES_72[11] = tmpvar_84;
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vec3 tmpvar_85;
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tmpvar_85 = vec3(0.139999, -0.33577, 0.559679);
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RAND_SAMPLES_72[12] = tmpvar_85;
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vec3 tmpvar_86;
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tmpvar_86 = vec3(-0.248458, 0.255532, 0.348944);
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RAND_SAMPLES_72[13] = tmpvar_86;
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vec3 tmpvar_87;
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tmpvar_87 = vec3(0.18719, -0.702764, -0.231748);
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RAND_SAMPLES_72[14] = tmpvar_87;
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vec3 tmpvar_88;
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tmpvar_88 = vec3(0.884915, 0.284208, 0.368524);
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RAND_SAMPLES_72[15] = tmpvar_88;
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vec3 tmpvar_89;
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tmpvar_89 = vec3(0.0130572, 0.587232, -0.119337);
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RAND_SAMPLES_72[16] = tmpvar_89;
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vec3 tmpvar_90;
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tmpvar_90 = vec3(0.323078, 0.0220727, -0.418873);
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RAND_SAMPLES_72[17] = tmpvar_90;
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vec3 tmpvar_91;
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tmpvar_91 = vec3(-0.310725, -0.191367, 0.0561369);
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RAND_SAMPLES_72[18] = tmpvar_91;
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vec3 tmpvar_92;
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tmpvar_92 = vec3(-0.479646, 0.0939877, -0.580265);
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RAND_SAMPLES_72[19] = tmpvar_92;
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vec3 tmpvar_93;
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tmpvar_93 = vec3(0.139999, -0.33577, 0.559679);
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RAND_SAMPLES_72[20] = tmpvar_93;
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vec3 tmpvar_94;
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tmpvar_94 = vec3(-0.248458, 0.255532, 0.348944);
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RAND_SAMPLES_72[21] = tmpvar_94;
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vec3 tmpvar_95;
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tmpvar_95 = vec3(0.18719, -0.702764, -0.231748);
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RAND_SAMPLES_72[22] = tmpvar_95;
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vec3 tmpvar_96;
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tmpvar_96 = vec3(0.884915, 0.284208, 0.368524);
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RAND_SAMPLES_72[23] = tmpvar_96;
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float tmpvar_97;
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tmpvar_97 = frag_ao (i_71, 24, RAND_SAMPLES_72);
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vec4 tmpvar_98;
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tmpvar_98 = vec4(tmpvar_97);
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return tmpvar_98;
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}
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void main ()
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{
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v2f_ao xlt_i_99;
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vec4 xl_retval_100;
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vec4 tmpvar_101;
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tmpvar_101 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_i_99.pos = tmpvar_101;
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vec2 tmpvar_102;
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tmpvar_102 = xlv_TEXCOORD0.xy;
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vec2 tmpvar_103;
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tmpvar_103 = tmpvar_102;
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xlt_i_99.uv = tmpvar_103;
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vec2 tmpvar_104;
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tmpvar_104 = xlv_TEXCOORD1.xy;
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vec2 tmpvar_105;
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tmpvar_105 = tmpvar_104;
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xlt_i_99.uvr = tmpvar_105;
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vec4 tmpvar_106;
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tmpvar_106 = frag (xlt_i_99);
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vec4 tmpvar_107;
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tmpvar_107 = tmpvar_106;
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xl_retval_100 = tmpvar_107;
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vec4 tmpvar_108;
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tmpvar_108 = xl_retval_100.xyzw;
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vec4 tmpvar_109;
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tmpvar_109 = tmpvar_108;
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gl_FragData[0] = tmpvar_109;
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}
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